[Gaming] RimWorld

Dave

Staff member
#1 or #2 sound great. You could make the next game a Randy in a biome you haven't done yet (if any).
I think Randy works better in an established colony. Otherwise you might have horrible things happen to a new colony that they have no way of beating. No time to get to know the story.

Can you do two separate things forking from the same place in the timeline?
 

GasBandit

Staff member
I think Randy works better in an established colony. Otherwise you might have horrible things happen to a new colony that they have no way of beating. No time to get to know the story.

Can you do two separate things forking from the same place in the timeline?
I could, I could make a special save, do one thing, then go back to that save, and try another thing.

Yeah, any brand new game with Randy would probably be over within the first year :p
 
I think Randy works better in an established colony. Otherwise you might have horrible things happen to a new colony that they have no way of beating. No time to get to know the story.
That is part of the fun, though. Could have a custom beginning, a prison ship full of Halforumites, making their way in a cruel world...
 

GasBandit

Staff member
That is part of the fun, though. Could have a custom beginning, a prison ship full of Halforumites, making their way in a cruel world...
Oh, heck yeah, I forgot about making a custom start. I could have people roll themselves up like a character sheet, even, since I use "Prepare Carefully."

That's one to think about for the next playthrough.

I'm never gonna get back to Darkest Dungeon at this rate :p ha ha ha
 
Seems like @DarkAudit and @Emrys gave each other the finger.
Exchanging rings is usually the more customary ceremony, but who am I to judge how they express their love?
Can't wait to see how they celebrate their handfasting.
I'm never gonna get back to Darkest Dungeon at this rate :p ha ha ha
I might even get the DLC before you get back to it ha ha.

--Patrick
 
I had a great colony going on, digging into a mountain, good defences, nice economy. Lots of wooden walls and floors. Battery room zzzt. Everything was super heated death. The dog was the last to survive, running into a walk in freezer before power finally died as well and super heated air got him as he rushed to find a cooler spot (there wasn't one).

Sucked watching the place burn, but neat to see the ruins. I wish we could start another colony on a previously used planet, it'd be interesting to come across this husk of a base, maybe decades later or something.

Started a new game up, no mountains to dig into and a more tropical region. Toxic fallout in the first year that lasted what felt like forever. Everyone stuck inside except for the odd venture out to grab something.

The Star Wars Mod looks neat, has force powers and lightsabers. That might be my next go.
 

GasBandit

Staff member
RimWorld - Halforums (Increasingly-less-tribal) edition

1 Aprimay, 5509 - Amy is sent to market with the winter's piglets and alpaca babies. By the time she gets there, she's been nuzzled about 30 times and has given half of them names.

4 Apr - The decision of the Tribal council is that the tribe will leave West Acapulco and trek to the north pole, where a ship awaits them, buried in the ice, to take them to the stars. Even under the best of circumstances, it's a 43 day trip, and preparations need to be made. The decision is, this year will be spent preparing, and at first thaw in 5510, the tribe will depart, never to return to the settlement. Even the massive amounts of packaged emergency meals they have set aside would only last 24 days, and that's assuming adequate grazing for the livestock along the way. It would be ideal to not enter the frozen wastes until summer, but you have to be close enough to reach the ship before fall.
Pictured: The route to the ship


7 Apr - Charon proposes to Kags, and she accepts. The two are now engaged. That evening, a poison ship must be dealt with. Despite appropriate sandbagging, Kags is downed in the fight, with serious life-threatening injuries. Charon breaks ranks to rescue her. Ashburner gets a leg shot off. Various other somewhat less horrific injuries are also taken by others.
Pictured: Not Just Another Day at the Office


8 Apr - As if there weren't enough people in the infirmary already, somehow the ONLY TWO PEOPLE awake at 4 am take issue with each other and get into a fist fight. Or rather, it's more accurate to say DarkAudit takes a swing at Stienman, as the latter is incapable of violence. Fortunately, only a couple bruises are gained before DA realizes he's beating a defenseless man. Stienman doesn't hold a grudge, and within a few days the two have made up. Ash gets a bionic leg.
Pictured: "Nice chat. Nice chat. YOU MOTHER FUCKER"


10 Apr - Sara has a heart attack while working in the hydroponics. She walks herself all the way across the settlement to the infirmary, rather than get help immediately. Despite that, Shego is able to stabilize her.

13 Apr - More mechanoids enter the area, by land this time. Fortunately, they funnel into the killzone. Charon catches the edge of an inferno cannon blast, but isn't hurt too badly.

15 Apr - Snuffles and Emrys become lovers. Sappers arrive that evening. Emrys' father is among them. The mortars fuck. them. up. When they break through, Figmentpez gets the killing shot on Emrys' dad, and now she hates him. Charon takes a little bruise from a club held by one pirate lucky enough to get into melee range for a second. Any surviving wounded pirate is executed on the spot.
Pictured: Ey boss, whazzat whistling noise?


Pictured: "I know it looks bad, guys, but I'm almost through the last door, and then.."


5 Jugust - Cooking around the clock has increased the survival meals from 1000 to 1300, but that may not be fast enough to get the requisite 2000 by next spring. Additional cooking facilities are made. Also, more machining benches to churn out as much power armor and shield belts as possible. The road is a dangerous place.

6 Jug - Seating is at a premium at Charon and Kags' wedding. This time, there's no drama at the reception. Everything goes splendidly. Morale among the tribe is soaring.
Pictured: Mawwaige. Mawwaige is what bwings us heah today.


9 Jug - More mechanoids move in from the southeast. Pez picks this moment to start a fight with Amy. Fortunately, the caterpillars do not keep pace with the scythers, the latter of which simply feed themselves to the automatic turrets. The caterpillars get distracted shooting errant boars of the compound, and don't even make it to the killbox until after dark. They're handled with only modest injury, mostly from the damned inferno cannons.

10 Jug - in order to concentrate on the preparation effort, the north trade post is abandoned. Dei and Poe move everything of value that they don't sell back to West Acapulco via transport pod, and then themselves the same way.
Pictured: The trading post, cleaned out and abandoned


11 Jug - cleanup from the last mechanoid incursion isn't even finished yet, and a poison ship crashes right next to the killbox. The tribe takes no chances, and builds extra defensive positions. But even with the precautions, half the tribe's warriors get a liberal dose of inferno cannon. But hey, free plasteel (when you break the metal menaces down for scrap).
Pictured: Well ain't that a coincidence


15 Jug - Ravenpoe successfully installs a bionic spine in a boar that got his own destroyed by mechanoid charge-lance fire. Congratulations! Kags does follow up installing a peg leg and fails so catastrophically she nearly manages to kill the animal.

1 Septober - The food production is back on track, but overhunting is depleting the area. The hills have little more to offer than boomrats these days, which are problematic to hunt and offer a low return on investment.

4 Sept - Sapper raid from the south. A grenade hits a clump of defenders, but nothing more serious than a toe is lost.

6 Sept - The number of packaged survival meals is now 2000. Guess that third kitchen really kicked in to high gear. That should feed the entire tribe (but not the animals) for 45 days.

8 Sept - A fleet of pod launchers is constructed, large enough to hopefully send the tribe, its food, and pack animals all at once. This should shave days, maybe weeks, off their journey north. Every day counts. Suddenly, all the boomrats in the area turn mad. Dave takes three exploding kamikazi jihadrats right in the face. Charon gets boomed by one. Pez gets a couple too. Amy takes one AND gets a volley of turret friendly-fire. It's a busy night in the burn ward.
Pictured: There's no way this will turn out to be a complete and utter waste of time, right?


15 Sept - Another bunch of sappers flies in on drop pods, and lands to the southeast. The leader of their faction is heading this assault himself. Seems they must have noticed the buildup of supplies in the settlement, because they've come heavier than usual. Doesn't matter, between the mortars and cunning strategy, they're pounded into mush, and their leader is downed. Only four pirates escape. The leader of the Ash Cutlass Pirates is executed on the spot. James "Doc" Grey, it turns out, was a child prodigy born on a war-torn glitterworld, where his father was killed in action. He had to work extra hard to get into university, where he was bullied as a charity case. The torment drove him to unsanctioned areas of science, and when he was exposed for the mad scientist he was, he had to flee to the rimworlds, where he became a pirate king. He met his end on Septober 15th, 5509, gunned down on a raid on West Acapulco. His last sight in this world was DocSeverin standing over him, raising his plasteel longsword, and then swinging it down in a powerful stroke. Word comes through the grapevine, though, that the pirates are not done for, and have picked a new leader named Aleksander "Fjellsmel" Fjellanger.
Pictured: DocSeverin's weapon gleams as he draws it to finish off Doc


2 Decembruary - a Cold Snap rolls in in the middle of the night, and a psychic ship chunk crashes right next to the killzone. A decent amount of the crop is salvaged before the temperatures kill it. Pez gets his nose shot off in the fight against the mechanoids. Several turrets are destroyed. Considering there were EIGHT scythers and a caterpillar inside, it could have gone a lot worse. And there's gonna be a bumper crop of plasteel.

4 Decembruary - Policy changes in clothing patterns come down the pipe - Cowboy hats and light jackets, previously serviceable in the region's warm summers and comparatively gentle winters, are now out. As the trek north will head into the icecap, materials are outlayed for heavy parkas and tuques, and lots of spare extra clothing. This should keep a colonist warm even in temperatures as low as -40c.

6 Dec - Dirona, while drilling for chemfuel, is attacked by a timber wolf. She makes short work of it with her plasteel sword, and only gets a couple scratches.

8 Dec - Stienman commits an accidental slight at Dei, and she can't take his shit anymore, and beats him up. He's out of commission for a day.

11 Dec - Mechanoids arrive from the east. They have to walk all the way around to the front gate on the west side, which means the scythers get separated from the caterpillars. A couple boars are grazing outside the wall, blissfully unaware of the danger until the scythers' charge lances splatter their guts across the dell. DocSeverin is also cluelessly hunting a rabbit and tries to take a scyther 1 on 1 in melee, and loses his fucking leg, though his boar companions take down the scyther that did for his leg while he retreats. He almost manages to hop to the infirmary on his own but finally passes out from blood loss 2 doors away from it. Dave tries to rescue an animal and gets a facefull of inferno cannon for his trouble, I don't know why I even bother with these nitwits. Null rescues the unconscious Severin and patches him up, and sticks a bionic leg on him. And then everybody gets fucking muscle parasites, which is EXACTLY what you want right before you start a big fucking trip. The turrets eventually deal with all the mechanoids, no thanks to the bumbling idiots of West Acapulco.

14 Dec - a pack of manhunting boomalopes (ugh, the absolute worst) attack the settlement. The turrets mostly deal with them, but there's a hell of a fire to put out.

15 Dec - The decision is made to delay the departure until everyone is over their muscle parasites infections, and additionally, a bionic spine is being made for Squidley, as her bad back would slow her (and therefor the caravan) down by 30%. No sooner is that decision made than 4 tribesmen come down with Sensory Mechanites, most of whom already have muscle parasites. What the fuck got into the food? As the year quietly slides to a close, the last cherry on the misfortune shitcake is Dirona suffering a devastating and instantly-fatal heart attack. Her body is discovered in the hall by DocSeverin, and she is buried with the other fallen colonists. Dei is saddened, and Squidley is devastated.

Pictured: The state of West Acapulco, early morning 15 Dec before any shit went down.

X
 

GasBandit

Staff member
RimWorld - Halforums (Safe-to-say-its-tribal-in-name-only-now) edition

1 Aprimay 5510 - Dirona's body is discovered in the hallway. She is buried with the other tribesmen. Squidley gets her bionic spine, but muscle parasites still ravage the community.
Pictured: Dirona's fall


2 Apr - the decision is made that the departure can't be put off any more. The pods are beginning to be loaded. Unfortunately, the pods are a washout. They won't even hold half of what needs to go, and they would take days to load. The tribe loads up a regular caravan to depart on foot. The first night on the road, Shegokigo has a heart attack of her own. It is treated.

3 Apr - An electrical storm strikes West Acapulco, but nobody is left there to fight the fires, and they run wild.
Pictured: The fields of West Acapulco are ablaze


4 Apr - Rains arrive and quench most of the fires, but some turrets were destroyed beforehand, and all but 2 of the remaining turrets are cut off from power because the conduit burned. The conduits to the outlying geothermal generators is also severed.

5 Apr - The tribe stops at a friendly town called Fortune Teller's Desert, they buy 3 more alpacas, food, medicine, and sell off some trade goods they brought with them.
Pictured: FT's Desert. West Acapulco is the blue tent at the bottom of the screen


6 Apr - A poisonous mechanoid ship crashes within the walls. There is nobody there to deal with it. The local plant life begins to die off.

7 Apr - Without maintenance, one of the last two geothermal generators still connected to the grid breaks down at West Acapulco. The batteries are quickly drained, and the abandoned settlement is now all but in perpetual blackout.

9 Apr - DocSeverin has a mental break while on the road, and wanders off. Finding him delays travel for a few hours. A flock of man-eating turkeys finds their way to West Acapulco, and find no prey. The Caravan itself is ambushed by manhunting emus. They are slaughtered easily, though DarkAudit accidentally shoots Shego in the leg. While the caravan stops for the night, another group of travellers meets them - and among them are Amy's lover... and Ashburner's WIFE?!
Pictured: Manhunting emu attack


Pictured: Nice to meet you, apparent wife and lover people.


10 Apr - the going slows dramatically as the tribe leaves the temperate zone and moves into the boreal mountains. One can only assume the tundra not much further ahead will be even slower.
Pictured: Leaving the green behind


11 Apr - Cargo pods full of potatoes rain down on West Acapulco. Nobody knows.

12 Apr - The Tribe meets a friendly tribal caravan on the road. They trade newly born piglets for pemmican and herbal medicine.

14 Apr - Snuffles proposes to Emrys, and she accepts. Maybe they'll pass a town with a chapel?

15 Apr - Cargo pods full of Bear meat fall on West Acapulco. It is eaten by hungry dogs. A trade caravan led by Dei's other Grandmother arrives, and finds the town empty.

1 Jugust - Just as summer begins, the tribe marches into the tundra. Good timing.

5 Jug - Pirate sappers arrive at the abandoned settlement at 2 in the morning. They blow open the south wall with explosives, accidentally wounding one of their own. They fight the one functioning turret outside the jail, and generally wreck up the place with grenades. A fire is started in one of the bedrooms, and spreads through the air vents to the adjacent bedrooms. The pirates break into the workshop and start tearing apart the machinery there, set fire to the store room that has all the chemfuel in it, then take whatever they can carry (especially the megascreen TV) and leave. Funnily enough, the pirates suffer 3 casualties to their own carelessness and that one turret. They also bifurcate the power grid in such a way that the most power-draining elements are cut off, and the batteries actually start to recharge gradually, though the southern part of the settlement is now more or less completely and permanently without power.

7 Jug - The tribe stops at the last village before the polar ice cap, a tribal village named Green Desert. They trade more newborn pigs for more food and medicine. Also wood, in case fires need to be built out on the ice sheet. It's now an estimated 20 days' travel to where the ship is supposed to be. Through judicious planning and trading (and animal grazing, though that will end soon), the tribe still has 55 days of food left.
Pictured: Last chance gas


8 Jug - Null and CeltZ become lovers after a night of clumping together for warmth.

10 Jug - Right at the edge of the ice sheet, 13 pirates stop the caravan and demand payment, and to take some of the tribe as slaves! The tribe refuses, and battle ensues. The pirates seem to be losing, when one of them breaks out a doomsday rocket launcher! He fires right into the tribe's defensive formation, and massive damage ensues - Ashburner and Docseverin are instantly killed. Shego loses a leg. The initial group of pirates is driven off at heavy cost, but a second wave arrives and attacks! They are driven off, but Charon passes out from blood loss. Then a herd of maneating deer attack! This is some fucking bullshit if you ask me. Only a couple fighters are still standing, so everyone bands together and tries to defend themselves. It doesn't work. The tribe is overrun by angry, carnivorous deer. Their animals try to defend them as well, but the men and women bleed out one by one. Eventually, Amy staggers to her feet and, in a blood-starved daze, manages to shoot down the last deer.
The caravan manages to piece itself together and tries to make a camp, but Dei, Ashburner, Dave, Docseverin, Charon, and Null are all dead. Pez, Shego, Chaz, Squidley, and Sara can't walk and have to be carried. Pez dies of blood loss. Kags suffers a mental break and goes Berserk because her husband died.

Pictured: The initial confrontation


Pictured: Doomsday


Pictured: Deerpocalypse now


11 Jug - Camp is set up to tend to the wounded. It's a bad situation. The stress becomes too much and Ravenpoe cracks. The others take him down non-lethally.

12 Jug - Kags goes berserk and has to be taken down. She survives, but hurts Squidley fairly seriously. The caravan stops long enough to fabricate and install a peg leg on shego, since the spare bionic leg apparently got lost in the ambush.
Pictured: Picking up the pieces


13 Jug - Chazwozel and CeltZ, consoling each other, become lovers. Amy gets herself shitfaced on beer taken from the dead pirates.

14 Jug - The tribe gets back underway. But things look bleak. There's only 10 days of food left, and the ship is 20 days away... and winter is 15 days away. In desperation, the tribe turns loose most of the animals, keeping only the muffalo and dromedaries to carry all the food, medicine, wood and essentials (in case they have to stop and make a fire out on the ice sheet where no trees grow). It pains many of the tribe to say goodbye to animals they've bonded with over the last 10 years, but it is feared that the choice is to set them loose now, or eat them later - and at this point, what's a little more pain in all this tragedy? As it stands, without all the animals to feed, the food supply now should last 30 days. Of course, if the tribe doesn't make it to the ship a lot faster than that, the dead of winter will set in, and food won't be the problem.

15 Jug - Cargo containers full of wooden prosthetic feet crash just outside the wall of West Acapulco. That night a huge swarm of manhunting alphabeavers also go to the settlement, but find nobody there to hunt.
Pictured: Clogged?


2 Septober - Ravenpoe, in his grief over the loss of his wife Dei, has another psychotic break. It takes half the day to get him calmed down, during which the caravan is immobilized.

4 Sept - It's a long, slow, cold slog across the ice sheet. Still 12 days to go by most estimates, and Kags is showing signs of breaking again.

5 Sept - Sure enough, this afternoon Kags goes berserk, and the caravan has to stop to deal with it. They don't get underway again until 11am the next day.

6 Sept - As sun sinks lower in the sky each day, it grows colder. It now takes longer to travel, and the ETA is revised upwards to 15 days. There is 19 days of food left.

7 Sept - The weather takes an even more drastic turn for the worse. The dromedaries all get frostbite and can't move. It is decided to set up camp, and butcher the dromedaries for meat.

8 Sept - CeltZ has a mental break, and in her sorrow, wanders out into the early morning twilight. Pirate raiders arrive at West Acapulco. Displeased to find it already empty and picked over, they break things and set fires. When they finish their fit of pique, they leave the place to burn down. Kags has another berserk episode and is taken down, which triggers Squidley to do the same.
Pictured: The winter camp


Pictured: West Acapulco burns


9 Sept - Again, Kags goes berserk and attacks squidley, and must be shot. The stress sets off Amy. The medicine is running out. The medics do the best they can anyway, but Amy's wounds become infected. The situation is grim.

10 Sept - Adding insult to injury, Toxic fallout begins raining on the smouldering ruins of West Acapulco, and more pirates arrive. What they hope to accomplish is anyone's guess. They break more stuff and set more fires. Roof collapses ring out across the settlement as loadbearing wooden walls give way.

Pictured: Wintering at the north pole


12 Sept - An escape pod crashes in West Acapulco. Poor bastard.. the occupant dies naked and cold in the toxic rain. Kags goes berserk again.

13 Sept - Ravenpoe loses it and has to be beaten into submission. Winter is almost here... The tribe could conceivably last the winter... if the firewood holds out. AND IF PEOPLE STOPPED GOING BERSERK

1 Dec - Kags goes berserk.

2 Dec - Some basic comforts like tables and beds are attempted, mostly using steel and silver. The most brittle-minded colonists are prioritized, hoping that it will ease their tantrums. The two couples get double beds, so as to boost their spirits further. The tribe has cooked all the meat from the dromedaries who froze to death, so they set to work making meals out of the rice, eggs and corn. One nice thing about the north pole, you can just put food outside and it will never go bad.

3 Dec - Deciding to grab what little joy there is to be had in this precarious life, CeltZ and Chaz decide to get married. Presuming they survive the winter.

4 Dec - Snuffles and Emrys keep everybody up at night with their lovemaking in the communal shelter. It also sets off a chain reaction... Snuffles and Emrys do it, which prompts Chaz and CeltZ to do it, which prompts the first pair to go at it again... and so on. Well, at least SOMETHING life-affirming is going on, and people can always sleep in if they want. Not like there's anything else to do while they wait for spring.

5 Dec - 4 wandering pirates pick over the corpse of West Acapulco. Kags goes berserk again. Medicine is running out.

6 Dec - It's the deepest part of winter, but all the raw food is cooked, and will fit on the muffalos now with room to spare for medicine and fodder, but prety much everything else will have to be left behind. Might as well start marching. The food should last 30 days now, and it might be as few as 11 days to the ship, if the weather holds. Of course, not even a day after breaking camp, Ravenpoe has another episode.

10 Dec - Ravenpoe holds up the caravan again for another snarling fit. At least on the move, the caravan can give him space and let him work it out on his own without hurting anybody or getting hurt, so it is easier on the medical supplies, and provides a couple days of catharsis for the rager.

14 Dec - A few pirate sappers come into the charred husk of West Acapulco to burn some things for laughs. What little there is left to burn, that is. But it starts to rain, so they just grab a couple hundred plasteel from storage and leave.

15 Dec - The ship's coordinates are around 2 days away now, and morale is starting to recover. There's light at the end of the tunnel, finally!

1 Aprimay, 5511 - A single scyther lands early in the morning in a drop pod to attack West Acapulco. But nobody is there. They're hours from salvation. The blood machine breaks a few walls in digital frustration. A year to the day after leaving West Acapulco behind, the survivors of the Halforums Tribe board the promised starship, welcomed by the crew with open arms. It lifts off, and departs for worlds unknown.


Pictured: The ruins of West Acapulco


 
I like to imagine Tribal Ash's wife left early in the series and basically came back for the finale because the fans liked her more than him. Imagine her surprise when he's all lucid thanks to the chip in his brain. They forgive each other and then go their separate ways, because it was never meant to be. Renewed on life, Tribal Ash looks like he's about to make it through this.

Then the slavers pull out the Doomsday and fire.

 
I feel kind of like I got a fairly boss death scene, though... dying to defend my tribe...

Poor Pez, bleeding out after all was said and done. Press F to pay respects...
 

GasBandit

Staff member
I feel kind of like I got a fairly boss death scene, though... dying to defend my tribe...
Your wife Kags was one of the people they demanded to take as a slave, too :p

If you want to watch the full confrontation, unfolding with frequent pauses for me to type up notes to be posted in this thread, here you go:

 
I've never read through this thread until now, so I had no idea I had a cameo in this, and she's throwing parties and snu-snuing her way through Halforums.

Well, then.
 

GasBandit

Staff member
Uh.....huh.
In time, you will c̊ͬͫ͒̚ô̦̻ḿ̜͍̦͙ͪͨ̄̓e̐̌ͫ͒̔ ̫̹̞̦̫̩ͭ͆͗̏t͓̿ͩͥo̙̿ ̯͈̩̔k̲̳̙̆ͪ̋̽ṅ͖͕͈͚̑ͪ͆ͤ̾ȍ͈̫̤̦̅w̦̤̦͇͗̐ͤͩ͋̾ͯ ̫̦͔͖̞͙̆ͧ̽̇̽ṭ͖́ͬ͋̃̚ͅh̯̣e͍̱̦̐͌͑̈́ t̨̢̬̯͖͙̯̜͌̄̏̉̂̌̒͘͟r̵̢̫̠͙̰̻̜̝̜͇̆̽̅̿̌̃̽̊͞ą̨̤̦͈͙̠̱̈̊̑̿͋̕͢ǵ̡̣̰̖͔̼̳͎̄̀͗͊̔̄͆̚ͅi̖̘̦̬͖͕̝͑̿̍̈̑͘͞ç̢͙̩̼̖͍͍̾́̈̌̾͌̒̕̕͝ ĕ̵͔͖͍͖̜̬͐̓́́͘͜͜x̦̟͇̟̺̆͌̽͑̽̕͠ṱ̰̼̮͉̣̱̆͌̀͡͞ͅe̵̡͚̹͕̬̲̠̘̼͌͌̀͌̀̕͝n̸̨̛̙̗̜̻͎͎̦̊͐̉̉̀͗̂̕͜t̴̛͈͍͈͇͗̑̊̂̄̉̾̑͜ͅ o̵͚͔̗̝̤͉̲̥͐͋̊̇͊̄̎́͢͝f̶͚͙̗̘̮̥̖͌̎̂́̕͜ͅ m̵̹̠͉̙̲̗̦̤̳̋̀̇̎̐̒́̆͞ͅy̷̨̫̣̜͇͇̬̫̌̐͆̏̓̀̎̂ f̛̻̞̹͔͓͈̠̅͊͆͋ͅä̼̠̟̙̙̮̗̜̤́̓̏̇̚͜i̡̛̛̟̝̜̓̊̓̑̆͜ļ̶̗̱̜̩̔̑̀̀͑̄͋̚͟͟i̵̞̙̳̳̱̠̝̐̊́̆̆̿̉̈́̊͟͜͡ͅn̛̺̳͍̣̖̹̹̉̌̽̕g̸̢̢̠͈̗͇̻̝͓͑̀́̍̓̌̅̃͒͢͝s̠͉͔̖͔̲̫͚̤͒̎͊̏͑͗͑.̟̠̝̔̈̿͋̽̈́̎̐̅̚͟ͅ
.
.
 
Your wife Kags was one of the people they demanded to take as a slave, too :p

If you want to watch the full confrontation, unfolding with frequent pauses for me to type up notes to be posted in this thread, here you go:

With the amount of psychotic breaks I had, they're going to regret their choices.
 

GasBandit

Staff member
I hadn't been paying close attention to these, but just skimming through the last few, I was quite a punching bag for the game.
You were a little bit unbalanced, too. I had just given your name to a random guy who joined.... and he had the bloodlust trait. Which, it turns out, means he got a mood boost everytime he saw someone die, be it friend or foe.[DOUBLEPOST=1501025870,1501025830][/DOUBLEPOST]
With the amount of psychotic breaks I had, they're going to regret their choices.
At least you weren't a pyromaniac alcoholic this time, like you were the first time through. Setting the kitchen on fire, and immediately extinguishing the fire with your own vomit.
 

Dave

Staff member
God damn it.

I bought the game.[DOUBLEPOST=1501541035,1501540640][/DOUBLEPOST]So @GasBandit, I remember there being a link to your mods list but I can't find it.
 

GasBandit

Staff member
The zombie one is gone, by the way. Removed by author.
Looks like there's some drama going on between the various authors of various zombie apocalypse mods.

Ah well. You're not missing a WHOLE lot. It's kinda neat at first but gets very tedious by mid-late game, and completely removes melee as a factor in combat because you can't risk anybody getting bitten.
 
Looks like there's some drama going on between the various authors of various zombie apocalypse mods.

Ah well. You're not missing a WHOLE lot. It's kinda neat at first but gets very tedious by mid-late game, and completely removes melee as a factor in combat because you can't risk anybody getting bitten.
So if the zombie mod is defunct....
 
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