[PC Game] Halforums House: RimWorld Character Creation Thread

Hopefully I did this right:

NAME (First/Last): Dan "Dodge" DodgeMan
GENDER (M/F): M
BODY TYPE: Thin
COMPLEXION: Pale
HEAD SIZE: Average
JAW SHAPE: Oval
HAIR STYLE and COLOR: SPSJay, Brown

Backstory: Geek that grew up in the country

Skills:

Shooting - 1
Melee - 2
Social - 4
Animals - 5 (i)
Medicine - 2
Cooking - 4
Construction - 4 (i)
Growing - 3
Mining - 2
Artistic - 3 (i)
Crafting - 4 (i)
Intellectual - 6 (i)

Health Issues: None

Traits: Kind, Optimist

Equipment: Untrained cat, male, orange tabby color
 

GasBandit

Staff member
@GasBandit, can I get my hairstyle changed to SPSBeard now that facial hair is allowed?
Done, you're now my evil twin (I have blue jacket black shirt, you have black jacket blue shirt). I'm gonna change myself to fat to further differentiate us :p

And I'll take another Shooting and an Artistic please.
Done and done.

I have created... an @Eriol !

HEALTH ISSUES:
scar – chest (think Sagat from Street Fighter)
left ear – mangled (exterior, can still hear fine)
Yeah, like Dei said, superficial damage isn't really a thing in this game. If your ear is damaged, it affects your hearing.
But, even discarding that one, Eriol is due 2 more skill points or 1 more interest point for that painful chest scar.

Let's go with the left eye.
Done.

" 'Til death do us part" doesn't count for avatars, right? ;)
Boy oh boy do I got some gifs to make.

Backstory: Military guy. Sharpshooter.
I told you, *I* pick your backstory :p Actually I had thought you would fall into the vatgrown soldier backstory at first, with so many zeros in non-combative skills, but you have way too much social for it to be applicable. Too bad, Space Cadet. (YoU CouLd nOt De-Feet tha GORFian emPIre)

Edit - oops, forgot the traits. Fixed.
 

Attachments

NAME: Terrik "The Smoking" Gun
GENDER: M
BODY TYPE: Average
COMPLEXION: Fair
HEAD SIZE: Average
FACE SHAPE: Square
HAIR STYLE: Leon, Brown



SKILLS:
Shooting: 4
Melee: 7
Social: 9
Animals: 7
Medicine: 0
Cooking: 3
Construction: 0
Growing: 0
Mining: 0
Artistic: 0
Crafting: 0
Intellectual: 6


Interest points:
Melee: 1
Social: 2
Intellectual: 1
Animals: 1

AGE: 18
HEALTH ISSUES:
None
TRAITS:
Choose for me
Equipment:
Green Jacket, Green Pants, Brown shirt, Plasteel Knife


NAME: JunJun "Huojian" Li
GENDER: F
BODY TYPE: Thin
COMPLEXION: Olive
HEAD SIZE: Average
FACE SHAPE: Oval
HAIR STYLE: Lei, Red

SKILLS:
Shooting:0
Melee: 3
Social: 5
Animals: 0
Medicine: 9
Cooking:0
Construction: 0
Growing: 5
Mining: 0
Artistic: 7
Crafting: 0
Intellectual: 7

Interest points:
Medicine: x2
Artistic: x1
Intellectual: x1
Growing: x1

AGE: 18

HEALTH ISSUES:
None

TRAITS:
Choose for me

Equipment:
White Jacket, Black Pants, Red shirt, Glitterworld medpacks

Characters already married
 
Wait, you gave yourself 7 in animals and Jun a 0?! And you have a 0 in Medicine and Jun has a 9?!

What is even happening.
 

GasBandit

Staff member
Wait, you gave yourself 7 in animals and Jun a 0?! And you have a 0 in Medicine and Jun has a 9?!

What is even happening.
I'm more aghast he gave her 0 cooking when he gave himself 3.[DOUBLEPOST=1500873853,1500873836][/DOUBLEPOST]
Should I get an extra point for stutterer? Not certain if it counts enough as a negative.
Hrm, yeah, go ahead. Tell me where you want the point(s).[DOUBLEPOST=1500874035][/DOUBLEPOST]
Equipment: Untrained cat, male, orange tabby color
Sorry, I can't control the color of your cat. Also, be advised Felis Catus are entirely untrainable beyond basic domestication. He won't follow you, or fight for you, or help you work, but he will run around killing and eating small creatures (that aren't domesticated by the group).

Latest batch:
 

Attachments

figmentPez

Staff member
Let me know if I missed anything but:

Name: Bruce Pezzleton
Gender: M
Body Type: Average
Complexion: Fair
Head Size: Average
Jaw Shape: Oval
Hair Style: SPSScot
Hair Color: Brown

- Skills: 36 points
Shooting: 4*
Melee: 2
Social: 3
Animals: 2
Medicine: 4*
Cooking: 7**
Construction: 4
Mining: 0
Growing: 4*
Artistic: 0
Crafting: 2
Intellectual: 4

(If you're willing to give me an extra point for being a toxicity sensitive stutterer, then put it into cooking.)

Traits: Too Smart, Kind, Toxicity Sensitive, Stutterer

Equipment: clothes in green and gray, Pistol

Alternately, if you want to up the female character count:

Name: Jess Pezzleton
Nickname: Jester (or figmentPez)
Gender: F
Body Type: Average
Complexion: Fair
Head Size: Average
Jaw Shape: Heart Shaped
Hair Style: Princess
Color: Green

Skills: 36 points
Shooting: 2
Melee: 2
Social: 6*
Animals: 3
Medicine: 0
Cooking: 2*
Construction: 5
Growing: 0
Mining: 0
Artistic: 2
Crafting: 5**
Intellectual: 9*

And, yes, I totally knew that "intellectual" was about desk jobs, computer work, etc.

Traits: Pretty, Optimist, Psychically Hypersensitive

Equipment:
- Clothes in purple and black (green if you need another color)
- Wild Boar (F)
 
Last edited:
Yeah, like Dei said, superficial damage isn't really a thing in this game. If your ear is damaged, it affects your hearing.
But, even discarding that one, Eriol is due 2 more skill points or 1 more interest point for that painful chest scar.
Let's give him another interest point in Crafting.

Thank you!
 
Let's give him another interest point in Crafting.

Thank you!
Told ya he'd know what the scar was all about without further explanation.


She had no idea what I was referring to, other than the game Street Fighter.[DOUBLEPOST=1500897631,1500897372][/DOUBLEPOST]
Yeah, like Dei said, superficial damage isn't really a thing in this game. If your ear is damaged, it affects your hearing.

But, even discarding that one, Eriol is due 2 more skill points or 1 more interest point for that painful chest scar.
Oh and btw, go with deaf/damaged in ONE ear then. I'd rather he have some type of interesting trait that isn't necessarily debilitating. Let's say the whole deal is as a result of an industrial accident or something. He DOES work construction, so anything's possible. But the other ear should be 100% OK (as much as somebody working around power tools all day every day is OK with regards to hearing loss that is).
 
How much do your personal skills effect your animal companion? I was originally going to request a muffalo, but I only took 2 points in Growing, and I didn't want to starve the poor thing to death.



Also, I like saying muffalo.









muffaloooooooooooooooooo
 
Oh and btw, go with deaf/damaged in ONE ear then. I'd rather he have some type of interesting trait that isn't necessarily debilitating. Let's say the whole deal is as a result of an industrial accident or something. He DOES work construction, so anything's possible. But the other ear should be 100% OK (as much as somebody working around power tools all day every day is OK with regards to hearing loss that is).
In that case, let's put the (yet another) interest point in Mining. Assuming he gets one.
 
Alternately, if you want to up the female character count:

Name: Jess Pezzleton
Nickname: Jester (or figmentPez)
Gender: F
Body Type: Average
Complexion: Fair
Head Size: Average
Jaw Shape: Heart Shaped
Hair Style: Princess
Color: Green

Skills: 26 points
Shooting: 3
Melee: 2
Social: 3*
Animals: 3
Medicine: 0
Cooking: 2*
Construction: 0
Growing: 0
Mining: 0
Artistic: 1
Crafting: 5**
Intellectual: 9*

Traits: Pretty, Optimist, Psychically Hypersensitive

Equipment:
- Clothes in purple and black (green if you need another color)
- Wild Boar (F)
Try not to get stabbed this time. :p
 
Sorry, I can't control the color of your cat. Also, be advised Felis Catus are entirely untrainable beyond basic domestication. He won't follow you, or fight for you, or help you work, but he will run around killing and eating small creatures (that aren't domesticated by the group).
That's fine - had just put in the color to match what I had at the time. You're also saying that a cat is being like an actual cat, which is fine too.
 
If it's not too late for an addition (Thanks for setting this up, Gas!):

Theodorus "Special" Keo
M
Average body
Tanned
Average head
Oval jaw
Black, SPSGronn hair

Skills (I'm only listing the ones I put numbers in, interest points are marked as "IP")
Melee: 9, +2 IP
Medicine: 6, +1 IP
Animals: 6
Cooking: 9, +1 IP
Artistic: 6, +1 IP

Health issue
Is "Riddick vision" in there? i.e. literal night vision that leaves me practically blind during the day? If so, I would put the additional points into Animals. If not, I'm good.

Traits
Brawler
Iron-willed
Lazy

Equipment
Grey jacket, black shirt
Plasteel knife
 
How much do your personal skills effect your animal companion? I was originally going to request a muffalo, but I only took 2 points in Growing, and I didn't want to starve the poor thing to death.


Also, I like saying muffalo.









muffaloooooooooooooooooo
All that actually matters is that you have Animals 4 to be it's master.
 

GasBandit

Staff member
@figmentPez - Take 36 points for skills, not 27 :p

How much do your personal skills effect your animal companion? I was originally going to request a muffalo, but I only took 2 points in Growing, and I didn't want to starve the poor thing to death.
As Dei said, you just need the animal skill. Muffalo are omnivorous, which means they can actually graze on wild fauna/grass. They only need access to manually grown fodder in weather where pasture grazing isn't cutting it (deep snow, toxic fallout, etc) but even then, there's plenty of people with growing, and the farming will be a communal effort.


Also, I like saying muffalo
.

muffaloooooooooooooooooo


Is "Riddick vision" in there? i.e. literal night vision that leaves me practically blind during the day? If so, I would put the additional points into Animals. If not, I'm good.
Well, not explicitly, unfortunately. I mean, you could kludge something similar with Night Owl and Nyctophile (morale penalties for being awake during the day, bonus for being awake late at night, bonus for being in the dark).. but that'd take out two of your traits and you already had 3.

Everybody else, I'll get your characters rolled after work.
 
Well, not explicitly, unfortunately. I mean, you could kludge something similar with Night Owl and Nyctophile (morale penalties for being awake during the day, bonus for being awake late at night, bonus for being in the dark).. but that'd take out two of your traits and you already had 3.
Hmmm, in that case, could I nix Iron-willed and Lazy, and replace with the two you suggest? I like the idea very much.
 
Name: Natalie "Hylian" Rose
Gender: F
Body Type: Average
Complexion: Fair
Head Size Average
Face Shape: Oval
Hair Style: AHSwavy Long, Black

Skills:
Shooting: 4
Melee: 0
Social: 0
Animals: 6
Medicine: 4
Cooking: 6
Construction: 4
Growing: 4
Mining: 0
Artistic: 0
Crafting: 2
Intellectual: 6

Interest points:
Intellectual: 1
Cooking: 2
Animals: 1
Medicine: 1

Age: 18

Traits: Neurotic, Night Owl, Gay

Equipment:
Black Jacket, Purple Shirt, Blue Jeans
Artic Fox - Male
 
Last edited:
As Dei said, you just need the animal skill. Muffalo are omnivorous, which means they can actually graze on wild fauna/grass. They only need access to manually grown fodder in weather where pasture grazing isn't cutting it (deep snow, toxic fallout, etc) but even then, there's plenty of people with growing, and the farming will be a communal effort.
Thank you Gas, and @Dei !

Gas, when you have a chance, could I please have a muffalo instead of my Lab?





Muffalooooooooooooooo
 

GasBandit

Staff member
Hey Gas, can you post a list of the mods you plan to be using for this?
(Blows note on harmonica) *Fweee
Ahem
La la la..

♫ WEEELLLLLLLLLL♫

Efficient Light
and Cheaper Components
and Organized Research Tab

There's Stack Manager
and Rimfridge too
and Extended Traits, cause they're fab

Without Prepare Carefully, this whole thing wouldn't work
And Trading Spot's essential to make caravans not jerks

AllowDeadMan'sApparel fixes something that shoulda already been there
And Change Dresser is great for storing clothes and changing hair

Where's the Gravel fixes an annoying artwork flub
And RT Fuse, cause spacers should know circuit breakers, bub

A Dog Said will help keep our pets healthy and super fit
And Hugslib is in there because basically other mods all just need it

See Deep Ores, because it's a QOL issue and no brainer
And Allow Tool just prevents me from going ever more insane-er

Set-up Camp's a must have for all your caravaning guys
I have Refugee stats, but for this, I don't think it applies

(since I'm turning off refugee events)

Balanced Neutroamine Production, so we can grow our meds
And Simple Sidearms so closing to melee doesn't make gunners instantly dead

AC Enhanced Crafting, for managing our crafts
And JTReplace walls is nice because the old way was quite daft

(Also Better Workbench Management)

Hardworking animals will make our pets all haul their weight
And SS Damage indicators makes combat really great

Headgear frame is nice but really purely just for looks
Heat map lets me make sure nobody accidentally cooks (or freezes)

I have Zombie Apocalypse but I don't think I'll use it this time, guys
Ditto for Packed Lunch, not quite as useful as I first surmised

Of course a number of hair mods that aren't important enough to tell
But Colony Manager is super fucking swell

(And I don't think I could do this without it)

RuntimeGC's just for addressing some late game performance probs
And to fix a retarded design decision, Billy's Improved Load Transport Pods

We're gonna lose some limbs and such, it's guaranteed, I'm fearing,
So we definitely will have Expanded Prosthetics and Organ Engineering

LT-Doormat will help keep our compound nice and neat
And from what I understand Additional Joy Objects is a treat.

So now, for Romance Diversified, I wait with baited breath
to figure out if it is workable, or will just fuck us all to death.
 
Another thought if it's ok with @Celt Z , since we are forum twinsies you should make us in game siblings. :p
I was not aware we could do either of those things, but I'm all for it! (I was planning on calling my muffalo Bill, so it would help if it's a "he".)
 
Top