[PC Game] Minecraft HF server info and game discussion

Status
Not open for further replies.

Dave

Staff member
20-30 bucks a month?!? That's WAY steep.

---------- Post added at 10:45 AM ---------- Previous post was at 10:40 AM ----------

What's the most we've ever had on concurrently?
 

GasBandit

Staff member
20-30 bucks a month?!? That's WAY steep.

---------- Post added at 10:45 AM ---------- Previous post was at 10:40 AM ----------

What's the most we've ever had on concurrently?
I want to say 9? I think the $20 rate was for a 15 max server. And bear in mind we have 28 players total and it's not unthinkable they could all want on at once.
 

GasBandit

Staff member
At Price Up & Order Your Minecraft Game Server - Multiplay Gameservers you can get 15 concurrent for $22.80 a month so I guess you are right in the ballpark.

If you want it for a year, you can add Vent for $2.85. Yearly cost would be $246.24.

I can't afford that at all, but I can throw SOME in if that's what we want to do. The question is, can we move what we've done over to there or would we have to start fresh?
It'd be no issue to move over what we have. I was thinking we'd all chip in... after all, there's 28 of us, that comes out to less than a buck a month for each.
 
So I went as far away as I could to build THE HELLDOME!!!!! But then they tool away the /home command. So I started building a road to get from there to civilization....that and because I kept forgetting where it was. So I get to an area where Noax is working on a structure. I ask him what he wanted me to do and he said, "Build a bridge, young man!!" So I did.

Today I get on and Eriol tells me that the structure is his wife's and she's PISSED I built it there. I teased him for a while but then tore everything down and I'm going to go WAY around. Pain in the ass but I left her a calling card....
well... pissed may be a bit strong of a term... but it was a bit of a shock to see this superhighway running past my, as Eriol put it, "fortress of solitude"! Thank you so so so so so much for rebuilding elsewhere... and if you need any assistance, I am in your debt. So just ask.

Also, I'm leaving that calling card up, may even make it into a little shrine. ;)
 

Dave

Staff member
Gas, what kind of IM do you use or do you want to call me?

---------- Post added at 11:08 AM ---------- Previous post was at 11:01 AM ----------

Would my getting a server piss Noax off in any way? Considering the stuff is on HIS server I don't want to step on toes.
 
I wouldn't be able to contribute in the near future (things are going as expected with my business, but I can't spare anything for entertainment at the moment). So if it comes down to pay for play I'd end up sitting it out for awhile until things pick up.

But on to the server issue...

I didn't realize noaxark's server was in Europe! We're talking about 160mS latencies here, which is significant in internet terms. Notably the multiplay game server company Dave linked to above is, at least for their web server, located in europe as well.

I don't mean any disrespect to our European friends, but given that the bulk of us are in the US, it would seem to make sense to bring up a US server if we're going to switch.

It may well be, depending on how poorly notch coded the network API, that the extra 70mS each way across the atlantic is the major source of our problems.

If I have some time, I'll set up my computer today to host a server (quad core i7 which is currently lightly loaded) and let's see if we can do some testing to find out whether the issue is the computer or the internet connection. I'd hate to move to a paid server if all we needed to do was get a different network connection or beefier computer.
 

GasBandit

Staff member
I wouldn't be able to contribute in the near future (things are going as expected with my business, but I can't spare anything for entertainment at the moment). So if it comes down to pay for play I'd end up sitting it out for awhile until things pick up.

But on to the server issue...

I didn't realize noaxark's server was in Europe! We're talking about 160mS latencies here, which is significant in internet terms. Notably the multiplay game server company Dave linked to above is, at least for their web server, located in europe as well.

I don't mean any disrespect to our European friends, but given that the bulk of us are in the US, it would seem to make sense to bring up a US server if we're going to switch.

It may well be, depending on how poorly notch coded the network API, that the extra 70mS each way across the atlantic is the major source of our problems.

If I have some time, I'll set up my computer today to host a server (quad core i7 which is currently lightly loaded) and let's see if we can do some testing to find out whether the issue is the computer or the internet connection. I'd hate to move to a paid server if all we needed to do was get a different network connection or beefier computer.
Actually, I test drove several of the servers on multiplay (like Cruel City and a couple others) and found it to be virtually latency free.

Much of what I've observed on Ragnar is clearly processing backlog, though there is some obvious latency issues as well. It's been a constant given that as I dig out a row of stone, the stones reappear behind me one by one as I go... and then about the time I hit the end of the row, they all suddenly vanish and drop the cobblestone items for pickup. Then everything behaves well for a few seconds... and then the cycle repeats.

The blocks "reappearing" is the client assuming that since it hasn't heard back from the server about the item drop from the destroyed block, it assumes the block was not destroyed and draws it back in on your client. Then, the server finally gets around to processing the broken block requests, and they all arrive in a rush.

That the "lag" goes away for a few hours after a reboot and then steadily and progressively gets worse is another indication that the problem here is processing, not network latency.

---------- Post added at 12:12 PM ---------- Previous post was at 12:10 PM ----------

Here, take these guys for a test drive and see what you think:
Server Name IP:port Last Activity
Cruel City (AKA Crueldog's Place) 69.65.40.13:26765 -16 second ago
City of New Haven 85.236.101.5:26465 12 seconds ago

---------- Post added at 12:15 PM ---------- Previous post was at 12:12 PM ----------

I'm all for testing a beefier machine for free, though.
 
Also, I hereby pledge that if I win the contest, the prize money will go to the Halforums Minecraft Super-Server fund.

If I don't win, I'll probably make a donation anyway, but obviously a smaller one.
 
And if I win, I will totally make sure the proceeds go to the "Feed drifter more pie" fund.

But I'm totally down for pitching in for a new server, should the situation warrant it.

-edit-

Oh yeah, GasBandit, about the lag; I didn't have too many problems with my cart system. Lag was noticeable, but except for one instance, I still managed to go from Driftopia to Ragnar and back. Even with the carts not being side by side, they still seemed to boost my cart. How far apart are your boosters? Mine are maybe 110 blocks apart.
 

GasBandit

Staff member
And if I win, I will totally make sure the proceeds go to the "Feed drifter more pie" fund.

But I'm totally down for pitching in for a new server, should the situation warrant it.

-edit-

Oh yeah, GasBandit, about the lag; I didn't have too many problems with my cart system. Lag was noticeable, but except for one instance, I still managed to go from Driftopia to Ragnar and back. Even with the carts not being side by side, they still seemed to boost my cart. How far apart are your boosters? Mine are maybe 110 blocks apart.
Mine aren't even that far apart. I literally was not travelling 50 blocks after being boosted, and glitching past any supplementary boosters I placed.... so weak was the force was my 6-meter length boosters didn't even have the momentum to completely reset themselves.
 
Do you have your boosters placed level with the track, or one block lower? I've found having your cart slide down beside the booster makes a big difference.
 

GasBandit

Staff member
One block lower. What I find happens is my cart, on the move, wiggles in place forward and back for about 15 seconds, then teleports 40 spaces down the track, past the booster entirely... then repeats.
 
Also, I hereby pledge that if I win the contest, the prize money will go to the Halforums Minecraft Super-Server fund.

If I don't win, I'll probably make a donation anyway, but obviously a smaller one.
Since this possibility is now an actuality, consider $93.58 USD donated to the Halforums Minecraft Super-Server fund.
 
I am willing to donate an undisclosed amount to a server fund, whoever takes the initiative to get the ball rolling please contact me via PM or add @gmail.com or my forum handle and email me. Also available on AIM (also my forum handle) to make any arrangements.
 

Dave

Staff member
We really need to talk to Noax first. And we have a server if we need it. I have one for a year. The ping is kinda high but we need to see if it'll work out. But we won't do anything without talking to Noax. And even if we do this Noax is the main dude in charge. As is Gas and I think Ash. Nobody is being replaced or edged out from POWER!
 

GasBandit

Staff member
Ok... I've tested on the server Dave was demoing.. I briefly tested on the server steinman set up... and I noticed some patterns that made me fire up my own internal server again which I hadn't messed with really since I started on ragnar...

It was striking. On both of their servers, I found I had the same "digging in a row repops behind you then all disappears and spawns the cobblestone items" problems as on ragnar... on both. I also noticed minecart issues on both servers. So then I went to my server and found that even on my own server, I still had minecart issues. Oh they weren't as PRONOUNCED as on ragnar, but they were still there. The digging wasn't much of a problem though, so I'm thinking that was latency after all, and I find that the least obtrusive problem lately. Mostly my minecarts are what gets me. Also I noticed that the CPU load on my server had almost DOUBLED from where it used to be, indicating notch's code has gotten a lot less elegant or a lot more beefy since the last time I was running a server. It was idling at 33-40%, where it used to sit pretty at 20-25... and it frequently pegged out at 100 for little reason.

Soooo... here is my recommendation. I think we should just stick with Ragnar as it stands for the time being. Dave, get your money back, is my recommendation. It seems that most of our problems aren't ragnar's problems, they're MINECRAFT'S Problems.
 
Soooo... here is my recommendation. I think we should just stick with Ragnar as it stands for the time being. Dave, get your money back, is my recommendation. It seems that most of our problems aren't ragnar's problems, they're MINECRAFT'S Problems.
I concur. Unfortunately even with a low latency connection and a fast processor, the problems continue to exist.
 
And I thought It was just me being down under causing major lag messing up your minecart system. Managed to ride from the central transit out to gasbandia no problems, and take the tour around the place (had to take it twice because I was travelling faster than the chunks were loading), Problem was getting back home. After the initial launch I was going kinda slow, hit the first booster and it kinda stuffed everything up. Boosters weren't even resetting. I put everything back to the right place and walked home :(

Also I'm assuming that new ufo/flying saucer is cheesy's......Screw you man!!
I spend 30 mins starting my mine, pick up 25 blocks of iron, decide the ufo looks cool in the night time and go and check it out. Only to find half the interior is iron ore blocks! Way to make my mining efforts seem small potatoes
 
N

noaxark

I'm not against switching, but I don't see much reason to do so. A state of the art Intel CPU, as is offered by many professional services, could probably handle the game's eccentricities better than my AMD x2 2.5ghz -- but still not without its fair share of problems.

As has been established many times before, these are software issues at heart and it'd be odd indeed if they weren't fixed in time. Keeping that in mind, is paid hosting still worth the money?

I personally don't think it is, but if anyone wants to explore that option he's got my blessing. If a superior alternative is found we could always put it to a vote. Splitting the community would just be idiotic.
 
My god, jiarn is stalking me with a telephoto lens..ahhhhh!!

Also cheesy, wanna impress me? Look away, now look back...The ufo is now made of diamonds!
 
Status
Not open for further replies.
Top