The number of games I've gotten on Game Pass means that to lose money on the deal I'd have to keep GP now for years. And that means getting no more games. Frankly it's been a great deal for me.
This is sort of how I feel about PlaystationPlus? I'm getting at least two games a month, they are generally good, and I keep them as long as I have the service (a service I already needed to play multiplayer games). If I could this same deal on Playstation (just a nice library of games for a fee) then I'd probably drop PS+ in a heartbeat.The number of games I've gotten on Game Pass means that to lose money on the deal I'd have to keep GP now for years. And that means getting no more games. Frankly it's been a great deal for me.
This is why I always tell people who are new to the Saint's Row series that they HAVE to play SR3 *before* SR4 (and preferably SR2 first, now that the port is going to be fixed), because one you get superpowers in SR4... you just can't go back to the way things were when you had to walk/drive like a sucker.I'm going to be so bummed when I run out of things to do in Spider-Man. I can't immediately go back to some ground-hugging weighty doofus running on flat terrain. I'll either have to take another gaming break or play something entirely different.
I wish Hulk: Ultimate Destruction HD was a thing.
Or @ThatNickGuy 's ideas for an open world Superman game would manifest into a real game.
Diablo used give me that problem. I solved it by creating a custom profile for it in the driver settings and telling it to flat out ignore some of the game settings.there doesn't seem to be a way to completely nullify their "hide jaggies by blurring the shit out of everything" setting.
I found some instructions for manually turning off such annoyances as TAA and Depth of Field in the ini file, I'll give that a try next time.Diablo used give me that problem. I solved it by creating a custom profile for it in the driver settings and telling it to flat out ignore some of the game settings.
Frank said:Why do games have that sharpening option? It makes the God damn things look worse. I also hate when they bundle all the post-processing effects into one option. That sucks. Quit doing it. I like some effects and loathe others.
Anyways, Mech 5 Mercenaries is good so far. Here's how I paint all my mechs for some reason. A very distinct colour scheme taken from some kid's cartoon series from the 1980's.
Frank said:This game is what I wanted. Eees good.
Frank said:Here's some complaints from me.
I hate how uncustomizable the mechs are. Like, the hardpoints are even coded for the type of laser that goes there and you can't add jump jets to mechs that don't already have jump jets. This feels wrong compared to literally every Mechwarrior game I've ever played.
Gonna need to wait for some modders to fix this apparently. How the fuck do you make a Mechwarrior game without customization? Seriously.
Oh and having enemies spawn directly behind your lance and fucking shred your back armor is bullshit.
Mechwarrior 3 is still the king of the Mech SIMULATION, while Mechwarrior 2 Mercenaries and Mechwarrior 4 Mercenaries are the best games overall of the series.
I think this is like lens flare, bloom, crazy HDR, motion blur, etc. It's something new and shiny and developers are going nuts. (Both AMD and nVidia have sharpening options in their graphics settings now, which may get turned on during driver installation if you tick the right/wrong box. It's nice that AMD finally allows you to adjust the level of sharpening, and not just turn it on or off.) Also, 4K is a big thing in gaming, and both consoles and PC want that crisp 4K look, even if they can't render in 4K. The last trends I recall in graphics were all the various temporal anti-aliasing methods, and dynamic resolution scaling, both of which tend to make things blurrier. So the pendulum swing is probably overcompensating by using too much of the sharpening filters. Hopefully things will chill in time, as I think the sharpening thing can look good when done right.Frank said:Why do games have that sharpening option?
This has always been a "balancing factor" for Piranha in MWO, as they felt making jump jets ubiquitous would basically make some mechs just fundamentally better than others... forgetting that the heaviest mechs in a class are always the best because they can use bigger engines. Mechwarrior's been shifting away from real customization for years; what makes the best build is always essentially "How many LLAS/UAC/RAC/MRM can I stick in this thing without going XL?"I refuse! When it isn't Early Access I will play.
So, long and short, Mechwarrior 5 is an overwhelmingly disappointing game. It's an unpolished, ugly mess with 5 total missions that they expect you to replay over and over again on 4 barebones biomes (forest, desert, winter mountains and acid planet). The planets barely make any difference on how hot your mech runs (I barely noticed a difference anyway). There feels like there are 5 mechs total that have jumpjets (there's more but the vast majority aren't jump capable) and for some Godforsaken reason you can't add them to mechs that don't already have jumpjet slots. The lack of mech customization is a total buzzkill. They claim stuff becomes more available as time goes on (the game takes place over 20 years, but the way the story unfolds, those 20 years are treated like 2 weeks and there's a complete lack of any kind of feeling of the passage of time).
This is an on-going "thing" in MWO as well; anything with more than 3-4 Ballastic slots is probably going to field MGs/LMGs alongside MRMS or PLLas because the SECOND the armor's off, those MGs WILL kill it. God save you if the enemy has Piranhas; their 15 MGs WILL kill someone.Also, machines guns are broken, they out dps every weapon in the game by an insane margin, doing upwards of 10 times the damage of other weapons.
The worst part of this? I feel like Piranha went with EPIC entirely because they knew the game would bomb and they wanted the guaranteed cash NOW.They should honestly be ashamed they released it like this.
I get it when dealing with a multiplayer game but the balance of the lostech weapons shouldn't fucking matter in a single player game. It should be the cool stuff you're striving to find. Fucking sucks that in MW5 a machine gun is more useful than a guass rifle.This has always been a "balancing factor" for Piranha in MWO, as they felt making jump jets ubiquitous would basically make some mechs just fundamentally better than others... forgetting that the heaviest mechs in a class are always the best because they can use bigger engines. Mechwarrior's been shifting away from real customization for years; what makes the best build is always essentially "How many LLAS/UAC/RAC/MRM can I stick in this thing without going XL?"
- Yeah, the characters are kinda bland.Dragon's Dogma: Dark Arisen
I just couldn't get into this. The starting plot is paper thin and poorly told, maybe it gets better, but at this point I'd rather replay Kingdoms of Amalur: Reckoning (Hey, THQ Nordic, can you hurry up and announce the remastered version?).
Short list of why I'm frustrated with DD: DA
- Bland characters
- Really brown and grey art style. This is not realism. The real world has bright colors! Even in a medieval time period. You let me give my character bright red hair and purple eyes. Why is everything else so desaturated?!
- Fiddly inventory system that's really focused on minutiae. Like, I get that some people will really dig how many different armor slots there are, and the crafting system that both invites you to gather tons of stuff, but also punishes you with a very restrictive weight system, and makes it tedious to transfer things to your party members, and... UGH! I just don't want to have to deal with food constantly going bad in my inventory. (I am glad it keeps track of crafting for you, and doesn't force you to combine things at random getting lots of completely useless results, but it's still more convoluted that I'm willing to put up with. If I'm tempted to pop out of the game, look at a wiki, and make notes, that means you've made bad UI choices.) Crafting feels more essential than it did in Fallout: New Vegas, too.
- Annoying menu system.
- Combat feels disconnected. Sometimes it takes two arrow shots and a goblin goes down. Other times it takes a half-dozen or more. I have no idea why. Boss battles drag on and how much the health goes down seems unrelated to my actions. My character can get stun locked and taken down to zero health in a matter of seconds, or get knocked over and pop back up with like a tenth of my health knocked off. I have no idea if this is dice rolls or what. It's not clear.
- Interacting with your "pawn" is fucking creepy! The whole concept is really disturbing, and makes it feel more like I'm traveling with a group of some sort of magical combat ready sex dolls than I am with any sort of actual characters.