What are you playing?

Beholder, Magic Missile, and Tasha's Hideous Laughter (that one was weird, they kinda went through an experimental phase)
Ha! It was a trick question! Magic Missile was actually a collaboration with DJ Fireball, in which they just provided the vocals on some tracks! It's generally considered a DJ Fireball album, and not one of theirs! The band broke up after Tasha's Hideous Laughter, so they only released two studio albums. A real fan would've known that!

Baldur is soooo smug right now.
 
Ha! It was a trick question! Magic Missile was actually a collaboration with DJ Fireball, in which they just provided the vocals on some tracks! It's generally considered a DJ Fireball album, and not one of theirs! The band broke up after Tasha's Hideous Laughter, so they only released two studio albums. A real fan would've known that!

Baldur is soooo smug right now.
Magic Missile was a collaboration, THEY WROTE most of the songs! DJ Fireball wrote a couple and provided the lead vocals! IT COUNTS!

UGH! No! I'm not having this argument again!
 

figmentPez

Staff member
F.E.A.R. 2 Project Origin

Holy shit, fuck off Alma! I'm so god damn sick of having to mash the melee button because you're a clingy bitch.

The first F.E.A.R. game was decent. Didn't age especially well, but it was solid. This sequel did not impress me. The story was absolute crap. The level design and gunplay were awkward and repetitive.

Also, why does this look so bad for a 2009 game?

Half-Life 2

Replayed this for the developer commentary that was added in the anniversary update. More games should have commentary modes.
 
F.E.A.R. 2 Project Origin

Holy shit, fuck off Alma! I'm so god damn sick of having to mash the melee button because you're a clingy bitch.

The first F.E.A.R. game was decent. Didn't age especially well, but it was solid. This sequel did not impress me. The story was absolute crap. The level design and gunplay were awkward and repetitive.

Also, why does this look so bad for a 2009 game?

Half-Life 2

Replayed this for the developer commentary that was added in the anniversary update. More games should have commentary modes.
I remember the first game I ever played with a commentary mode was Portal and it was delightful.
 
My oldest and I are playing Schedule 1 together. I am the gardener and he’s the salesman so to speak.

It’s kind of like early Breaking Bad meets the style of play in TCG Simulator or what I’ve seen of the kids playing the Supermarket one.

There seems to be a lot to do and we’re having fun.

Our characters are super terrifying looking. I don’t understand why anyone does business with them, but here we are :)
 
I think now's as good as any to give Devil May Cry a go, MAN I can't remember why I never beat i-

*5000 deaths by that fucking lava scorpion later*

...oh...right.
 
I disliked it.
Old man hates popular thing!
News at eleven!
Buy your belt onions here!
;)

Haven't played it yet, have only heard reviews between "made me mentally orgasm every five minutes it's so good" and "it's really beautiful and well crafted, really you should try it" so I'll curious about your perspective and what you did/didn't like.
 
Old man hates popular thing!
News at eleven!
Buy your belt onions here!
;)

Haven't played it yet, have only heard reviews between "made me mentally orgasm every five minutes it's so good" and "it's really beautiful and well crafted, really you should try it" so I'll curious about your perspective and what you did/didn't like.
If someone really hates jrpgs I would expect them to dislike this. Otherwise, if you have game pass I would recommend you at least play the prologue so you can see what everyone is gushing about, only takes about an hour or so.
 

figmentPez

Staff member
LEGO The Movie 2 Videogame

Superman can't fly.

Worst. Lego. Game. Ever.
Follow up, it's not a bad game, and there are some interesting things it tries, but overall it's near the bottom of my list for the LEGO games I've played (though I haven't played most of the older, pre-voice acting, games).

There's just a long list of minor annoyances that other Lego games have done better, or where it wasn't an issue, which don't outweigh the few things this game does better.

I think the biggest issue was that this game feels slow. The walking speed feels slower than other Lego games, the vehicles move a lot slower, and there's no flying. Even when you get a jetpack, it's limited. Then you get the super jetpack and can boost up as high as you like, but the camera is awful and you can't use it to fly forward. There are flying vehicles, which have weird controls, but they're barely faster than walking. This game came out after Lego DC Super Villains, but that game let you zip around the map in multiple ways.

EDIT: Fixed a sentence fragment.
 
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as far as more modern lego games go, Lego City is the best game minus the newest lego star wars, by virtue of being a lego star wars game and the newest. I guess there is that lego zero horizon, but I havent had the heart to try it.
 

figmentPez

Staff member
as far as more modern lego games go, Lego City is the best game minus the newest lego star wars, by virtue of being a lego star wars game and the newest. I guess there is that lego zero horizon, but I havent had the heart to try it.
Personally I liked both Lego Marvel Superheroes 2 and Lego DC Super Villains more than Lego City Undercover, but that may just be my bias towards comic book superheroes. I haven't played Lego Star Wars The Skywalker Saga yet, though I did buy it during the recent sale.

I've heard that Lego Horizon Adventures makes major changes to the game structure, so I'm going to have to look into that more before I buy it. Some people are really not happy with what changed.
 
Personally I liked both Lego Marvel Superheroes 2 and Lego DC Super Villains more than Lego City Undercover, but that may just be my bias towards comic book superheroes. I haven't played Lego Star Wars The Skywalker Saga yet, though I did buy it during the recent sale.
the lego DC/Marvel games are ham-strung by unlock X character that can do everything and then never play as any other character again, imo. I loved all of them, but I found that once you hit that critical mass the game becomes kind of check the box post-story mode. I loved Lego City for being their take on a LEGO GTA, and the old fart pop culture references were bizarre and hilarious, like wildly out of depths for both the target audience generation child and parent.

I've heard that Lego Horizon Adventures makes major changes to the game structure, so I'm going to have to look into that more before I buy it. Some people are really not happy with what changed.
I heard the same and given it hasn't had a deep discount sale I haven't been in a hurry to play it.
 
I think my favorite Lego games were Lego Batman 2 and Lego Avengers.

Lego Batman 2 was the first Lego game I ever played, so I have a bias there. And I have extremely fond memories of playing Lego Avengers with my niece.
 
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figmentPez

Staff member
the lego DC/Marvel games are ham-strung by unlock X character that can do everything and then never play as any other character again, imo. I loved all of them, but I found that once you hit that critical mass the game becomes kind of check the box post-story mode.
Having swiss army knife characters is one of the things I like about them. Because I have the option to do almost everything without switching, I don't feel as annoyed at choosing to switch. So I explore the available characters more to see how many I can use. It doesn't hurt that I know more of the DC and Marvel characters and feel more attached to them, but I like feeling that I'm playing the game the way I want to play it. I remember getting annoyed with The Force Awakens because it felt like I was constantly switching between a relatively few characters, with most of the characters feeling useless.

With as many UX improvements as the LEGO games have made over the years, they could still use a lot of QOL improvements. First, they badly need an option to favorite characters. Second, the character selection could use some context sensitive auto-selection. If the nearest interactive object is a gold wall opened by heat vision, then it could just default to showing all the characters with heat vision, or make that just one additional button press instead of a half dozen. Or maybe they've already done both of these in Skywalker Saga or Horizon Adventures.
 
Cornkids 64

Finally got around to playing this, and after a 4 hour run through I FEEL a break is in order. I know its short, but its still a pretty damn hard core collectathon platformer.
 
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