I wish them well, but I've never played a "real time!!!" game where I found it a fun mechanic. It was always just "damnit, now I need to do this, and... now I can't!" I ultimately never finished Lightning Returns because it was basically guide-required to get stuff on time (and a few other factors not important to this discussion, despite it being a fun game). And Majora's Mask would have been much better if you didn't lose anything between loops. It was just annoying, not actual "pressure" to finish to any great degree. Basically, it strips out the "let's just go this random direction and see!" aspect from any games that have it, as you are PUNISHED for doing so, by lost opportunities, or having to re-load because it was nothing. Even in most "traditional" RPGs, at worst you get exp/skill, so it's never a complete waste. In these, it's potentially game-breaking.
I'm OK with timed quests, as that's a specific objective that's bounded, and day/night cycles are 100% fine too, but governing the whole game via it is not cool IMO.
Interesting on how they want to support all the old hardware (good), but can't license the songs you might have already bought to bring those forward (bad).
And I'd definitely put a different take Ash between a publisher (they have the REAL $$$$$$) and a studio like Harmonix. According to their page, they are paying another studio $2M for the port, and are ponying up $500k of that themselves, and $1.5M from the community. And given that they'll need to spend a non-trivial IMO amount of money on the WHQL driver process for the hardware, I can see it as a legit cost. But I agree, it's not super-indie either.
In the end, I'm tempted. May or may not, but definitely tempting.
You should hope they'll actually make this release date. The last one, they didn't even announce a delay until we hit the supposed release date. I don't think anyone even reacted with surprise.
I'd like to think they took the delay time to make the game better from what we've seen in previews, but considering the given reason for the delays, I'm skeptical. Really, backers should be receiving it before it goes to retail because you guys have waited so long, and are really the one that Inafune's bullshit has been targeting.
Yeah, 3DS, Vita, and ... phone? They all gotta wait.
And then with it coming out on Wii U, Xbox One, that's fine, but PS4, PC? That's the same release date as No Man's Sky. I know what I'll be playing that week and it's not going to be not-Mega Man Zero.
But I hope for the sake of the backers that it's more fun than the videos make it out to be. They've been dicked around enough.
Spiritual succesor to Advance Wars, but for PC. Features veteran Japanese devs, including someone from I am Setsuna/Professor Layton vs Phoenix Wright and the composer from Secret of Mana. Could be good.
So this something in the vein of 999: Nine Hours, Nine Persons, Nine Doors, in that it's sort of where a point and click game meets a visual novel. Seems like it's on the right track and they have a short demo for you to try out already. Definitely worth a look.