I can still use the P and make one. I really didn't think of that. Soon after I logged and went to bed.
What keeps happening?Unfortunately my mic was glitched for much of it >_<
OBS keeps refusing to recognize when I'm pushing my push to talk button. If I alt-tab out of the game and highlight OBS, it starts working again. It most commonly happens when I check the server for something. I think Teamviewer has something to do with it.What keeps happening?
I've noticed that Windows Notification Center will do something similar.OBS keeps refusing to recognize when I'm pushing my push to talk button. If I alt-tab out of the game and highlight OBS, it starts working again. It most commonly happens when I check the server for something. I think Teamviewer has something to do with it.
Well...this is what I had built (over the course of about a week and a half) to establish a foothold in PvP space and defend against the (then) threat of RDR:Maybe next time you should be less concerned with perfection such that it prevents you from playing the game you know the saying... don't let perfect be the enemy of good?
At the time I started the design, one base was more than three RDR could handle, so two bases should've been utterly impregnable.My only suggestion is to try to space out your turrets, so AE damage doesn't hit more than one at once.
And yeah, put a few defense tower annexes around it. That oughta take em at least 10 mins to destroy
Yeah, unfortunately this is the dev's idea of a performance-saving measure - only the ~150m around you is actually sent from the server. The rest is just cached ahead of time from the yaml and seed (that's the "loading planets" part of joining the server). So, the vast, vast majority of terrain you see from the air is actually just your local cached copy of the pristine, untouched voxels, and your client treats them as solid until you get close and the server overrides the cached info with updated voxel deformation information.The game apparently "forgets" terrain changes until an actual player is within a certain radius, at which point it hurriedly makes the adjustment.
Oh, I already guessed that was the reason. I know you chide for guessing wrong on stuff, but you gotta admit I'm right a lot, too.that's why the server rarely uses more than 1mbit up.