[PC Game] Minecraft HF server info and game discussion

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I havent been able to get on for a few hours either. Thought it might have been on my end. Obviously not. Perhaps this is a good thing though. I need an early night.
 
N

noaxark

Updated. Monsters are [strike]now[/strike] not ON. Enabled them shortly, but they weren't really working. Animals are back on though. Let me know if they bug out on you.
 

figmentPez

Staff member
From Notch's blog, the game has been updated:

Client version 1.2.5
Server version 0.2.7 (not mandatory, but you might want to update anyway)

* Fixed a rather bad memory leak bug in the server (entity position updates accumulated in orphaned player objects)
* Riding carts and boats now works properly when you travel long distances.
* Harvesting crops no longer yields fake seeds
* Removed /home (sorry!)
* Snowballs again!
So, uh, good and bad things. The memory leak was a big problem, and hopefully it's fixed, but why take out /home?
 

Dave

Staff member
I LOVE the /home command! And it was integral to my RPG/Two men enter 1 man leave Contests!
 
its really too bad, but at least my tower is slowly growing into the sky. my mine is also coming along nicely despite not hitting anything major.
 
*sigh*

So I'm still an invisible ghost. I have logged in and out over 10 times to no effect. I can't take any damage... can't drown, can't die from falling, can't burn to death. I also can't interact with the world or be seen.

Thanks a lot Notch...

Anyone have any ideas before I have to bequeath my ziggurat to someone else and give up on this horseshit? I haven't been able to play in a few days now.
 

Dave

Staff member
I would think that Gas or Noax would need to do something.


As to the Thunderdome, I was going to build it WAY far away from everything else but without the /home that isn't going to happen. It was going to be a whole "maze/thunderdome" thing where players would go, place all their stuff into chests & all wear/use the same weapons/armor and fight it out.
 
I would think that Gas or Noax would need to do something.


As to the Thunderdome, I was going to build it WAY far away from everything else but without the /home that isn't going to happen. It was going to be a whole "maze/thunderdome" thing where players would go, place all their stuff into chests & all wear/use the same weapons/armor and fight it out.
You could always use Nether Portals and powered mine carts to shorten the trip. Have them temporarily put the server on peaceful, build an enclosed structure in the Nether covering the tracks (so you don't get blasted by Ghasts enroute), and have them take that route to it.

Or you could be smart and have them put in a teleporter mod. I've seen one that uses nether portals and links them directly together.
 

figmentPez

Staff member
As to the Thunderdome, I was going to build it WAY far away from everything else but without the /home that isn't going to happen. It was going to be a whole "maze/thunderdome" thing where players would go, place all their stuff into chests & all wear/use the same weapons/armor and fight it out.
Build a pit, with seating above, and have an iron door as the only exit to the pit. Since iron doors can't be opened except by a switch (or pressure plate, button, etc.), if you put the only switch on the outside, that's as trapped as someone can get in Minecraft (barring the use of adminium).
 
You could always use Nether Portals and powered mine carts to shorten the trip. Have them temporarily put the server on peaceful, build an enclosed structure in the Nether covering the tracks (so you don't get blasted by Ghasts enroute), and have them take that route to it.
Once the Nether works in SMP, you wouldn't need to put the server on peaceful. Cobblestone is impervious to Ghast blasts.
 
uuuuuuuuh yeah, the /home hate rather leaves me SOL at the moment, as I logged out someplace I have no clue how to get back to civilization. May have to dig my way to some redstone to make a compass. Though I am fairly sure I'm in a general westward direction from my home.

UPDATE: Okay, so tried walking east for a little bit, and somehow ended up at Gas's zeppelin. After starting at Lavapolis. Now I'm just confused.
 
N

noaxark

*sigh*

So I'm still an invisible ghost. I have logged in and out over 10 times to no effect. I can't take any damage... can't drown, can't die from falling, can't burn to death. I also can't interact with the world or be seen.

Thanks a lot Notch...

Anyone have any ideas before I have to bequeath my ziggurat to someone else and give up on this horseshit? I haven't been able to play in a few days now.
Try it now. I fear your inventory has been lost, but you can ask an admin to restore the important stuff :)

Edit:
Oh, by the way, with /home gone, let's open up the floor for some discussion about wrappers and mods. I've been against using flat-out mods like hey0 this far, leaning instead towards the more 'notch-approved' wrappers, but I'm willing to reconsider.

What extra features do you guys want, and do you have any suggestions for mods/plugins/wrappers with which to do it?
 
I wouldn't mind one of the mods that makes all minecarts effectively self propelled like Autocart.

Also wouldnt mind something like Elevator Blocks or the Cannon Mod.
 
I have no idea about Minecraft mods.
I played on another server that made the lava work like water (ie, you could take a few lava source blocks and make an everlasting lava spring). I'm not aware of many other mods though. But cool lava sculptures were a lot easier than they are right now.

I'd say wait until beta before rolling out the mods. Notch is going to update the game at least a few times every month, and at any given time one or more mods will be broken. It would be a pain to make something that only occasionally works if the mod author updates it in a timely manner and the admin reinstalls it each time notch updates the game.
 
N

noaxark

This thread is pretty interesting, and could explain the "locational" lag we have been experiencing: Bottomless Map Lag & Freezing Tests - Minecraft Forums
See also for a simpler explanation: Penny Arcade Forums - View Single Post - Craft Mines, not War! MINECRAFT

If you know you've got something below level 32 (ie 32 blocks above the bottom of the map) that's open to sunlight, try covering it. Maybe we can notice a difference in performance. For example, I distinctly remember us having a giant glass roof mine going all the way to the bottom. I recommend whoever owns it to fill the top glass layer with water until the issue is fixed.
 
This thread is pretty interesting, and could explain the "locational" lag we have been experiencing: Bottomless Map Lag & Freezing Tests - Minecraft Forums
See also for a simpler explanation: Penny Arcade Forums - View Single Post - Craft Mines, not War! MINECRAFT

If you know you've got something below level 32 (ie 32 blocks above the bottom of the map) that's open to sunlight, try covering it. Maybe we can notice a difference in performance. For example, I distinctly remember us having a giant glass mine going all the way to the bottom. I recommend whoever owns it to fill the top glass layer with water until the issue is fixed.
My glass mine doesn't go all the way to the bottom, but I'll cover it just in case. That will cause a problem with monster spawning, so hopefully this issue is fixed prior to turning monsters on again...
 
N

noaxark

This thread is pretty interesting, and could explain the "locational" lag we have been experiencing: Bottomless Map Lag & Freezing Tests - Minecraft Forums
See also for a simpler explanation: Penny Arcade Forums - View Single Post - Craft Mines, not War! MINECRAFT

If you know you've got something below level 32 (ie 32 blocks above the bottom of the map) that's open to sunlight, try covering it. Maybe we can notice a difference in performance. For example, I distinctly remember us having a giant glass mine going all the way to the bottom. I recommend whoever owns it to fill the top glass layer with water until the issue is fixed.
My glass mine doesn't go all the way to the bottom, but I'll cover it just in case. That will cause a problem with monster spawning, so hopefully this issue is fixed prior to turning monsters on again...[/QUOTE]

Great! It still probably deep enough to get below 32, and I would love to do some testing there myself. Where is it, though?
 
Try it now. I fear your inventory has been lost, but you can ask an admin to restore the important stuff
Thanks noaxark, I'll try it out tonight. Inventory shouldn't be a big deal as I had FigmentPez collect all my gear that dropped from me when I first became the invisible ghost. If there's anything important missing though I'll let an admin know.
 
My glass mine doesn't go all the way to the bottom, but I'll cover it just in case. That will cause a problem with monster spawning, so hopefully this issue is fixed prior to turning monsters on again...
Put torches up then. Don't you need them at night anyways? Torches stop monsters just as well as sunlight does (except it doesn't zap undead once they've already spawned of course).

It wasn't clear from the thread if it was PURELY with sunlight. Is it only a sunlight problem, not a general "if you're that close" problem? I DEFINITELY do not have any tunnels down to bedrock level (or even close) but I DO have caves that hit at or near there. Is that a problem too?
 
This thread is pretty interesting, and could explain the "locational" lag we have been experiencing: Bottomless Map Lag & Freezing Tests - Minecraft Forums
See also for a simpler explanation: Penny Arcade Forums - View Single Post - Craft Mines, not War! MINECRAFT

If you know you've got something below level 32 (ie 32 blocks above the bottom of the map) that's open to sunlight, try covering it. Maybe we can notice a difference in performance. For example, I distinctly remember us having a giant glass mine going all the way to the bottom. I recommend whoever owns it to fill the top glass layer with water until the issue is fixed.
My glass mine doesn't go all the way to the bottom, but I'll cover it just in case. That will cause a problem with monster spawning, so hopefully this issue is fixed prior to turning monsters on again...[/QUOTE]

Great! It still probably deep enough to get below 32, and I would love to do some testing there myself. Where is it, though?[/QUOTE]

I still want an in-game gps. Almost badly enough to write some software to give me that function.

At any rate, it's covered, and it did indeed go well below 32.

Go right ahead and play with it. I'm just south west of the great can of beans. If you follow Gasbandit's walkway south out of town towards Chikii ville and Gasbandia you'll come upon a fork at a water feature with one sign leading towards gasbandia and the other leading towards Stienman. Take the one towards stienman, and the path ends right on top of the glass on my vertical shaft. You'll need to go into the dirt house to get into the mine.

I've covered it both with water and an overhang of dirt so you can remove either or both and play around with it. The main 5x5 shaft doesn't go all the way down, but the center single shaft goes to bedrock, about 1-5 blocks above the bottom of the map.
 
Well, well, well, look who I found loitering about in my transit system!



Any last words?



Well, coulda been worse...I was considering entombing you in obsidian ;)



P.S. Please don't ban me!
 
I have a question... are powered carts still effected by downward slopes in the same way that normal mine carts are (I.E. Do they gain speed and momentum when going downhill) ?
 

GasBandit

Staff member
I have a question... are powered carts still effected by downward slopes in the same way that normal mine carts are (I.E. Do they gain speed and momentum when going downhill) ?
Yes, but they don't "coast" as far as occupied minecarts I think.

Noax - until the development cycle is such that he's not patching every week (or as current, multiple times every week), I feel it would be a fruitless headache to maintain mods on the server. Every time he patches, the mods have to be patched as well and that generally takes a while for their authors to update.

@everybody_else - I've confirmed minecarts now do function properly even across long distances. I've updated most of the "public" type minecart terminals to use simple "single action" boosters to get you going. I tried to fraps a demonstration of how to work them but youtube's being a bitch about me uploading now for some reason. I didn't fix fnordbear's stuff because his TSA booth doesn't leave me enough room to build a proper booster :p

Basically, you can see it in at about the 30 second mark. You break whatever mine carts are still on the track, carry 2 (if you need them, I've put spare cart chests at every stop), put a cart at the lower "flat" terminal end, get in it, then put another empty cart up the slope as far as you can. The two carts should then move side by side for the length of the booster track, and that SHOULD propel you to your destination.

Some of the longer tracks (like to/from gasbandia) have occasionally placed automatic self-resetting (or what I like to call "double action" instead of "single action") boosters to "recharge" the momentum of your cart automatically as you pass them.

This system should greatly ease transportation across long distances. There's no reason Dave still couldn't have his thunderdome out across the state line. And admins can still teleport themselves and other players.

---------- Post added at 10:13 AM ---------- Previous post was at 10:07 AM ----------

Oh, and drifter, I noticed your underground line manages to squeeze right between two levels of my underwater lair... Verrrrry sneaky.
 
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