What are you playing?

That's odd, I never had problems with NV crashing at all, even on windows 7. And I didn't even use the anti-crash mod, didn't even know it existed. I assume you've done all the usual "compatibility mode/additional permissions" things? Just a wild thought, too, have you tried creating a steam folder that isn't in program files, and moving the game there?
I assume you didn't buy the game at release like I did. ;)
 
I assume you didn't buy the game at release like I did. ;)
I did, and like anything made by Bethesda and filtered through obsidian, it was a broken mess. You haven't seen madness until you've seen a dog's eyes just float away...

Still the best 3D fallout, though
 

fade

Staff member
So Fallout: NV is crashing still, but not terribly often anymore. Like maybe once an hour, and I never lose anything. In any case, this is my second play. I played it originally on the PS3, though. My favorite bit of the game so far is Best Friend Tabitha. I don't recall ever triggering Black Mountain Radio the first time through.
 
I did, and like anything made by Bethesda and filtered through obsidian, it was a broken mess. You haven't seen madness until you've seen a dog's eyes just float away...

Still the best 3D fallout, though
Opening night, VARS was broken as fuck, everything was 0%. Broken mess that crashed hard.

Very enjoyable once it was fixed though, even though engine is still goofy.
 
Doom (2016)

Finally got to play this for the first time with the free weekend on Steam. And...meh? I don't know what I expected, but it's kind of ho-hum, honestly. Boring environment, confusing level layouts, stilted and slower-paced combat than I expected, and the executions get old fast.

Kinda glad I never bought this.
 
Doom (2016)

Finally got to play this for the first time with the free weekend on Steam. And...meh? I don't know what I expected, but it's kind of ho-hum, honestly. Boring environment, confusing level layouts, stilted and slower-paced combat than I expected, and the executions get old fast.

Kinda glad I never bought this.
I was pretty meh on it too. I enjoyed it for the first hour, and I could see why people were happy it was a back-to-basics type of action game. Then it just kept repeating that same hour or so of gameplay. Enter a room, doors lock, kill everything in that room, doors unlock, solve some puzzles, minimal storytelling. Some of that sounds like old Doom. What it better resembles is Metroid Prime, a series where combat was hardly the point.
 

figmentPez

Staff member
Doom (2016)

Finally got to play this for the first time with the free weekend on Steam. And...meh? I don't know what I expected, but it's kind of ho-hum, honestly. Boring environment, confusing level layouts, stilted and slower-paced combat than I expected, and the executions get old fast.

Kinda glad I never bought this.
I was glad I got to try it first hand, but the most enjoyment I got was briefly checking out it's Steam community forum, to see if it was supposed to be just a 2-level demo, or if I'd messed up somehow and wasn't getting the proper free weekend.

Anyway, a summary of the funniest bits:

"You're whining about getting something for free? Name one game that's had an entire free weekend."
"Saints Row 4"
"But that's an open world game, not an FPS. It doesn't have missions or anything."

"Eh, $15 is kinda expensive when I'm not interested in the multiplayer, I'll wait until it's 75%-off."
"It is 75% off, you idiot. Don't forget that this game is a AAA FPS and it started at $60. No AAA FPS has ever sold for $5"

I spared you the awful spelling, grammar, and lack of punctuation or capitalization. The thread went on for 30 pages. I couldn't make it past 3.
 
Futurama: Worlds of Tomorrow

It's a TinyCo game along the lines of Family Guy: Quest for Stuff, but Futurama. We'll see how long I last before the cash grab turns me off like it did for Family Guy. Then again, I got sick of Family Guy in general, and Futurama is awesome. So it's got that going for it, which is nice. But it requires Facebook to save across platforms and to connect to friends, which is not.
 
Firepro Wrestling's Early Access game on Steam made me dip into an Early Access game for the first time. It's great. It's a lovely, lovely wrestling game. I downloaded 260 custom characters from video game characters to real wrestlers. It plays awesomely and once I get a couple of buddies who play games like this to learn the timing, we're going to have a good time. The gameplay is pure timing based. You have to take visual cues as to how tired your wrestler is, he'll start breathing heavily and get tired if you miss too many moves (massive stamina drain). At this point, you have to try to take a break and press the breath button (yes, it has a breath button).

Now, it's basically just a match game right now with a character editor. Once it gets more robust gameplay features it's going to be an amazing game. It's ugly as sin, but it's a billion times better than that pile of shit WWE puts out every year.

The character editor is BONKERS deep. It's insane how many meters and options there are.
 
Firepro Wrestling's Early Access game on Steam made me dip into an Early Access game for the first time. It's great. It's a lovely, lovely wrestling game. I downloaded 260 custom characters from video game characters to real wrestlers. It plays awesomely and once I get a couple of buddies who play games like this to learn the timing, we're going to have a good time. The gameplay is pure timing based. You have to take visual cues as to how tired your wrestler is, he'll start breathing heavily and get tired if you miss too many moves (massive stamina drain). At this point, you have to try to take a break and press the breath button (yes, it has a breath button).

Now, it's basically just a match game right now with a character editor. Once it gets more robust gameplay features it's going to be an amazing game. It's ugly as sin, but it's a billion times better than that pile of shit WWE puts out every year.

The character editor is BONKERS deep. It's insane how many meters and options there are.
Oh no. Oh no oh no oh no. I should stay away from this. How's the netcode? Don't answer that, keep it away
 
Firepro Wrestling's Early Access game on Steam made me dip into an Early Access game for the first time. It's great. It's a lovely, lovely wrestling game. I downloaded 260 custom characters from video game characters to real wrestlers. It plays awesomely and once I get a couple of buddies who play games like this to learn the timing, we're going to have a good time. The gameplay is pure timing based. You have to take visual cues as to how tired your wrestler is, he'll start breathing heavily and get tired if you miss too many moves (massive stamina drain). At this point, you have to try to take a break and press the breath button (yes, it has a breath button).

Now, it's basically just a match game right now with a character editor. Once it gets more robust gameplay features it's going to be an amazing game. It's ugly as sin, but it's a billion times better than that pile of shit WWE puts out every year.

The character editor is BONKERS deep. It's insane how many meters and options there are.
A friend of mine gifted it to me since we both grew up on the game via an SNES emulator.

You ever wanna have a match, lemme know.
 
A friend of mine gifted it to me since we both grew up on the game via an SNES emulator.

You ever wanna have a match, lemme know.
Ha, friend of mine did the same. I haven't spent much time in it, but @Frank is right, character editor is insane. A friend and I were big into the N64 Wrestling games, No Mercy, Wrestlemania 2000, WCW/NWO Revenge, later ordered what I think was a FirePro game from Japan and had a blast with that too via a converter cartridge. Spent a ridiculous amount of time in the create-a-wrestler/belt/entrance on all those games. Makes me want to bust out my N64 again. Got into the Smackdown series later on with the PS2, but sold that years ago so can't revisit those creations.
 
Played Prey over the past week and finished it tonight.

It's basically a System Shock type of game and I really liked it. At least the first half of the game. It plays out exactly as Action RPG with Stealth elements. Upgrade abilities and try to find what happened in the space station. Runs solid, no tech issues at all. I've give it a SOLID 8/10. Ending was questionable but hey, I really liked the first 20 hours of gameplay.
 

GasBandit

Staff member
Checked in on Road Redemption, they've added a lot since I played it last year. The campaign now has a premise (though not quite a plot), there's voice acting, I like what they've done for streamlining weapons, and there are more tracks - though, they claim to randomize all the tracks at the beginning of each new run through the campaign, but seems to me the boss levels are always the same. Still some bugs to be worked out regarding things like your player getting stuck on roadside obstructions, but it's better than it was. The models and textures are also much improved, and the grenade launcher is good for more than just suicide now :p

They've also implemented beta multiplayer, but the matchmaking either is having problems or nobody else was playing MP but me when I tried.
 
Played Prey over the past week and finished it tonight.

It's basically a System Shock type of game and I really liked it. At least the first half of the game. It plays out exactly as Action RPG with Stealth elements. Upgrade abilities and try to find what happened in the space station. Runs solid, no tech issues at all. I've give it a SOLID 8/10. Ending was questionable but hey, I really liked the first 20 hours of gameplay.
I've done a Human Only run and a Typhoon Only run. They are wildly different experiences; the human run makes you very tough to kill by giving you a ton of space for ammo, guns, food, and health kits and that's on top of the damage boosts for your guns from Engineering, Security, and mods. On the other hand, Typhoon skills make some obstacles a joke (like trying to save the humans on the Crew Deck) and basically reduces your inventory to healing items, the Q-Beam, and ammo for Psi and Q-Beam.

And yes... once you have to start jumping all over the ship to do stuff the game starts to drag. Still fun though. I'd recommend it.
 
And yes... once you have to start jumping all over the ship to do stuff the game starts to drag. Still fun though. I'd recommend it.
This is the part that irritated me the most, while I liked the storyline... I disliked the large amount of back-tracking.

Also, the enemies in general were just OK... mimics were the best and everything else didn't appeal to me.
 

Dave

Staff member
Started Rimworld and I like it a lot more than I thought I would. I'm not crazy like Gas, but then again he excels at these type of survival games. I get about to mid game and then find I've forgotten to do this or that or I didn't research the right stuff...and then everyone dies.


But I'm still really playing Low Magic Age. It's on sale for only $3.39 until August 14. Guys, this is a great steal for this game. It's a combat simulator using the OGL D&D 3.5 rules. Right now it's only the simulator, but they are close to rolling out Adventure updates, which should make it into a true RPG/strategy combat game. I think I might play this tonight and stream it so you guys can see how cool it is.
 
I just picked up Pillars of Eternity via the Humble Monthly.

Aaaand there went 6 hours in a quick sprint. LOVE how easy it was to get into, coming from Baldur's Gate. I might have to sink some fundage into DLC and the sequel.
 
It's pretty damn good, but it gets really good with it's expansion content White March 1 and 2.

When you're done with Pillars, definitely give Tyranny a shot. Same devs, but a much more polished and focused story that's incredibly consequences driven. Tons of permutations of the world all down to your choices. WONDERFUL party members too.
 
I'd seen the first part of a couple of Let's Plays of it that looked pretty decent, and definitely piqued my interest. I don't tend to pick up too many titles early on (because I'm a cheap bastard), but I might have to sink some into that.
 
It's currently 1:30am, but I just went through the Grandchester Mystery Mansion in Fallout 4 for the first time.

Y'know what, I didn't need to sleep anyway.
 
Star Citizen

I decided to finally try this. It came with my AMD card when I got my gaming rig.

And it's...not very engaging. The frame rate is atrocious and there's really not much to do but explore the space station and fly around a little. Hell, the controls were so confusing, I crashed my ship twice in mere seconds.
 

figmentPez

Staff member
Inside

When I heard about this game people talking about it said things like "I'd say more, but I don't want to spoil the story." Did they mean they didn't want to spoil that there is no story? Lots of things happen, there are a lot of strange concepts introduced, but overall this is less cohesive a world than Limbo was. The only "story" is what fans make up. Maybe the makers had a definitive story in mind, maybe they didn't, but they sure as hell didn't tell a story. They merely implied that the elements of this world have some sort of bizarre backstory, and left it to the players imagination. LOST had a more definitive world than Inside does. The game is beautiful, visually, and the puzzles are fun to navigate, but there is no story to spoil.

Would I recommend it? Eh. I didn't like it as much as Limbo, but I did like it. I think Inside's biggest flaw is it can't seem to decide how grounded in realism it wants to be. It seems to sway back and forth between gritty and campy, and it loses something from that.
 
Star Citizen

I decided to finally try this. It came with my AMD card when I got my gaming rig.

And it's...not very engaging. The frame rate is atrocious and there's really not much to do but explore the space station and fly around a little. Hell, the controls were so confusing, I crashed my ship twice in mere seconds.

Star Citizen is never coming out. By the time that game is finished, it will be historical fiction rather than sci-fi. I find what they want to do admirable, but it's just never happening.


You should try Elite: Dangerous. Then you can crash your ship and get frustrated in an actual complete game.


(I actually wouldn't recommend E:D. I personally love it, but it's very niche and requires a certain audience)
 

figmentPez

Staff member
Finished playing Shadow of Mordor
Damn good game. Didn't feel a lot like Tolkien for most of the plot, but it's still a fun story. You do get a little OP in the second half of the game, making the difficulty curve downhill at that point, but The Bright Lord DLC certainly managed to ramp things back up.

LEGO Jurassic World

It's a LEGO game, and a pretty good one.
Pros:
- Dinosaurs!
- Once again, it feels like it's made by fans. The jokes are fantastic.

Cons:
- The open world needed to be a little more interconnected. Sometimes areas right next to each other don't connect for no reason.
- buggier than some other recent LEGO games, at least for me. I managed to accidentally soft-lock the game at least twice, and switching characters was buggy when summoning dinos from pads. Nothing game-breaking, though.
 
Finished playing Shadow of Mordor
Damn good game. Didn't feel a lot like Tolkien for most of the plot, but it's still a fun story. You do get a little OP in the second half of the game, making the difficulty curve downhill at that point, but The Bright Lord DLC certainly managed to ramp things back up.

LEGO Jurassic World

It's a LEGO game, and a pretty good one.
Pros:
- Dinosaurs!
- Once again, it feels like it's made by fans. The jokes are fantastic.

Cons:
- The open world needed to be a little more interconnected. Sometimes areas right next to each other don't connect for no reason.
- buggier than some other recent LEGO games, at least for me. I managed to accidentally soft-lock the game at least twice, and switching characters was buggy when summoning dinos from pads. Nothing game-breaking, though.
LEGO Jurassic Park is still sitting at 99.8% percent because there's a glitchthat says I'm missing a gold brick when I'm not. :mad::mad::mad:
 

figmentPez

Staff member
LEGO Jurassic Park is still sitting at 99.8% percent because there's a glitchthat says I'm missing a gold brick when I'm not. :mad::mad::mad:
That reminds me of another glitch I found. There was a seesaw thing to launch characters up to get to a gold brick, and I thought it was completely broken, until I realized the trigger points were a couple character lengths from where they should have been. Not only that, but that gold brick was listed as being in a different area on my game than it is in walkthroughs on YouTube and other sites.

Jurassic World Tour Route Exit _ from Youtube.png

Captured from YouTube

Jurassic World Tour Route Exit _ my game.png.jpg

As seen in my game.

So I had a really hard time even finding out if other people were having the same trouble.
 
That reminds me of another glitch I found. There was a seesaw thing to launch characters up to get to a gold brick, and I thought it was completely broken, until I realized the trigger points were a couple character lengths from where they should have been. Not only that, but that gold brick was listed as being in a different area on my game than it is in walkthroughs on YouTube and other sites.

View attachment 25175
Captured from YouTube

View attachment 25176
As seen in my game.

So I had a really hard time even finding out if other people were having the same trouble.
That's similar to my glitch: it keeps showing bricks that have already been gotten as "not found yet", so I can't get 100%.
 
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