Video Game News and Miscellany

Same.

But I expected as much. There was a LOT of issues making this game.

6-7 hours of gameplay with no MP though?

They're kidding right?
 
Got it free with my graphics card. Once I heard they were giving it away months before release I was no longer excited for it.
 
I've heard rumors it's not a super long game, around 12~ hours. For 60 bucks I hope that's not true, full price RPG means I hope to get at least 25-30 hours out of it.
 
I've heard rumors it's not a super long game, around 12~ hours. For 60 bucks I hope that's not true, full price RPG means I hope to get at least 25-30 hours out of it.
Yet another reason I won't pre-order/pay full price for a game anymore. This may be a great game, but it it's truly another 8-12 hour game (which seems to be the norm these days) I'll happily pay 30 bucks for it a few months after it comes out.
 
Plus, I'm being generous with 25-30 hours. A good JRPG can take me up to 50+ hours, sometimes 90+, depending on the number of sidequests and how much exploration there is to do.[DOUBLEPOST=1393262177,1393261866][/DOUBLEPOST]Seth Rogen's making a movie based on the Nintendo/Sega console wars of the 90's.
 
I'll get the game at full price just in an effort to promote more games of this ilk that aren't cash-in mobile games. It's a AAA title, it's worth it.

EDIT: I meant Stick of Truth.
 

GasBandit

Staff member
I'll get the game at full price just in an effort to promote more games of this ilk that aren't cash-in mobile games. It's a AAA title, it's worth it.

EDIT: I meant Stick of Truth.
"Still descending, don't see it yet... my god, how did the bar ever get lowered so far?" - James Cameron

south-park-1609-raising-the-bar-FDD-clip10.jpg
 
How often does a license take such an effort to making sure the games they license out are of AAA quality?

I see it as raising the bar, not lowering it.
 

GasBandit

Staff member
How often does a license take such an effort to making sure the games they license out are of AAA quality?

I see it as raising the bar, not lowering it.
Not at 12 hours for an RPG, they aren't. Wasn't long ago you could assume 10-12 hours might get you off the first disc.

Hell, I remember when 12 hours was unacceptably short for a FPS. Now everybody's fine with 6 or 8. My how low that bar has sunk. James Cameron, where are you?
 
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Not at 12 hours for an RPG, they aren't.

Hell, I remember when 12 hours was unacceptably short for a FPS. Now everybody's fine with 6 or 8. My how low that bar has sunk. James Cameron, where are you?
Final Fantasy VI clocked in at less than that if you just blew through it. FF7 also. Being an RPG, even if the main game somehow was that short (which I doubt since people have reported the first questline takes over 3 hours), there would be enough side quests to keep anyone busy for more time.

Let's put it this way, I'd prefer a 12 hour game that was fun and interesting throughout than a 50 hour game that was only that long because of repetitive grinding to pass arbitrary check points.
 
12 hours is main quest and not doing all the shit you can do in the town. Apparently that drags it kicking and screaming into the 20 hour range.
 

GasBandit

Staff member
Final Fantasy VI clocked in at less than that if you just blew through it. FF7 also. Being an RPG, even if the main game somehow was that short (which I doubt since people have reported the first questline takes over 3 hours), there would be enough side quests to keep anyone busy for more time.

Let's put it this way, I'd prefer a 12 hour game that was fun and interesting throughout than a 50 hour game that was only that long because of repetitive grinding to pass arbitrary check points.
I think you're confusing speedruns with expected playtime. Best time I've googled up for a speedrun of FF6 was barely under 8 hours. You can beat both quests of original zelda in an hour and a half if you're fast as hell, but those aren't the expected playtimes.

If you want to raise the bar, we need to make play lengths of Baldur's Gate, or Skyrim, or Fallout NV the standard. That's raising the bar.

I'm not saying you shouldn't buy it at full price if you want to. That's perfectly fine (though I ALWAYS SAY NEVER PREORDER). And it looks like it has excellent production value (for south park, anyway). But I'd consider 20 hours to be a minimum satisfactory length for a game that wants to be considered AAA.

For my money, it'll be just as good for 30 bucks in a year.
 
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And I'm saying something as arbitrary as "game length" shouldn't be a limiting factor to whether a game is a AAA title or not. Hell, my favorite game of all time, Link to the Past, I could blow through in under 3 hours if I tried hard. If I took my time, I'd say it took maybe 10 hours. Would I pay full price for that? Hell yes.

I can't stand open world games that clock in at 150 hours if most of it involves pointless delays for no reason but to raise the game length.
 

GasBandit

Staff member
And I'm saying something as arbitrary as "game length" shouldn't be a limiting factor to whether a game is a AAA title or not. Hell, my favorite game of all time, Link to the Past, I could blow through in under 3 hours if I tried hard. If I took my time, I'd say it took maybe 10 hours. Would I pay full price for that? Hell yes.

I can't stand open world games that clock in at 150 hours if most of it involves pointless delays for no reason but to raise the game length.
Well, fortunately for you, it apparently isn't. Because "AAA" game devs have been delivering us shorter and shorter games with less and less content while charging more per game for over a decade.

So by all means, enjoy your $60 RPG niblet. But don't tell me it's "raising the bar." Because diminishing content is definitely one of the things killing the value of the gaming industry today.

Name these open world games with pointless delays for me though, please, so I know to avoid them.

And be aware you are still fallaciously conflating "expected play time" with "possible speedrun record." When the game dev/testers say they expect a game to take 12 hours, they're padding already to a hypothetical average, not talking about a speed run.
 
Yup, game length is now the most important factor into whether or not a game is good. Also, just as important, there needs to be a multiplayer component. Doesn't matter how shoehorned it is or how much you are never going to fire it up, it has to be there.
 

GasBandit

Staff member
Yup, game length is now the most important factor into whether or not a game is good.
Uh, no. Nobody said that. There's a difference between "length is now the most important factor" and "games are generally getting a lot shorter than they used to be." A game can still be good if it's short, but to tell me it's "raising the bar" is to piss on my leg and tell me it is raining.

Also, just as important, there needs to be a multiplayer component. Doesn't matter how shoehorned it is or how much you are never going to fire it up, it has to be there.
Assuming this is sarcasm, yes, this is a legitimate gripe about the state of the industry.
 
Well, fortunately for you, it apparently isn't. Because "AAA" game devs have been delivering us shorter and shorter games with less and less content while charging more per game for over a decade.

So by all means, enjoy your $60 RPG niblet. But don't tell me it's "raising the bar." Because diminishing content is definitely one of the things killing the value of the gaming industry today.
Raising the bar in terms of game design and quality of licensed games. Game length isn't the only bar out there, no matter how much you seem to think it is.

Name these open world games with pointless delays for me though, please, so I know to avoid them.
Most of the Elder Scrolls series, to me. Haven't played Skyrim (mostly because of how much I failed to enjoy the other games in the series), but the rest of them were a chore to try to slog through.

And be aware you are still fallaciously conflating "expected play time" with "possible speedrun record." When the game dev/testers say they expect a game to take 12 hours, they're padding already to a hypothetical average, not talking about a speed run.
Let's not act like 12 hours to clear Link to the Past is anywhere near a speed run. If that doesn't do it for you, then how about other games like the Portal series, any adventure game, any other game in the Zelda series. Or the Mario and Luigi RPG series, which Stick of Truth is largely similar (in gameplay) to.
 
Most of the Elder Scrolls series, to me. Haven't played Skyrim (mostly because of how much I failed to enjoy the other games in the series), but the rest of them were a chore to try to slog through.
I think you played a completely different Elder Scrolls than the rest of us. The long walks through the countryside, where you are just exploring the wilderness is the very best part of the game.
 

GasBandit

Staff member
Raising the bar in terms of game design and quality of licensed games. Game length isn't the only bar out there, no matter how much you seem to think it is.
Not the only, but it is a sore spot. I can see where you're coming from, I'd rather pay 3 bucks for a small container of JIF peanut butter than 2 bucks for a pound of "Store brand" for obvious reasons. It's just distressing to hear that a very anticipated title might be skimping on the game content, especially when what we've seen of it is very cutscene heavy, though that's not necessarily indicative of the entire game.


Most of the Elder Scrolls series, to me. Haven't played Skyrim (mostly because of how much I failed to enjoy the other games in the series), but the rest of them were a chore to try to slog through.
Did you play any of Saint's Row (especially 2), any of the GTA games since 3, Red Dead Redemption, Fallout 3 or New Vegas, Just Cause 2, LA Noire, the Mass Effect series or Borderlands 1/2?


Let's not act like 12 hours to clear Link to the Past is anywhere near a speed run. If that doesn't do it for you, then how about other games like the Portal series, any adventure game, any other game in the Zelda series. Or the Mario and Luigi RPG series, which Stick of Truth is largely similar (in gameplay) to.
I think the major disconnect here is, aside from Portal (where let's face it, Portal 1 was kinda short, but it was indie so it was forgivable) is that you're comparing to old school console games.
 
If you just went through the main story of Mass Effect 2, you could beat it in under 20 hours easy. Kinda like Stick of Truth.[DOUBLEPOST=1393278620,1393278462][/DOUBLEPOST]
I think you played a completely different Elder Scrolls than the rest of us. The long walks through the countryside, where you are just exploring the wilderness is the very best part of the game.
It sure wasn't the combat we were playing it for.
 

GasBandit

Staff member
If you just went through the main story of Mass Effect 2, you could beat it in under 20 hours easy. Kinda like Stick of Truth.
That depends on if by "under 20 hours" you mean 12 hours, or 18. That's a 50% difference there.

However, Gamelengths.com rates the average time(based on 58 submissions) as 37 hours, with the lowest and highest being 13 and 72 hours.
 
Arguing game length seems silly. It's a game being made by the best RPG designers on Earth overseen by guys who win Oscars and Tonys when they oversee side projects. It's gonna be good.
 

GasBandit

Staff member
Arguing game length seems silly. It's a game being made by the best RPG designers on Earth overseen by guys who win Oscars and Tonys when they oversee side projects. It's gonna be good.
I don't see why it's silly. Would it be silly to grouse over a Spielberg tour-de-force starring a casting director's wet dream A-list that was only 40 minutes long?
 
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Arguing game length seems silly. It's a game being made by the best RPG designers on Earth overseen by guys who win Oscars and Tonys when they oversee side projects. It's gonna be good.
Uhhhh, they've made some solid games but I wouldn't go that far. KotOR 2 was unfinished, Dungeon Siege 3 was bland as balls, NWN2 was okay at best, and Alpha Protocol ended up an underground hit after mixed-to-bad reviews.

I'm not saying SoT will be bad, as it does look like fun, but Obsidian does have kind of a shaky record.
 
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