What are you playing?

GasBandit

Staff member
Huh, I don't dislike it nearly as much as you do.
It's way too micromanagey in combat (micromanagement is a pet peeve of mine in RTS games) - an "admiral" should not be literally making every piloting decision for every ship in his fleet. Why even have captains and navigators and gunners? Just sit there with your dick in your hand until the admiral personally comes over to push the buttons. The game waits until you have picked your forces to then configure your opposition directly to effectively counter your configuration most effectively (so if you restart the mission and change which ships you are using, then the computer does too), and the very. second. mission. of the campaign is a torturous escort mission. And I'm pretty sure the AI is cheating in almost every mission I play.
 
It's way too micromanagey in combat (micromanagement is a pet peeve of mine in RTS games) - an "admiral" should not be literally making every piloting decision for every ship in his fleet. Why even have captains and navigators and gunners? Just sit there with your dick in your hand until the admiral personally comes over to push the buttons. The game waits until you have picked your forces to then configure your opposition directly to effectively counter your configuration most effectively (so if you restart the mission and change which ships you are using, then the computer does too), and the very. second. mission. of the campaign is a torturous escort mission. And I'm pretty sure the AI is cheating in almost every mission I play.
Are you playing the 1st one or the 2nd
 
It's way too micromanagey in combat (micromanagement is a pet peeve of mine in RTS games) - an "admiral" should not be literally making every piloting decision for every ship in his fleet. Why even have captains and navigators and gunners? Just sit there with your dick in your hand until the admiral personally comes over to push the buttons.
Ya, as SC2 went on, when I saw trailers for the new units they were adding where they say "There's exciting new opportunities for micro" I'm like "FUCKING HELL NO! I want to direct my ARMIES at others, not personally control every fucking interaction!" That's a NEGATIVE to me if I need to do every little thing or they act like idiots.
 

GasBandit

Staff member
Ya, as SC2 went on, when I saw trailers for the new units they were adding where they say "There's exciting new opportunities for micro" I'm like "FUCKING HELL NO! I want to direct my ARMIES at others, not personally control every fucking interaction!" That's a NEGATIVE to me if I need to do every little thing or they act like idiots.
Yeah, Supreme Commander 1 (Forged Alliance) is superior to SC2 in every way. I loved how little micro there was in it.
 

GasBandit

Staff member
I'm posting this here because @Null cursed me by invoking the name of @Terrik and I thought it was funny.

You broke the wrist strap?

I'm not sure I'm ready for that level of commitment to getting higher beat saber scores :/

Plus every time I start swinging my controllers anywhere close to that fast, either the left one loses connection or I smack myself in the face with the right one, which for some reason, causes the headset to turn off/disconnect.
 
You broke the wrist strap?

I'm not sure I'm ready for that level of commitment to getting higher beat saber scores :/

Plus every time I start swinging my controllers anywhere close to that fast, either the left one loses connection or I smack myself in the face with the right one, which for some reason, causes the headset to turn off/disconnect.
I usually grip my controller differently so that I don't lose my grip (because even with the strap, if I lose my grip it's game over) but I guess I got lazy due to frustration and didn't have the right grip.
 
I'm posting this here because @Null cursed me by invoking the name of @Terrik and I thought it was funny.

I didn't actually have my sound on so I had no idea what was going on, I just thought after a few failures, I'd go back to our old L4D2 days and blame Terrik.

The fact that it literally cursed your controller is hilarious.
 

GasBandit

Staff member
The video's going to be rendering overnight, but here's a little preview highlight from my twitch stream tonight of playing Killing Floor: Incursion VR with Dei and Snuffles -

 
BATTLETECH

I now have just under 110 hours into it. In-Universe, I've been working for the Arano Restoration for over 4 years (we're on week 210+). At this point, my mercenary company has more firepower than most Periphery worlds. 6 top of the line medium 'mechs, 9 heavy mechs, and 2 assault mechs. I have lost 1 mechwarrior killed in action, and since this was taken, have released another from his contract because, well, I never used him. The Argo is fully upgraded, with three full functional habitat pods, multiple hospital bays, mech training simulators, arcade, lounge, library, hydroponics, a full 18-slot mechbay with integrated repair systems, etc. At this point, if it's not an assault mech or really desirable heavy mech that I salvage, it goes right to the sales block.

I frigging love this game.

MyMechaMilitia.jpg
 

GasBandit

Staff member
Man, there was like 2 hours of footage to edit down.



I love this game. It's too bad it makes everybody else nauseous and/or freaked the fuck out. It's also too bad the multiplayer is only 2 player.
 

GasBandit

Staff member
I can panic flail with knives and get a bazillion headshots, it's not super hard in that game.
It comes to a point where the real game is trying to get as far as you can with the multi headshot callouts. "Butcher! Murderer! Warmaster! HEADSPLITTER! MAYOR OF DEATHVILLE! ENGINE OF DESTRUCTION! YOU'RE INSANE!! YOU'RE GONNA BREAK THE GAME, DUDE!"

Pity I wasn't recording/streaming when I got that last one while playing with Terrik.
 
BATTLETECH

I now have just under 110 hours into it. In-Universe, I've been working for the Arano Restoration for over 4 years (we're on week 210+). At this point, my mercenary company has more firepower than most Periphery worlds. 6 top of the line medium 'mechs, 9 heavy mechs, and 2 assault mechs. I have lost 1 mechwarrior killed in action, and since this was taken, have released another from his contract because, well, I never used him. The Argo is fully upgraded, with three full functional habitat pods, multiple hospital bays, mech training simulators, arcade, lounge, library, hydroponics, a full 18-slot mechbay with integrated repair systems, etc. At this point, if it's not an assault mech or really desirable heavy mech that I salvage, it goes right to the sales block.

I frigging love this game.

View attachment 28583
It's a solid game, can't wait for the new content this year.
 
It's a solid game, can't wait for the new content this year.
Yeah, "Urban Conflict" is gonna change the game significantly I would imagine. Disrupted lines of sight, perhaps bonuses / penalties for collateral damage, etc. Might make lighter mechs more viable.
 
Finished my first playthrough of Sleeping Dogs. Long story short, it's brilliant, I loved it, and I'm gonna play it more. There are some flaws, some are objective flaws and some are deficiencies when compared to other games, but on the whole they're not big deals.

Long story long, major spoilers ahoy.

So much of this game just worked, you know? The gameplay was so fun. I've mentioned how the combat makes me feel like a modern kung fu master, the driving feels tight and visceral (and the ramming and action hijack mechanics added strategic elements to driving), and the gunplay had interesting features like slow motion vaulting. The world was also interesting to explore, with Hong Kong brought brilliantly to life, from the glittering commercial sector and the seedy alleys to the old quarter of town and the tranquil fishing docks.

The story, too, was gripping. After I finished the main storyline, I took a step back and thought about it, and realized that there really weren't many unexpected twists in the story. But because I spent all this time as the protagonist Wei Shen, looking at events through his eyes, I found myself immersed in his double life too, and so some twists did catch me by surprise. The wedding massacre, Uncle Po's death, Jackie's death, Pendrew's betrayal etc, after these events happened I felt like I should've seen them coming, but at the time I was as shocked and enraged as Wei Shen was. I gotta give props to all the voice actors, they all did excellent jobs.

More on the point of Wei Shen's double life. As the wise Firefist once said, "Damn it feels good to be a gangsta." Like Wei Shen, I know I'm supposed to be a cop. Like Wei Shen, I know there are lines I shouldn't cross. But as the game went on, I found myself crossing them more and more, and with increasing willingness. Just like how Wei Shen became increasingly eager to proclaim himself a member of Sun On Yee, I became increasingly happy to ram cop cars, hijack armored trucks, fracture random pedestrians' bones, and beat up shop clerks. When Raymond and Pendrew tried to pull me out, I shared Wei Shen's determination to continue on, not necessarily because I believed my mission wasn't done yet, but because being a triad was so much fun and I didn't want it to end.

Regarding the flaws I mentioned, firstly the game has some odd gameplay designs that reduced my enjoyment sometimes. For example, the camera would go wonky when I backed up in a vehicle. I understand it's so that I can see behind me without having to move my camera (probably for the benefit of console players) but I'm perfectly happy to rotate the camera myself with my mouse, so there's no need to do it for me. Another example would be the supercar from one of the DLCs: extremely fast, extremely durable, and it comes with extra ramming power, an EMP, and automated turrets... except for some inexplicable reason the EMP button is the same as the action hijack button, which means I can't hijack when I use the car. Sure, I could just do without, but nonetheless that's a gameplay feature that's locked out from the player when there really wasn't a need to. Secondly, there were some noticeable bugs, generally not game-breaking, but annoying nonetheless. Collectibles sometimes didn't match their location on the minimap, getting out of vehicles might catapult me two hundred yards into the air and cause me to die on landing, audio might either cut out or overlap weirdly, etc. Thirdly, I wasn't a fan of how the climactic battles played out, in the sense that they introduced new gameplay mechanics just for the final fights. Like, why not let me use the gameplay mechanics I've grown accustomed to and become good at throughout the game? Why not let me show how awesome I am now as a triad ninja, instead of forcing me to learn new ways to play just for the last fight or two?

Additionally, there were features from other games that I found myself missing (though I acknowledge that it might not be fair to consider these flaws). I missed car customization and upgrades from GTA5, I missed being able to use guns more often, I missed being able to claim a car by driving it back to my garage instead of having to buy it, I missed being able to change view distances from my character, etc. Also, the DLC outfits were a bit unbalanced, because they're available very early on in the game, and outclass the vanilla outfits. I think I spent an alarming amount of the game dressed as Sun Wukong, the Monkey King.

All in all, though, this is a superlative game, one that's definitely worth playing if you enjoy open world games of this type. GTA5 is probably still my favorite game in this genre, but Sleeping Dogs is a very close second.

Finally, there were so many attractive women in this game. All the love interests, Inspector Teng, Peggy, Vivienne, random passersby, etc. Heck, the only woman not my type would probably be Winston's mother.
 
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I fucking love Ace Combat. I just wish I had more time.

Also, love how much this game references Macross Plus.
 
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Dave

Staff member
Someone I know is going to stream this game. It's a cat dating sim. No, that's not a typo or anything. It looks weird as shit but it also looks pretty funny.

 
Finished my first playthrough of Sleeping Dogs. Long story short, it's brilliant, I loved it, and I'm gonna play it more. There are some flaws, some are objective flaws and some are deficiencies when compared to other games, but on the whole they're not big deals.

Long story long, major spoilers ahoy.

So much of this game just worked, you know? The gameplay was so fun. I've mentioned how the combat makes me feel like a modern kung fu master, the driving feels tight and visceral (and the ramming and action hijack mechanics added strategic elements to driving), and the gunplay had interesting features like slow motion vaulting. The world was also interesting to explore, with Hong Kong brought brilliantly to life, from the glittering commercial sector and the seedy alleys to the old quarter of town and the tranquil fishing docks.

The story, too, was gripping. After I finished the main storyline, I took a step back and thought about it, and realized that there really weren't many unexpected twists in the story. But because I spent all this time as the protagonist Wei Shen, looking at events through his eyes, I found myself immersed in his double life too, and so some twists did catch me by surprise. The wedding massacre, Uncle Po's death, Jackie's death, Pendrew's betrayal etc, after these events happened I felt like I should've seen them coming, but at the time I was as shocked and enraged as Wei Shen was. I gotta give props to all the voice actors, they all did excellent jobs.

More on the point of Wei Shen's double life. As the wise Firefist once said, "Damn it feels good to be a gangsta." Like Wei Shen, I know I'm supposed to be a cop. Like Wei Shen, I know there are lines I shouldn't cross. But as the game went on, I found myself crossing them more and more, and with increasing willingness. Just like how Wei Shen became increasingly eager to proclaim himself a member of Sun On Yee, I became increasingly happy to ram cop cars, hijack armored trucks, fracture random pedestrians' bones, and beat up shop clerks. When Raymond and Pendrew tried to pull me out, I shared Wei Shen's determination to continue on, not necessarily because I believed my mission wasn't done yet, but because being a triad was so much fun and I didn't want it to end.

Regarding the flaws I mentioned, firstly the game has some odd gameplay designs that reduced my enjoyment sometimes. For example, the camera would go wonky when I backed up in a vehicle. I understand it's so that I can see behind me without having to move my camera (probably for the benefit of console players) but I'm perfectly happy to rotate the camera myself with my mouse, so there's no need to do it for me. Another example would be the supercar from one of the DLCs: extremely fast, extremely durable, and it comes with extra ramming power, an EMP, and automated turrets... except for some inexplicable reason the EMP button is the same as the action hijack button, which means I can't hijack when I use the car. Sure, I could just do without, but nonetheless that's a gameplay feature that's locked out from the player when there really wasn't a need to. Secondly, there were some noticeable bugs, generally not game-breaking, but annoying nonetheless. Collectibles sometimes didn't match their location on the minimap, getting out of vehicles might catapult me two hundred yards into the air and cause me to die on landing, audio might either cut out or overlap weirdly, etc. Thirdly, I wasn't a fan of how the climactic battles played out, in the sense that they introduced new gameplay mechanics just for the final fights. Like, why not let me use the gameplay mechanics I've grown accustomed to and become good at throughout the game? Why not let me show how awesome I am now as a triad ninja, instead of forcing me to learn new ways to play just for the last fight or two?

Additionally, there were features from other games that I found myself missing (though I acknowledge that it might not be fair to consider these flaws). I missed car customization and upgrades from GTA5, I missed being able to use guns more often, I missed being able to claim a car by driving it back to my garage instead of having to buy it, I missed being able to change view distances from my character, etc. Also, the DLC outfits were a bit unbalanced, because they're available very early on in the game, and outclass the vanilla outfits. I think I spent an alarming amount of the game dressed as Sun Wukong, the Monkey King.

All in all, though, this is a superlative game, one that's definitely worth playing if you enjoy open world games of this type. GTA5 is probably still my favorite game in this genre, but Sleeping Dogs is a very close second.

Finally, there were so many attractive women in this game. All the love interests, Inspector Teng, Peggy, Vivienne, random passersby, etc. Heck, the only woman not my type would probably be Winston's mother.
I'm glad you enjoyed it, overall. :)
 
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