[Gaming] Elder Scrolls 5 - Dawnguard is HERE!

Likely it will happen. The MMO is being developed by a different part of the larger company.
It depends, the same can be said for Blizzard and WoW, as the development team that made it was not the same as the one that developed the RTS games. However, rumors are a WarCraft 4 will likely not occur simply because WoW has taken over a large focus of the franchise, thus why Blizzard is concentrating on StarCraft for the RTS line of games.

Bethesda, depending on how well TES: Online does, could shift all focus to another franchise for the main team, like say putting them on nothing but the Fallout series from this point out. I love Fallout, but I sure love TES too. In the end, I hope you are right and TES 6 likely does happen.
 
Likely it will happen. The MMO is being developed by a different part of the larger company.
This. The Elder Scrolls MMO is the first game of the all new Zenimax Online Studios division. Bethesda aren't the ones working on it.

This means it's probably going to suck.

Also, I thought it was a sure bet that the next Bethesda game was going to be another Fallout.
 
I'm sure they will use the Red Mountain demarcation to explain all the differences. Language differences? It's pre-RM. Smithing/spell changes? Oh, all that was lost in RM event an they had to start over. It's just convenient, I guess.

--Patrick
 
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGH.
 
Of course the predicted difference between Kepler and the next generation is about as large as a first generation gpu and fermi. Will integrated gpus be able to make a similar jump?
Well, it's not like they would have to improve all that much for the improvement to be considered "significant." Intel's newest iGPU performance is right about where NVIDIA was 5 years ago (for notebooks)*. The big deal is that now it is on-package, eating its dinner at the same table as the CPU, which enables previously impractical tech (shared cache, QuickSync, OpenCL).

--Patrick
*I am assuming 3D performance equivalent to the 8800M 8600M, which is from late 2007.
EDIT: Corrected to say the GPU I really meant to say.
 

GasBandit

Staff member
Dammit, I didn't want an MMO. I wanted 2, possibly 4 player co-op. If it turns out to be "target by clicking and push hotkeys for spells/abilities" like every other damn MMO I'm going to shit in some coffee machines. And it probably will because latency and processing for a skyrim-style experience would be too demanding for a thousand-player server.
 
This could potentially be a breakthrough in MMO design. A true sandbox experience, totally run by player interaction, where scripted events fall secondary to the living, natural interaction of players as they shape the world, and the world as it shapes the players.

I mean, it won't. It won't be anything like that. It'll probably suck. A lot. But a man can dream!

...

No, turns out he can't. It'll still suck.
 
Obnoxiously long post.

Here's the bullet point of game features revealed.

-Releasing 2013 for PC/Mac
-Developed by ZeniMax Online Studios
-MMORPG
-250 Person Team
-Started development in 2007
-"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
-The game is fully voice acted
-Third person perspective
-The game uses a hotbar to activate skills like other traditional MMOs
-Visually it looks like other Hero Engine MMOs like SWTOR
-The general art style is kind of like RIFT or Everquest 2
-You can't be a werewolf or vampire
-Crafting, alchemy, and soul stones will exist in an unrevealed form
-There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
-Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
-Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
-Radiant AI will not be present
-There will be mounts, but no flying mounts
-Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
-There most likely won't be dragons
-Sneaking will be in the game, but how it is implemented is undecided
-They're not talking about pets right now
-There will be no player housing
-There will be no NPC romances or marriage
-"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
-Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
-"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
-As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
-There are three player factions:
--Ebonheart Pact: The Nords, Dunmer, and Argoninans
--Aldmeri Dominion: Altmer, Bosmer, and Khajit
--Daggerfall Covenant: Bretons, Redguard, and Orcs
-"Recreateing the freedom Elder Scrolls players expect within the World of Warcraft-style mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
-As such, the game uses a hubless design
-For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
-However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
-Not all quests will have NPCs that indicate where they are
-The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
-The game world is very large relative to Skyrim
-You can explore almost anything you can see
-the game is set 1000 years in the past
-You can't master every discipline
-The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
-But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
-Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
-Hitting the level cap takes about 120 hours
-Each faction has their own leveling content
-An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to re-experience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
-The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
-The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
-When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
-The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
-There is also balanced PvP for people who prefer eSports
-The game will also have high end public dungeons
-Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
-There are standard instanced dungeons as well
-Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
-The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
-The ultimate is used once you gain enough finesse, which is earned by doing well in combat
-You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
-For example, a rogue can put oil on the ground that a mage can set on fire
-A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
-If you've seen Guild Wars 2 videos, the above will seem familiar
-You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
-The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
-NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
-They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
-The claim was not demo'ed to Game Informer
-You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
-The combat model will not be real time due to latency
-The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
-Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
-Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
-ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
-However, healing is still a big part of the game
-There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist

World of Elder Scrollcraft.

/fartnoises
 
There are so SO many face palming moments in that.

Also, I'm willing to be there will be shit for Illusion/Mysticism spells.

I'm not going to say I won't check it out, but I'm not going to treat it like ES: 6. This is going to be a "side-project" as I look at it.

You know, kind of like how FFXI and FFIV aren't really part of Final Fantasy.... oh fuck....
 
Agree with Gas here, I never wanted a ES MMO. I just wanted to be able to play with a couple of friends ala Diablo. Making the controls standard MMO though... nail in the coffin for me. First person twitch controls are one of the selling points of ES games and that should have been in the development for the MMO. That combined with the over-saturation of Fantasy MMOs and this news falls on deaf ears.
 
Then the one good Sci-Fi MMO that came out died (Tabula Rasa) then the next best one to be coming out has been turned into a single player (40k Online).

What bullshit.
 
Sounds stupid as hell; like they assumed people's love of the series stems from Tamriel's lore and they could change the gameplay to that of a generic MMO because it wouldn't matter. Derp.
 
I love the elderscrolls, starting with morrowind.

That said, I don't know, or give any fuck, about the lore. This mmo sounds boring as hell.
 
As big a "lore whore" as I can be with almost any game, ES isn't one of them. I honestly couldn't tell you the timeline in any kind of order other than I saved Tamriel with the last of the Septim line in Oblivion and I'm now a Dragonborn in Skyrim.

I keep saying one of these days I'm going to read all the game's books in order, but.... yeah....
 
What the fuck did I just look at? <goes back through the screenshots> Seriously, what the fuck is this shit? Where are my awesome HD graphics, and what the hell is up with all of this cartoony, pointy house bullshit? Is that mushroom swamp tree supposed to be someone's rendition of Dagobah? And what the hell is up with screenshot 5? Why would you go to all the trouble to put that much work into the aurora effect in the night sky, if you're going to turn around and make the trees look like watercolors done by someone attempting to emulate Bob Ross (god rest his happy-little-tree loving soul)?

<goes back through a few more times>
Actually, I have a hard time believing that any of those images other than possibly 1, 2, 7, 11, 14, 16, and maybe 17 are really screen shots. The rest of them look like concept art, especially 10.
 
Kinda underwhelmed by what I've seen thus far. In Dev since 2007? The fuck have you been doing the last 5 years?​
You mean to tell me we could have been 1 year removed from Elder Scrolls 6 : Black Marsh?​
 

GasBandit

Staff member
I wish some MMO would copy DAOC's housing, they couldn't have nailed it more spot on. It revitalized the game for me, and kept me subscribed a lot longer than I would have otherwise.
 
As big a "lore whore" as I can be with almost any game, ES isn't one of them. I honestly couldn't tell you the timeline in any kind of order other than I saved Tamriel with the last of the Septim line in Oblivion and I'm now a Dragonborn in Skyrim.

I keep saying one of these days I'm going to read all the game's books in order, but.... yeah....
All I can tell you is that the timeline is purposefully screwed up because of the events in Daggerfall. Basically, they didn't expect to make an Elder Scrolls 3, so they gave Daggerfall multiple endings... 6 of them in fact. They were all mutually exclusive as well. Well when Morrowind came about, they had to figure out which ending was canon but couldn't decide which one fit best... so they made them all happen at once due to daedric influence. This event became known as The Warp in the West and it basically changed everything about Tamriel, including the entire Imperial country (which USED to be jungles). You can actually read about it in books in Oblivion and Morrowind, possibly in Skyrim.
 

GasBandit

Staff member
And the Realm combat was the shit.
I remember one time the little woman was feeling mischevious on her lurikeen, so when I was away she went into our house and moved all the taxidermied animals (and I mean I had about 30 of them) so they were all surrounding the front door in a semicircle, staring at the exact spot you appear when you enter the house (for those of you unfamiliar with it, when you go into a house you "teleport" through the door and appear on the doormat inside). So basically, I came home, and was startled to find all kinds of giant badgers, bears, frogs, hogs, bobcats, mantises and whatnot all glaring straight at me when I came into the house. And she was draped across the back of one of the giant badgers like it was a chaise lounge, looking like such a smartass. It took hours to get all the furniture and trophies put back where they went, but it was damn funny after the initial shock.
 
As big a "lore whore" as I can be with almost any game, ES isn't one of them. I honestly couldn't tell you the timeline in any kind of order other than I saved Tamriel with the last of the Septim line in Oblivion and I'm now a Dragonborn in Skyrim.

I keep saying one of these days I'm going to read all the game's books in order, but.... yeah....
This. I just don't care; I don't feel the lore is particularly interesting. And I absorb a lot of that kind of thing from other games, but Tamriel's allure is the sandbox for me and whatever quests I'll do within.
 
The only good thing that possibly come out of this MMO is that it's possible we'll finally see the Ankivarri continent and peoples for the first time... and I'm honestly assuming they'd just fuck it up.
 
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