[Gaming] Elder Scrolls 5 - Dawnguard is HERE!

Honestly, I'm hoping that the creative engine to mod is easier this time around. I'd love to create a small hamlet, some NPCs and maybe create a few quests.
I was a good portion of the way through making an orc village in the mountains in Oblivion before a nasty HDD death erased that memory. It looked like complete shit at the point I was at. Those tools are not easy.
 
Yeah, I was trying to play with them and I was like... holy fuck.... this is a lot of work. I missed the NWN like toolset.

I just hope they are more user friendly.
 

figmentPez

Staff member
I bet there are still going to be people clinging to their claim that Skyrim isn't going to look any better than Oblivion.
 

figmentPez

Staff member
That's retarded.
But don't you see? It's the consoles' fault! The 360 and PS3 are holding back gaming, and keeping PCs from their true potential. There's no way that a new game is going to look better than the old one as long as it's being made for the same generation of game systems.
 
I'm so looking forward to this game I check it daily and make it my mission to update this thread every day to try to pull more of my HF gaming brothers to feel the same way I am.
 
But don't you see? It's the consoles' fault! The 360 and PS3 are holding back gaming, and keeping PCs from their true potential. There's no way that a new game is going to look better than the old one as long as it's being made for the same generation of game systems.
Well if you want to be technical about it then yes, old hardware is holding back what the max graphical settings can do, just look at the fact that no game that taxes even the best systems like Crysis did has come out since Crysis and it's been years. Of course that doesn't mean that there's no room for better textures and optimisation to make the game look better then one from 6 years ago.

But the real problem is that the graphical improvements require other things to use less resources, and thus we're left with small areas and lots of loading... gods i hate that.
 

figmentPez

Staff member
I think I needed to throw some paranoid ranting about M$ deliberately sabotaging console-to-PC ports and the real reason the PS3 stopped coming with HDMI cables. I don't think I managed to correctly convey the tongue-in-cheek nature of my post.
 
Oh no, that was fine, i was just being a stick-in-the-mud, it's kind of a hobby of mine.

And the PS3 doesn't come with HDMI cables... what a bunch of croc.
 
Recently, an interview at Gameswelt (I believe its German) with Todd Howard has him talking all about the Elder Scrolls. Todd says in the first twenty seconds that the feeling they were going for with Morrowind was that you were a stranger in a strange land. For Skyrim, he says that feels wrong. After Morrowind, they wanted to go back to a more “classic fantasy game” for Oblivion. He then goes on to explain how between Arena to Oblivion, Morrowind is the odd one out; the alien in the series. And, the reason that they love Morrowind so much is that the wonder of discovery is present throughout the whole game, and is delivered in ways you wouldn't expect. With Skyrim, they’re going for the “traditional” look at first glance, but then the alien things are present throughout the game. The Dwarven ruins are back in Skyrim, and the way that the Nordic cultures view things are different; similar to how the Houses in Morrowind viewed things.

During the interview, Todd says that nothing will be as alien as things in Morrowind. Going on, he says with the new HD graphics, they can make things the way they want to look. The bigger cities still have walls, so you’ll have loading screens at those. After Fallout 3, they had a list of improvements going, and then says they got the list done, and more. Even traps have gone a long way in Skyrim; Todd says traps are a lot of fun to work with. Spatial puzzles will also come into play. Points of interest, as Todd says, are in the game, such as Necromancers around an altar. Well over a hundred points of interest are present, from his last count.

The natural creatures, such as wolves or deer, roam and do things they’d do in real life. Giants will often be with mammoths, according to Todd, and in the future, he claims, they’ll show more creatures. Also, he goes on to say a lot of the Divines and Daedra will be making an appearance in Skyrim as well; a big part of the world is still around Oblivion. Regarding Oblivion, the land is about the same size. The ten races of Oblivion are in Skyrim, but they’re focusing on making those as different as possible, instead of adding more generic ones (See Orc picture for example). Since Skyrim is referred to as the original home of men, Nords don’t like elves much. The stealth system is upgraded quite a bit from Oblivion as well. As you are detected the eyeball gradually opens giving you time to hide, unlike Oblivion where you were instantly detected, which they want to avoid. Radiant AI is back as well, and animations made to add to the AI are present. If they’re a cook, then there’s an animation to make them cook. Jobs NPCs do you can do as well, such as mining, making armor or weapons, cooking, and working leather. For cooking, a menu will open that tells you the food you can use, and what you can cook it into. Raw food is used to be cooked into cooked food.

He then goes on to talk about some other things, such as crafting. Magical crafting is enchanting and crafting for warriors is smithing. The most interesting items come out of your own making, according to Todd, and all experiences are trying to be made as diverse as possible. Dungeons can range from fifteen minute heists to epic two hour dungeon crawls. Alchemy hasn’t been explained to much, but it will be a lot different than that of Oblivion.
 
One of my pet peeves in huge sandbox worlds where you can explore are the AI monsters just mostly standing there like tools and not behaving like they are part of some world. Whether it is the humanoid AI in towns who just walk around aimlessly until script tells them otherwise or go to sleep, or ai monsters stand beside eachother in a weird way where they'd normally kill eachother on site.

Any effort on that front gets a thumbs up from me.

My dream game has always been to be a part of a dymamic world like oblivion, not be the the dynamic part (aka ai can evolve/de-evolve without you). Economy, you can do whatever you want and it impacts the world.... etc.
 
That was a pretty interesting little read there. I'm liking everything I keep hearing about Skyrim and can't wait to pick it up when it comes out.
 
wow the game really looks amazing. Damn one more game i'm going to buy and then play 10 hours before getting fed up with it.
 
Gee... didn't you like running into groups of bandits dressed entirely in rare daedric armour and weapons when you were around level 30 or so? ;)

I hated that system with a passion. Sometimes I just want my hero to feel like a badass...
 
J

Jiarn

Oh I didn't deal with that. Once I realized how ridiculous the system was I installed 'Fracesco's Mod'.
 
I didn't find out about that mod until I had completed the game twice lol.

Not that levelled enemies don't have their place... but damn, random encounters do not always have to be an epic friggin battle.
 
Oblivion with a bunch of mods is awesome. But without those mods, man, that shit is boring.

Kinda like fallout 3 when i think about it... YAY PC gaming
 
Once again, if the "custom" making system is simple enough to use, I'll be creating a village, with subquests and whatnot, will be very HF oriented (NPC names like Kara, Grendmir, Adia, Saryon.. etc). Only if it is simple of course.
 
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