General Empyrion Thread

Dave

Staff member
Hah, and then Ztrobe found out about it and threatened to take his ball and go home. He wants at least 10 bases and 10 CVs, he says. He reminds them that PvE players are a thing. THAT'S gonna convince Noodle and Dos. :rofl:
Ztrobe needs to find out about another server with an admin who is not an insane dickhead.
 

GasBandit

Staff member
And to be fair, none of these discussions in elder chat involve Iceman (head admin) or Neocorricon (server owner), so it could just be a bunch of blowhards making noise and nothing will actually be ruined.
 

Dave

Staff member
But since they are the ones who actually ever DO anything, they have the power to at least make it miserable for everyone else.
 

GasBandit

Staff member
But since they are the ones who actually ever DO anything, they have the power to at least make it miserable for everyone else.
True, Noodle's entire raison d'etre is making people miserable... but the point is, these are changes that require altering the server setup. I know Noodle and Eva are far too lazy to go around MANUALLY enforcing these limitations (last I saw, there were still bases 1km from Yaral and it's been over a month since the 10k distance rule went into effect). And if Iceman or Neo don't make the changes, they won't happen.
 

GasBandit

Staff member
I've added a server mod that should notify everyone when players join or leave, and also makes witty commentary when someone dies.

And it doesn't even spam the chatbot! Wish I could figure out how to make the chatbot's timed notifications not spam discord.
 

GasBandit

Staff member
I figure, if there's gonna be a patch before alpha 8 goes stable branch, it's gonna be tomorrow. Thus, whether there is or not, I'll be updating the server to experimental 8 tomorrow night. Not much sense in putting it off any longer after that. I've got a save I can upload, ready to go, as long as they don't change anything too drastically.

To play on the experimental server this weekend, though, you will need to update your client to the experimental branch. You can do this by right clicking Empyrion in your library, going to "Properties," then the betas tab, and opting into the "experimental" selection of the pulldown. Then steam will patch the game, and you'll be good to go. Naturally, when it goes stable on tuesday, you can change this back to stable.
 
I think the experimental branch just got an update in the last hour or so.

Also, I wish motorbikes didn't love jumping into lakes.

--Patrick
 
Oooh, this sounds a lot better than having to reboot the damn thing to get a playfield to wipe:
Surface Wipe Options for MP:
- Added surface wipe options for MP
- Ingame console command: wipe 'playfield name' <options>
> Options: deposit, terrain, poi, player, all
> You can have multiple options with a space separated.

Example:
'wipe Akua terrain deposit'
- This will wipe all terrain except around POIs and player structures (Bases) and all resource deposits.
- You can also use the EAH tool and configure your wipes in the Timetable.
- The set wipe process will be executed as soon as the playfield loads the next time.
And then you have silly shit like this:
- Renamed "Knowledgebase" into "Empyriopedia"
We standardize names of help files for a reason!
 
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GasBandit

Staff member
It looks like they changed terrain generation to enough of a degree that the save I built for it last night is now unusable and I have to build a new save again /headdesk

Well, maybe that's not so bad, I wasn't completely in love with the sector map anyway... I think I accidentally invoked the random map generator And it made things kinda... wonky. This time I'll know better.
 

GasBandit

Staff member
Dimento says he's gonna try to call in some people from our old MWO unit, the Robinson Rangers Brigade. So that might get some more people on the server, and help us move up in the rankings, which will help get even more people on the server :D
 
Sadly, it looks like you may need to hold off on pulling the trigger on that server version switch - this new RC is chock full of bugs. So far I have logs that fly away when you finish cutting down a tree and the chainsaw comes into contact with the logs as they fall, trees that disappear when you walk near them (but stop you if you try to walk through them), and berry bushes that have no hit boxes. Fair amount of consternation over on the official forums about how much of a change there was in terrain between RC1 and RC2, and the definition of "no major changes."
 

GasBandit

Staff member
Sadly, it looks like you may need to hold off on pulling the trigger on that server version switch - this new RC is chock full of bugs. So far I have logs that fly away when you finish cutting down a tree and the chainsaw comes into contact with the logs as they fall, trees that disappear when you walk near them (but stop you if you try to walk through them), and berry bushes that have no hit boxes. Fair amount of consternation over on the official forums about how much of a change there was in terrain between RC1 and RC2, and the definition of "no major changes."
God dammit, Eleon.
 
Adding and continually ramping up the amount of camera shake is really starting to piss me off, too. I can barely use the drone anymore because pointing it straight at something causes the camera to spin in circles at least 5 times before settling down, and it's like that each time you change your focus. The fact that they felt the need to add camera shake to the rocket turret is just mind boggling.
 

Dave

Staff member
I can't even run the game in experimental mode. Yes, I'm starting Steam in admin mode.

It's telling me that I can't run 8 because I have DirectX9 and that only works with version 7 so please switch back. I did dxdiag and it tells me I have 12 installed, so...:aaah:
 
I can't even run the game in experimental mode. Yes, I'm starting Steam in admin mode.

It's telling me that I can't run 8 because I have DirectX9 and that only works with version 7 so please switch back. I did dxdiag and it tells me I have 12 installed, so...:aaah:
Try a clean install?
 

GasBandit

Staff member
I can't even run the game in experimental mode. Yes, I'm starting Steam in admin mode.

It's telling me that I can't run 8 because I have DirectX9 and that only works with version 7 so please switch back. I did dxdiag and it tells me I have 12 installed, so...:aaah:
The number of times I have said "I am SO glad I stuck with windows 7" (and turned off updates) in the last few weeks is astonishing.
 

Dave

Staff member
That doesn't mean this is a Windows 10 issue. I feel that it's more likely the broken alpha game.
 

GasBandit

Staff member
That doesn't mean this is a Windows 10 issue. I feel that it's more likely the broken alpha game.
It's not just this one particular issue. People have been having all kinds of problems, including some of the poor schmucks here at work who got updated to 10 automatically without even being asked. Meanwhile, every single windows 7 system just keeps cruising along nicely.

All you gotta say is "1803 update" and every windows 10 user shits their pants :D
 
the poor schmucks here at work who got updated to 10 automatically without even being asked.
Those poor people...

I’ll say that I don’t get it. I have Win 10 on an older computer. I told Windows not to upgrade until/unless I tell it to. So far it has done exactly that, and the only hiccups I have ever had with it are things like the People Bar (turned it off), Game Mode/Game Bar (don’t care, turned ‘em off)), Suggested Apps (turned them off, too), Tile Bar (removed ‘em all), Timeline (turned it off), and anything having to do with syncing between devices (never signed into any Microsoft account).

—Patrick
 
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GasBandit

Staff member
Apparently Alpha 8 is also changing the blueprint factory so that it no longer "gives back" unneeded resources, nor applies them to that category. So, for example, all the rock dust in Armored Concrete will go to waste if you use it to shorten CV blueprint time. No word on if this is intentional or a bug, nor if it will be fixed before it goes Stable Branch.
 

GasBandit

Staff member
I've added the virtual backpack mod to the server. Typing /vb (or /backpack, the documentation seems to contradict itself) should get you a window with additional storage space. This storage space does not "drop" when you die, and if I'm correctly informed, it will even let the items persist through wipes, cb:reset, and changes in server version, though I don't know for sure.

Also, someone said you have to try typing /vb (or is it /backpack?) a couple times to get it to work the first time, then it works every time after that. Anyway, I'll be out of town until sunday night. See you guys then.
 
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GasBandit

Staff member
Anybody tried vb yet? Looks like it generated an error in the server log, so I don't know if it is working or not.
 
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