[PC Game] World of Warcraft: Catch All Thread

I quit in 2009 and hadn't touched the game since pre-Cata, but after reading some and seeing that they reworked a lot of old world to be worth questing in, which would be a first for me since I never got to 60 before Burning Crusade, my wife and I hopped back in. I have four untouched expansions to explore.

Seemd they really improved questing. Not only are the activities more fun, but having the stories feel more like an RPG than how many fel porcupines I need to kill.
 
What the hell happened to the player base of this game?

Used to be that in a PUG there'd sometimes be one zany asshole, who you'd kick and then get someone better. Now it seems like groups are largely made of "gogogo" hopping morons.
 
It's sadly been that way for a few years. :(
Kinda making me regret coming back. From perusing about this online, it seems to be a lot of people who don't like playing the game, but keep playing it anyway for numbers bullshit.

I came back to do the new content and see some old stuff I missed (never got to kill Arthas, for example), but this is just inane. Not sure if I want to stick with this now.
 
Not sure what you mean, but you never outlevel a zone. The only time enemies turn into paper is when you start maxing out you artifact and that's only for world quests and such. Dungeons also have the scaling mythic+ mechanic so it's always difficult the higher mythic stone you use. The top mythic+ level is honestly harder then current mythic raids.
 
Not sure what you mean, but you never outlevel a zone. The only time enemies turn into paper is when you start maxing out you artifact and that's only for world quests and such. Dungeons also have the scaling mythic+ mechanic so it's always difficult the higher mythic stone you use. The top mythic+ level is honestly harder then current mythic raids.
Just frustrated in Outland that at level 60 I can just now through anything I touch in two hits even if it outlevels me or is an elite. Looks like this has become a common complaint, that Pandaria's entry zone can make you outlevel all of Pandaria.
 
Just frustrated in Outland that at level 60 I can just now through anything I touch in two hits even if it outlevels me or is an elite. Looks like this has become a common complaint, that Pandaria's entry zone can make you outlevel all of Pandaria.
This is just due to XP compression and the Stat Squish.

They don't want you spending a year just to get to current content, so they lower the required XP at a certain point in an expansions life cycle, then add other methods to speed up leveling further (Heirlooms). In addition during WoD they squished the stats, which required a total re-balance of the old zones strength levels, and made it so when decently geared you will steam roll pretty much anything up to WoD.
 
This is just due to XP compression and the Stat Squish.

They don't want you spending a year just to get to current content, so they lower the required XP at a certain point in an expansions life cycle, then add other methods to speed up leveling further (Heirlooms). In addition during WoD they squished the stats, which required a total re-balance of the old zones strength levels, and made it so when decently geared you will steam roll pretty much anything up to WoD.
 
This is just due to XP compression and the Stat Squish.

They don't want you spending a year just to get to current content, so they lower the required XP at a certain point in an expansions life cycle, then add other methods to speed up leveling further (Heirlooms). In addition during WoD they squished the stats, which required a total re-balance of the old zones strength levels, and made it so when decently geared you will steam roll pretty much anything up to WoD.
This. Outland was ten years ago. You should be frustrated that you're not in and out of Outland and on your way to Northrend as fast as possible.

At least this time they didn't start your hero class an expansion behind. DKs had to slog through TBC content before they got to Northrend. Meaning their non-DK guildmates were already raiding before they ever even opened Icecrown for questing.

None of that now. Finish the DH intro quests and you're straight into the Broken Isles.
 
I think the real money cost of a level boost is too high, but I would legit pay five bucks just to skip outland. As soon as you hit level 60, it should be a little pop-up, asking if you want to give a fiver to go straight to Northrend.
 
I'm not buying $40 expansion so I can skip the rest of the game. There's no promise that Legion won't be just as disappointing. You teach people that you can just sloppy AOE everything without stopping in an instance and how good are they going to be when they're placed in an instance that doesn't get on its knees and beg for death?
 
I'm not buying $40 expansion so I can skip the rest of the game. There's no promise that Legion won't be just as disappointing. You teach people that you can just sloppy AOE dot everything without stopping in an instance and how good are they going to be when they're placed in an instance that doesn't get on its knees and beg for death?
Fixed for the affliction locks among us. Agony/corruption/siphon life (tab), agony/corruption/siphon life (tab), agony/corruption/siphon life (tab), agony/corruption/siphon life (tab), and so on and so forth. If your pet isn't dying because you dotted up too many mobs, you can do this all frelling day. The only problem area is the all elite section of Suramar.
 
That's the problem I'm having. Everything feels like log-in to win, like it's a Facebook game or something. I thought monk was OP so I rerolled as a death knight, but then my wife was pulling and destroying everything as a frost mage. The stories in quests had me excited because finally WoW was feeling like an RPG, but now it's like "you are the hero and you've won." Doesn't feel like winning; it feels a participation trophy. This explains why the player base has shifted.

I have 15 days left on this and I'm not paying for more, so goals are
- beat Illidan
- beat Arthas
- do the Uldum and Hyjal stories
- travel around Pandaria and Draenor just to explore because exploring is a thing I enjoyed that hasn't been crippled; maybe next expansion the map can come pre-filled

Considering the current mob strength, instance pacing by gogogoers, and XP requirements, I'll still have 12 days left over :p. Anything else worth checking out pre-Legion?
 
That's the problem I'm having. Everything feels like log-in to win, like it's a Facebook game or something. I thought monk was OP so I rerolled as a death knight, but then my wife was pulling and destroying everything as a frost mage. The stories in quests had me excited because finally WoW was feeling like an RPG, but now it's like "you are the hero and you've won." Doesn't feel like winning; it feels a participation trophy. This explains why the player base has shifted.

I have 15 days left on this and I'm not paying for more, so goals are
- beat Illidan
- beat Arthas
- do the Uldum and Hyjal stories
- travel around Pandaria and Draenor just to explore because exploring is a thing I enjoyed that hasn't been crippled; maybe next expansion the map can come pre-filled

Considering the current mob strength, instance pacing by gogogoers, and XP requirements, I'll still have 12 days left over :p. Anything else worth checking out pre-Legion?
I can say the legion stuff is really good and fixes most of the stuff you are not liking. There's an immediate difficulty spike that can be jarring fur anyone not used to the days when you had to actually use your skills.
 
I can say the legion stuff is really good and fixes most of the stuff you are not liking. There's an immediate difficulty spike that can be jarring fur anyone not used to the days when you had to actually use your skills.
That's good to hear.

I'm not pissy at you guys who are still playing; my wife and I are just disappointed that WoW doesn't feel like a journey anymore. I know it's not just me being a Soulsborne snob when she's complaining. This is a person who puts every game she's ever played on easy, even Skyrim, and even she's frustrated at how WoW feels. The only other game I've heard her complain was too easy was Kirby's Epic Yarn, a game in which you cannot lose.
 
That's good to hear.

I'm not pissy at you guys who are still playing; my wife and I are just disappointed that WoW doesn't feel like a journey anymore. I know it's not just me being a Soulsborne snob when she's complaining. This is a person who puts every game she's ever played on easy, even Skyrim, and even she's frustrated at how WoW feels. The only other game I've heard her complain was too easy was Kirby's Epic Yarn, a game in which you cannot lose.
Oh, don't worry, I agree completely with you. I hated the last couple of WoW expansions and wasn't going to play legion until I kept hearing everyone talk about how much better it was. And it really is, so credit where it's due, they learned from their mistakes.
 
The leveling part of WoW has never really been hard anyways, at least to me. That's why I never understood people who never hit max level and had a zillion alts. I too had a zillion alts, but most of them capped if I cared enough. I was definitely more of an endgame player. A lot of my feelings towards WoW were influenced by EQ though, which was way more annoying to level in.
 
The leveling part of WoW has never really been hard anyways, at least to me. That's why I never understood people who never hit max level and had a zillion alts. I too had a zillion alts, but most of them capped if I cared enough. I was definitely more of an endgame player. A lot of my feelings towards WoW were influenced by EQ though, which was way more annoying to level in.
I don't think it was hard, but it at least felt dangerous in that if you played sloppy and pulled too much, or a patrol came up on you while fighting, you could be in trouble.

I praised the questing at the top of this page because I think the things you do and the stories in them are better than the tedious old quests, but I feel Blizz turned too hard from there and off into another problem where now everything dies on sight. There's a balance to be had and they zoomed right past it.

But you and I have different points on view on what's valuable in the game, so I understand if that stuff doesn't seem like what WoW should be about.

I think Outland gets the worst of it because Blizz had learned how to smooth out questing at that point, but not yet make interesting activities and stories with it. I could handle the questing this way if instances hadn't had to suffer too, but they're dead easy and communication is in the toilet. I read that Blizz said their philosophy now is that an instance should take 15-20 minutes tops, and they've done what they had to do to make that a reality.

I'm just making myself feel old continuing to whine about it.

It's probably best if I just do the few things I wanted to do, even if they turn out dissatisfying, and then go back to doing other things besides WoW.
 
I enjoyed leveling and discovery when WoW was fresh and large and new and you didn't always know where quests linked up. I remember a friend and I duoing around and doing the faerie dragon quest and everyone wondering where we got it from. But that part of WoW died pretty quickly once Outland came out, at least to me.
 

GasBandit

Staff member
The leveling part of WoW has never really been hard anyways, at least to me. That's why I never understood people who never hit max level and had a zillion alts. I too had a zillion alts, but most of them capped if I cared enough. I was definitely more of an endgame player. A lot of my feelings towards WoW were influenced by EQ though, which was way more annoying to level in.
Heh, so many these days won't remember the pain of "hell levels," and losing levels trying to retrieve your corpse before it decayed and took all your equipment with it.
 
Heh, so many these days won't remember the pain of "hell levels," and losing levels trying to retrieve your corpse before it decayed and took all your equipment with it.
The only reason I didn't get SUPER frustrated in EQ was because I was a bard and my husband was a necromancer, so between the two of us we could solo/duo any exp spot.
 

GasBandit

Staff member
The only reason I didn't get SUPER frustrated in EQ was because I was a bard and my husband was a necromancer, so between the two of us we could solo/duo any exp spot.
You know most of my EQ stories, I think.

But in a very similar vein to your story, that was the route we took in DAOC when we started playing Hibernia. As Albs, we went the traditional Tank/Cleric duo, but as Hibs, she was a Mana spec Enchantress and I was a Mana spec Mentalist. It was WAY easier to duo our way to max level. My armsman could tank 2, maybe 3 mobs at once against his shield, but killing them took FUH REH VER and no mana buffs for her cleric so there was a ton of downtime between each pull. With my mentalist's mana regen and heal-over-time spells, she could concentrate on using her pet to gather up 8-12 mobs at a time with a ridiculously overpowered focus-channeled damage shield, then we'd both AE the whole mess down. And to make it go faster, I even bought a third account so we'd have a buff bot.
 
I've gotten my rogue and lock about as geared as they can get without raids or mythics. Now I've got pretty much nothing to do until 7.2 unless I want to drag another alt through the Broken Isles.

Don't wanna.
 
Is there a mutual server Halforumites play on?
You can play with pretty much anyone just by joining their party, only guilds are limited by server, I think. I'm mostly playing horde right now, got a mage leveling on Moon Guard, but my "main" is alliance on wyrmrest accord
 

Dave

Staff member
Let me know when you want to play. I'll be on tonight with my new Alliance Druid. He's level 21 right now I think.

But I can always create a new guy on any server and any faction.
 
Let me know when you want to play. I'll be on tonight with my new Alliance Druid. He's level 21 right now I think.

But I can always create a new guy on any server and any faction.
Thanks, I was just curious. @Dream Goddess was thinking you guys had a guild or something she could join. She just got Legion so she's planning to stick in for the long haul.
 
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