I think I’ve been there.I have a base out there in PVP space, surrounded by four other large bases, all tricked out to the max with turrets and ammo.
But I’m not hunting and I don’t feel like I have something to prove, either. The server population is small enough that we don’t actually have to compete for resources, so PvP is currently really only a problem if someone decides to make it a problem.
Gas’ stomping was not a question of ship design, it was one of tactics. Three ships bring three times the firepower, the ability to attack from three directions simultaneously, and, most importantly, since turret AI will focus exclusively on whichever target it acquired first until that target is either dead or out of range, this allowed them to take turns with one soaking damage while the other two had free rein to pick off Gas’ defenses. The video’s cuts and music hide their coordination, they hide the taunting that kept Gas engaged, and they (mostly) hide the pilot’s tactic of cutting ship’s power whenever he needed a “rest” since that would force Gas’ turrets to switch and pick a new target (because turrets apparently won’t attack a “dead” ship). XPA won because they played Gas, because they brought more ships, and because they used undocumented game mechanics to their advantage.ship design theory is really limited to two schools of thought - the "giant hunk o' cheese" school, and the "tiny maneuverable mosquito" school - and Gas' two hour long stomping by XPA shows which one works and which doesn't, rather decisively