What are you playing?

Dave

Staff member
Reactions
1,218 530 7
Some of them look like helmets from prone players, too.

I might have an exciting Friday night but I don't want to jinx it. I may get to duo or squad up with a very, VERY good player. He's top 10 in duos & squads. In the world. I'm so hoping it happens because he'll do nothing but make me better.
 

GasBandit

Staff member
Reactions
3,268 769 14
Little Nightmares

I won this at @Dave's Halforums 10th anniversary party stream. It's really good, a macabre and visceral foray into horror done right. No jump scares or shock gore, just creepy revulsion and dread. Plays a lot like Limbo, but with better graphics and depth. The puzzles are of similar complexity. Short, but worth playing for sure.
 

GasBandit

Staff member
Reactions
3,268 769 14
Season's beatings! The annual KF2 twisted christmas has begun, with yet another new map, and the new weapons are going in - the Fire Axe, Tommy Gun, and M32 Grenade Launcher.

 

GasBandit

Staff member
Reactions
3,268 769 14
But is it ... the perfect fire axe?

—Patrick
I don't know, I haven't gotten to try it yet. It'd have to be pretty damn impressive to get me to forego my Road Redeemer :p

Silliness aside, it's been a long time coming. People have been asking for the fire axe forever because it was in KF1, but somehow got left out of KF2.
 

GasBandit

Staff member
Reactions
3,268 769 14
Turns out the Xmas event in KF2 has TWO new levels, and they got Garey Busey to be the VA for Santa. One level is a mall, and plays like normal, and the other is Santa's Workshop, which is a TF2-style cart escort. I've got all the difficult objectives out of the way, and all I have left to do is kill 2500 zeds and 25 bosses (and I'm about 1/5th the way through that).

So, if anybody wants in on this action, lemme know ;)
 

figmentPez

Staff member
Reactions
1,370 192 3
Sproggiwood
...
I'm not particularly good at being patient and planning strategy in Roguelikes, so I'm not sure if this game just becomes more difficult and requires more strategy on higher difficulty levels, or if it just becomes a grind fest of trying over and over until you get good RNG.
Update: Later dungeons introduce what I think are infinitely respawning enemies. At least, portals open and spew out enemies, and there does not seem to be any end to the portals continuing to spawn, even if you close the portal... Which isn't easy, because the enemies coming out of the portals can all randomly teleport you around the map.

This game really went downhill in the late game. I could handle the grey slimes that respawn if you don't slide across the puddle they leave behind; that's usually just a matter of planning. I started to get annoyed at the flying fish that come in pairs that you have to defeat both at the same time. I honestly have no idea how you're supposed to kill those fish as an archer, but okay. However, I just don't get what strategy you're supposed to take when swarms of powerful enemies pour out of portals, and teleport you randomly around the map while hitting you for significant amounts of damage.

I ended up just trying to find the stairs to the next level as fast as possible, and hoping to get lucky against the boss. I finished the story, but there's not much incentive for me to try to finish all the levels with each class. Maybe I'm missing something, but this game devolved into serious bullshit.
 

GasBandit

Staff member
Reactions
3,268 769 14
Started playing Sins of a Solar Empire again last night. I really like the game, but I stopped playing it for a long time because it was one of Pauline and my favorites to play together in co-op. Thus, the 5+ year hiatus has caused me to be all rusty as hell and have to re-learn how to play in a lot of ways. But I'm catching on again. It's still kind of bittersweet, though, but much like I did with L4D and Borderlands, I'm sure I'll power through it.

It's starting to really show its age, though, especially in those portraits, heh. The Pirates bidding interface looks like an early access title's placeholder for assets/UI that isn't done yet. Heh.
 

Dave

Staff member
Reactions
1,218 530 7
There was a streamer that does PUBG at a very high level. He was planning on doing team-ups with his subscribers. I was slated to do Friday night with him and now he's waiting for the weekend. I may not get a slot now. I still might, but it's a lot less of a chance. I subbed specifically because he does this.
 
Reactions
346 42 0
Aw. I watched a pro World of Warships streamer last night.

It was mildly encouraging to know that even top tier play has loads of complete idiots.
 

figmentPez

Staff member
Reactions
1,370 192 3
Update: Later dungeons introduce what I think are infinitely respawning enemies. At least, portals open and spew out enemies, and there does not seem to be any end to the portals continuing to spawn, even if you close the portal... Which isn't easy, because the enemies coming out of the portals can all randomly teleport you around the map.
I was wrong. There are a limited number of portals, it's just that 3 or so portals can spawn a LOT of bullshit. Turns out that heal-on-kill weapons kinda pale in comparison to bonus-AOE weapons when it comes to staying alive. There just don't seem to be a lot of gear combinations that are actually viable for the end dungeons.

Oh, and there are class specific weapons and armor. They just suck, really bad. Which would you rather have: armor that lets you swap places with an enemy when you teleport, or armor that gives you extra health and heals you every time you smash a pot? Getting high(er health up)on (smashing a) pot is available to all the classes. Haven't found the pot head armor? Well, would you rather be able to infinitely spam an ability that drains your life in order to stun your enemies, or would you like extra health and retaliation AOE when enemies hit you? Maybe we should talk weapons, would you rather be able to mind control a single enemy using an expensive ability, or have every attack you do cause AOE fire damage? (Again, massive AOE is available to all classes. Crappy bonus abilities are class specific.)

So, discovering that gear loadout is really important made me realize the late game wasn't as random and rushy as I thought it was. However, it also makes the classes feel less distinct, since it really becomes about boosting fire damage and healing with pot(s).

Still, getting to the endgame is fun, (and there may be other builds that work). So I can't give Sproggiwood a strong recommendation, but it still gets my thumbs up overall, for being a cute game that works well for at least a half-dozen hours of fun.
 

GasBandit

Staff member
Reactions
3,268 769 14
Me, Dei, Snuffles, and eventually Terrik all got together to work on the Christmas event in KF2 tonight.

Here's the stream archive showing Dei (lower left) and my (upper right) perspectives.

 
Reactions
3,268 769 14
Oh man... if you thought Banished was a bleak and unforgiving city simulator, you should take a gander at Frostpunk. Set in the literal end of the world, where the temperature STARTS at 20 degrees below zero C, and falls about 10 degrees every week after that, you are tasked with being the leader of the last (to your knowledge) human city on earth, desperately huddled in a barely-sheltered canyon around a massive coal power generator. There's never enough of anything to go around, and you have to constantly make tough decisions and juggle resources to keep hope high and discontent low. Your doom is all but assured, but how long will you last? I've only played 3 games, but so far my record is 32 days - and much to my consternation, I had to basically institute a totalitarian regime to even make THAT work.

Still, every time I play it, I get a little bit better and we live a little bit longer....
 
Oh man... if you thought Banished was a bleak and unforgiving city simulator, you should take a gander at Frostpunk. Set in the literal end of the world, where the temperature STARTS at 20 degrees below zero C, and falls about 10 degrees every week after that, you are tasked with being the leader of the last (to your knowledge) human city on earth, desperately huddled in a barely-sheltered canyon around a massive coal power generator. There's never enough of anything to go around, and you have to constantly make tough decisions and juggle resources to keep hope high and discontent low. Your doom is all but assured, but how long will you last? I've only played 3 games, but so far my record is 32 days - and much to my consternation, I had to basically institute a totalitarian regime to even make THAT work.

Still, every time I play it, I get a little bit better and we live a little bit longer....
I've seen playthroughs of this where people never go morally greyer than Guard Posts or Faith meetings. It's doable, but not in every scenario. I've yet to see anyone evacuate Winterholm with a fully assembled dreadnaught. The biggest thing? You need to decide if you need help keeping order or keeping hope. From what I've seen, Hope is usually the way to go.

Regardless, I find Frostpunk to be uplifting in the same way I find This War of Mine uplifting, which shouldn't be surprising because they are both done by the same team. I'm hoping we get even more DLC beyond the upcoming Free Builder mode.
 
Oh man... if you thought Banished was a bleak and unforgiving city simulator, you should take a gander at Frostpunk. Set in the literal end of the world, where the temperature STARTS at 20 degrees below zero C, and falls about 10 degrees every week after that, you are tasked with being the leader of the last (to your knowledge) human city on earth, desperately huddled in a barely-sheltered canyon around a massive coal power generator. There's never enough of anything to go around, and you have to constantly make tough decisions and juggle resources to keep hope high and discontent low. Your doom is all but assured, but how long will you last? I've only played 3 games, but so far my record is 32 days - and much to my consternation, I had to basically institute a totalitarian regime to even make THAT work.

Still, every time I play it, I get a little bit better and we live a little bit longer....
Sounds like that anime Island from last season.
 
Reactions
529 143 0
Oh man... if you thought Banished was a bleak and unforgiving city simulator, you should take a gander at Frostpunk. Set in the literal end of the world, where the temperature STARTS at 20 degrees below zero C, and falls about 10 degrees every week after that, you are tasked with being the leader of the last (to your knowledge) human city on earth, desperately huddled in a barely-sheltered canyon around a massive coal power generator. There's never enough of anything to go around, and you have to constantly make tough decisions and juggle resources to keep hope high and discontent low. Your doom is all but assured, but how long will you last? I've only played 3 games, but so far my record is 32 days - and much to my consternation, I had to basically institute a totalitarian regime to even make THAT work.

Still, every time I play it, I get a little bit better and we live a little bit longer....
Is it fun, though? I have it on my wishlist but I haven't pulled the trigger yet.
 
Reactions
3,268 769 14
Is it fun, though? I have it on my wishlist but I haven't pulled the trigger yet.
It is, but very much in a dwarf fortress kind of way.
I've seen playthroughs of this where people never go morally greyer than Guard Posts or Faith meetings. It's doable, but not in every scenario. I've yet to see anyone evacuate Winterholm with a fully assembled dreadnaught. The biggest thing? You need to decide if you need help keeping order or keeping hope. From what I've seen, Hope is usually the way to go.

Regardless, I find Frostpunk to be uplifting in the same way I find This War of Mine uplifting, which shouldn't be surprising because they are both done by the same team. I'm hoping we get even more DLC beyond the upcoming Free Builder mode.
I haven't even tried the Winterholm scenario yet, I'm still working on the first one.
 
Reactions
3,268 769 14
Ok, I managed to beat the first scenario, but I had to monkey with the difficulty settings. I left all of them at the default level except the rate at which the temperature gets worse, I slid that down one notch.

And even with that handicap, I had to go full despotic regime, execute dissidents, the whole NEIN yards. All I can say in my defense was that at its worst, the fucking weather got to NEGATIVE 150 DEGREES C. All efforts to heat homes, gather (or even COOK) food, harvest wood or steel, all ground to a halt and there was nothing we could do but shiver in the dark as people died by the dozens where they huddled, desperate to share every drop of body heat.

We started with 80 people, population got up over 300 at one point by finding survivors and refugees, but by the time the world-ending storm had had its way with us, we were back down to about 120-150, and half of those had had limbs amputated because of frostbite.

And I really don't see what I could have done to do any better.
 
Ok, I managed to beat the first scenario, but I had to monkey with the difficulty settings. I left all of them at the default level except the rate at which the temperature gets worse, I slid that down one notch.

And even with that handicap, I had to go full despotic regime, execute dissidents, the whole NEIN yards. All I can say in my defense was that at its worst, the fucking weather got to NEGATIVE 150 DEGREES C. All efforts to heat homes, gather (or even COOK) food, harvest wood or steel, all ground to a halt and there was nothing we could do but shiver in the dark as people died by the dozens where they huddled, desperate to share every drop of body heat.

We started with 80 people, population got up over 300 at one point by finding survivors and refugees, but by the time the world-ending storm had had its way with us, we were back down to about 120-150, and half of those had had limbs amputated because of frostbite.

And I really don't see what I could have done to do any better.
You got about 5 and a half hours?


End total: 693 people out of a possible 720 survived, through Faith, without crossing the line.

They have runs of the other scenarios too but you might want to give those a try before watching them.
 
Reactions
3,268 769 14
Re: Killing Floor 2 Christmas Event



1544460322454.jpeg


The real story: I took yet another prestige level on my berserker and as a result was a hinderance to the team. But at least I got a sweet prestige skin for my katana! Everybody wants it, and therefor, wants me.
 
Reactions
231 19 4
Caught Nier:Automata in a steam sale and am barely into it. In the first hour however, they have the nature of self thrown in your face via uploading your memories before you "died", however your companion DIDN'T, so he's "himself" from like a half-hour before that, and I've also already encountered a Ship of Theseus thing with a different NPC. Hitting you pretty hard on the head with this stuff right away, so it'll be interesting where that goes later.

Pretty fun though so far, though more difficult than I expected right out of the gate.
 
Caught Nier:Automata in a steam sale and am barely into it. In the first hour however, they have the nature of self thrown in your face via uploading your memories before you "died", however your companion DIDN'T, so he's "himself" from like a half-hour before that, and I've also already encountered a Ship of Theseus thing with a different NPC. Hitting you pretty hard on the head with this stuff right away, so it'll be interesting where that goes later.

Pretty fun though so far, though more difficult than I expected right out of the gate.
okhR4Ty.png
 
Top