Video Game News and Miscellany

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First details on the PS5 announced.

Backwards compatible with PS4 games
Current PSVR headset also compatible
SSD hard drive
3d audio that will "redefine" the way sound works in video game
Supports 8k graphics

Some thing they're not telling us yet:
Price
Release date
What games will be released (other than hinting some forthcoming PS4 titles - like Death Stranding - will get a PS5 port)
 
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I wonder if any developers will purposely shitify the PS4 versions of some games to push people into getting a PS5 like happened with some PS3/PS4 games.
To be fair, the PS3 was a nightmare to develop for because of it's chip. If PS5 development is easier, then I would assume yes, some devs will switch.
 

figmentPez

Staff member
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Looks like Capcom wants in on the retro systems craze:


Based on how badly the Neo Geo Mini went, I'm very skeptical of this, but at least the line-up of games is good.

1944: The Loop Master, Alien vs. Predator, Armored Warriors, Capcom Sports Club, Captain Commando, Cyberbots, Darkstalkers, Eco Fighters, Final Fight, Ghouls ‘n Ghosts, Gigawing, Mega Man: The Power Battle, Progear, Street Fighter II: Hyper Fighting, Strider, and Super Puzzle Fighter II Turbo.
 

GasBandit

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Hrm, I think it'll come down to the quality of the controller hardware, for that one. Nothing ruined a good game of street fighter like a shitty, broke-ass joystick.
 

figmentPez

Staff member
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The Neo Geo Mini failed both on hardware, and on emulation quality. The controllers looked the same on the outside, but lacked the micro-switches of the original, and the emulation had image quality issues (and I think slowdown as well). There's a lot of ways to fail when making this retro stuff.
 
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The company supplying the stick parts (Sanwa) is notoriously high quality. Sticks made by them are not cheap, which is probably why that thing is so expensive.

Also, if someone told me I'd be buying Konami games in 2019, I'd probably have laughed at them.


If they support the flip grip on the Switch (allowing for horizontal playing) I'm there, a million percent.

(I know the announcement is old, I only just learned of it and didn't see it here)
 
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This is an actual...good...thing? From...Konami? I don't understand. Like, these aren't pachinko machines. And the Arcade Classics is reasonably priced?

I can't say Fuck Konami to this!
 
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Yes you can. You just need to adjust your punctuation a bit. :)
Shit, I don't know what you mean by that, exactly. So I'll just run through every punctuation I can think of.

Fuck Konami!
Fuck...Konami!
Fuck, Konami!
Fuck Konami?
...fuck Konami?
Fuck Konami...
Fuck (Konami)!
"Fuck" Konami.
Fuck "Konami."
Fuck > Konami.
Fuck & Konami.
Fuck: Konami.
Fuck/Konami
Fuck; Konami.

Edit: Fuck...ko...na...mi. (Shatnered!)
 
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Ten more games have been announced for the Sega Genesis Mini.

  • Castle of Illusion
  • World of Illusion
  • Thunder Force 3
  • Super Fantasy Zone
  • Shinobi 3
  • Streets of Rage 2
  • Earthworm Jim
  • Sonic the Hedgehog 2
  • Contra Hard Corps
  • Landstalker
 

GasBandit

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One of the reasons I resisted getting on board the Steam train for as long as I did was fear of exactly this kind of shit. Butthurt Devs able to remotely yank keys at their discretion.



And, of course, I'm sure all the other platforms from Origin to Ubiplay to Epic all have the same ability, quietly nestled away in their code.
 

GasBandit

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Heard about this and how some former City of Heroes are angry they didn't know about the server.
Well, after what happened to the attempt to make a private Tabula Rasa server (NCSoft hit them with lawyers until they succumbed), I can see why they felt they had to keep it on the super duper down low.
 
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They could make the server code available for others to run separate (more visible) servers, or something x_x I miss that game so badly.
 

GasBandit

Staff member
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They could make the server code available for others to run separate (more visible) servers, or something x_x I miss that game so badly.
I didn't read too much in detail, but I think the thing is they actually got one of the physical servers with the compiled server software already on it - including character and account data. Naturally they'd have to make some code changes to enable client connections. But apart from that, I don't know that they actually had all the "source code" that would be needed to create a new server from scratch.

The guys in france trying to run a private Warhammer Online server, on the other hand, started from the ground up and have been building the server software on their own for years, each year adding another feature or two that was in the game originally. They're doing a good job. So, it's possible to replicate maybe.
 
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I didn't read too much in detail, but I think the thing is they actually got one of the physical servers with the compiled server software already on it - including character and account data. Naturally they'd have to make some code changes to enable client connections. But apart from that, I don't know that they actually had all the "source code" that would be needed to create a new server from scratch.
There's too little info to speak, but my first concern if I got a physical server would've been to clone all data (so I can dig around in it, reverse-engineer, etc), get it up and running (which they clearly did), and then figure out how to replicate the setup (so I'm not at the mercy of dying hardware). Having a hard time that a group of dedicated hobbyists couldn't do the third thing in 7 years, but who knows...
 
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One of the reasons I resisted getting on board the Steam train for as long as I did was fear of exactly this kind of shit. Butthurt Devs able to remotely yank keys at their discretion.



And, of course, I'm sure all the other platforms from Origin to Ubiplay to Epic all have the same ability, quietly nestled away in their code.
Reading that, I have a hard time blaming this on the developer. If a garage sold me a car, then went bankrupt, and it turned out they never paid the constructor for the car, they'd come and impound it...and tell me to go and try and recuperate my losses from the garage, as they're the ones who ran with the money.
 
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Apparently someone smuggled one of the City of Heroes servers out the back door when they closed down in 2012, and there's been a secret City of Heroes server running for about 3000 hand-vetted-by-admins players for the last 6 years.
Calling it secret is a bit of a stretch. It was more of a... unconfirmed but widely known thing that some people considered a rumor because they weren't invited. There is an issue though: while it's true that the server data they own doesn't have personal or financial information on it, it did have account names and passwords. I can confirm that I'd been approached by another player in the same manner as Destroyer Stroyer back in 2014-2015 and they all asked about the same things. I simply wrote it off because I never heard back about it, thinking someone else nixxed my invite because they were a bit... unhappy about some things I've said about another player.

The real news of this is that it was done by the ParagonChat people. I didn't know that.
 

GasBandit

Staff member
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Reading that, I have a hard time blaming this on the developer. If a garage sold me a car, then went bankrupt, and it turned out they never paid the constructor for the car, they'd come and impound it...and tell me to go and try and recuperate my losses from the garage, as they're the ones who ran with the money.
My beef is with Steam being able to "repossess" software I've paid for. If I paid (and the charge went through), I say it's their problem now, not mine. And if they can deny access to my software for this reason, they have the technical capability to do it for other (less cut and dry) reasons too, and I'm not happy with that arrangement. As I said, that's why I stayed Pirate for so long, until the steam sales got cheap enough to counterbalance these kinds of potentialities in my mind.

That it's HAPPENING now starts to tilt the scales back away again, as far as I'm concerned.
 
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My beef is with Steam being able to "repossess" software I've paid for. If I paid (and the charge went through), I say it's their problem now, not mine. And if they can deny access to my software for this reason, they have the technical capability to do it for other (less cut and dry) reasons too, and I'm not happy with that arrangement. As I said, that's why I stayed Pirate for so long, until the steam sales got cheap enough to counterbalance these kinds of potentialities in my mind.

That it's HAPPENING now starts to tilt the scales back away again, as far as I'm concerned.
It's been happening for a long time, but mostly because of things like stolen keys bought from grey market sites, like g2a.
 
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Others are already being set up (explicitly ones willing to ignore cease & desist notices), and there's talks with NCSoft for officially-sanctioned community-run servers. Things should work out in due time.
This. Plus the SCORE team had something up until literally a few minutes ago. Temporary server that keeps going down due to player load.

It's not dead, it's just TechRaptor is like... 5 steps behind everything going on.
 
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