1) Crunch is a serious problem in the business that people just seem to accept because "it's part of working in the business" and it really shouldn't. Especially when there are great devs out there who go out of their way to avoid it. It's demoralizing at best, and extremely harmful and abusive at worst. I guarantee that promise that CDPR was not crunching their employees was a flat-out lie.All of the above.
The hype for this game was ridiculous, and no matter what, it would never have lived up to all of it.
The super angry "oh no they had crunch when they promised they wouldn't" hate train for a full 6 weeks of crunch, for which the devs were properly compensated and volunteered, while other developers have longer hours for worse compensation, but it's taken as normal.
The "it's transphobic" outcry because you can...give your female character a penis? I still don't get that, at all.
The "It's so buggy it's unplayable! This is the worst ever!" outrage with refunds etc, when quite a few other games have had far more buggy launches - think back to Skyrim, for one example, or Diablo III, or a whole host of others - some were *literally* unplayable on *every* machine. I'm not excusing the bugs - there's too many, and certainly on last-gen consoles it's not all that great. They deserve some flack for this - but Witcher 3 was buggy on launch as well, and unlike *some* other companies, CDPR actually fixed most everything.
The shares dropping like a stone over the bad reception - it's the fastest-selling, highest-grossing European game ever, it had 7 million pre-orders, it's the number one played new game in most of the world, but stocks have plummeted because....Somehow people expected it to cure cancer?
Whether or not CP2077 is "really Cyberpunk" is a useless question - it conforms to some but not all of the genre tropes and standards. You can make a case that Witcher 3 isn't fantasy, either, if you want. It doesn't really change anything? I mean, feel free to argue about it, I won't dispute anyone's opinion, but I just don't see how it's relevant.
CDPR is one of the best developers and publishers there is, for the consumer. They're good, they're not perfect. They have fucked up this launch a bit, and I understand that bites. In no way are they suddenly anywhere near Activion, EA or Ubisoft as far as bad business practices go, or Bethesda or Bioware when it comes to bugs. People assumed this game would make them have an orgasm every five minutes and deposit $500 in their account per minute played, and are disappointed it turns out it's only a game made by humans.
ALL OF THEIR PERSONNEL AGREE.I guarantee that promise that CDPR was not crunching their employees was a flat-out lie.
That's less "well done CDPR for treating your employees better than most video game companies" though than it is "well done Poland for having very strict overtime laws on what companies can demand/ask of their employees"."Crunch" was max 60 hours a week, at 50% overtime pay, and it was 6 or 8 weeks - I forget. That's BETTER working conditions than most American-based developers offer during "regular" work time. And, again, ALL OF IT WAS VOLUNTARY. I mean, yes, there was probably quite a bit of pressure for people to accept it, and I'm sure it wasn't nice - but CDPR has never resorted to obligatory OT or permacrunch like Bioware, EA, et al have done.