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Pillars of Eternity

#1

Dave

Dave

Okay, so a bunch of us have this game and it's awesome. This thread will be for hints and stuff.

I started playing this yesterday and my party is all level 3-4 and I've just gotten my keep to fix up. Yes, you heard that right. You are playing an RPG like the old Baldur's Gate and then suddenly you are given a keep and have to fix it up. I don't know what all this entails, but I love things about this game.

When you are at an inn and want to hire a new player, you actually create the character and then add them to your party. The hardest part is you are only allowed six people and right now I'm satisfied with my group. I have:

Fighter - Sword & shield - Doesn't do a whole lot of damage but he can take a bunch and is a great tank.
Barbarian - My high damage glass cannon. Dude puts all the enemies down but if he gets teamed up on he goes down fairly quickly.
Fighter - Bow - Distance fighter but he also has a dual-sword combo if the enemy gets to rowdy.
Rogue - Crossbow - Distance rogue who excels at sneaking. In fact, she can usually sneak attack with the crossbow for massive damage before running back and hiding behind the fighters.
Priest - This guy keeps us up and active. He's pretty damned good even if he's insane. INSANE!
Wizard - This guy confounds the enemy by making them confused or dazed. Confused is fun because they'll sometimes kill each other.

If you remove someone from your party you can pick them up again at any inn, so experiment.

What's YOUR hints/tips?[DOUBLEPOST=1427578978,1427578802][/DOUBLEPOST]Oh, and hit the D key early. You'll thank me. Also, in options, click that party movement stops when you see an enemy. That way you won't keep running even after seeing the bad guys. Helps a ton.


#2

Frank

Frank

So far, I've learned the total amount of mercy this game has towards you. It's not much.

It took a while to get used to the stats. While like D&D, there's enough differences in how everything works together to throw you off.

The health/endurance system is easily the most innovative thing about the game.


#3

Dave

Dave

Things I DON'T like:

Pathing sucks. Like really, really badly. You try and set stuff up but then your fighter runs all the way around the formation because he finds his path blocked somehow. But the blocked path is not too wide for an enemy to scoot through and start attacking your rear ranks.

Money is very hard to come by and the magic items are not well explained. You can also enchant, but that's not explained, either. This game needs a fucking manual![DOUBLEPOST=1427595862,1427595643][/DOUBLEPOST]Manual, you say?

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#4

Jay

Jay

I played some of it. I love it but will wait for the first big patch to play.


#5

Frank

Frank

I played some of it. I love it but will wait for the first big patch to play.
Why? The game has so few issues.

Also, Affleck may have been the bomb in Phantoms, but phantoms can get fucked. Fuck right off you teleporting shitheads.


#6

rac3r_x

rac3r_x

I've enjoyed it but not being able to cast defensive spells before combat actually starts really pisses me off and as you mentioned the pathing, "Hey fighter move to the front of the group." "Oh ok here let me just run around behind everyone first and let the monsters have a free shot at the squishies." "Argh, WTF!"


#7

Dei

Dei

Money isn't so bad, as long as you don't expect it to rain down. Just make sure you pick up everything.

But yes, pathing needs fixing badly.


#8

Jay

Jay

Why? The game has so few issues.

Also, Affleck may have been the bomb in Phantoms, but phantoms can get fucked. Fuck right off you teleporting shitheads.
Several reports of save issues, shit path finding.. Also, while game is good, too busy to care to play the way I'd like to play it.


#9

Bubble181

Bubble181

I haven't left the beginning dungeon yet. No time, want to play :(


#10

Frank

Frank

WELL, strategy-wise, rogue+backstab+arbalest+stealth=one fewer enemy at the start of every combat.

SKWEEEEE GIIIBB!


#11

Bubble181

Bubble181

OK, there are some serious game-breaking bugs out there...So be careful what you do, and keep a lot of saves.
One noted bug is that double clicking to equip any piece of equipment (instead of drag-and-dropping), replacing another one, will remove ALL Passives/Racials/Permanent Buffs.

So, err, be sure to drag-and-drop. There are work-arounds (firing and rehiring companions, for the PC through the editor) but still.


#12

Dave

Dave

OK, there are some serious game-breaking bugs out there...So be careful what you do, and keep a lot of saves.
One noted bug is that double clicking to equip any piece of equipment (instead of drag-and-dropping), replacing another one, will remove ALL Passives/Racials/Permanent Buffs.

So, err, be sure to drag-and-drop. There are work-arounds (firing and rehiring companions, for the PC through the editor) but still.
I've double clicked several times and this has never happened to me. In fact, I've encountered NO bugs.


#13

Bubble181

Bubble181

I've double clicked several times and this has never happened to me. In fact, I've encountered NO bugs.
Feel free to play using only the quicksave and autosave feature :p

It's a much-quoted bug and acknowledged by Obsidian, so...Hey, just be careful. Just saying the game has some game-breaking bugs and keeping a back-up is a good plan.


#14

Jay

Jay

Simkin will rule the world again!


#15

Squidleybits

Squidleybits

I'm thinking of branching out from Diablo...I even made a Steam account!


#16

Ravenpoe

Ravenpoe

I'm thinking of branching out from Diablo...I even made a Steam account!
It's all over now. Steam is a gateway drug.


#17

Bubble181

Bubble181

I'm thinking of branching out from Diablo...I even made a Steam account!
There's ever-so-slightly less hacking and slashing and a wee bit more reading :p

(also, boooh, it only goes to about level 11-12)


#18

Terrik

Terrik

It's never ogre.


#19

Squidleybits

Squidleybits

There's ever-so-slightly less hacking and slashing and a wee bit more reading :p

(also, boooh, it only goes to about level 11-12)
That would be much better for my hand!

(the more reading part)

What's with the levels?


#20

PatrThom

PatrThom

I'm thinking of branching out from Diablo...I even made a Steam account!
I made a Steam account what, 3 years ago?
So far I've bought one game and been gifted another, and have an accumulated play time of perhaps 2hrs across all titles.

Whee.

--Patrick


#21

Bubble181

Bubble181

That would be much better for my hand!

(the more reading part)

What's with the levels?
The levels run roughly on the same level basis as in D&D; the campaign of PoE is apparently supposed to end somewhere around level 11-12 (aka "a mid-range campaign"). it was, much like the "less hack and slash" a bit of a joke, in reference to the 400+ levels you have in D3 ;)


#22

Squidleybits

Squidleybits

The levels run roughly on the same level basis as in D&D; the campaign of PoE is apparently supposed to end somewhere around level 11-12 (aka "a mid-range campaign"). it was, much like the "less hack and slash" a bit of a joke, in reference to the 400+ levels you have in D3 ;)
Next thing you'll say that it requires concentration and that I can't mindlessly play while watching Ba Rescue re-runs?


#23

Dave

Dave

Ba Rescue? Is that like where they come in and save some farmer's sheep?


#24

Squidleybits

Squidleybits

Exactly!


#25

Necronic

Necronic

This game is pretty darned good. I hope gaming companies learn something from this. Doesn't have to be flashy graphics and whatnot for it to be a success. Doesn't even have to feel fresh. Just has to be done well.


#26

Squidleybits

Squidleybits

I like it so far! I was looking for something different from Diablo and I've found it!


#27

Gared

Gared

This is the most fun I've had in any game other than Skyrim since Skyrim came out. The "one character constantly shuddering around back and forth while you're on fast mode" thing gets obnoxious after a while, but I'm sure they'll fix it.


#28

Dave

Dave

What's interesting is the fan service. You know all those back stories and stuff? Those were written by fans who contributed to the Kickstarter. It's obvious the gravestone markers were contributors as well, but they aren't as in your face. Actually you can bypass all of them. Of course right now there's a big stink about one of them that people are saying is transphobic and has the SJWs up in arms. Some people just need something to bitch about.


#29

PatrThom

PatrThom

Some people just need something to bitch about.
Some people don't need anything to bitch about.
They just bitch.

--Patrick


#30

Dave

Dave

Found the hardest fight I've had yet. It's under my stronghold and is against a bunch of tiny critters that you can't position yourself for. It goes cutscene-BATTLE! - and there's nothing you can do about it. I've party wiped four times now. It's fun because *I* can't run between or around characters but the monsters sure can. Cheating little fucks.


#31

Frank

Frank

Fuck, so I started a cipher which is now easily my favorite class. Such cool abilities. Unfortunately, bugs show their ugly head. Most of the cipher's aoe abilities are not represented correctly at all. Mind wave doesn't go off the enemy you're targeting and I don't see the enemy layer of the aoe at all. Just the smaller ally layer.


#32

CynicismKills

CynicismKills

Started of with a Barbarian, only played for an hour-ish but I'm loving it. Cut myself off tonight so I'm not up till oh-God-why-o'clock, but I'm hoping to really dig into it tomorrow.

I liked that even in the prologue cave area there was like 4-5 side-things to do instead of just racing to the cave exit. Hopefully I'll find some more cool stuff as I go.


#33

Bubble181

Bubble181

Some of the soul stories are;..well, bad fan fiction quality, though. Jeesh :p Haven't seen any transphobic or whatnot, though, several defending homosexuality and such which is already nice, given most times in this sort of setting tend to come with "medieval" (aka "1950's") stereotypes and gender roles.


#34

CynicismKills

CynicismKills

Some of the soul stories are;..well, bad fan fiction quality, though. Jeesh :p Haven't seen any transphobic or whatnot, though, several defending homosexuality and such which is already nice, given most times in this sort of setting tend to come with "medieval" (aka "1950's") stereotypes and gender roles.
The only thing people are up in arms about is some random Tombstone joke from a backer that reads like a dirty limerick. Otherwise it's your usual Obsidian game, bugs to be found if you're looking for them (and sometimes as a nice surprise).


#35

Bubble181

Bubble181

Man, it's been so long since I've played a game like this on something of the same time scale as other people. It's odd, and liberating, and somewhat scary sometimes, not to have a walkthrough/guide/etc there to point out "choose the benevolent options if you want to be able to do quest X" or "make sure you have at least Lore 8 on your main character to get Unique Item Y on map Z". I know, this is how they're supposed to be played :p but it's been so long for me. Even games I didn't fully play with a walkthrough, I still usually had an idea about where the story was heading, which choices were seriously subpar or necessary,...

Anyway, still enjoying it. Just wondering if it's a good idea to give my wizard mechanics instead of lore, but so far it seems to be going OK :p


#36

Squidleybits

Squidleybits

Pale elf ranger here and I'm winging it :)


#37

Dave

Dave

Patch day today and they fixed a LOT of shit!

https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/

And they nerfed the arbalest.

As to mechanics, I made my rogue the only one with mechanics and also gave her a lot of stealth. The party sits by the entrance and she scouts ahead, removing traps and picking up treasure until she either hits all dead ends or discovers all the monster choke points, then she sneaks back to the group and they advance. It's SO MUCH like real D&D in that respect that I'm loving it!


#38

Frank

Frank

Damn it, there's nothing about fixing Cipher AoE indicators. I was holding off playing mine until the patch in hopes it got fixed.


#39

fade

fade

You guys were doing a good job of selling me this game. Then I saw it was about $50. What? No way. I think the last time I paid that much for a game, it was FFVII on my shiny new Playstation.


#40

Bubble181

Bubble181

You guys were doing a good job of selling me this game. Then I saw it was about $50. What? No way. I think the last time I paid that much for a game, it was FFVII on my shiny new Playstation.
$30 kickstarter :p But yeah, I normally don't pay full price either.


#41

Frank

Frank

You know what bums me out a bit. The portraits. They should have at least done one for each of the Godlike heads, which are different enough that the usually single head for each type doesn't fit the rest. Hell, the moon godlike male portrait doesn't look like any of the head options.


#42

Bubble181

Bubble181

You know what bums me out a bit. The portraits. They should have at least done one for each of the Godlike heads, which are different enough that the usually single head for each type doesn't fit the rest. Hell, the moon godlike male portrait doesn't look like any of the head options.
But it's really ridiculously easy to throw in your own portraits, so, while i do agree they could've included at least one per type, it's not much of an issue. Any picture you can plunk in the directory in two sizes with the proper file name will work, including replacing the ones in already existing games. ;)


#43

Frank

Frank

But it's really ridiculously easy to throw in your own portraits, so, while i do agree they could've included at least one per type, it's not much of an issue. Any picture you can plunk in the directory in two sizes with the proper file name will work, including replacing the ones in already existing games. ;)
That's well and good, but there aren't many easy to plunk into portraits out there that match the style of the game's own portraits or match the weird races in the game, like the godlikes.


#44

Bubble181

Bubble181

http://www.reddit.com/r/projecteter...rs_of_eternity_100_custom_portraits_download/
and
https://www.reddit.com/r/projectete...some_decent_custom_portraits_for_your/cpr67po

should make a decent start ;) I know there're better out there but most game-related resources are b locked here at work :)


#45

Frank

Frank

Yeah, I've already gone through those. I stand by what I said before.


#46

Bubble181

Bubble181

As I said, I can't check properly what with being at work, but I know there's been an amazing amount of fan art already about all kinds of characters. I'm sure there're Godlike character portraits out there to match the tone and your character, either looking through the obsidian forums or reddit.

It is ridiculous they didn't just include at least one decent choice for every look, though. My wizard doesn't look the way she should, either.


#47

Dei

Dei

$25 kickstarter. ;)
Silly Euros.


#48

Frank

Frank

I started at the early bird 20 dollar level, then went....higher.

Here's a bit of quality of life advice. ALWAYS put a couple of points into athletics. It's SUPER fucking annoying to have party members tired when you're not even a floor and a half through a dungeon.


#49

Dave

Dave

I have found two fights that I just plain haven't been able to win with my current group. It's frustrating as hell. Especially since they nerfed the arbalest by about 20 points.

Fuck Ogre druids.


#50

Jay

Jay

Here's a bit of quality of life advice. ALWAYS put a couple of points into athletics. It's SUPER fucking annoying to have party members tired when you're not even a floor and a half through a dungeon.
This is good advice... if I didn't need to continuously rest since the only companion tank available, 'Eder' has a mediocre stat build (Mig: 16 Con: 16 Dex: 11 Per: 12 Int: 10 Res: 13) and is at best a mediocre meat shield. Yes, I can create a main tank but there's no companion rogues and my rogue is the DPS king. I also don't want to get a merc in since I want all companions for RP reasons. I'm playing on Hard. Don't know if this isn't the case on lower difficulties but in all, it's challenging, especially with these characters....

I'm truly not a fan of the health/endurance thing. A few encounters happen and I need to rest because who know what the fuck happened but Eder health has bled to 1/5 while everyone is almost topped off. He didn't even get knocked down! My Priest or whoever can't even give him back health. SO LOL, I MUST CAMP. Yep, gotta back track all the way up because "YOU CAN'T REST HERE! LOL" prompt comes up then I gotta go head back to town. What is this shit? Can't wait for a mod to kill that crap restriction.

My major gripe with the game is that whenever I meet an enemy caster, I don't know WTF he's casting. I've had cases where enemy magi have cast something and my guys get WRECKED and I'm like WTF did he cast???? What good is the battlelog if it won't record this shit being done? How can I use my interrupt spells/abilities if I can't predict they are doing? How did this pass testing? NO ONE BROUGHT THIS UP? WHAT THE FUCK!!!!!

I thankfully found the "slow combat down" option which helps but honestly? Combat is quirky as FUCK. The path-finding is probably the wrong I've seen in these games. Watching Eder blunder around towhere I send him giving ALL ENEMIES attacks of opportunity is brilliantly terrible.The fact some weapons aren't good against certain types. FINE but can I change weapons? Nope! 4 sets available, 2 locked and my 2nd one is mostly for ranged weapons. UGHHHHH.....

I downloaded the IEMod for the option to respec my companions as their choices the first few levels are simply putrid. Bear's Will on my Priest? WHY THE FUCK WOULD YOU DO THAT. I'm seriously opting to disable the whole attacks of opportunity thing as the path-finding is retarded. Getting companions later on is huge issue as they auto-level and let's just say, fuck you, whoever thought that was a good idea.

Now I won't get into the whole min/maxing thing but seriously companion stats are terrible across the board. The only one that is decently built is Kana. The rest at best are mediocre. Now, I'm not expecting everyone to be Korgan or Sarevok awesome but at least give me Aerie or Imoen.... what I have mostly are Jaheira or Cernd... Unless I find access to items that max a stat I got some really gimped characters in my party. Money is not easy to come by, at least so far. The only Paladin, Pallegina? (Mig: 12 Con: 13 Dex: 11 Per: 14 Int: 13 Res: 15)

Fuck off.

There's a lot of gripes for me in this game but it's not all bad. I like it... just not love it. The storyline is honestly great. The lore is compelling and the graphics are amazing but all in all... this game is simply no BG2.... more of a BG 1 with better graphics. I look forward to POE 2, hopefully they can fix the quirks then.


#51

Frank

Frank

I've tried it on all difficulties. I don't think you need to worry about min/maxing much until hard.

I found money to not be much of an issue (I also left Raedric's Keep mostly lifeless, so I had a ton of shit to sell, including like a dozen suits of plate, so I had like 12000 gold from that place).


#52

Dave

Dave

Where did you get mods? Nexus?


#53

Jay

Jay

Yeah Dave.

I'm on hard Frank.

I've mostly been doing the main quest to get access to all the companions. Now that I have everyone, I need to think of a proper party setup for the duration of the game (short of the undesirables side quests). Gotta say, I got Eder who's MEH and maybe the weaksauce Paladin or a defensive Ranger's pet? Anyone have suggestions? No merc though.

I keep really wanting to really REALLLY like this game..... but some design decisions are fucking insanely bad. Call me old-school but I like the concept of "run out of HP" then you DIE and need a resurrection. Having my rogue gets 2 shotted because he has like 70 endurance and 350 health makes me mad. I like how it's almost like the new style D&D with 4 different defenses though. I like how several abilities are encounter based.... but most of my cleric's and wizard's abilities are rest based? You know what this makes me want to do? Not use my spells or use them and then play the game of rest. Which will be out of the dungeon and every hour or so will provide you a nice trip back to town.

UGH.

I need a mod stat of "rest where the fuck I want - I'm chill with enemies attacking occasionally" as well as "max camping supplies of 10".


#54

Ravenpoe

Ravenpoe

Yeah Dave.

I'm on hard Frank.

I've mostly been doing the main quest to get access to all the companions. Now that I have everyone, I need to think of a proper party setup for the duration of the game (short of the undesirables side quests). Gotta say, I got Eder who's MEH and maybe the weaksauce Paladin or a defensive Ranger's pet? Anyone have suggestions? No merc though.

I keep really wanting to really REALLLY like this game..... but some design decisions are fucking insanely bad. Call me old-school but I like the concept of "run out of HP" then you DIE and need a resurrection. Having my rogue gets 2 shotted because he has like 70 endurance and 350 health makes me mad. I like how it's almost like the new style D&D with 4 different defenses though. I like how several abilities are encounter based.... but most of my cleric's and wizard's abilities are rest based? You know what this makes me want to do? Not use my spells or use them and then play the game of rest. Which will be out of the dungeon and every hour or so will provide you a nice trip back to town.

UGH.

I need a mod stat of "rest where the fuck I want - I'm chill with enemies attacking occasionally" as well as "max camping supplies of 10".
Wizards and Clerics are weak most of the time, and have to reserve themselves to big fights, just like in oldschool D&D. -EXCEPT- when they become level 9. Starting at level 9, their lower tier spells change from per rest to per encounter. That's when they start rocking, hard.

Though, even at low levels, wizards at least get arcane barrage, or whatever it's called. It starts at like 2 per encounter or whatever, and is a pretty decent AoE, but is one of the few AoE's that -don't- hit allies.


#55

Squidleybits

Squidleybits

The ranger bear is what I use to off tank for Eder and it works pretty well.


#56

Necronic

Necronic

The whole Endurance vs HP thing really is quite weird. Doesn't really make sense to me. In Jagged Alliance there were some similar mechanics, and you could get knocked out while still being alive, but you could also just straight up die. My main beef with the game is the micromanagement of the fights. There's just too much to do there. A lot of it could be scripted with some system similar to DA:O. All in all though an exceptional game.


#57

GasBandit

GasBandit

The whole Endurance vs HP thing really is quite weird. Doesn't really make sense to me. In Jagged Alliance there were some similar mechanics, and you could get knocked out while still being alive, but you could also just straight up die.
It always seemed to me that 0HP shouldn't mean unconscious, in all D&D-type situations. Consciousness should not be an automatic function of HP. Rather, "unconscious" should be a status effect, like "poisoned" or "stunned" etc. That way, you can have a given attack require the target to make a fortitude save or become unconscious, and when your HP gets below 10% (or to 1, if you have less than 10 max hp) you have to make the saving throw every round or lose consciousness.


#58

Dave

Dave

I'd be more okay with it if you could heal your people at all. I mean, once they are down they are gone, even if you have magic that gives them endurance. And there's no way to magically heal actual hit points, which I've never had reach 0 so I'm not sure why they are there.


#59

Squidleybits

Squidleybits

At higher levels is there any way to revive someone?


#60

Gared

Gared

I'd be more okay with it if you could heal your people at all. I mean, once they are down they are gone, even if you have magic that gives them endurance. And there's no way to magically heal actual hit points, which I've never had reach 0 so I'm not sure why they are there.
Trust me, you don't want your party members reaching 0hp. If they're only maimed, it's ok - you can rest and have them be healthy again, but if they die, they're dead for good.


#61

Bubble181

Bubble181

It's pretty much just another way to force you to rest occasionally, and a way to make casters a bit less squishy - being knocked out isn't an immediate game over, but as the Ko's or fleshwounds pile up, you'll need to rest up eventually.[DOUBLEPOST=1428435810,1428435763][/DOUBLEPOST]There's no resurrection in the game at all. Dead is dead. (or maimed on lower difficulties)


#62

Ravenpoe

Ravenpoe

I'm liking the endurance/hp mechanics. It feels old school, while still being more forgiving than actual oldschool. You guys have just forgotten what it was like to play a level 1 wizard in D&D 2.0 and have 4hp where any light breeze could kill you dead.


#63

Frank

Frank

Can I reiterate how much I fucking hate shades, shadows, phantoms and specters? They can all, each in turn, pluck my ass hairs and eat them one by one.

Also, monk is the best class. I know, but now I've tried every class. Punching dudes across the map is maybe the best ability. Unlike D&D monks, these guys are anti-avoidance dps. They're kamikaze speed punching psychopaths who shout HURT ME MORE while they punch dudes into pieces.


#64

Ravenpoe

Ravenpoe

HURT ME MORE while they punch dudes into pieces.
Now spit in my mouth and tell me I've been bad!


#65

PatrThom

PatrThom

Unlike D&D monks, these guys are anti-avoidance dps.
Hey, I really liked my D&D monk.
He also rolled psionics and didn't do too badly when getting his psi-stats, so he was like a monk who could actually do some of those "magical" attacks/abilities you see in the movies.

--Patrick


#66

GasBandit

GasBandit

My monk in NWN was damn near indestructible once I'd gotten him leveled up. Deflecting arrows like crazy, beating down dragons with his fists.


#67

Frank

Frank

Best flavour text in the Salty Mast (whore house) when you check out a pile of cushions.

"Astoundingly, you find no change between these cushions."


#68

Necronic

Necronic

I can't tell if I'm disappointed in the stronghold or not. In a way it strikes me as the perfect place for them to introduce some procedurally generated content. Like some proper roguelike/sandbox elements. Also it seems pretty much impossible to come out financially positive on the thing. I really wish the endless paths really were endless. Or that the warden would send you on an unlimited number of bounty hunts. Something more...open ended.


#69

@Li3n

@Li3n

Starting at level 9, their lower tier spells change from per rest to per encounter. That's when they start rocking, hard.
And i just got an erection...

Kind of annoying that you have to wait that long to get spells you can use at your leisure... D&D and Pathfinder both did at-wills for a reason, and the wand attack just isn't the same.


#70

Frank

Frank

And i just got an erection...

Kind of annoying that you have to wait that long to get spells you can use at your leisure... D&D and Pathfinder both did at-wills for a reason, and the wand attack just isn't the same.
All the caster classes get some kind of per encounter abilites though.


#71

@Li3n

@Li3n

All the caster classes get some kind of per encounter abilites though.
Yeah, but my wizard can use it 2 times... it's a bit underwhelming.


#72

Frank

Frank

The wands and other implement weapons are very much like the at wills from D&D and Pathfinder (better than Pathfinder's 1d3 acid splash). Add the crush talent and they're doing AoE damage with their wands/scepters/rods. It's straight up better then. On top of that, they get their per encounter abilities. What'dya want, Wizards to be the best melee too?


#73

Ravenpoe

Ravenpoe

Yeah, I think Wizards are fine as they are in Pillars. If you want a caster that's casting all the time, play a cypher.


#74

@Li3n

@Li3n

What'dya want, Wizards to be the best melee too?

No, i wanted ranged at-wills, duh...

...

To be honest i prefer having more options at lvl 1 with all classes, and the system they have would really lend itself to having different, low lvl, effects right from the get go (like some would slow down atk speed by a little, others would affect armour etc)...

Running out of options beyond waking them with your weapon has always annoyed me in any games. But that's a personal preference i guess.


#75

Bubble181

Bubble181

I've been playing this since day one, as much as I can, and I just finally got my stronghold last night.

...I, uh, may or may not be the very fastest of players and/or have pretty limited game time :(


#76

Jay

Jay

I lost interest in the game, it may come back at some point. I truly dislike the health system or dare I say rest system. I'm gonna wait until there's a mod that gives me more than 3-4 camps, running back to town took me out of it. Also all the patching and balancing going on.


Sent from my iPhone using Tapatalk


#77

Bubble181

Bubble181

"a system that gives more than 3-4 camps" is called "a lower difficulty".


#78

CynicismKills

CynicismKills

"a system that gives more than 3-4 camps" is called "a lower difficulty".
Even on the lowest setting I think you only get like 5, max, if I remember right.


#79

Bubble181

Bubble181

6 ;)
Alternative answer: raise your athleticism so reduce tiredness. And use less per-rest abilities :p


#80

Ravenpoe

Ravenpoe

6 ;)
Alternative answer: raise your athleticism so reduce tiredness. And use less per-rest abilities :p
Alternative answer: git gud, scrub.


#81

Gared

Gared

I burned out on it, only because I kept hitting roadblocks where I needed to re-optimize my character's skill selections or go with a different class, and I got tired of redoing the same starting quests over and over. I'm sure I'll go back to it before too terribly long, once I get some of my WoW-lust out of my system.


#82

Bubble181

Bubble181

Alternative answer: git gud, scrub.
Well, no. 'Don't start off on Hard, then complain about some things being hard'. Starting off on a higher difficulty, then complaining when some deliberate choices to make it harder make it, you know, harder, is silly.


#83

Jay

Jay

I wanted to play on hard with the in-game characters and the main tank options are mediocre at best. That health bar was pretty much rekted without even going down in combat.

Thus lots of camping and going to buy more shit.

My mistake of trying that, didn't know in-game companions can only be used on normal or easy.

Pallegina stats btw? JESUS CHRIST, terrible.


#84

Bubble181

Bubble181

I do agree the stat distributions on the characters are horrible, horrible, horrible.


#85

Ravenpoe

Ravenpoe

I do agree the stat distributions on the characters are horrible, horrible, horrible.
Well, that's because they're created as realistic stats rather than the min-maxed super strong, idiotic, non-charismatic, super tough, wisdom of an icecube PC's that most people create.


#86

Bubble181

Bubble181

Meh, my character is far from minmaxed, with at least 10 in every stat - and it's still more optimal than the 12-or-13-everywhere- characters they've made.


#87

Jay

Jay

Well, that's because they're created as realistic stats rather than the min-maxed super strong, idiotic, non-charismatic, super tough, wisdom of an icecube PC's that most people create.
Didn't u make a super tank PC the first time?


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#88

CynicismKills

CynicismKills

Well, that's because they're created as realistic stats rather than the min-maxed super strong, idiotic, non-charismatic, super tough, wisdom of an icecube PC's that most people create.
I'm trying to figure out why you'd want realistic stats. A balanced character is going to be pretty worthless compared to one with a 16+ in one or two stats.


#89

PatrThom

PatrThom

While I feel like I can min/max with the best of them, I always assumed that someone with a 16STR was probably going to end up as a Fighter class anyway. Unless you're running a gimmick character of some sort, you're not going to find many wizards with an INT of 7, except as possible cautionary tales back at the academy.

--Patrick


#90

Ravenpoe

Ravenpoe

Didn't u make a super tank PC the first time?


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Well, yeah. I'm the PC, clearly I'm a demigod.


#91

Jay

Jay

Play Hard with Companion Fighter. Come back and let's discuss.


#92

Frank

Frank

I have been. You give him nothing but defensive boosting talents and most enemies barely touch him.


#93

Jay

Jay

He ain't going down often but he sure as fuck needed a rest every 2 fights just taking on a beating.
Meanwhile, my Cleric can only stand there with limited spells per rest and heal his endurance only.
Truly lame mechanics.

But hey, that's just me.

Fuck me for not enjoying the trips back to town or outside of dungeons because "you can't rest here."


#94

Bubble181

Bubble181

There's "limited" health healing :p But I would've been happy with a bit more of it. Once per rest one guy unless you really work for it is a bit blegh.


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