Dunno, but now my codex is two editions out of date....
Yes, but we also had system wide removal of cover, the addition of fliers (so poorly implemented they kept breaking the game), and death stars which were made worse by the Battle Brothers mechanic. Seriously, what fricking idiot thought it would be a good idea to have the ability of Independent Characters to transfer to units they join?!? Especially when you could have BB IC's join the main army's units. Just stupid beyond belief.It had it's issues, but it had some good stuff too. The change to rapid fire weapons, for example, was definitely an improvement.
The new Daemon summoning thingie looks kinda terrifying to me. The idea you can summon Daemon units, but only certain ones depending on which spells you randomly roll, is kinda annoying. Imagine having to bring a ton of models and hoping you brought the right ones for the summoning bits. So weird.All the new rules seemed to basically be: "You need to buy the new shit, or your army will be obliterated before the third turn."
Two Heralds can be taken for each HQ slot. So in a normal 6th edition army their FOC would allow forI don't know the Daemon codex. How do you take that many psykers inside of normal force org?
They have a new box set coming out for 7th edition that has Blood Angels and Orks, if you're more interested in them.With the new rules would you guys recommend the Dark Vengence box for a new player? I'm not particularly interested in those armies, but at the same time not keen on an $85 rule book + models for a game I don't know how long I'd stick with.
Damn my aesthetics. Naturally it would lead me to a pricey army. Oh well, at least I'll get a lot of practice at assembling and painting minis.Heh, I would suggest playing X-Wing
You're going to spend a fortune building an Imperial Guard army. If you don't care about how much you'll need to spend, it's a great way to go.