Death Spam ideas

GasBandit

Staff member
Ok, so in order to "spice up" the death spam, I've taken the default list of death messages:

- DeathType: 0
Message: "{0} isn't getting up from that."
- DeathType: 0
Message: "{0} did something really stupid."
- DeathType: 0
Message: "{0} had an unknown syndrome."
- DeathType: 0
Message: "Turns out it was {0}'s time after all." <FIXED THE GRAMMAR ON THIS ONE

And added these

- DeathType: 0
Message: "{0} experienced a sudden and total existence failure."
- DeathType: 0
Message: "{0} shuffled off this mortal coil."
- DeathType: 0
Message: "To sleep, perchance to dream, eh, {0}?"
- DeathType: 0
Message: "{0} was reunited with his loved ones in the afterlife."
- DeathType: 0
Message: "Thoughts and prayers, please, for poor departed {0}."
- DeathType: 0
Message: "{0}'s problems are over."
- DeathType: 0
Message: "{0} no longer feels pain."
- DeathType: 0
Message: "And that was the last we heard of {0}."

Where {0} = the name of the player in question, obviously.

If you guys have other ideas for death spam, please post them here.

There are other death-type specific messages, but I don't think they're working. For example, there's supposed to be messages that pertain specifically to starving to death, but all those times that CrazyDeviant supposedly died of starvation, it still played one of the default messages above. So, for the time being, we'll have to keep the causes generic.
 

GasBandit

Staff member
"Stop! Stop! {0}'s already dead!"
"{0} drinks with Talos in Sovngarde."
"{0} said to hold his beer and watch this."
"{0} lived fast and died young."
"{0} fought very bravely, and died very quickly."
"Gee, {0}, I've never seen limbs contort quite like that before!"
 

Dave

Staff member
"Bring out your dead! Wait, here's {0}."
"Stop kicking my bucket, {0}!"
"If I were no longer alive, I'd look just like {0}."
"What's that smell? Oh, it's only {0}'s decaying body."
"The opposite of alive is {0}."
"Hey, {0}, say hi to Elvis for us!"


Ones that I would think is hilarious but would probably be a bad idea:

"What does grandma and {0} have in common? Dead."
"Guess {0} had some dirt on Hillary."
 

GasBandit

Staff member
He did the "shuffling off the mortal coil" so I figured that took care of it.
True, but the messages aren't random order, it just goes down the list in order. So I could do

{0} is pining for the fjords.
{0} isn't pining, he's PASSED ON.
This {0} has ceased to be.
{0} has expired and gone to meet their maker.
{0} is a stiff.
Bereft of life, {0} rests in peace.
Was {0} not nailed to a perch, they'd be pushing up the daisies.
{0}'s metabolic processes are now history.
{0} is off the twig.
{0}'s kicked the bucket.
{0} has shuffled off his mortal coil.
{0} has run down the curtain and joined the choir invisible.
THIS. IS AN EX. {0}.

And it would play them in that order :D
 

GasBandit

Staff member
"{0} had died. Xe will be missed."
I've also asked the mod author if we can use {0} more than once in a line. I'm hesitant to try because I don't want it crashing the server or something :p

You know, for something like, "{0}? {0}, what happened? Speak to me, {0}!"
 
I've also asked the mod author if we can use {0} more than once in a line. I'm hesitant to try because I don't want it crashing the server or something :p

You know, for something like, "{0}? {0}, what happened? Speak to me, {0}!"
Chances are they're using C#'s "string.format" command to replace the {0} with a variable. If that's the case, then you should be fine putting as many {0}s in there as you like.

Link for coding explanation/example for anyone who cares about this kind of thing.
 

GasBandit

Staff member
Chances are they're using C#'s "string.format" command to replace the {0} with a variable. If that's the case, then you should be fine putting as many {0}s in there as you like.

Link for coding explanation/example for anyone who cares about this kind of thing.
I had thought (and hoped) that was the case, but I wasn't willing to stake the server's stability on my supposition without verification from the author. I'm already nervous about the number of exceptions Virtual Backpack is throwing in the log files, despite seeming to work correctly...
 
well, on the off chance that they're doing something silly, like using a hand-written replacement routine (rather than using the built in functionality of the language) I can't see how having extra {0}s would cause a crash.

But then again, I've seen programmers do some pretty ridiculous things, so... :/
 
Have you considered some messages from Hyperion?

Hyperion recommends swearing vengeance on the thing that killed you, unless it was an inanimate object such as a cliff.
 
D

Dimento Graven

"{0}s thinks death should eat a dick, because, y'know... He died..."
 
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