[Gaming] Overwatch (#boycottblizz)

I heard somewhere that Duncan Jones is still an active WoW player, and Max Kazinsky, who plays Orgrim, was a *professional* WoW player, making a living playing 14-16 hours a day at one point. Bill Westenhofer, the VFX supervisor for the film, is a long time WoW player as well and would actually do raids with his guilds at 2am while working on other films. So it makes sense that it would be a film that people who are really into Warcraft would get.
 
Junkrat tires, BasTurret and Torb running around like an idiot while his turret does all the work are what I see the most.

Sometimes my friend snags it as D.Va, and my brother does pretty well getting them with Reinhardt. I've managed mostly with Pharah and Junkrat (but not always with a tire!).
 

GasBandit

Staff member
I once healed a Winston through a full team-kill as Mercy that won us a control point. PotG was a tire double-kill from the other team. -_-
What gets picked as POTG is so wierd. One time I got POTG as Winston, on a match we lost, when I popped my ultimate and only managed to kill two people, then got a third (who was Mercy) with my electro-gun immediately before dying to the three remaining opponents.
 
I wonder if whatever algorithm the game uses to pick the PotG is affected by how many players had assists on the kills? So if someone goes on a rampage backed by a healer, the healer involvement (or other player(s) doing damage) somehow dilutes the kills so they count less when it becomes time to pick a play?

Maybe its the same with zone captures. I can definitely see how one might score a solo capture of a zone as a better play than doing so with a full court press.
 
That's basically what my last posted clip was. Fuck that Junkrat. (I think I might have gotten potg if we had actually won that round)
 
The real solution is to film your games and make your own PotG. That is why I vow to do just that.
That's basically what my last posted clip was. Fuck that Junkrat. (I think I might have gotten potg if we had actually won that round)

Fuck you guys, I'm gonna go make my own play of the game. With blackjack... and hookers!

You know what, never mind the play of the game part.
 
I don't know the specifics of how the system works, but from what I understand, it rates certain actions with a score, then that score slowly degrades. The POTG is the highest SPIKE of this score, so let's assume a kill is 10 points, an assist is 5 points, and that it degrades at 1 point per second.

A Soldier76 uses his ult and starts gunning people down. He kills one guy (10) but two seconds pass before he kills the next (18), followed by another that he nearly kills but then has to reload, allowing an ally McCree to get the killing blow two more seconds later (21).

A Junkrat attacks a point and his bombs tickle five enemies for some damage. He then uses his riptire, and gets two kills instantly (20). At nearly the same time, his team is coming in from the other side and kills the three remaining giving him assists (34)

Torbjorn is sitting in the back on his turret. The enemies come in and the turret starts shooting, and due to the enemies either moving forward or backing off, the turret at some point has hit all of them. As they push Torbjorn uses Molten Core, and his rockets obliterate one enemy, gets the killing blow on another, scatters the rest for the rest of the team to pick off, allowing them to get a team kill over the next four seconds. Since the turret at some point had hit all six of them, he would get 10+10+5+5+5+5-4 (36) and giving him the play of the game for that match.

This is just breaking it down to the basics, there are other things taken into account headshots, damage done, whether the enemy you hit is on the ground or in the air, shutting down an in progress ult, etc.
 
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I don't know the specifics of how the system works, but from what I understand, it rates certain actions with a score, then that score slowly degrades. The POTG is the highest SPIKE of this score, so let's assume a kill is 10 points, an assist is 5 points, and that it degrades at 1 point per second.

A Soldier76 uses his ult and starts gunning people down. He kills one guy (10) but two seconds pass before he kills the next (18), followed by another that he nearly kills but then has to reload, allowing an ally McCree to get the killing blow two more seconds later (21).

A Junkrat attacks a point and his bombs tickle five enemies for some damage. He then uses his riptire, and gets two kills instantly (20). At nearly the same time, his team is coming in from the other side and kills the three remaining giving him assists (34)

Torbjorn is sitting in the back on his turret. The enemies come in and the turret starts shooting, and due to the enemies either moving forward or backing off, the turret at some point has hit all of them. As they push Torbjorn uses Molten Core, and his rockets obliterate one enemy, gets the killing blow on another, scatters the rest for the rest of the team to pick off, allowing them to get a team kill over the next four seconds. Since the turret at some point had hit all six of them, he would get 10+10+5+5+5+5-4 (36) and giving him the play of the game for that match.

This is just breaking it down to the basics, there are other things taken into account headshots, damage done, whether the enemy you hit is on the ground or in the air, shutting down an in progress ult, etc.
This is basically how I've heard it works as well (my brother did some research through videos and forums posts and what-not). Score spikes are pretty big in determining PotG, and points are higher when you kill enemies on your point/payload or while they defend their own. This is one of the reasons Bastion/Torb/Riptires are PotG so often, they get huge score boosts for multi-kills while defending points.

Lastly there's the category-style PotGs (Sharpshooter, Lifesaver, Shutdown) that can edge out the default high-score Play, though they're much tougher to pull off. Sharpshooter for insanely high accuracy and skill-shots, such as killing while one or both are moving, distance, headshots, etc. Lifesaver for stopping an opponent from killing your team (killing a Riptire as it's about to get a multikill, a Reinhardt pinning a teammate, etc). Lastly Shutdown is for stopping big plays, like Ultimates. Most of these the game has to basically calculate what-if scenarios for the play/character that you've stopped, so that could be the reason a particularly great kill or save gets looked over.
 
Out of context Overwatch quotes, by Terrik:

" I just want to make a short video of my awesome hooking skills"
 
Some days, I have a string of good, fun games and I log out feeling pretty good.

Other days, like today, I have two really shitty games where I die more often than red-shirted Enterprise crewmen and decide to call it a night before I throw my mouse out the window.
 
I know I have forum people on my friends list, who I have no idea who they are. If you see me, or Terrik, or Gas playing, feel free to pop on vent and play with us.
 
I'm Knightoff. I see both of you on occasionally, will send you invites now that I know who you are :p
 
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