Okay, I'm trying my hand at my first real addon. I've written a couple small ones, but this would be a bit...bigger.
Here's all I have so far (storyboarding and writing the game itself):
There will be 3-8 races, each with varying degrees of skill in certain things. Please note that right now special abilities would be out of my reach.
There will be 3 TYPES of skills: Planet, Ship, and Trade/Exploration.
There will be 4-10 different ship types, each with different levels of combat/trading ability.
Skills and stats are base 10, with each point giving a 10% boost to whatever. Example: A player with a Ship's Defense skill of 5 would have a 50% boost to the ship's base defense. If the base defense was a 30 then that player's ship would have an effective defense of 45.
The map will be randomly generated, but static for each individual game. I think this will be the hardest thing to program and be even.
What I'm envisioning is that instead of having to travel in straight lines like a linear shipping lane, people can move their fleets past enemies without detection, as long as they have the range to be able to make the assault.
Example:
Player 1 and Player 2 are having it out. The systems are aligned like this: System A -(10 Units)-> System B -(15 Units)->System C -(40 Units)-> System D -(15 Units)-> System E
Units are the distance between the systems, by the way. Player 2 controls Systems B & C. Player 1 controls System A only. Player 1's ships have an assault range of 70 so he could put all of his eggs in one basket and send all units to any of the Systems except for System E, which is 80 Units away. now, the farther away a System is, the longer it takes to get there. So Player 2 could assault System A only to find it empty and defenseless. Sure he gets the planet, but where did Player 1 send his fleet? Two turns later System C gets whacked as it was vulnerable due to the assault force leaving.
So while it's a simple system, it does allow for some strategy.
Players would be able to make a certain number of moves per day and everyone's actual turns would be resolved at a specific time.
Added at: 14:39
Yeah, it's a TW2 ripoff of the highest caliber. I make no bones about that.