Batman: Arkham VR
I probably paid too much ($20), considering how short it is, but I was too impatient to wait for a Steam sale. I didn't feel ripped-off, though. I had a lot of fun with this.
It's set in the Batman: Arkham universe, and definitely has the feel of those games. There's no combat (I think that's going to be a big hurdle to get right for more complex Batman VR games), but you do get to be The World's Greatest Detective. I love puzzle games, so I'm fine with that. The puzzles are very well done, there's one where the Bat Computer reconstructs some shrapnel, and you have to put the pieces back together as a 3D puzzle. Very cool.
The game is creepy and disturbing. In a 'good' way, but still very disturbing--there's a reason it's rated M. A non-spoiler example is that they let you relive your parents' murder as an Origin section at the beginning. Going through that from a child's POV in VR was disturbing enough, but then they have Joe Chill talk to you and that was the creepiest part of all. No wonder Bruce is fucked up.
There's definitely an element of horror to it, but I think they pull it off. I'm not really a fan of horror, especially cheap and lazy jump scares, but I'm going to forgive them the usage of (sort of) jump scares because it made sense for the situations and they don't overuse it.
The game is short (I think it's estimated 90 minutes?), but Riddler comes along at the end and gives you a reason to do a replay. I was a little confused by the ending (however, it was very well executed--wow!), but apparently it's supposed to lead in to Batman: Arkham Knight, so if you're caught up in the game series, it will probably make more sense (I've only managed to get halfway through Batman: Arkham Asylum so far).
The controls are pretty straightforward. You have a grappling hook, batarangs, and a forensic scanner. They require the 'squeeze' control on the Vive controllers, which I tend to have trouble with, but after a little practice I was grabbing batarangs off my belt like a pro.
My only real complaint is that it's extremely linear. There's not a lot of opportunity to explore your surroundings (which are very detailed and immersive), and rather than pushing you forward, the story more drags you along for the ride. The NPCs have a strict script, no matter what you do. You can throw batarangs at Alfred all day long and he just stands there and takes it. Which was frustrating in a few areas, because you just end up standing there watching a bad guy hurt someone, unable to use your batarangs or grappling hook to try to defend them because they just pass through the NPC. If you can accept this is more of a proof-of-concept of "Can we make a complete Batman VR game?," you'll enjoy it a lot more.
The best part of the game...
I'm Batman!