Export thread

Fallout 76 Info Dump

#1

Dave

Dave

This is an info dump from a Reddit thread where some people had behind the scenes access to the development of Fallout 76.

-----General-----
  • BGS Austin are the main guys behind this game. The Maryland (Rockville) studio is involved, but they have been putting in tons of work into Starfield as well, and 76 is mostly Austin's baby after the initial design phase. They started working on 76 when they were still Battlecry studios, and began development during a time when Rockville was still working on Fallout 4 (and later beginning production on Fallout 4 DLC and Starfield). Rockvill's role is largely creative.
  • The two Fallout 76 leads worked on Star Wars Galaxies, The Old Republic, and Ultima Online between them both. The lead programmer for 76 was the client lead for SWG. They're experts when it comes to building multiplayer, and painstakingly rebuilt the engine from the ground up to support multiplayer.
  • BGS Austin was absolutely crucial in the development of this game. Rockville doesn't have the experience required to pull something like this off because they are a singleplayer-focused studio.
  • From the beginning, the map was planned to be four times bigger than Fallout 4. This is in part due to new tech that enabled them to render longer distances; they wanted lots of open space to explore.
  • West Virginia was chosen because A) it was still East Coast, and B) it was a place that would be almost completely untouched by nukes. This would give them the opportunity to have living forests, tons of different types of wildlife, and more diversity than normal when it comes to different regions on the map.
  • It was also chosen because as they dug deeper into local stories and folklore of West Virginia, they found out there were so many cool conspiracy theories, monsters, and creatures that have been part of the state's history. They felt this was a perfect match for Fallout 76. The Grafton Monster, Flatwood Monster, the Snallygaster, Mothman -- the list goes on.
  • The Mothman specifically is a unique creature that they don't want to spoil other than saying there will be stages to him. "Maybe at the beginning, he's just stalking you". Creepy!
  • There are way more creatures in 76 than all other Fallout games. Giant sloths, two-headed possums, and intelligent plants were all mentioned.
  • The mutated creatures are more dramatic because it's so soon after the bombs fell, and the radiation is at its most powerful. They like to think that not all of these creatures were able to survive into the time period when the other Fallout games are set.
  • Raiders are out. The important reason for this is that they found with raiders, players would spend a lot of time just trying to discern whether or not a hostile human was a player or AI. They didn't want this, so they created a faction of half-feral ghouls called the Scorched, who are hostile, but still sane enough to use weapons and armor. These will be the main gun combat with AI in the game, which is described as a "central pillar" of the Fallout experience.
  • The map is huge, but there are six distinct regions to the game that are each a different difficulty/level, for a natural progression. "They mentioned: A hollowed-out mountain top, soggy floodlands, a festering toxic wasteland, swampy woods, and a colossal mountain range that bisects the entire map."
  • The new weather system can encourage or deter you from entering a specific area. Maybe you want to head to the mountains, but a major rad storm is sweeping through the area right now, making it much more dangerous to do so.
  • There is a lot of open space in this map. This means that when you find something, they want it to feel like you're finding something that's been hidden from the world for a long time. There are tons of different places to find. Some of the ones they mentioned were everything from quiet cabins, abandoned wood mills, treetop watchtowers, flooded mines, and abandoned barbecue joints.
  • ^This is IN ADDITION to the fact that you will find whole abandoned cities and towns like previous Fallout games. There are also the missile silos, and a crashed space station (Van Buren!).
  • The world is larger and more detailed than any previous game. This is due to massive engine improvements. New systems for propagating forests, a vastly improved dynamic lighting model, subsurface scattering, and far more complex animations for creatures (who need to react to being attacked by multiple players at once).
  • You'll start the game in a relatively nice, green area. Another more hostile area they showed is a region full of factories that's covered in a nasty white powder, from the chemicals that the factories were full of being released.
  • Lots of vertical landmarks. The giant excavator shown in the trailer was here. They let you orient yourself easily. More verticality than previous games, since Fallout 3 and 4 were both very flat lands.
  • They have their version of the Greenbrier Hotel, which housed a real-life nuclear bunker. Their version has a large golf course connected to it, and has its own story which they don't want to spoil.
  • More clothing than ever, and you have to discover a lot of it in specific spot. An example they give is that there's a real-life town called Helvetia, which is home to a festival where they make paper mache masks. They made ten of them for you to find when you visit the town in Fallout 76.
  • A lot of stories and quests you'll find will be the locational stories that we see as unmarked quests in previous Fallout games. An example given is a firehouse in Charleston, and if you go there you can find firefighter gear, and take a firefighter training course. They want you to explore and discover these things yourself with your friends.
-----Gameplay-----
  • You can play solo, but at launch there will be no private maps. They fully believe in the idea of sharing a world with other players for Fallout 76.
  • There is a main story, there are plenty of quests, but they want this game to be about what you want to do on any given day. Maybe you want to explore a new region, or maybe you want to go hunt down that last rare component for a crafting project. Maybe you want to kill a creature for its drops, or maybe you want to set up a new C.A.M.P.
  • Events! An example given was a horde of super mutants attacking a farm. You get notified and can swoop in to save the day, and they want you to meet other players doing the same thing. You don't know what's going to happen, and they're okay with that. An example given was "maybe you see ten Yao Guai come in because somebody trained them in from across the map". Animal Friend, ahoy!
  • In addition to the C.A.M.P.s you can build anywhere, there are also public workshops that must be claimed. These are specific locations that you have to clear out, and once you take them there could be events that spawn. But they can also contain useful crafting resources: An example is a mine that, once claimed, allows you to get a regular income of lead ore. Lead = bullets. Being able to make your own bullets is very valuable in Fallout, and potentially to other players.
  • Your C.A.M.P is your portable, build-anywhere settlement. They're smaller than a full settlement, but can be placed anywhere on the map. If you join a new game, your C.A.M.P will automatically be where you left it. If by some miracle two people have their camps in the exact same spot (they stress this is very unlikely due to a player limit of 20-30 and an enormous map), it will be saved as a blueprint and you can put it down anywhere you want.
  • Crafting is a big part of the game. You'll be able to craft guns, mods, ammo, food, armor, power armor, etc. Everything that you could craft in Fallout 4, and way more. They want you hunting down rare materials to craft that next big item.
  • Talking about how they want survival elements to be a big part of the game, but never tedious or boring: "I have to brush my teeth every day, or they'll rot out of my head. I do NOT want to do that in a video game. I just don't care!"
  • You have to eat and drink to survive. Anecdote: Somebody stumbled into a heard of cats and said they'd never been happier to see cats because it meant they could eat!
  • Food rots over time, and your gear degrades and must be repaired.
  • Rads are different, and cause mutations. The higher your rad count, the greater the odds that you'll get a mutation. They're like traits from Fallout 2, where you get a buff to one thing, and a penalty to something else. They can be cured if you don't like them, and in the late-game you can become permanently mutated if there's one you really like. Most mutations are stat or gameplay changes, but some are visual.
  • You will be able to sell items you craft to other players. Crafting is a big part of the game and they want crafting specialization to be worthwhile and powerful. You can spec into cooking and make valuable food that other players might be willing to pay for.
  • Perk cards completely replace the perk chart from Fallout 4. Every single time you level up, you take a new perk card. Perk cards are divided among the primary SPECIAL attributes, and you can have a limited number active at one time. You can swap your active cards out whenever you want, and can share them with other players in your group. This incentivizes coordination in groups, where you can specialize to work well when grouped up.
  • One person in your group might be focused on survival stuff like crafting and cooking, somebody might be geared up for combat, another might be specced into building great defenses for your settlement, and the last might be built as a medic to heal other players up.
  • For crafting food, you find recipes all over the world to unlock new stuff to make. There are "orders of magnitude" more recipes in 76 than Fallout 4, and a lot of the items you craft are +/-. One food might make you more susceptible to disease, but give you a huge health buff.
  • They are exploring the idea of letting you set up a robot vendor in some kind of a hub area, so you can sell items to other players who visit the hub. This is not confirmed, they're still exploring it, but he reiterates that it's a live game and that they're thinking long-term.
  • There are anti-griefing measures in place, they don't want the game to be too chaotic. Aggressive players will get a wanted level, and the penalty for death is only respawning at a nearby location.
  • There are different ways to communicate with other players, including voice chat, an emote wheel, and even a photo mode that came out of a game jam.
  • They want to know when to control the player, but more importantly, when NOT to control the player. They want this to feel like a Fallout game. The other players in the game world a system they do not control, and they will not shy away from it. They embrace it. They said when players collide it might be messy for a bit, but they have levers in place to solve problems. They'd rather do that than play it safe. They want to try this, they can make adjustments later if they want to.
  • 24-32 players at once. It was a challenge deciding on how many players would be in the game, and how frequently they wanted players to bump into each other. They want meeting another player to feel special, so they didn't want it to be too frequent.
  • Players will be visible on the map at all times, in their words, for good or ill. They want you to be able to see other players doing an event or a quest, and then go along to help them, or maybe even to attack them (though again, there are anti-griefing measures in place that they will tune as the game goes on).
  • You can trade with other players that you meet.
  • You can immediately join your friends in their session or invite them to yours.
  • Party size is currently 4, though that is easily adjustable. They're aiming for 4-person co-op gameplay, but they also want to have bigger conflicts like 12v12 deathmatch.
  • They're always adding more content to the game. Right now they're working on the aforementioned team deathmatch mode for players who may complete every quest and want something to do.
  • Nukes nukes nukes. Nukes are endgame content that require you to play through the game's story and complete repeatable quests to find the launch codes. The story there is that the Scorchbeasts (the giant bats) are crawling up out of the ground, and you can seal the fissures with nuclear strikes. They're hard to access and will not be used constantly by tons of players.
  • Nukes are NOT A GRIEFING DEVICE. Their function is to create high-level areas wherever you want on the map, and you are actively incentivized to do this in non-populated areas, because you want to be the first one in there to plunder them. If you stay too long, you die!
  • It is very challenging and time consuming to obtain the code to actually launch a nuke. It requires playing through most (if not all) of the main story, and then completing a repeatable quest until you have every part of the code. Because of the opportunity this presents and the time investment, players aren't going to be dropping nukes left and right on other players: by doing so, you will have effectively wasted your limited-time reward by dropping a high-level, loot rich area on or near somebody else.
  • You can quickly and easily repair damage if you are nuked, or join another session. (Note: this is not from the documentary, this is from other E3 interviews, but I'm putting it here because there's a lot of talk about nukes in the comments.)
  • The Legendary item system returns, and places you nuke are excellent places to farm legendary items. Eventually, the nuked area will return to its pre-nuke state. Depending on where you nuke, you'll find different things inhabiting the area, because areas have different flora and fauna.
  • You can nuke other players. Todd is very excited to see what people do with the nukes, because they just don't know what's going to happen.
  • If your settlement is nuked, you can easily repair the damage. Again, nukes are NOT A GRIEFING DEVICE.
-----Post-Launch-----
  • After Fallout 76 releases, the Rockville studio will remain creative leads, but most of their work is going toward Starfield, along with their Montreal studio. Austin will be in charge of supporting the game for years to come.
  • Microtransactions are a thing. This is acknowledged as an unfortunate reality of supporting both dedicated servers and free post-launch content for everybody. They are purely cosmetic. Anything you can purchase with microtransactions will also be able to be obtained for free by playing the game.
  • All DLC/updates will be free.
  • The plan is for part of the Austin team to be working on regular content updates, and the other part of the team working on larger content drops. So you get frequent, smaller updates (new events, free items were some examples), and then major content updates every so often. That is the plan, and they will have to make adjustments based on what players like and don't like.
  • If they make something they really like and the players don't, they will not double down on it. Instead, they'll embrace the stuff that players do like.


#2

Dave

Dave

Basically it's a Fallout MMO with microtransactions and nearly impossible to mod. Hard pass on this.


#3

Frank

Frank

Holy shit, Bethesda has never gotten Fallout and nukes being a God damn powerup is the ultimate expression of that.


#4

bhamv3

bhamv3

Basically it's a Fallout MMO with microtransactions and nearly impossible to mod. Hard pass on this.
Yep, I'm completely indifferent to this game, and will not be buying or playing it. This marks only the second Fallout game I won't own/play, after Brotherhood of Steel.


#5

Bubble181

Bubble181

Not really interested either.
And no matter how often they repeat and stress it - Nukes will be a griefing device, one way or another.


#6

sixpackshaker

sixpackshaker

I just want a new setting for the current FO4 engine.


#7

Denbrought

Denbrought

I just wanted a new Fallout game by Obsidian.


#8

Ravenpoe

Ravenpoe

Not really interested either.
And no matter how often they repeat and stress it - Nukes will be a griefing device, one way or another.
Bethesda: Hey, remember how the main message behind Fallout was how cool nukes are?
Everyone: No?
Bethesda: NUKES!


#9

sixpackshaker

sixpackshaker

I can't wait for the first noob to stand next to a car with no rust. NUKES RULE!


#10

Fun Size

Fun Size

Meh. I don't blame them for building a game in the universe that isn't for me. Not everyone likes the games I like, and vice versa. I mean, they're wrong, but they have money so I get it. I'll just sit this out and wait for Fallout 5. Or play the other 10000 awesome games at my disposal. Whatevs.


#11

Thread Necromancer

Thread Necromancer

I.... I actually saw the trailer for this and was kind of excited for it.

.... I've never played a fallout game before though. And I have never followed the franchise. But it looked like a post apocalyptic game that may actually get me back into MMOs.

I'm wrong?


#12

PatrThom

PatrThom

I'm wrong?
If you like it, then it’s not wrong for you.

—Patrick


#13

Dave

Dave

I.... I actually saw the trailer for this and was kind of excited for it.

.... I've never played a fallout game before though. And I have never followed the franchise. But it looked like a post apocalyptic game that may actually get me back into MMOs.

I'm wrong?
I don't like it because every other one has been single player. For the most part, single player is what I like to do. I very seldom play multiplayer games. Hell, even in WoW I run around alone most of the time. But in this game if you try it you'll be at a severe disadvantage from griefing since you are shown on the map at all times.


#14

DarkAudit

DarkAudit

Fun fact: The Woodburn Circle image is actually a photo from the 1975 Backyard Brawl with the statue and Chitwood Hall edit photoshopped in. Old Mountaineer Field is right behind those buildings. :p


#15

chris

chris

Some information about nukes.
You can't target specific players only areas. Players will be warned and get enough time to take their stuff and leave. The area will then change to a "High Level area" for a certain amount of time with high level enemies that drop rare items. Then it will change back. So it's not really relevant for PVP only for PVE and since it's not really easy to get the launch codes according to Bethesda, you won't see nukes every 5 minutes.


#16

figmentPez

figmentPez



#17

figmentPez

figmentPez

Fallout 76 will not be available on Steam

"The PC version of Fallout 76, for both the B.E.T.A. and the launch, will be available only via Bethesda.net, not on Steam," a Bethesda rep said in an email.


#18

Ravenpoe

Ravenpoe

Fallout 76 will not be available on Steam

"The PC version of Fallout 76, for both the B.E.T.A. and the launch, will be available only via Bethesda.net, not on Steam," a Bethesda rep said in an email.
We'll see how long that lasts.


#19

figmentPez

figmentPez

So, Fallout 76's security features are non existent. There are no client-side file checks, the server basically just accepts anything the client tells it, client-to-client communication isn't encrypted or in any way obfuscated, and a lot of packets are sent in plain text. Basically it's a hacker's playground.


#20

chris

chris

I heard somewhere that Bethesda warns everybody not to play the beta on PC.


#21

Dave

Dave

So, Fallout 76's security features are non existent. There are no client-side file checks, the server basically just accepts anything the client tells it, client-to-client communication isn't encrypted or in any way obfuscated, and a lot of packets are sent in plain text. Basically it's a hacker's playground.
Wait. Bethesda messed this up? Shocked! SHOCKED I SAY!


#22

Gared

Gared

Wait. Bethesda messed this up? Shocked! SHOCKED I SAY!
On the one hand, yeah, duh; but on the other I can't help but think that I'm over here opening a port on my home router to the world to allow my friends to play an Alpha game released by six haphazard indie devs in an apartment in Germany, and Bethesda can't secure a beta, to the point that they're warning people not to play the beta on PC?!


#23

figmentPez

figmentPez



#24

Dave

Dave

50 minute video? Is there a tl;dr video as well?


#25

figmentPez

figmentPez

50 minute video? Is there a tl;dr video as well?
The TL;DR is "There's a location in Fallout 76 that's called Vault-Tec University, and horrible shit happened there in the past, just like every other location in a Fallout game."

Oxhorn is exhaustive in his lore videos. He covers everything; every note, every computer entry, anything that might be a clue to the lore the game is trying to build about the location. I really enjoy his videos because I don't have the patience to find every little bit in a location when I'm actually playing the game, and I really don't have the patience to discover all the possible branches of dialogue for various choices and/or character builds, but I still like the lore of the games. Watching his New Vegas videos has been really great for me, since it filled in a lot of stuff I'd missed while playing.


#26

Dave

Dave

I am not a fan of his voice. I didn't last very long without knowing what the point was.


#27

figmentPez

figmentPez

I am not a fan of his voice. I didn't last very long without knowing what the point was.
I enjoy his voice, but I can see how it could rub others the wrong way. I will freely admit his videos are very niche, and that their goal is not readily apparent.


#28

DarkAudit

DarkAudit

Hearing reports that there's a day 1 patch that's bigger than the original install.


#29

PatrThom

PatrThom

Hearing reports that there's a day 1 patch that's bigger than the original install.
I hear Overwatch is about to do much the same thing.

—Patrick


#30

Frank

Frank

Saw some highlights of the Ninja/Rick and Morty/Some other dude stream.

That's some cringy cringe shit.

Ninja and the other dude are not good at banter. Justin Roiland basically had to do all the work and of course, as happens when you're riffing that much, not everything lands but Jesus those other two gave him nothing.


#31

GasBandit

GasBandit



#32

Dave

Dave

Remember when I said this was going to be a broken gank-fest. Yeah, well...apparently script kiddies are making themselves invulnerable and just laughing their way out of trouble. Meanwhile, a group of players launched 3 simultaneous nukes. It apparently melted the target as well as the server.

https://www.pcgamer.com/fallout-76-players-launch-3-nukes-at-once-crash-server/


#33

Ravenpoe

Ravenpoe

Remember when I said this was going to be a broken gank-fest. Yeah, well...apparently script kiddies are making themselves invulnerable and just laughing their way out of trouble. Meanwhile, a group of players launched 3 simultaneous nukes. It apparently melted the target as well as the server.

https://www.pcgamer.com/fallout-76-players-launch-3-nukes-at-once-crash-server/
Expect tons of cheating when all data is sent between client and server completely unencrypted. It's appalling that a game released in 2018 has poorer security than Diablo 1


#34

bhamv3

bhamv3

Remember when I said this was going to be a broken gank-fest. Yeah, well...apparently script kiddies are making themselves invulnerable and just laughing their way out of trouble. Meanwhile, a group of players launched 3 simultaneous nukes. It apparently melted the target as well as the server.

https://www.pcgamer.com/fallout-76-players-launch-3-nukes-at-once-crash-server/
You don't even need script kiddies to do it, apparently there's an in-game bug that will give you permanent god mode. The guy isn't happy about it, though, because he says there's a bunch of game features that now don't work because he never loses HP. He also says he's reported it to Bethesda, but it's been nearly a week now, and there's been no substantive response.


#35

chris

chris

Fallout 76 got a 50% price drop at german stores. Ouch


#36

Eriol

Eriol

You don't even need script kiddies to do it, apparently there's an in-game bug that will give you permanent god mode. The guy isn't happy about it, though, because he says there's a bunch of game features that now don't work because he never loses HP. He also says he's reported it to Bethesda, but it's been nearly a week now, and there's been no substantive response.
With Bethesda games, you always have to install the unofficial patches. They're that buggy. If the game CAN'T be because it's online, STAY AWAY!!!


#37

PatrThom

PatrThom

PC Gamer didn’t like it.

—Patrick


#38

Frank

Frank

It seems like not many people do. It's a broken mess of a barely game.

It's early access as fuuuuck.


#39

PatrThom

PatrThom

PC Gamer didn’t like it.
My mistake, it was PC World I was thinking of:
Fallout 76 is not strictly unplayable, but after 30-odd hours wasted in this West Virginia wasteland I’m calling it. Time of death, around 2 a.m. on November 19 [...] there’s little-to-no instancing, Bethesda also treats every environment as a live-fire range at all times. What if some other player enters the building? There needs to be enemies for them to fight, right? And so what happens is you’ll be deep in some desolate ruin, trawling for trash, when suddenly all 20 or 30 enemies you meticulously killed will just respawn and start attacking you again.
--Patrick


#40

bhamv3

bhamv3

Angry Joe is characteristically scathing. 3/10



#41

DarkAudit

DarkAudit



#42

Dave

Dave

I wish I had been wrong about this game. I don't think I was wrong about this game.


#43

Ravenpoe

Ravenpoe

I wish I had been wrong about this game. I don't think I was wrong about this game.
I wonder if Bethesda is in financial trouble, because this game smells of desperation, reusing assets for a quick turnaround, using an idea I assume they've had shelved for awhile considering the survival game trend fell out of favor years ago.


#44

DarkAudit

DarkAudit

The more of a shitshow this becomes, the more convinced I am that someone in WV state government was involved in production. :p


#45

Dei

Dei



#46

Frank

Frank



They advertised the canvas bag up until release. Then, deftly, on release day, changed it to a nylon bag on the website. Many websites that sell shit still show the original canvas bag ad.

Bethesda is scum.


#47

chris

chris

I like that their responce to the bag also fits the game itself.


#48

Ravenpoe

Ravenpoe



They advertised the canvas bag up until release. Then, deftly, on release day, changed it to a nylon bag on the website. Many websites that sell shit still show the original canvas bag ad.

Bethesda is scum.
Maybe the bag will get patched


#49

Eriol

Eriol



They advertised the canvas bag up until release. Then, deftly, on release day, changed it to a nylon bag on the website. Many websites that sell shit still show the original canvas bag ad.

Bethesda is scum.
I think the false advertising lawsuit is now a slam-dunk.


#50

PatrThom

PatrThom

Maybe the bag will get patched
Maybe someone will mod it on Etsy and people will say, "The modded version is much better, you should get that one."

--Patrick


#51

figmentPez

figmentPez

A surprisingly balanced look at Fallout 76:



#52

bhamv3

bhamv3

https://www.eurogamer.net/articles/...t-76-customer-names-addresses-contact-details

Basically, in a fuckup of utterly mind-boggling proportions, info that Bethesda customers have submitted in support tickets are being sent to other Bethesda customers. This includes personal details such as names, addresses, credit card info, etc.

This naturally has led to the joke that Bethesda always relied on the community to fix the issues with their games using unofficial patches, so now they're outsourcing customer service to the community too.


#53

Dave

Dave

I read about that. Holy shitballs how bad is that?


#54

GasBandit

GasBandit



#55

Dave

Dave

Hey, I'm sure you can trust random strangers online to do the right thing with your information.


#56

DarkAudit

DarkAudit

It wasn't just any random WV gov't employee. To get this level of fucked it had to come from Gov. Justice (yes, that's his real name) himself.


#57

bhamv3

bhamv3

For anyone keeping track at home, FO76 had another major patch recently that involved a whole bunch of unpopular nerfs. But that's not the main problem. The main problem is that apparently someone over at Bethesda didn't do their version control correctly, and as a result a bunch of bugs that had been fixed in previous patches ended up getting reintroduced in this patch.

I swear, watching all the train wrecks has been providing as much entertainment as if I'd bought the game, if not more.


#58

Ravenpoe

Ravenpoe

For anyone keeping track at home, FO76 had another major patch recently that involved a whole bunch of unpopular nerfs. But that's not the main problem. The main problem is that apparently someone over at Bethesda didn't do their version control correctly, and as a result a bunch of bugs that had been fixed in previous patches ended up getting reintroduced in this patch.

I swear, watching all the train wrecks has been providing as much entertainment as if I'd bought the game, if not more.
People still play that?


#59

bhamv3

bhamv3

People still play that?
Apparently not as many as Bethesda would like.

Or, judging by Bethesda's actions post-launch, they think they have too many players and want to drive away some of them.


#60

PatrThom

PatrThom

1p76.jpg


"...finally!"

--Patrick


#61

DarkAudit

DarkAudit

View attachment 28688

"...finally!"

--Patrick
Immediately his glasses fall off and shatter.


#62

PatrThom

PatrThom

Immediately his glasses fall off and shatter.
"...that's not fair!"

--Patrick


#63

bhamv3

bhamv3

Bethesda appear to be dipping their toe into pay-to-win features, with the introduction of the ability to buy repair kits with real money.

https://bethesda.net/en/article/6eQ...0514=1&utm_medium=Social&utm_source=Community


#64

Dave

Dave

Yay! More reasons to avoid this game like the plague!


#65

Ravenpoe

Ravenpoe

Bethesda appear to be dipping their toe into pay-to-win features, with the introduction of the ability to buy repair kits with real money.

https://bethesda.net/en/article/6eQ...0514=1&utm_medium=Social&utm_source=Community
Win against who, the only other person still playing?


#66

figmentPez

figmentPez

Fallout 76 is getting a battle royale mode. Nuclear Winter, free for those who own 76.



Not sure if I didn't like the cover of Johnny Cash's "Ring of Fire", or if the association with the game just killed any chance of enjoying the music.


#67

Dave

Dave

Can't fix the core game? Add Battle Royale!


#68

sixpackshaker

sixpackshaker

I just wished they made a New Vegas styled sequel instead. Same engine with new location and story.


#69

Bubble181

Bubble181

Eh, I've heard better and worse versions of the song.

And companies just seem to really hate making "more of the same" sequels these days. I mean, I get it, it's easier to make headlines and such with New and Exciting stuff, but for many, many games, I think what fans want really is "more of the same, with a good story, and with minor improvements to looks/menus/etc".
Of course, that means your game gets compared to the old one one differences, and if that's the story and your story sucks...

But anyway, "same engine, new tracks", "same engine, new story", "same engine, new skills",... Are all often better than "completely new and different!" - but they also all get the stink eye as "just like a good mod"etc.


#70

Ravenpoe

Ravenpoe

Eh, I've heard better and worse versions of the song.

And companies just seem to really hate making "more of the same" sequels these days. I mean, I get it, it's easier to make headlines and such with New and Exciting stuff, but for many, many games, I think what fans want really is "more of the same, with a good story, and with minor improvements to looks/menus/etc".
Of course, that means your game gets compared to the old one one differences, and if that's the story and your story sucks...

But anyway, "same engine, new tracks", "same engine, new story", "same engine, new skills",... Are all often better than "completely new and different!" - but they also all get the stink eye as "just like a good mod"etc.
To me it seems like Bethesda is just chasing trends. They make a cynical survival game after that fad had already ended, making everyone sarcastically say "wow, what's next, a battle royale?"

Yes, that's what's next


#71

PatrThom

PatrThom

Not sure if I didn't like the cover of Johnny Cash's "Ring of Fire", or if the association with the game just killed any chance of enjoying the music.
I just didn't love the cover. It felt a little too karaokesque for me, with no feeling. Also it was about an octave and a half higher than I really wanted it to be.

--Patrick


#72

bhamv3

bhamv3

The latest FO76 kerfuffle is hilarious.

Basically, someone's released a hack that allows malicious players to treat other players as containers, which means they can take whatever they want from the other player's inventory. You don't need to be close to the hacker in-game, or even be able to see them. As long as you're within the render radius (around 200 meters), they can apply the hack to you. Some players have reported having their inventories cleaned out, and apparently Bethesda are unable to restore affected players' inventories.

The hilarious part, though, is that the player's pip-boy is technically an inventory item. That's right, the device that gives the player their entire UI can be stolen by a hacker, leaving the player with no user interface to speak of.


#73

PatrThom

PatrThom

That’s amazing.
And that’s serious enough to flat-out kill the game, too.
Who’s going to want to play a game where someone can basically Flatland away your entire inventory on a whim? Nobody, that’s who.

—Patrick


#74

Ravenpoe

Ravenpoe

That’s amazing.
And that’s serious enough to flat-out kill the game, too.
Who’s going to want to play a game where someone can basically Flatland away your entire inventory on a whim? Nobody, that’s who.

—Patrick
I'm shocked who would want to play this game even if that wasn't an issue


#75

Dave

Dave

Anyone still playing this game is the gaming equivalent of a Trump fanboy. Doesn't matter what bad shit they do, they'll keep supporting it.


Top