It's a fun game, just like the first was, but I'm finding a lot more frustration in it. I definitely wouldn't have said no to a cover mechanic or a better dodge capability since NPC's seem to duck/roll/etc all over the place.
I wouldn't say no to a dodging mechanic but a cover system? That would have just turn this into another wack-a-mole, pop up from cover game and that's counter-intuitive to the design philosophy of this game. Borderlands is all about returning to that old-school philosophy of throwing tons of enemies at the player and expecting them to be able to deal with it thanks to armor and health pick-ups. This is why the game relies so much on monster closets (you know where they are, so you can start a fight on your terms), exploding barrels, and weakness memorization. The game expects you to learn.
I do have a few complaints though...
- Why is ammo still a mechanic? Gathering ammo from boxes is tedious and boring. Just give us infinite ammo (or only limit it on the REALLY powerful stuff like Rocket Launchers and Grenades) and make us reload like normal. This would help avoid the issue of running out of ammo for your only corrosive weapon when faced with machines or fire when facing bandits. At least they give you a generous amount of ammo every time you die.
- Bandit brand guns are basically worthless (unless it's a rocket launcher, then it's AMAZING because they usually have multi-launch). Why would I want a gun that has a huge ammo pile but doesn't shoot even close to where I'm firing? Bump up their accuracy or reduce their recoil. The lengthy reload animations for Bandit guns are already a good enough penalty.
- There really isn't any incentive to use Slag weapons unless your playing Co-Op. By the time you've switched to another elemental weapon, the slag effect is almost over. Increase slag time.
- There really isn't much incentive to use normal, bullet shooting guns ether unless you get a perfect stat setup. Elemental weapons always do more damage, which is ironic because elemental weapons are supposed to have lower base damage to make up for their effects.
- I never touched a sniper rifle in this game because of the slow fire rates and low ammo pull. It always more effective to just pull out a SMG or AR and just use those from the same range, as the firing speed would make up for the lack of damage and even missing crits... and in a game where fighting 10+ guys at once is pretty common, you need more ammo than they give you.
- Add a confirmation choice to using your keys in the Sanctuary Chest. Had more than one friend use up their key without knowing WHAT the chest was or that Keys were
per a Live/Steam/PSN account and not per a character. Making them per a character was stupid too. Why would I want to use one before level 50? Purples aren't that rare with the Vault Hunter Relic.