Choosing a Warhammer 40K faction

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Tau will be due for a new codex soon, so I wouldn't get too into that. Sisters of Battle have limited model choices and tend to be quite pricey to field.
I think Sisters got rolled into the Inquisition. They might not be a standard army anymore.
 

Zappit

Staff member
Has Games Workshop increased the quality of Finecast (aka, Finecost, Finecrap, etc.) since it was first released? I remember them being extremely bad (bubbles, excessive flash, missing parts, miscast parts, registration errors).
My Techmarine came with two of the same sprue, forcing me to improvise with the bits box to actually assemble the backpack. Fortunately, I did make it interesting. My Sternguard sergeant has a kind of squished face, but the other ones were okay. I've yet to open my new Warpsmith, and I fear more fuckuppery.

And Charon - your Iron Warriors have no special rules now. Nooooooooooone. They're just a palette swap of any other vanilla Chaos now. Sorry, dude.
 
Has Games Workshop increased the quality of Finecast (aka, Finecost, Finecrap, etc.) since it was first released? I remember them being extremely bad (bubbles, excessive flash, missing parts, miscast parts, registration errors).
Still completely awful.
 
And Charon - your Iron Warriors have no special rules now. Nooooooooooone. They're just a palette swap of any other vanilla Chaos now. Sorry, dude.
Holding my breath for new Chaos codex. Failing that, doesn't matter - they're still a damned sexy chapter, with awesome fluff. No mutations, no Posessed, no Daemon prince. Only ALL OBLITERATORS, ALL THE TIME
 
Nothing at all? Even the Space Marine's codex has different chapter tactics for the various chapters it covers.
 

Zappit

Staff member
Nope. Literally just a paragraph or two of fluff. Not even tactics. The four Legions are no different than vanilla Chaos.
 
My Techmarine came with two of the same sprue, forcing me to improvise with the bits box to actually assemble the backpack. Fortunately, I did make it interesting. My Sternguard sergeant has a kind of squished face, but the other ones were okay. I've yet to open my new Warpsmith, and I fear more fuckuppery.
Still completely awful.

Way to improve quality and raise prices Games Workshop! Stay classy!

This is why I haven't bought anything from them since the new Dark Eldar models (and all of that stuff I bought is still shrink wrapped and taunting me from their boxes).

And you know the prices are really bad when people working in the oil industry in Alberta (aka me) say that it's getting too expensive.
 
Buying from them directly is a no no for me. I just get models from retailers who drop a decent enough percentage from the price, like Meeplemart.
 
I prefer to support my FLGS. Man's always done right by me, and always gives me a "badge discount" of at least 10%. He does the same for military, which is something else I like about him, but he also appreciates me as a regular, so I occasionally see a little bit more taken away for that, too.
 
Yeah, my FLGS does just fine with Magic and such. He doesn't do much in the WH40K department. But effing Games Workshop just rapes (yes) secondary markets like Canada and Australia. Despite our dollars being on par, our prices are 20-30% higher.
 
Our FLGS is a hole full of weirdos otherwise I probably would support them. I'm just choosing not to support Games Workshop anymore.

I'm excited to see how these new Reaper "Bones" models turn out, because I suspect they are going to kill "Finecast" in terms of quality.
 
There are already Bones minis out there. The plastic is of the regular, more soft, variety and it holds paint like a deathgrip. After painting them you can apparently just shove em in a sack and there'll be very little damage done to the paintjobs.
 
There are already Bones minis out there. The plastic is of the regular, more soft, variety and it holds paint like a deathgrip. After painting them you can apparently just shove em in a sack and there'll be very little damage done to the paintjobs.

WHY THE HELL CAN'T GW DO THIS???!!!

Instead we get Finecast... and pay dearly for the privalege.
 
So, I have all the Dawn of War games (not a fan of DoW2, but I also have those. Obviously one of my main complaints is no IG) and expansions if anyone wanted to play some of those. I know it's different than actually playing a tabletop game, but I'd be more than happy to roll over any of your armies with my IG army.

;)
 

GasBandit

Staff member
So, I have all the Dawn of War games (not a fan of DoW2, but I also have those. Obviously one of my main complaints is no IG) and expansions if anyone wanted to play some of those. I know it's different than actually playing a tabletop game, but I'd be more than happy to roll over any of your armies with my IG army.

;)
I thought DOW2: Retribution added IG... Mind you, I haven't played it either, since I got bored of DOW2 vanilla so quickly.
 
I guess it did. I only have through the Chaos expansion on DoW2.

Really, all I ever played on that game was a portion of the single player campaign and Last Stand (which I think is the best part of the game).
 
The Guard are hideously strong in Dawn of War 1. There is basically nothing that can compete with large squads spamming Plasma, while a Commissar makes them immune to morale loss via executions (and they can re-enforce quickly and cheaply). That's not even getting into the stupidedly huge range of their Heavy Weapon Squads. Anything that those can't deal with falls to Karskins, Ogryn, or tank teams.

Simply put, the Imperial Guard has tools for any situation. There are few things they can't handle on their own. You just need to micro the fuck out of them.
 
I think that's true of many factions in RTS games. Orcs in Warcraft 3 were hard as hell to play if you're unskilled with Micromanagement. I'd argue that in being fully OP, the Necrons take that honor.
 
I think that's true of many factions in RTS games. Orcs in Warcraft 3 were hard as hell to play if you're unskilled with Micromanagement. I'd argue that in being fully OP, the Necrons take that honor.
Not really, as Necrons start VERY slow. You could get 3-4 full teams of Guardsmen out in the time it takes to get a squad of Necrons up and the Guardsmen would be able to scatter them AND take the control point. Necrons simply can't deal with rushes. Necrons are just hard to stop when they get rolling.
 

GasBandit

Staff member
The Guard are hideously strong in Dawn of War 1. There is basically nothing that can compete with large squads spamming Plasma, while a Commissar makes them immune to morale loss via executions (and they can re-enforce quickly and cheaply). That's not even getting into the stupidedly huge range of their Heavy Weapon Squads. Anything that those can't deal with falls to Karskins, Ogryn, or tank teams.

Simply put, the Imperial Guard has tools for any situation. There are few things they can't handle on their own. You just need to micro the fuck out of them.
Actually, once you've got the IG upgrades in DOW1 (size 14 squads, plasma guns, sergeants and commisars) there's very little micro, they and their autocannon HW teams just eat everything alive. Heh. Once you get a couple Leman Russes and a baneblade to push with, it's game over.

There was too much micro in DOW2 for my liking. I like my RTS like Supreme Commander.
 
But again, the fact that they are so micromanagement heavy is their tradeoff. I always liked races in RTS games that had a steep learning curve, but were super powerful once you learned all their ins and outs. Not like say, Orcs or Space Marines where you can pretty much get by with cursory knowledge about how to play them.

There also is the trade off that the IG are pretty damn fragile unless you're good at assigning command units. (until you get ogres, that is).
 

GasBandit

Staff member
The only "micro" I ever had to do with IG was remember for one squad to have its commissar shoot somebody once per fight.
 
And this is AFTER the nerf to their cannons. Their siege cannons used almost be able to hit any place on the map in Winter Assault, so all you needed was someone to spot for them.
 
I always had a variety of command units, commisars, priests and psykers. If you mix and match them, they do become a steamroller with just basic soldiers.

I will also concede that the almost infinite range of the Basilisk is pretty cheese.

The addition of the dug in mobile heavy weapons team DID unbalance them a bit.
 
Well... just tried to download Soulstorm from my Direct2Drive account. Direct2Drive is now owned by Gamefly, so I need to download that client. Get that client installed and now it tells me that the game isn't currently available for download.

Kinda ragin' at the moment.
 
I have the other 3 on disk. It's just that Soulstorm is the best of the series and I got it for like 5 bucks. Gonna have to check and see how much it costs during the Winter Sale.
 
hmm, I was wrong. now that I'm looking at my steam library, I did buy retribution for DoW2. Must have been during one of the steam sales.
 

Zappit

Staff member
I want to create a custom warband, but I'm having a heck of a time choosing marks. It's an all-comers army, with a pretty balanced attack.

Charge led by bikes and a Maulerfiend to blitz vehicles and gun down infantry that could stop the Maulerfiend. Nurgle on bikes? Hard to refuse that.

Three blobs of troops. A max size close combat marine squad, a max bolter squad, a group of 20 cultists to snag objectives or serve as a meat shield. Slannesh feels right here, as the initiative boost makes them a real combat threat and gives my bolter group a fighting chance against close combat squads.

A las cannon predator for the toughest nuts to crack. A Hellbrute to advance and take on whatever.

A lord with chosen to clear out objectives. Nurgle would be great here.

A squad of raptors with plasma guns to hunt elite units. Slannesh seems good here, too.

I could get some Oblits, but I'm pretty satisfied with the selection I have now. I just need another squad of marines to max the bolters.

It's a hell of a conundrum. I suppose I might prefer Slannesh due to first strike in close combat, and they would look good in purple. But there's something to be said about the ridiculous durability of Nurgle troops. Tough call.
 
How is Soul Storm the best of the series? It's so buggy and takes 5 minutes to load anything. Did they somehow get around to releasing the patch for it? Because back when it came out, the people that made it for Relic had their company close down, so it seemed nothing to fix it was forthcoming.
 
How is Soul Storm the best of the series? It's so buggy and takes 5 minutes to load anything. Did they somehow get around to releasing the patch for it? Because back when it came out, the people that made it for Relic had their company close down, so it seemed nothing to fix it was forthcoming.
I was thinking this too. Unless something drastically changed, Dark Crusade is better by far.
 
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