[PC Game] Halforums House: Rimworld - the story thread

GasBandit

Staff member
At first I didn't realize that your stat grabs were a gallery, and I thought you were trying to say that we were all becoming homogeneous because we all kept having the same things happen to all of us.

Also I'm happy you kept the legend of GenSpec and GenReSpec alive.

--Patrick
For anybody else who didn't realize it THE STATS ARE AN ALBUM and you can click the arrows on the sides to flip pages until you find your own pawn self

And 2 genspecs in the album was a goof :p[DOUBLEPOST=1502305773,1502305605][/DOUBLEPOST]
God damn, I'm a shooting fool!
You put 2 interest points in it and started with a gun... it's only natural you spent a lot of your time hunting animals to satisfy the colony's bottomless appetite. Practice makes perfect, and passion speeds things along.
 

GasBandit

Staff member
It was quite the happy accident.

You can really tell who gets utilized. Dang, so many 20's.

--Patrick
Well, the 20s in crafting is because I started making power armor, and put a minimum 15 skill requirement to work on it because it'd be a huge resource investment to end up shitty quality. Power armor takes a HUGE amount of time to work on, so it powers people from 15 to 20 in a hurry, especially if they have 2 interest points in crafting.

There are other dynamics involved in who got points where... for example, researching is technically a low priority "when nothing else needs doing" task, so the people who ended up researching most were those who generally weren't good at much else/didn't have an interest in much else. Someone with, for example, a high interest/skill in shooting or animals or growing would start their day hunting, tending, and farming (and cooking is going on 24 hours, with this many mouths to feed), which leaves the research benches open for grabs. Once a researcher gets on a workstation, they generally stay there until something makes them leave - hunger, fatigue, fire, combat, etc. So, it wasn't uncommon for, say, Wasabi or PatrThom to grab a research station first thing in the morning after breakfast and monopolize it all day.

Also, as a night owl, Dei doesn't have a lot of competition for the crafting benches. She hit 20 first. Sara was the first of the day shift to hit 15, so she was official "daytime power armor maker," and boom, 20.
 
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At first I didn't realize that your stat grabs were a gallery, and I thought you were trying to say that we were all becoming homogeneous because we all kept having the same things happen to all of us.--Patrick
He's saying that it's awesome to be Emrys.

<Just go with it. Don't burst my bubble here.>
 
At first I didn't realize that your stat grabs were a gallery, and I thought you were trying to say that we were all becoming homogeneous because we all kept having the same things happen to all of us.

Also I'm happy you kept the legend of GenSpec and GenReSpec alive.

--Patrick
We are Emrys. Resistance is futile.

Also, Lol at @Ravenpoe's traits: Cannibal Bloodlust Kind
 

GasBandit

Staff member
HALFORUMS HOUSE:RIMWORLD - Year 5503, Part one: Spring

Aprimay 3, 5503 - A passing combat supply caravan has a uranium spear for sale for the jaw-dropping price of seven thousand silver. It is bought anyway, because we can smelt it to get some of the uranium back and we need every ounce we can scrounge up. Holy shit! It smelts for 225 uranium! NICE!

Pictured: SEVEN THOUSAND SILVER?! That's more than a good suit of power armor and the matching helmet! Better be worth it. Turns out, it is!


Apr 5 - Ten Man-eating polar bears attack! A careful and well-planned defense sees them off, with only moderate wounds to the defenders, and surprisingly little friendly fire. At Emry's insistence, one of the surviving downed polar bears is taken and healed in an attempt to tame. It is locked in a spare bedroom while it is "tamed"

Pictured: Polar Pounding


Apr 7 - A boomalope goes mad. The Turrets in the killbox take care of the animal, but the colonists have to deal with the fire afterwards. Null and Klew manage to set themselves on fire while trying to extinguish part of the blaze.

Pictured: BOOM


Apr 8 - Charon, Frank, Gas, SpecialKO, Longshank and Terrik are sent to check out another possible mineral source. An ancient danger is in the area. Inside is a mechanoid centipede! It blasts down Terrik. After the monstrosity is destroyed, Gas does his best to stabilize Terrik so he can be sent back home to recouperate. That night, Cargo pods full of neutroaleaf crash through the roof of Dave's room.

Pictured: Finishing off the centipede, with Terrik seriously injured (SpecialKO is standing over him)


Pictured: "Special delivery for Dave DeLong?" Dave's not home man... luckily. *CRASH*


Apr 9 - Terrik has stabilized enough to move, so he is sent back home in a pod to recover, along with a shitton of Jade. After that, the cryptosleep caskets are opened. Six hostile spacers with guns emerge, and attack! They are killed with only some wounds received. After that, a few days are spent breaking everything down for parts and mining the huge amounts of local steel (Cheesy is sent to help with that), and the spoils are sent home in pods, consisting of a huge amount of Jade, Steel, and a little gold.

Apr 12 - With a few payments of silver, peace is brokered with the hostile Bagabi of the Cliff tribe. They will no longer attempt to raid the colony.

Apr 13 - With the summer heat moving in, the colony swaps out their parkas for dusters. The last of the expedition to the mineral node returns.

Apr 14 - Cog's mother arrives as part of a slaver caravan. Well, at least she's not one of the slaves. The last year's worth of puppies are sold off to the caravan at a huge discount. Less mouths to feed. After that, a Pleasure Cruiser in orbit makes contact. The colony sells them all their statuary and other assorted odds and ends, and buys a whole lot of chocolate. That ought to boost some moods around here. DarkAudit insults Ravenpoe, and a brief fight ensues, with Poe getting a little more banged up than DA.

Pictured: Cog's mom and company


Pictured: DarkAudit v. Ravenpoe


Apr 15 - A flock of man-hunting... turkeys. 16 aggressive turkeys enter the area. This feels less of a threat and more of a "did somebody order a party platter" situation. I don't even bother waking up all the militia, I just let the night owls handle it (along with the turrets of the killbox). Well, as it turns out, the turkeys don't go to the killbox, they attack the departing slaver caravan, killing several tribals. This sours relations between the tribe and the colony, but a quick 1500 silver payoff smooths things over. Wasabi and DarkAudit get into a fight in the kitchen. What is with him these days?!

Picture: We are threatened by our food


Pictured: DA v. Wasabi


Pictured: The social standings as of the end of Aprimay, 5503.


Note that pretty much everybody now has an armored vest on under their duster, except Jun, who has opted for a surgical smock that increases her already-impressive medical capabilities.

The Polar bear is still not tamed, but is happy to sit in its climate controlled bedroom with wall-to-wall carpet and be fed by would-be tamers every day.

The ship is coming along slowly. Its primary systems are now all functional, and it has enough cryptosleep caskets for 13 people. Now that uranium is coming in, we're chewing through steel like nobody's business (it's 500 steel per casket, which, yes, is a lot - one tile of steel to be mined is generally 30-35 steel). Fortunately, steel is easier to come by than uranium... though we'll still need lots of uranium. But the outlook is a lot less bleak than it was a year ago.
 
The ship is coming along slowly. Its primary systems are now all functional, and it has enough cryptosleep caskets for 13 people. Now that uranium is coming in, we're chewing through steel like nobody's business (it's 500 steel per casket, which, yes, is a lot - one tile of steel to be mined is generally 30-35 steel). Fortunately, steel is easier to come by than uranium... though we'll still need lots of uranium. But the outlook is a lot less bleak than it was a year ago.
What's the resource requirements on pods (steel per, uranium per, etc), and how many colonists are left, etc? Wondering about the "needed" manifest.

Also, anything else needed for the ship beyond more pods? Structure? Etc?
 
I could get used to spending a whole day in an airconditioned room with people coming over to talk to me and feed me, doing nothing. I don't see how that makes me a White House employee.
Last I checked, it didn't make him a White House employee, either. :awesome:
 

GasBandit

Staff member
I'm still trying to figure out why Terrik's shield belt failed to block a single one of those heavy charge blaster shots. I wonder if because it was at point blank range, the game mistakenly thought it was melee?

What's the resource requirements on pods (steel per, uranium per, etc), and how many colonists are left, etc? Wondering about the "needed" manifest.

Also, anything else needed for the ship beyond more pods? Structure? Etc?
To build a single Ship Cryptosleep Casket (its in-game name) takes 500 steel, 5 uranium, and 10 components (and components we generally machine ourselves out of 10 steel each). We have 50 colonists, so at a minimum we need 50 pods. However, we also have ~20 bonded animals (as in, colonists have emotional bonds with them) and Patrthom's father imprisoned. Ideally, we'd want pods for them as well.

And yes, ship cryptosleep caskets have to be attached to actual ship structure, and each length of ship structural beam requires 200 steel, 150 plasteel, and 10 components. Depending on its location on the ship, a structural beam can support between 2 and 5 caskets.

Right now we have 13 caskets completed, and IIRC, our stores have about 2500 steel, 6000 plasteel, 100ish components, and around 200 uranium. Right now, the main thing slowing up construction is my unwillingness to go below 2000 steel in our stores, but we're yanking it out of the ground as fast as we can (we've easily got tens of thousands of steel already put into the ship, and the stores have never gone above 6000 steel).

Originally, I was worried we wouldn't find uranium fast enough to get all the colonists off the planet, much less pets and prisoners, so I was starting to try and come up with a plan that involved sending as many of the non-combatant colonists as possible away on the ship we built in whatever state it would be in in the year 5510, leaving the toughest behind with a 2 year deadline to grab whatever supplies they can and make the perilous journey west through a desert the size of China to a mountain range whose only pass is controlled by pirates. On the other side of that mountain range is another ship that is guaranteed to have as much room is as needed for whoever shows up. The main problem in reaching it is actually provisions - feeding 50 people and 50 animals (because in addition to pets, we'd have to take muffalo to carry supplies) means that the caravan would easily consume 200 meals a day, which is insanely fast (my previous playthrough only needed to carry 2000 meals total to make a trip that lasted an entire year, albeit some animals had to be slaughtered along the way). At any rate, in the event something goes wrong, that's still my backup plan.

Yay, I'm friends with Jun! Does that give me a better chance of getting her as my doctor? I hope.
I am now manually verifying that any given surgical procedure is NOT performed by Zero :p He's still fine to bandage wounds, though.
 
From what I'm reading there @GasBandit, you have 7-9 (not sure) years to get enough Uranium for not that many more pods (the 250 spear seems to have been an amazing boon, and provides most of the remaining pods you need), and then a buttload of steel & plastic, which is being continually produced?

Again, unless something goes drastically wrong (always possible) isn't it looking good to get off-planet sooner rather than later?
 

GasBandit

Staff member
From what I'm reading there @GasBandit, you have 7-9 (not sure) years to get enough Uranium for not that many more pods (the 250 spear seems to have been an amazing boon, and provides most of the remaining pods you need), and then a buttload of steel & plastic, which is being continually produced?

Again, unless something goes drastically wrong (always possible) isn't it looking good to get off-planet sooner rather than later?
Yeah, but saying so generally jinxes it :p

One thing to take into account is that as the ship progresses, its parts count as "buildings" in the colony, and the calculations for how badly the game's storyteller treats us is directly linked to the colony's "wealth" level, both in items, colonists, and building values (which is why our second pirate attack had 20 pirates with guns in it, instead of the normal ramping up that usually takes place where it goes from one, to two, to three, usually with crappy melee weapons. We had 54 colonists and a decent amount of starting supplies, so Cassandra Classic deigned our wealth value to merit a harsher event).

So, the more resources I gather and the further along the ship gets, the more the game will try to kill us.
 
Yeah, but saying so generally jinxes it :p

One thing to take into account is that as the ship progresses, its parts count as "buildings" in the colony, and the calculations for how badly the game's storyteller treats us is directly linked to the colony's "wealth" level, both in items, colonists, and building values (which is why our second pirate attack had 20 pirates with guns in it, instead of the normal ramping up that usually takes place where it goes from one, to two, to three, usually with crappy melee weapons. We had 54 colonists and a decent amount of starting supplies, so Cassandra Classic deigned our wealth value to merit a harsher event).

So, the more resources I gather and the further along the ship gets, the more the game will try to kill us.
If there's a really bad raid/game event that kills 2/3 of the colony, you are also good to go. Look on the bright side. :p
 

GasBandit

Staff member
If there's a really bad raid/game event that kills 2/3 of the colony, you are also good to go. Look on the bright side. :p
Thing is, the first 1/3 to die will be the armed ones. If the militia is killed off/incapacitated, there's nobody left to stop the pirates from running around throwing grenades and setting fires, as is often their wont. It's entirely possible they would burn down the ship. We'd just have to keep our fingers crossed that they don't, in that unfortunate eventuality.
 
leaving the toughest behind with a 2 year deadline to grab whatever supplies they can and make the perilous journey west through a desert the size of China to a mountain range whose only pass is controlled by pirates.
Have you considered utilizing pre-owned structures and resources along the way to the waiting ship for the 'tough' team? Could help with the the supply situation.
 
I mean, that is true, you can set up permanent camps with leapfrog pods. Assuming you're using that mod. Or just leapfrog pods by repeatedly launching all your steel and chemfuel and building new pods along the way until you run dry.
 
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