[PC Game] Hearthstone (Practically Beta)

Honestly, I'll be happy if I get 3 wins out of it. I was severely unimpressed with the Warlock cards it was handing me for most of the draft. For now I'm 1 for 1, and that's a good start.
 
Yikes, had a close Arena game! I'm sorta new to Arena and thought I'd follow some advice I heard which advocated only taking AOE spells and creatures which had effects which could be played like spells. This is what I drafted.
I don't believe that taking only aoe and effect creatures is the right way to go in arena. Aoe is good up to a point but having single target removal is good too for their strong minions or just to keep yours able to go for face. I would have taken the direct damage over the frostwolf grunt or voodoo doctor. I'd advocate strong minions over ones with just effects. Plus you have to think about what synergizes with your class. The gurabashi works well with classes that can either keep it around or activate it so it isn't useless its first turn around like mages warriors or priests but doesn't really fit in a warlock deck. A strong minion which already has a decent attack would be more beneficial. Anyway good luck on your run.
 
I don't believe that taking only aoe and effect creatures is the right way to go in arena. Aoe is good up to a point but having single target removal is good too for their strong minions or just to keep yours able to go for face. I would have taken the direct damage over the frostwolf grunt or voodoo doctor. I'd advocate strong minions over ones with just effects. Plus you have to think about what synergizes with your class. The gurabashi works well with classes that can either keep it around or activate it so it isn't useless its first turn around like mages warriors or priests but doesn't really fit in a warlock deck. A strong minion which already has a decent attack would be more beneficial. Anyway good luck on your run.
Thanks! I'm now at 2 wins of 2 games. Adrenaline pumping way too strong to play more than one at a time. One more and I beat my record of... 2.
 

figmentPez

Staff member
I had a really nice start with my Rogue deck today. Started second, and decided to be greedy with my opener. Instead of Coin -> Defias as my opener, I held off because I had a knife juggler. Turn 1, Leper Gnome. Druid uses his hero power to kill it. Turn 2, Knife juggler. He uses his hero power to hit me. Then turn 3...

Shiv, 1 damage and draw a card. The card is shadowstep. Coin - > Defias (knife, knife), Shadowstep -> Defias (knife, knife). Then knife juggler hits for 3. He's down to 20 at the end of turn 3, and I have four minions on the board to his none. It really didn't go well for him after that.
 

figmentPez

Staff member
I'm watching TotalBiscuit's very first Lord of the Arena video, and this is hilarious. He just drafted a Goldshire Footman over a Chillwind Yeti because he wanted cheap taunt! I'm laughing so hard it hurts. Not at him, I know that he knows better now, but I'm laughing at how much his viewpoint has changed. I probably made a lot of the same mistakes in my early arena drafts.
 

Necronic

Staff member
So I've started playing this and its an interesting game. Also got my first legendary on my second deck, Prophet Velen. Guess I should start working on my Priest deck
 
hah, I got that one Gil. I tell ya, there are tons of purples I'd rather have than a lot of the legendary cards.
 
I still think dust for Legendaries is too low. Dusting a Legendary can only craft you 1 Epic? That's pretty nonsensical.
Yeah, I agree it should be higher. Pretty crazy if you ask me.[DOUBLEPOST=1393885898,1393885860][/DOUBLEPOST]
Well, the good news is a legendary disenchants for the amount of dust needed to craft a purple.
There is that, yeah. I don't have a whole lot of legendary cards as it is, though. Not looking to dust anything atm.
 
I don't understand why it's not half value like anythingelse you dust. It should be 800 so that at least you can craft two epics.

Nothing is half value.

White disenchants for 1/8 value

Blue disenchants for 1/5 value

purple disenchants for 1/4 value

gold disenchants for 1/4 value.

You probably only notice things as half value because you disenchant gold cards, which are worth double.
 
Nothing is half value.

White disenchants for 1/8 value

Blue disenchants for 1/5 value

purple disenchants for 1/4 value

gold disenchants for 1/4 value.

You probably only notice things as half value because you disenchant gold cards, which are worth double.
Yep, you're right. I was remembering gold dusting.
 

Necronic

Staff member
Alarmobots seem like a soft taunt. People always go after them. But for 3 points I could buy a much better hard taunt.
 
They're not so much a taunt as a threat. The intimation is that if the opponent doesn't spend some creature removal RIGHT NOW, they could potentially be facing down anything up to and including a "free" Deathwing on the next turn.

--Patrick
 

Necronic

Staff member
That's what I mean by a "soft" taunt. Sure you don't have to attack it, but it would be a mistake not to. I just don't see it being worth the cost though since it's so easy to kill. Make it a 4 health and then I may put it back in my deck.
 
There's a lot of cards like that. Auchenal Soulpriest, Nat Pagle, Knife Juggler, etc. All super irritating just for being alive.
 

figmentPez

Staff member
That's what I mean by a "soft" taunt. Sure you don't have to attack it, but it would be a mistake not to.
Compare that to the soft taunt of the Emperor Cobra. Same amount of health, plus it has two attack, and the threat of destroying any minion it chooses to. Alarm-o-bot could just end up summoning an Elven Archer.
 
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