Thanks for checking out my Kickstarter! My name is Rachel, I'm a designer, and I recently completed a successful collaboration campaign with my friend and fellow artist Preston (found here:
Thermal Detonator). That campaign was educational, to say the least, and now I'm moving onward armed with the information and techniques to make this Kickstarter project even better. My goal is to create and provide beautifully sculpted props to the costuming and greater fan communities.
Like the last project, I'll be utilizing the awesome technology of 3D printing to assist in crafting the initial parts needed to start casting. These parts are then finally assembled into an especially cool pyramidal sculpture made for display. This is a design I've always wanted to do, now it's becoming a reality, and I'll be placing one for myself in the living room as an accent light.
Cold cast and polished brass have a very shiny gold-look and it will be well-contrasted by a red translucent interior that will look great with or without lighting. For scale, as planned, the sides of the sculpture have a 10 cm base (~4 in). The plan right now is to set up the sculptures with lighting so they can either be run from battery power or from an adapter you can plug into the wall to give you the option to use it with a costume or to keep it powered up as a show piece!
I have a few possible stretch goals in mind now but I'll hold off on those until we get rolling and wanted to keep the project simple, focus on what was popular last time and cut down on complication for you. The designs for stickers and patches will be forthcoming as we ramp up, and I'm sure you'll love them! Thanks for having a look and lets have a great run!
Risks and challenges
This project is very similar in scope to the one I have just completed, which make the risks low and the challenges few. The final filigree design may need to change slightly based on Shapeways' ability to print the current design, but changes would be very minor and stay true to the original concept.
Because the original design was created using CG technology, the physical result will have a slightly more textured surface than depicted, due to the nature of casting by hand, each one unique.