Most of the camera problems were when trying to jump around & such. The next to last target where you have to jump around the harbor - there a couple of places you can jump from post to post to post. I'd jump on the first post & go for the second, but the camera would try & turn to follow me & the second jump would go off about 45 degrees to the right & I'd jump in the water. (Speaking of which... WTF I can't frickin swim?)I didn't seem to have the camera angles you're complaining about so not sure how to tackle that issue.
Walking everywhere is frustrating? I was playing the TICK theme song in my head whilst running through the whole city on pure roof tops. Never got old.
Huh, I play on PC so the camera always follows my mouse pretty precisely. Not sure how to help you there.Most of the camera problems were when trying to jump around & such. The next to last target where you have to jump around the harbor - there a couple of places you can jump from post to post to post. I'd jump on the first post & go for the second, but the camera would try & turn to follow me & the second jump would go off about 45 degrees to the right & I'd jump in the water. (Speaking of which... WTF I can't frickin swim?)
And the walking thing was frustrating in the present tense scenes in the Animus lab. Walking everywhere, no running, and I think you could only use the eagle vision at the end/
Dan Hsu of EGM etc. said:A few days before Assassin's Creed was due out, we started seeing online reviews appear well before the explicit embargo date.... Because our 1UP score was a 7.0, we still had to abide by the original embargo date, but we learned that if the score was high enough, Ubisoft was allowing outlets to release their reviews early. In other words, give the game a great score, and you're rewarded with an early, higher trafficked review (all three early reviews were 10/10).
So we tried to do a fair, objective news story about this to explain to our audience why we were one of the last websites to have an Assassin's Creed review out and why there was this selective release of reviews... and, well, this is a longer story best saved for another day. But the short of it is, this all lead to Ubisoft's blacklisting of EGM and 1UP, and even so, our parent company Ziff Davis Media didn't allow us to publish that story anyways because it wanted to stay on Ubisoft's - a huge advertiser - good side (no way we would've been censored like that had this been some small-time, no-name game publisher).