I believe everything in Fallout 3 scales to your level, so it honestly doesn't matter. The only truly dangerous foes are deathclaws. Some pointers...I broke down and bought the Game of the Year Edition on Steam.
I won't be able to play at all until tomorrow.
Just looking for some pointers. I am thinking about playing a scavenger type character. I want to build my own weapons and clothing, and explore more than quest.
I am an alt-a-holic so when I quest what is a good build to "mix it up with the big boys?"
Lincoln's repeater isn't as game-breaking as it could be. It uses .44 magnum ammo, which is actually rather hard to find outside of stores. It's also not technically a hunting rifle, even if it's repaired with them. Ol' Painless is the unique hunting rifle. There is also a unique level-action rifle in the Point Lookout DLC area that can actually be better than Lincoln's if you go high luck, take finesse, and get the survival expert crit chance increase because it'll have a 90% crit rate and do 5X damage compared to Lincoln's 2x. The Backwater Rifle also only uses 10mm ammo instead of the .44 use in Lincoln's.In addition to Ash's excellent advice, I would pick one weapon skill to build and stick with it for most of the game. You can do more if you want to, of course, but this game really benefits from focusing your leveling rather than jack-of-all-trades.
I am partial to Small Guns myself, mainly because of the Hunting Rifle, which I agree is just all-around excellent, but since you don't need weapon ranks to try out different weapons, you can take your time on figuring out which skill to build.
My guy ended up going Small Guns and (later on) Energy Weapons, FWIW.
EDIT: Also the unique Hunting Rifle, Lincoln's Repeater, it's practically game-breaking if you have lots of Small Gun skill ranks.
However, once you reach the point in the main quest when the, ah, energy-weapon-happy enemies show up, ammo is generally no longer a problem. But, yes, energy weapons are not as immediately accessible as small guns. So yeah, for a first playthrough, it's better to focus on small guns, and leave energy weapons for the future.The problem with energy weapons is that they simply aren't as effective as small arms. Yes, the unique plasma rifle does excellent damage... but it's also inaccurate and requires fusion cells, which are expensive as ammo. Yes, the laser splitter does good damage... but you also need to scavenge around a junkyard for awhile to get it and it's no terribly accurate. Yes, the gauss rifle is very accurate and does good damage... but it also eats fusion cells for lunch, only has one shot, and is expensive to repair because nothing repairs it except alien epoxy and NPC vendors.
Eventually you'll want to install the Project: NEVADA mod which adds a ton of functionality to the game. It also has a bunch of new songs for the radio. Trust me, it'll save your sanity. But save it for your second run.Now "I don't want to set the world on fire" is scorched onto my brain.
And I don't really mind.
Project Nevada's for New Vegas. Sixpack's playing Fallout 3, isn't he? "I Don't Want to Set the World on Fire" is from FO3.Eventually you'll want to install the Project: NEVADA mod which adds a ton of functionality to the game. It also has a bunch of new songs for the radio. Trust me, it'll save your sanity. But save it for your second run.
Oh that's right... I get them confused sometimes. There's something LIKE project Nevada I think though...Project Nevada's for New Vegas. Sixpack's playing Fallout 3, isn't he? "I Don't Want to Set the World on Fire" is from FO3.
Well, the same mod author also made Fallout Wanderers Edition (FWE), which is considered one of the best gameplay overhaul mods for Fallout 3. Not sure if it adds new radio music though.Oh that's right... I get them confused sometimes. There's something LIKE project Nevada I think though...
My advice? If you don't feel like redoing stuff and just want to experience what the game has to offer, just keep going with this character. Doing new games is more fulfilling in New Vegas than it is in FO3.I just finished the main quest. Now I don't know if I want to start over or continue with this version of the lone wanderer...
It's not that FO3 is bad... it's not. It's actually great. It's just that New Vegas did everything so, so very right.I like how most of the advice in this thread has boiled down to mentioning that New Vegas is better.
It's not the ONLY way to play the game, but it's not a bad way to play ether. By the end of the game you'll be drowning in caps ether way because of the strength of enemy weapons. You can also make more any time you want if you set up your Caravan eck a certain way.OK, I went out and bought New Vegas Ultimate Edition. I think I may restart. I am not very far into the game yet. But I just found out about gambling to earn implants... So I guess I'll get ready to have a Lucky Cyborg character.
WHAT?!?!?Also, once you've played through New Vegas a few times, consider getting a mod called Tale of Two Wastelands. It combines FO3 and FNV into one single game, allowing you to freely travel between the Capital Wasteland and the Mojave.
Huh... how'd you get to Vegas at level 1? What route did you take?Well I made a character last night and ran him all the way to Vegas, BABY!, at level one and broke the banks at all the casinos. But he was a little too imbalanced. So I think I'll scrounge around with my original character and try to make enough caps to buy a luck implant, then just gamble enough to get the rest.
It's pretty easy to just run straight up the highway, running away from radscorpions and powder gangers. Sometimes I accidentally hit level 2 before getting there, just from shotgunning attackers.[DOUBLEPOST=1395941441,1395941407][/DOUBLEPOST]But not -straight- up through deathclaw territory, of course.Huh... how'd you get to Vegas at level 1? What route did you take?
Even Deathclaw territory is doable if you are fast enough. But yeah... you basically go north and work your way over.It's pretty easy to just run straight up the highway, running away from radscorpions and powder gangers. Sometimes I accidentally hit level 2 before getting there, just from shotgunning attackers.[DOUBLEPOST=1395941441,1395941407][/DOUBLEPOST]But not -straight- up through deathclaw territory, of course.
Run to Hidden Valley, run along the left fence line, I just ran past the rad scorpions. You will come to the shack that gaurds the intrance to black rock, run up the hill behind it hanging to the left. Follow the cliff face, like run along the cliff face not down on the ground level. Towards the end a death claw will catch up to you. Be ready to use all your stimpaks and food to get through the fight/flight. Jump down from the cliff when you see the RobCo building. Walk along the prison at vegas wall to get free laser rifles, and pistols from dead raiders as they fight the NCR. You can even pull a few more raider to the NCR, just don't engage them. Sell all the non-special weapons you have to make enough caps to start gambling.Huh... how'd you get to Vegas at level 1? What route did you take?
It's been renamed Tale of Two Wastelands:I just finished the game with the stealth character. Then I learned that "A Requiem for the Capital Wasteland" was removed. So much for playing through DC with a Courier.
Huh... that doesn't sound like my experience with ToTW. Are you running any other mods in addition to it?I messed around with the install of Tale of Two Wastelands last year and I could not get it to work. This last weekend I successfully got the install to work (newer PC.) Now I wish I tried harder to get TTW installed. It has been pretty fun to play, but hell! the Super Mutants and Talon Company Mercs are now bullet sponges. It took 5 clips of ammo to kill one Mutant Master (with 100 points in guns and a Chinese Assault Rifle.) And they are all over the place with TTW.
I will have to use console command and give myself a vast pool of ammo just to take down one random MOB.
Broken Steel adds three specific enemies that have high HP: Super Mutant Overlords, Feral Ghoul Reavers, and Albino Radscorpions. If you're not fighting one of those three, then they shouldn't be bullet sponges. Also, these three should only show up when you're relatively high level, like 20+.Just a whole lot.
Actually most of the MOBs were fixed with a patch. But the Mutant Master and Talon Company (especially the ones in reinforced combat armor) are still hard kills. I think with my version, the Brotherhood of Steel add-on loads from the start. So there are plenty of critters wandering around with 20 armor and 1k hit points.
I'd say yes. I liked New Vegas quite a bit more than Fallout 3.Hmmm, if I never played New Vegas, should I play it "pure" first (played Fallout 3 twice)?