====== Created Using Wizards of the Coast D&D Character Builder ======
Magnar, level 11
Human, Ranger|Barbarian, Avalanche Hurler
Hybrid Talent: Ranger Fighting Style
Ranger Fighting Style: Two-Blade Fighting Style (Hybrid)
Hybrid Ranger: Hybrid Ranger Reflex
Background: Geography - Forest (+2 to Perception)
FINAL ABILITY SCORES
Str 21, Con 12, Dex 19, Int 9, Wis 14, Cha 11.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 16, Int 8, Wis 13, Cha 10.
AC: 25 Fort: 22 Reflex: 21 Will: 18
HP: 85 Surges: 8 Surge Value: 21
TRAINED SKILLS
Athletics +14, Nature +12, Stealth +13, Intimidate +10, Perception +14
UNTRAINED SKILLS
Acrobatics +8, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +7, Endurance +5, Heal +7, History +4, Insight +7, Religion +4, Streetwise +5, Thievery +8
FEATS
Human: Hybrid Talent
Level 1: Hurl Weapon
Feat User Choice: Weapon Expertise (Heavy Blade)
Level 2: Lethal Hunter
Level 4: Weapon Focus (Heavy Blade)
Level 6: Reckless Charge
Level 8: Two-Weapon Fighting
Level 10: Predatory Action
Level 11: Retreat Technique
POWERS
Bonus At-Will Power: Twin Strike
Hybrid at-will 1: Whirling Rend
Hybrid at-will 1: Throw and Stab
Hybrid encounter 1: Hurling Charge
Hybrid daily 1: Swift Panther Rage
Hybrid utility 2: Begin the Hunt
Hybrid encounter 3: Whirling Step
Hybrid daily 5: Bloody Throw
Hybrid utility 6: Instinctive Charge
Hybrid encounter 7: Surprising Throw
Hybrid daily 9: Furious Fling
Hybrid utility 10: Resume the Hunt
ITEMS
Adventurer's Kit, Climber's Kit, Harmony Blade Scimitar +3, Charger's Headdress (paragon tier), Subtle Scimitar +3, Predator's Hide Hide Armor +3
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