Export thread

Gruebeard's D&D Game

#1



Kitty Sinatra

Tuesdays, 7 pm Eastern (with regular breaks when I'm on the afternoon shift)

Players: Edrondol, Shawnacy, Pojodan, Elph, and doomdragon. It's a full team, although I'd like one more as absences are common enough.

This is the setup: A century ago, brave explorers from Generica discovered the Ancient Wastes, a land ripe for exploitation yet perilous with monsters and trapped ruins. Ever since, Generic settlers have been emigrating to the Ancient wastes. They have built a few, scattered dim flickering points of light: Ports for ships exploring the border of the Wastes or sailing from Generica; trade camps for dealing with some of the more "friendly" monsters; farms, ranches and waystations; towers for those wizards seeking ancient lore; churches for those religions wanting to spread their word.

A sort of Wild West, if you will.

Y'all start as you arrive in the Ancient Wastes. You've never seen them before, and know nothing more than vague rumours and the unreliable news that's returned with the sailors. You might've simply met and bonded during the long voyage that brought you here or knew each other previously during your life in the High World. Whatever it is, you've decided to bind your fortunes together as one group.


For character creation: Use any race and class you want, even one of those half-written playtest things if they float your boat. Any feat and any items, too. Whatever looks like it would be fun for you. Note: Although you can choose from any race and class, that does not mean that Generica contains every race and class out there. It just happens to be that what you choose exists. I might limit future choices if new characters are added. (i'm kinda curious if Shawnacy was serious about that Warforged Warlord).


Also: Go crazy on creating your character's backstory in Generica before coming to the Wastes. You can shape that part of the world into anything you want it to be.

Oh, and 100 gold and an adventurer's kit to start.

That's all just a repost from another thread, as I don't really have anything more to add at this point.


#2

Gurpel

Gurpel

If i joined in as the spare, what would that entail? how would we explain how two people just switch around all the time?


#3

doomdragon6

doomdragon6

You wouldn't actually be a spare, you'd just be our 6th member. He means that people miss enough that the 6th person could help cover whatever person is missing.


#4



Kitty Sinatra

Yeah, you be the 6th member.

If you wanna join, I'd be gald to have you. 4 people have made their characters already. We've got a couple strikers and a couple defenders. 3 of them are melee-focused, too, which is just kick-ass for me as that's what I prefer. (so if you care about what the DM wants you to play, go melee!)

(The game's with Vent and Gametable, btw, in case you aren't aware!)


#5

Gurpel

Gurpel

alright. currently i am playing in shawn's game, too, and kind of noobing it up massively. if you guys are okay with a bit of handholding, i would be down for this, but if it is going at a fast pace you guys might find yourselves wishing you could stab me through the internet (which i understand)

so, i guess i'll join pending your guys' okay on my noobery / provided noone better comes along. for what it's worth i have about a 90% chance of being able to get to the session. i dont have a really crowded schedule, lol.


#6



Kitty Sinatra

Your noobery is fine.

. . . or is it? How bad is he, Doom? :rofl:


#7

doomdragon6

doomdragon6

Shawn's game ran smoothe as silk as far as I remember. :rofl:


#8



Kitty Sinatra

There we go. Gurpel, you're in! (You were in before)


#9

Gurpel

Gurpel

i am unclear on some of the mechanics. one thing i remember is not knowing what "bloodied meant" and asked shawn if i was bloodied after losing 2 hp.

i guess i will start rolling my character then anyway.


#10

doomdragon6

doomdragon6

Bloodied is half HP. And it's all good. Most of the people that have been playing with us were beginners. Then again, this game has at least 2 DMs in it. =P


#11



elph

Yeah, I'll start reading over the new rules and such, but I haven't really gone too deep myself with 4th edition.


#12

Gurpel

Gurpel

alright, so i'm making a rogue. i am thinking about using a short sword and offhand hand crossbow. is there anything inherently stupid about that statement?

(i would take the two fisted shooter feat to make the hand crossbow an offhand.)


#13

doomdragon6

doomdragon6

I think you need two hands to load the crossbow, but I'm not sure. So just pretend I didn't say anything until Gruebeard gets here. :D


#14

Gurpel

Gurpel

with the feat i can do it with 1 & and its a free action.

so until further notice I AM GOING TO STAB THE GOBLINS AND THEN SHOOT THEM


#15

doomdragon6

doomdragon6

Heh, alright.

With my laptop on the fritz I can't check ANY of my books.

Not that they're, erm, PDfs or anything. :ninja:


#16

Allen who is Quiet

Allen, who is Quiet

Page 217 of the PHB said:
Any weapon that has the load property requires two hands to load,


#17





I made some slight changes to Rhogar. Igot rid of my Familiar and added Ritual Caster. I picked up 2 ritual books - Create Campsite & Banish Vermin. 15 minutes every night and we have a great place to rest, food to eat and no critters to infest our beds.


#18

Gurpel

Gurpel

Allen said:
http://img38.imageshack.us/img38/8776/twofisted.jpg[/url]

Allen said:
Congratulations.
:finger:

yeah, you BETTER delete your post.


#19



Kitty Sinatra

Yeah, gurpel, that works as you think it should . . . however that crossbow attack would draw an Opportunity Attack as you'd be making a ranged attack.


#20

Gurpel

Gurpel

so stab-shooting isn't a feasible tactic?

: (

oh well, it will still be fun, for utility if nothing else.


#21



Kitty Sinatra

I tell you what. I'll invent a new rogue weapon talent for you.

Rogue Weapon Talent Addendum
When wielding a "fencing blade" with a hand crossbow in your off-hand, you can use the hand crossbow without drawing opportunity attacks.


New weapon:

Fencing Blade
Proficiency: +2
Damage: 1d6
Range -
Price: 10 gp
Weight: 2 lb
Group: Light blade
Properties: -

That is, it's a short sword except with only a +2 proficiency bonus and it's not an off hand weapon. So what I'm offering is -1 to attacks for making crossbow attacks without an opportunity attack. You just have to name this fencing blade.


#22

Gurpel

Gurpel

Thats awesome, but i dont think I need it. from what i understand, I can't make two attacks in a round anyway, right? all i am really going for is versatility, not a point blank specialist.

(attacks of opportunity are made against you on your turn, and can only be done when the enemy is adjacent to you, right?)


alright, here is my character build version 1. if you see anything wrong with it, please point it out.


====== Created Using Wizards of the Coast D&DI Character Builder ======
Rat, level 1
Shifter, Razorclaw, Rogue
Rogue Tactics: Brutal Scoundrel

FINAL ABILITY SCORES
Str 15, Con 10, Dex 18, Int 11, Wis 16, Cha 8.

STARTING ABILITY SCORES
Str 15, Con 10, Dex 16, Int 11, Wis 14, Cha 8.


AC: 16 Fort: 12 Reflex: 16 Will: 13
HP: 22 Surges: 6 Surge Value: 5

TRAINED SKILLS
Stealth +11, Thievery +9, Insight +8, Acrobatics +11, Dungeoneering +8, Perception +8

UNTRAINED SKILLS
Arcana, Bluff -1, Diplomacy -1, Endurance, Heal +3, History, Intimidate -1, Nature +3, Religion, Streetwise -1, Athletics +2

FEATS
Level 1: Two-Fisted Shooter

POWERS
Rogue at-will 1: Deft Strike
Rogue at-will 1: Piercing Strike
Rogue encounter 1: Impact Shot
Rogue daily 1: Trick Strike

ITEMS
Adventurer's Kit, Leather Armor, Hand Crossbow, Short sword, Crossbow Bolts (40), Spider Bolt +1 (2)
====== Created Using Wizards of the Coast D&DI Character Builder ======


#23



Kitty Sinatra

No, not without a power or a special ability. Two-fisted shooter gives you a second attack with the crossbow on a critical hit, for example. Also, if you want, you can take the feats Two Weapon Defense and Two Weapon Fighting and gain their benefits with the fencing blade/handcrossbow combo.

It's a build I think should be viable. Back in 3rd edition I had created a pretty hefty feat for dagger/hand crossbow that did essentially what I'm offering here. I had a bunch of such specialized two weapon fighting feats with weaponX/weaponY combos. Trident/Net, Whip/something. Others I can't remember.

And one nice benefit for you with this is that you can be in melee with one person and still snipe away at someone else.

-- Tue May 19, 2009 8:31 pm --

Gurpel said:
(attacks of opportunity are made against you on your turn, and can only be done when the enemy is adjacent to you, right?)
Right


#24

Gurpel

Gurpel

alright, i think i will try your feat then, but a rapier ish weapon doesnt really fit my characters background. could i call it a "forked blade" instead, and assume it is a trademark weapon of his tribe or something?


#25

doomdragon6

doomdragon6

Edrondol said:
I made some slight changes to Rhogar. Igot rid of my Familiar and added Ritual Caster. I picked up 2 ritual books - Create Campsite & Banish Vermin. 15 minutes every night and we have a great place to rest, food to eat and no critters to infest our beds.
Except you have to have the component cost's worth in materials. Each ritual costs money to cast. Which sucks, because the spells are almost never worth the gold. I can't check it right now, but say Create Campsite is 10gp component cost. You need to buy 10 "components" at 1gp each to cast it.

It's pretty much never worth it. That's why I haven't cast any of my rituals in your game. We don't make nearly enough gold to warrant me casting them.

Then again, Grue seems to be houseruling some stuff, so maybe he'll help you out there.

Speaking of which, Grue, could I attach a chain to my Axe to make some kind of range 2 weapon? :rofl: I dunno, picturing a minotaur swinging around a chained axe seems very menacing. I'd probably need to take a penalty to damage or something though (to match it with a halberd or something..) and I think I'd rather stick with damage. =P


#26

Gurpel

Gurpel

a chainaxe doesnt sound too useful, mostly because you wouldnt have a lot of force keeping the blade straight in the air.

it would be scary as hell, though.


#27

doomdragon6

doomdragon6

Don't spoil my fun! :humph:


#28



Kitty Sinatra

Gurpel, forked blade sounds excellent. It's definitely more interesting than a rapier-ish weapon.

I'll make up some stats for that weapon, Doom. Both a martial version and a superior. You can take 'em or leave 'em as you see fit.

And for the rituals. Yeah, for the every day camping stuff there's no cost. However, there will be a cost to those very same rituals when used in an "encounter."


#29

doomdragon6

doomdragon6

Most rituals take 15 minutes to an hour to cast. Good luck using those in an encounter. :p


#30

Bubble181

Bubble181

Ed: I think...Rangers? Or wizards, whatever, anyway, get an encounter utility spell that's about 10x more useful. Even gives bonusses to perception and stuff to the one standing guard, even if it isn't the ranger. Neat.


#31



Kitty Sinatra

Doom, I was thinking of uses of the ritual to help aid in the adventure.

Edited the weapons out. They're a couple posts below.


#32

doomdragon6

doomdragon6

Ah, my bad. Sorry bout that. :D

Man, a chain axe is tempting.. Hmm, but High Crit is pretty cool too... But that's 1/20 chance, whereas Reach is always there.. Hmmm hm hm..

I'll think about it over the week. Thanks for puttin' it together, Grue. :D


#33



Kitty Sinatra

doomdragon6 said:
I'll think about it over the week. Thanks for puttin' it together, Grue. :D
My pleasure.

But there really shouldn't be anything to think about. The feat you chose works for all these weapons. Try the chain axe; if you don't like it, you can just swipe the dwarf's greataxe. :D


#34



Kitty Sinatra

I'm moving the two weapons down to here. I've modified them slightly to make them easier to use with the character builder.

Chain Axe
Two Handed Military Weapon
As halberd, but not a polearm

Minotaur Chain Axe
Two Handed Superior Weapon
As the chain axe, plus Brutal 2 property

(Brutal 2 by the way, means that you reroll any roll of 1 or 2 for damage)

All I did to create the chain axe in the first place was modify the cost and weight of a halberd anyway. Those changes are near meaningless so I figure ease of use makes more sense. If you go with the chain axe you can simply select the halberd and remember that it's a chain axe. Since the halberd's also an axe, any feat you take will work right.

The minotaur chain axe was created by taking the chain axe and adding the brutal property - which is the difference between a greataxe and an executioner's axe - making it as balanced as anything else out there. If you take this weapon, you can (again) simply select the halberd and remember that it's a minotaur chain axe with the brutal property and all your feats will be calculated properly.



I wonder if I can get the same result with the forkblade.

-- Tue May 19, 2009 9:30 pm --

Ah ha! The forkblade is sickle without the off-hand weapon property.


#35





Made one last change in Rhogar - I promise. I noticed that I have NO area effect spells! D'oh!

So I made the following changes:

Storm Walk :arrowright: Blazing Starfall
Frostbind :arrowright: Explosive Pyre

And I'm done.


#36



Kitty Sinatra

Edrondol said:
Storm Walk :arrowright: Blazing Starfall
Frostbind :arrowright: Explosive Pyre
I've been making a bunch of pogs tonight (I think I found a way to quickly build my maps!) so as soon as I read this I threw another one together that'll work with both of those!



#37



Pojodan

Looks like Odan's gonna be guard duty for everyone's shins.


#38

Gurpel

Gurpel

heh, there is a rogue encounter power that lets you cower behind one of your allies for an ac bonus. i wonder how that would work with a dwarf...


#39

doomdragon6

doomdragon6

I know we still have like a week to go, but I supposedly won't have my laptop fixed until Tuesday. I don't have access to Character Builder or anything like that, so could one of you (well actually, I guess it has to be Gruebeard) save my character's Character Sheet and pm it to me?

I'd appreciate it. :D

It'd be my luck the guy comes to fix it when we're ready to play though.

Oh, and Grue: I appreciate you making it, but I think I'll stick with the Greataxe. I feel like the High Crit attribute and the 1d12 (instead of 1d10) are better than a reach of two, especially when I can shift 2 with my at-will.

Then again, anyone ever played with a character with Reach? Dunno how helpful it'd be.


#40



Kitty Sinatra

yeah, I'm with Gusto on this. I don't think it can be saved to PDF


#41

doomdragon6

doomdragon6

I got it all figured out. I'm good, thanks! :D

Now to recreate mah macros....


#42

Shawn

Shawn

Hey, Grue.
Been gone the past few days so I'm getting back with you about my character.
Yes I would love to play a Warforged Warlord still. (Assuming no one else is playing a Warlord).

The concept I have for him is that he is an ancient soldier from a long abandoned army of warforged used in a past and possibly forgotten war (you can decide how long it's been. As a warforged he can live pretty much forever). He has wandered about since, taking odd jobs (usually military or mercenary based) as they come. Over the many many years he has been forced to use replacement parts as his limbs and mechanisms have become damaged from combat, rust, etc. He now resembles a walking junkpile of mismatched warforged parts which has earned him the nickname "Scrapyard".
He will be played as a well traveled war vet. Whenever something sparks a memory he tends to ramble on and on about it, sometimes forgetting what what was actual fact and replacing it with exagerations that he swears occured. But who is to know what is fact and what is fiction? He certainly doesn't.


#43



Kitty Sinatra

No, no one else chose a warlord. We've got 3 strikers and 2 defenders, and now a leader. I like this party.


#44



Kitty Sinatra

Okay, I think I finally have an understanding of how the warforged fit into the game. They've always seemed to me to be totally out of place in D&D . . . but having just read the warforged entry in the Eberron 3.5 guide, I get it. Who knew it only took reading about it!


#45

Shawn

Shawn

Gruebeard said:
Okay, I think I finally have an understanding of how the warforged fit into the game. They've always seemed to me to be totally out of place in D&D . . . but having just read the warforged entry in the Eberron 3.5 guide, I get it. Who knew it only took reading about it!
I have always interpretted them as magic and iron forged soldiers with arcane created "souls".


#46

doomdragon6

doomdragon6

I always saw them as golem-like creatures.

I've always liked the idea of a golem.. Sounds fun to play. But less humanoid and more bricklike is what I'd play.

Kin'a like this, only less goofy:


#47

Gurpel

Gurpel



My golem beats yours : P


#48

doomdragon6

doomdragon6

It's too fancy. My style of golem would basically be thrown together from rocks and rubble.


#49

Jay

Jay

If you guys ever need a ringer, let me know. I might be available sometimes. (gruebeard could contact me on steam or something)

Just let me know of what classes could be best suited to complement this party as a ringer type and I'll be ready to hop on as needed.


#50

Shawn

Shawn

While Warforged are in some ways similar to golems they are most definitely not. Golems lack a soul and any kind of free will. They simply do as they are told until the job is finished or until told to stop.
Warforged have a magical soul that gives them a personality and pretty much classifies them as alive.


#51



Kitty Sinatra

Shawnacy said:
Gruebeard said:
Okay, I think I finally have an understanding of how the warforged fit into the game. They've always seemed to me to be totally out of place in D&D . . . but having just read the warforged entry in the Eberron 3.5 guide, I get it. Who knew it only took reading about it!
I have always interpretted them as magic and iron forged soldiers with arcane created "souls".
It wasn't so much what they are, but who they are roleplay-wise. Or something like that.


#52

Gurpel

Gurpel

right now I'm writing a backstory for my rogue,(a decent one not the shitty kind i did for my other char) who is now named rom hallstalker, and jeez its hard. i'm pretty much all the way out of pronouns to use. i dont know how writers do this for a living.


#53

Gurpel

Gurpel

so uh wait this is where i'm supposed to post my character info and stuff right?


#54



Kitty Sinatra

Yeah, here'd be a good place for that. Everyone else (except Pojodan!) has also PMed me a copy of their character built with Wizards' Character Builder.

Also: I really liked the name Rat. Why did you change that?


#55

Gurpel

Gurpel

Well, i've kind of been skipping around names. first, it was rat but i didnt think that was srs enough so i moved to rom. but after that, i didnt feel it carried the right gravitah so i've now changed it to dryzzt od'wurden which i think more properly reflects the character. per se.

just kidding.

Name: Rom Hallstalker
Gender: Male
Age: 19
Height - Weight: 5'6" - 140lb
Alignment: Chaotic Neutral
Deity: The Raven Queen
Background: All through his childhood in the Bak'tol mountain range, Rom was an insatiable explorer. Breaking into and going through the area's numerous abandoned dwarf halls served as both education and pastime for the young tribesman. On his fifteenth birthday, he was given the usename "Hallstalker" for not only had he amassed a fair amount of gold (and, on one memorable occasion, a small crossbow and magic bolts) but also acquired a large pool of skills. He could detect a spike trap at ten paces, knew how to deal with cave creatures of all shapes and sizes, and had even managed to pick up some dwarven from runes on walls and books.
Sadly, his luck was to take a turn for the worse. One clear autumn night he returned from one of his usual treasure hunts - this one had proven fruitless - to find that his village had been attacked, by goblins. Though more of the green creatures laid dead than tribesmen, counted among the dead were his parents. Morning came slowly for Rom. Though the tribe placed it's faith in the Raven Queen, and though he had been preached to all his life about the inevitability of death, he was despondent about losing his parents.
It was in this conflicted mood that the young shifter was confronted by the village elder. The old man, furious about what he percieved as the youth's abandonment of the village in it's time of need, told Rom to leave. Quietly, Rom gathered his things, took his father's warblade, and set off towards a nearby human village in hopes of finding work.
In the village, called Rybet by the humans, Rom went by his usename, Hallstalker. it was by virtue of this that one night, while working at a local inn, a travelling bard started a conversation with him. When the bard, a man named Gil, learned that the shifter's name was given in recognition of skill, he began to tell Rom about the vast new frontier across the ocean, where he would be sure to find a job. These "Ancient wastes", gil said, were full to the brim with dungeons to explore, treasures to loot, and goblins to kill. Rom set out for a harbour town the next day.
Appearance: A short, lithe shifter. Brown skin, green eyes, dark tattoo running from right cheek around his eye to his forehead. Missing the last knuckle of his left middle finger.
Personality: i will work on this later lol.

alright there you go lol, this is a preliminary summary of my character using the same format as was used in Ed's DnD thread.


see? i can use capitals.

EDITed for formatting. word formatting doesnt carry over to the forums, sorry for the walloftext


#56

doomdragon6

doomdragon6

So wait, we have two Dragonborn, a minotaur, a Razorclaw shifter, a hunk-o-junk warforged, and a dwarf.

:rofl:

A bestial, savage-looking group, and one normal-looking dwarf.

He'll have some splainin' to do.


#57

Shawn

Shawn

doomdragon6 said:
So wait, we have two Dragonborn, a minotaur, a Razorclaw shifter, a hunk-o-junk warforged, and a dwarf.

:rofl:

A bestial, savage-looking group, and one normal-looking dwarf.

He'll have some splainin' to do.
As my character would say...
"You don't pick your heroes, son. Now which way to the town that needs liberating? Rom! Bring the fire."


#58

doomdragon6

doomdragon6

I'm hopin' I don't feel broken playing a barbarian.

My style is area of effect damage-- hitting as many enemies as possible in one attack. I love nothing more than coordinating myself with the battlefield to hit as many enemies as possible.

With the barbarian, you kinda just hit one at a time. I have that one encounter power where I hit all adjacent, but eh.

Oh well. Being a minotaur'll be badass. :sobad:


#59

Allen who is Quiet

Allen, who is Quiet

Do you think during rage you'll feel like an udder badass?


#60

doomdragon6

doomdragon6

Allen said:
Do you think during rage you'll feel like an udder badass?
As long as my enemies can't moo-ve out of my way.


#61

Shawn

Shawn

A Barbarian in the party will be nice with the warlord. If your Melee basic attack is as amazing as it should be then I'll likely be working a lot with you as far as attacks. Instead of my pathetic little attacks I'll just yell "Split em in half!" to the minataur and let him follow directions.


#62

Allen who is Quiet

Allen, who is Quiet

doomdragon6 said:
Allen said:
Do you think during rage you'll feel like an udder badass?
As long as my enemies can't moo-ve out of my way.
So long as you milk your damage for everything it's worth, your enemies will cow to any kind of pressure you apply.


#63

doomdragon6

doomdragon6

Allen said:
doomdragon6 said:
[quote="Allen, who is Quiet":384alj1t]Do you think during rage you'll feel like an udder badass?
As long as my enemies can't moo-ve out of my way.
So long as you milk your damage for everything it's worth, your enemies will cow to any kind of pressure you apply.[/quote:384alj1t]

That's no bull! And it would behoove me to equip the strongest axe I can. Then I can really take charge.

Yeah, I'm running out. :oops:


#64

Allen who is Quiet

Allen, who is Quiet

Be careful when you fight. Don't want to start getting too horny.


#65

doomdragon6

doomdragon6

Now now, Allen, that's just inappropriate-- you should go on to bed. After all, isn't it pasture bedtime? :unibrow:


#66

Allen who is Quiet

Allen, who is Quiet

Quit being such a grasshole. I have the cattle drive to stay up late tonight.


#67

Gurpel

Gurpel

cud it out you two.


#68

doomdragon6

doomdragon6

:rofl:


#69

Gurpel

Gurpel

i feel dirty now.


#70

Allen who is Quiet

Allen, who is Quiet

In fact, I have been drinking coffee to make sure I remain calf-einated.

(okay, now I'm done)


#71

doomdragon6

doomdragon6

It's cool, I got no beef with you stopping.

It's not like there was anything at steak.

Okay I'm done too. :oops:


#72





Hey, guys! Did you know that you have to save your macros in Gametable after making them or they go away? Like all 35 of them that I made? :facepalm:

God damn it.


I got them all made again, but wasn't that just a pain in the ass?


#73

doomdragon6

doomdragon6

Hm, I think Gusto had that issue too.. I never had to save them, I don't think. :D

But now I do, just in case.

Which reminds me. Now that my main laptop won't be fixed for another week or so, I need to get on my minotaur's macros an' skills an' such.

Here's hoping I like barbarians! :falldown:

(I'm going to keep the +1 attack feat until level 2, at which point I'll get the +1 from my 1/2 level. Then I'll get 2 other feats that I feel can work together. Yeet.)


#74



Pojodan

doomdragon6 said:
So wait, we have two Dragonborn, a minotaur, a Razorclaw shifter, a hunk-o-junk warforged, and a dwarf.

:rofl:

A bestial, savage-looking group, and one normal-looking dwarf.

He'll have some splainin' to do.
"When ye assocate with folk that would hit their head on any normal doorframe yeh needn't worry bout havin to watch yer own." As Odan would likely say.


#75

doomdragon6

doomdragon6

"Always travel with people uglier 'n y'self, mate."

^ Jarek. I won't be talking like this in RP. Use your imaaaaaagination!


#76



elph

I may not be able to make it tonight. Just like a real job, my vacation leads to no one else really doing my work.


#77

doomdragon6

doomdragon6

Gonna try to be there tonight, but it's all rainy, and clouds tend to kinda, y'know, block satellite signals, so if I'm not there, that's why.

It's been raining like every other day for the past 2 weeks..


#78





I'll be there. Come hell or high water!


#79

doomdragon6

doomdragon6

I live on a hill. If we get high water, there'll be no-one left to play with. :bush:


#80





What's the IP address and port? This way I can log in without bothering anyone. I get off of work in about 1/2 hour.


#81

Gurpel

Gurpel

by gosh, i'm going to make this game! when I make a promise, I KEEP IT!


unless it serves my needs to not keep it in which case i break it and backstab everyone involved.


#82



Kitty Sinatra

Edrondol said:
What's the IP address and port? This way I can log in without bothering anyone. I get off of work in about 1/2 hour.
Interesting question.

I was gonna ask you to host the session as I can't get my router unblocked at the moment. Goddamn these internet issues I've been suffering for a month!

Shawnacy should be all set up to host a session, too. I was gonna ask him also.


#83

doomdragon6

doomdragon6

Game doesn't start 'til 6 Central anyway Ed. Should be fine. :p


#84





I can host it. No problem. And all my macros are set up!


#85



Kitty Sinatra

I oughtta bring up a minor point here.

Ed had earlier said that having too many pogs in Gametable can crash it. Given that warning, I've set up two copies of the program on my computer (simply by copying the whole folder to another, differently name folder). In my DMtable, I deleted most of the pogs that came with the program (I still have the pinks in case I need such shortcuts) and just have those I intend to use at some point. It still turned out to be quite a lot!

I also happened to arrange those pogs into subfolders (such as pogs/Monsters and pogs/NPCs). to make finding them easier for me. I have no idea how these subfolders will react with y'all's programs. Hopefully I don't crash em all!


#86



Pojodan

Aside from vent, what should I have setup?


#87

doomdragon6

doomdragon6

You need GameTable. You got that, right?

http://gametable.galactanet.com/


#88



Kitty Sinatra

Game Table

Download it, unzip it anywhere and in the unzipped folder run the .jar file. If that doesn't work, run the .bat file.


#89



Pojodan

Address and port?


#90

Wahad

Wahad

Next time, use a PM.

-NR


#91

Hailey Knight

Hailey Knight

Just a note from my brief eavesdropping near the end of your session: I thought Dave's camp-making spells were useful. Who wants fleas, eh?


#92

Jay

Jay

Good games guys. Thanks for letting my low rolling Wizard join the party.


ICY BALL OF PAIN! HOOOOO!!


#93

Shawn

Shawn

Wooo!


#94

doomdragon6

doomdragon6

Just wanted to paste something regarding maximizing crit damage:

"Originally Posted by PHB FAQ
11. Which dice do I maximize when scoring a critical hit?


Only the dice you would normally roll to calculate damage are maximized. If another bonus (like from a weapon or feat) causes you to roll extra damage dice when scoring a critical hit, those dice are rolled as normal."


Since Howling Strike is 1[W] + 1d6 + [Str], and all that falls under what would normally be rolled, the 1d6 would be maxed too.

----------------------------------

So did we get any gold, or just the stone and gems? And furthermore, how many gems? 2?

Also, fun game.
-----------

Edit: I just also remembered that I have the High Crit tag, so I would've added another 1d6 to the roll. (Though that would not have been maxed.) I have so many If This and If That abilities that I forgot nearly all of them.


#95



Kitty Sinatra

doomdragon6 said:
"Originally Posted by PHB FAQ
11. Which dice do I maximize when scoring a critical hit?


Only the dice you would normally roll to calculate damage are maximized. If another bonus (like from a weapon or feat) causes you to roll extra damage dice when scoring a critical hit, those dice are rolled as normal."


Since Howling Strike is 1[W] + 1d6 + [Str], and all that falls under what would normally be rolled, the 1d6 would be maxed too.

----------------------------------

So did we get any gold, or just the stone and gems? And furthermore, how many gems? 2?

Also, fun game.
-----------

Edit: I just also remembered that I have the High Crit tag, so I would've added another 1d6 to the roll. (Though that would not have been maxed.) I have so many If This and If That abilities that I forgot nearly all of them.
Regarding that crit. Okay. Regardless, the thing still went down between your attack and the bear's turn so no harm on any of that. But damn, if we had gone by that the thing would've been dead at 0 hit points just like the ogre. You dudes should think about calling yourselves the Just Enoughs

XP: 350 each
loot: 2 gems (100 gp each) , 2 stones (20 gp each), 2 potions of healing, 2 lamps and a chunk of flint

(anybody wanna guess the reasoning behind my magic item selection?)


#96

Shawn

Shawn

I nominate Doomdragon as the Adventure Summary Scribe.
He's pretty talented with descriptions.


#97

Gurpel

Gurpel

ooh ooh pick me! is it a cave?

rom will have fun. between his high wisdom and the new lamp, he's going to have a ball underground.


#98

doomdragon6

doomdragon6

You're gonna throw us into a pit of darkness.

Oh wait.

We're in a fucking cave. :D

-----

(Yeah, I wasn't meaning to whine about that one crit-- it's just that since it's likely I'll crit with that attack in the future, I just wanted to make sure I was splitting heads as effectively as I could. :p )

Well, being a barbarian is fun. I have to say though, spellcasting, hitting as many targets as possible, is still my primary love, but being able to do 7-23 dmg per hit isn't bad.


#99



Pojodan

Yeah, great... and I had to go and make my dwarf's backstory include that he hates going underground. Bah!

Great game, glad to finally get to take part in an actually DnD group1 I look forward to next week.


#100

doomdragon6

doomdragon6

"Yes! A brand new world full of adventure, away from those awful underground caves and mountains!"

"Hay guise let's go in this cave!"

"... Dangit."


#101



Kitty Sinatra

Actually, the reasoning behind my magic item selection was simply: Let's give them some items that let them ignore the mundane issues like light sources.


#102

doomdragon6

doomdragon6

A flaming battleaxe is a light source too.

Jerk. :eek:rly:


#103



Kitty Sinatra

Fine. Your axe is totally gay.


#104

doomdragon6

doomdragon6

:tear:


#105



Kitty Sinatra

*crushes up a d20*

Here, this'll take your mind off it


#106

Shawn

Shawn

Wat? No Summary by Doom yet?


#107

doomdragon6

doomdragon6

Hey. I am a busy, busy man. I have so much stuff I have to d-

*busts into laughter* Sorry, couldn't keep it up.

Yeah I'm just lazy. I'll get around to it. I feel more invested in writing for Shawn's game, for some reason..


#108



Kitty Sinatra

:tear:


#109

Hailey Knight

Hailey Knight

Don't feel bad, Grue. We have a woman.


#110

doomdragon6

doomdragon6

I sure hope that's not the reason. I'd hate to be completely governed by my biology. :bush:


#111

Shawn

Shawn

escushion said:
Don't feel bad, Grue. We have a woman.
:waah:

Wait... one you share?


#112

Hailey Knight

Hailey Knight

Shawnacy said:
escushion said:
Don't feel bad, Grue. We have a woman.
:waah:

Wait... one you share?
Yeah. You've met Serin, right?


#113

doomdragon6

doomdragon6

I don't even have any idea where this conversation's gone now.

:bush:


#114



Pojodan

doomdragon6 said:
I don't even have any idea where this conversation's gone now.

:bush:
Into the cavebear's cave


#115

doomdragon6

doomdragon6

Are we playing this Tuesday or is this the beginning of the 2 off weeks?


#116



Kitty Sinatra

We're playing this week. After that, it's the 2 off weeks.


#117

doomdragon6

doomdragon6

I'll try to be there, but it's storming, satellite internet, yadda yadda, you guys know the drill.

As hard as it's raining, I'm surprised I'm still connected honestly.


#118



Kitty Sinatra

One question for y'all.

I wasn't paying any attention whatsoever to how how badly hurt you were getting. Did anyone feel like they were close to dropping?


#119



Pojodan

Boy I sure need better luck with my attack rolls. :bush:

I fell down fairly low a couple times, then got whispered something about brass balls each time and healed right up.


#120

doomdragon6

doomdragon6

The only time I felt down at all was when I killed two baby bears.


#121

Gurpel

Gurpel

Heh, I took a total of one hit that entire time. If the force blast had hit me I would have been at 4 hp, but thanks to my reflex save it didnt and i wasn't


#122

doomdragon6

doomdragon6

Out of curiosity, did the bears pose any threat or have anything interesting for them? Did I kill poor helpless little bears?


#123

doomdragon6

doomdragon6

I have a question about charges-- I'm choosing the Barbarian Utility "Combat Sprint" which is an Encounter ability that allows me to move my speed (6) + 4 as a movement action. I don't see why it couldn't be, but could this be used as the movement action for a charge?

I'm looking forward to this ability, as both of our encounters today started out with me being unable to reach the enemies in the first turn.

Also, why would anyone pick the other barbarian utilities? Ever? One is a Daily that gains you Temp. HP equal to half your level + your Con. modifier. (4 total for me). Who could want this, when there's an At-Will that gets you (CON mod) Temp HP when you hit with it, and a Daily power that gives you Temp HP equal to your STR mod? I guess if you don't have those, fine, but still. Furthermore, you get your CON mod Temp HP when you reduce an enemy to 0 HP. Plenty of alternatives.

And then there's Stone Breaker, which is a +5 to STR checks against breaking objects, and you do double damage against objects. Big whoop. I've yet to need anything like this.


#124

doomdragon6

doomdragon6

Here's my Level 2 Char. Sheet

====== Created Using Wizards of the Coast D&DI Character Builder ======
Jarek, level 2
Minotaur, Barbarian
Feral Might: Rageblood Vigor

FINAL ABILITY SCORES
Str 20, Con 16, Dex 10, Int 8, Wis 11, Cha 10.

STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 8, Wis 11, Cha 10.


AC: 15 Fort: 18 Reflex: 12 Will: 11
HP: 37 Surges: 11 Surge Value: 9

TRAINED SKILLS
Perception +8, Athletics +10, Nature +8, Dungeoneering +7

UNTRAINED SKILLS
Acrobatics, Arcana, Bluff +1, Diplomacy +1, Endurance +3, Heal +1, History, Insight +1, Intimidate +1, Religion, Stealth, Streetwise +1, Thievery

FEATS
User Choice: Skill Training (Dungeoneering)
Level 1: Powerful Charge
Level 2: Improved Rageblood Vigor

POWERS
Barbarian at-will 1: Pressing Strike
Barbarian at-will 1: Howling Strike
Barbarian encounter 1: Great Cleave
Barbarian daily 1: Macetail's Rage
Barbarian utility 2: Combat Sprint

ITEMS
Adventurer's Kit, Greataxe, Hide Armor, Climber's Kit, Lantern, Oil (1 pint) (3), Potion of Healing (heroic tier), Chain (10 ft.)
====== Created Using Wizards of the Coast D&DI Character Builder ======

Now to update all my macros. Wee!


#125



Kitty Sinatra

Gurpel said:
Heh, I took a total of one hit that entire time.
Yeah, that was in large part because of your successful stealthing that led to ambushing the ambushers.

And no, doom. The bears were not a threat. I had placed them there with the thought that y'all might take them as pets if you didn't kill 'em.


#126



Pojodan

doomdragon6 said:
Also, why would anyone pick the other barbarian utilities? Ever? One is a Daily that gains you Temp. HP equal to half your level + your Con. modifier. (4 total for me). Who could want this, when there's an At-Will that gets you (CON mod) Temp HP when you hit with it, and a Daily power that gives you Temp HP equal to your STR mod? I guess if you don't have those, fine, but still. Furthermore, you get your CON mod Temp HP when you reduce an enemy to 0 HP. Plenty of alternatives.
I browsed the available abilities for Fighters and a lot of them seems like they were pretty much worthless and/or likely to only be used once or twice.. ever. Take, for example, my ability 'Footwork Lure'. It sounded useful, but I've tried to find ways to use it and haven't seen a single one, yet. Perhaps I can use it to setup a Cleave, but I'd probably miss anyway x.x

Basically, I figured that they were things that become useful once you've reached a fairly high level and can be combo'd with other things that aren't available yet, kind of like talents in WoW that benefit 3 things, only one of which you actually have when you can get the talent, so it's pretty much crap at that stage, but later on it's uber.


We'll see, I guess.

-- Wed Jun 03, 2009 2:23 am --

Character Sheet for lvl 2

====== Created Using Wizards of the Coast D&DI Character Builder ======
Odan, level 2
Dwarf, Fighter
Build: Great Weapon Fighter
Fighter Talents: Two-handed Weapon Talent

FINAL ABILITY SCORES
Str 18, Con 16, Dex 10, Int 10, Wis 13, Cha 8.

STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 10, Wis 11, Cha 8.


AC: 18 Fort: 17 Reflex: 11 Will: 12
HP: 42 Surges: 12 Surge Value: 10

TRAINED SKILLS
Athletics +10, Heal +7, Intimidate +5, Endurance +11

UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff, Diplomacy, Dungeoneering +4, History +1, Insight +2, Nature +2, Perception +2, Religion +1, Stealth +1, Streetwise, Thievery +1

FEATS
User Choice: Skill Training (Endurance)
Level 1: Dwarven Weapon Training
Level 2: Toughness

POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Spinning Sweep
Fighter daily 1: Brute Strike
Fighter utility 2: No Opening

ITEMS
Adventurer's Kit, Ale, Pitcher (2), Greataxe, Scale Armor, Torch, Wine, Bottle, Potion of Healing (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======



Dayum! 42 HP! Try to kill me now, bitches!


#127



Kitty Sinatra

I haven't seen many level 2 utility powers in any class that look appealing.


#128



Pojodan

Gruebeard said:
I haven't seen many level 2 utility powers in any class that look appealing.
I'm liking the look of my 'No Opening' as it's an Immediate Interrupt to any attacks of opportunity I give opponents, so I can move around more without getting smacked around for doing so.


#129

Jay

Jay

I know the cleric ones are pretty useful. As for wizards, the are all around average (but not completely useless) except for one, which is awesomesauce.


#130

Shawn

Shawn

Gruebeard said:
And no, doom. The bears were not a threat. I had placed them there with the thought that y'all might take them as pets if you didn't kill 'em.
We can at least make a nice wallet.


#131



Kitty Sinatra

Pojodan said:
Gruebeard said:
I haven't seen many level 2 utility powers in any class that look appealing.
I'm liking the look of my 'No Opening' as it's an Immediate Interrupt to any attacks of opportunity I give opponents, so I can move around more without getting smacked around for doing so.
That's not at all what No Opening in the Players Handbook does. It cancels out an enemy's Combat Advantage, so they get no benefit from flanking you or for you being prone for example, and perhaps most importantly they can't make that attack a Sneak Attack against you.

It's a solid sounding utility power, as it's essentially a +2 to AC against an attack. Add in the Sneak Attack cancelling and it's excellent.

Or is there another No Opening power?


#132

doomdragon6

doomdragon6

Dammit! I killed potential pets!! Damn you failed insight check!!

Also, damn my wanting to hit as many things as I can.


#133



Pojodan

Gruebeard said:
Pojodan said:
Gruebeard said:
I haven't seen many level 2 utility powers in any class that look appealing.
I'm liking the look of my 'No Opening' as it's an Immediate Interrupt to any attacks of opportunity I give opponents, so I can move around more without getting smacked around for doing so.
That's not at all what No Opening in the Players Handbook does. It cancels out an enemy's Combat Advantage, so they get no benefit from flanking you or for you being prone for example, and perhaps most importantly they can't make that attack a Sneak Attack against you.

It's a solid sounding utility power, as it's essentially a +2 to AC against an attack. Add in the Sneak Attack cancelling and it's excellent.

Or is there another No Opening power?
Well, the skill on my combat sheet basically states that anytime an enemy gains combat advantage against me, I can cancel it, once per encounter.


#134

doomdragon6

doomdragon6

But Opportunity Attacks don't get combat advantage, do they?


#135



Kitty Sinatra

yeah, combat advantage and opportunity attacks aren't related.

If you have Combat Advantage over someone you gain a bonus to attack. This comes from flanking, from the opponent being blind, prone or something like that

Opportunity Attacks: When you move, make a ranged or area attack or perform certain other actions, enemies adjacent to you can make melee basic attack against you as you are considered to have dropped your guard against them.


#136



Pojodan

Gruebeard said:
yeah, combat advantage and opportunity attacks aren't related.

If you have Combat Advantage over someone you gain a bonus to attack. This comes from flanking, from the opponent being blind, prone or something like that

Opportunity Attacks: When you move, make a ranged or area attack or perform certain other actions, enemies adjacent to you can make melee basic attack against you as you are considered to have dropped your guard against them.
Ah, gotcha.

Not was I thought it was, but still useful.


#137

Shawn

Shawn

Just confirming no game on the 9th?


#138



Kitty Sinatra

Nope. Nor next week.


#139



Pojodan

Gruebeard said:
Nope. Nor next week.
:waah:


#140

doomdragon6

doomdragon6

Back to cocaine!


#141

Shawn

Shawn

doomdragon6 said:
Back to cocaine!
Dirty habit.
Leaves a lot of messes.

Well I'm looking forward to starting up again in two weeks. Scrapyard the bat-shit-insane warlord and his robo kitty need to get their stabbing fix.


#142

Jay

Jay

Good, cause I made other plans tonight!


#143



Kitty Sinatra

Well, I've been getting my D&D fix today by creating the treasure parcels for level 2. I'm putting tonnes of work into making up some magic weapons, drawing up custom magic item cards for them - with pictures! I can't draw worth a damn, but my photoshopping skills are adequate, so long as I can google up an image that kinda fits what I picture I'm satisfied with the outcome.

Oh, I'm so tempted to show y'all a sample right now.


#144



Kitty Sinatra

As I knew it would happen, I'm surrendering to the temptation. Here's the first item card I made today:



#145

doomdragon6

doomdragon6

Ahhh, you mother-smurfer.. Keep making the decision difficult...

The only things really stopping me are the lack of 1d12, High Crit, and Brutal, and that if I'm going to do a lot of charging, losing these things won't be worth the Reach. But hey, I can always change if I want. If we find a Chain Axe I'll give it a shot.

And that's actually so much fancier than I orginally thought. My first Chain Axe would have literally been tying the chain to the axe, and swinging the chain, with a handled axe on the end and everything. :rofl:

-- Tue Jun 09, 2009 1:56 pm --

Oh yeah, quick question on charges- Do you need a move and a standard to charge? Or can you move and then charge as well?


#146



Pojodan

Hmmm!

Considering how the monsters all seem to have 'attack the smallest and least threatening looking creature of the attacking party' magnets that place poor Odan bloodied more often than not, perhaps he could make the most of this puppy, esepcially since he's proficient with axes.

Unless I'm cofused, which is probably the case.


#147

doomdragon6

doomdragon6

That'd be ironic. I suggest a chain axe, consider using it, don't, and then Odan takes it. :eyeroll:


#148

Wahad

Wahad

doomdragon6 said:
Oh yeah, quick question on charges- Do you need a move and a standard to charge? Or can you move and then charge as well?
No, yes.


#149

Shawn

Shawn

Wahad said:
doomdragon6 said:
Oh yeah, quick question on charges- Do you need a move and a standard to charge? Or can you move and then charge as well?
No, yes.
Yeah. When you make a charge it's a standard action that lets you move your speed and make a melee basic attack or a bull rush at +1 attack bonus. The requirements to that are you need to move at least two squares and you must move directly to the closest adjacent square between you and the target.


#150

doomdragon6

doomdragon6

Well damn. I've been thinking you need a move and a standard.

This will surely increase my killing potential!


#151



Pojodan

Time to kick ass and chew.... uhm.... what do we chew?


#152

doomdragon6

doomdragon6

... Ass as well.


#153

Shawn

Shawn

We playing tomorrow?


#154

Hailey Knight

Hailey Knight

He said the 23rd, and that is tomorrow.


#155

doomdragon6

doomdragon6

Just a heads up- my internet speed has been reduced to around 6 kb/sec, so I may not even be able to participate tomorrow.

Hell, I might drive out and leech off of Taco Bell's wi-fi or something.

"Sir, why have you been in our parking lot for 4 hours?"

"I'M FIGHTIN' A GOBLIN NOW GIMME A BURRITO FUCKHEAD"


#156

Gurpel

Gurpel

doomdragon6 said:
Just a heads up- my internet speed has been reduced to around 6 kb/sec, so I may not even be able to participate tomorrow.

*, I might drive out and leech off of Taco Bell's wi-fi or something.

"Sir, why have you been in our parking lot for 4 hours?"

"I'M FIGHTIN' A GOBLIN NOW GIMME A BURRITO FUCKHEAD"

thats horrible :-(


#157

Jay

Jay

I'm most likely will not be available as I got plans tonight. (it's a local holiday and we're gonna party hard)


#158

Gurpel

Gurpel

hey guys, due to a scheduling error i will only be able to play for 2 hours. Sorry.


#159





So...Are we having a game?


#160

Gurpel

Gurpel

well, i'm in, but just for 2 hours.


#161

Shawn

Shawn

I'm going to be here as scheduled, but it will be the DM's call if the game is on.


#162



Kitty Sinatra

I'm fine with Gurpel having to leave early. It looks like we have 4 with him, 5 if Doom can make it. That works for me, even if we decide to call it a night when Gurpel goes.

*Goes off to read up on dragons*


#163





Doom may not make it based on his post about internet speed.


#164



Kitty Sinatra

Gruebeard said:
5 if Doom can make it
:tongue:


#165



Kitty Sinatra

Mother Smurfing Smurf.

I gotta call off tonight's game. Bloody hell. Family shit has cropped up.

I'm terribly sorry, y'all


#166

Jay

Jay

BTW, for the record, I'm bowing out of this game in favor of mine. Good luck. :)


#167

Hailey Knight

Hailey Knight

[youtube=http://www.youtube.com/watch?v=ZBRI3iHmLys&feature=related:3uk6trew][/youtube:3uk6trew]


#168

Gurpel

Gurpel

welp, it kind of looks like this game is dead. i might move on to jay's game.


#169

doomdragon6

doomdragon6

Sorry guys. Still having internet issues. Took me 5 minutes to get to this page to reply to it. So I won't be there tonight. :(


#170



Pojodan

:(

Hopefully we can revive this at some point.


Top