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D&D Jay's Game - She's Dead Jim

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Jay

Jay

Campaign Synopsis & Area Details



Icewind Dale is located in the north-western part of Faerûn. The dale is a small area between the Reghed Glacier (a gigantic polar ice mass) and the Sea of Moving Ice (a large sea of floating icebergs) due north of the Spine of the World (the world’s tallest mountain range).

This area is probably the most hostile area of the realms with the dreadful northern winds, wild and unpredictable weather and lots of really nasty creatures such as white dragons, frost giants and crag cats. Not to even mention the barbarian tribes who don’t even like the settled folk of this area and have been known to raid the most northern settlements. This region is frequently affected by severe blizzard-like weather, usually lashed by howling storms that can flatten buildings. To many, there is no sane reason for civilized folk to come here.

Visitors will find life harsh here, with the total of 10,000 or so folk of Icewind Dale suspicious of all outsiders. Most can still remember the bloody battle against the barbarians and against the tyrant of Icewind Dale, Akar Kessell. Locals automatically think of visitors as trouble as many are fugitives of justice from the warmer lands. During winter, troublemakers are usually slugged on the head, tossed outside and drenched with the contents of the nearest chamber pot. They’ll be dead of the cold before they regain their senses. Indeed, greed has brought the roughest rogues to this frozen land and with the temperate climate, nasty creatures and shifty attitude; it is simply not a safe place for the idle traveler.


The most central feature of the area is a 1000 foot high mountain called Kelvin's Cairn, northeast of which most settlements can be found. According to barbarian legends, the mountain is named for the frost giant hero Kelvin Duarol, who was slain here by the god Tempus. Tempus pulled rocks from the plain in a long ditch and piled them atop his fallen foe to mark his victory and to warn others of the fate of those who court the war god’s wrath.

The area has three lakes, which is truly the only reason why anyone would ever want to even try to build any towns here. The lakes are Maer Dualdon to the west, Lac Dinneshere to the east and Redwaters to the south. They are somewhat frozen for most of the year except for a few weeks in the summer but even at that, the lakes are known to be deceptively dangerous and have claimed many a life. Even in summer, the lake waters are icy enough to kill anyone in the space of a few breaths. These lakes provide knucklehead trout, a rare kind of fish that is not found anywhere else that provides fine ivory-like bone and is the area’s main source of export and good material for carvers. Scrimshanders, the skilled carvers of knucklehead scrimshaw, are important and respected craftsmen here but everyone else is tolerated only as long they give no trouble and do honest business.

There are ten towns around the area that are clustered around these lakes. The biggest is Bryn Shander, a famous trade town, which unlike other towns, is not on the shore of any of the lakes. Along with the town of Targos, they are the only ones to have walls. On the shore of Maer Dualdon lie Bremen, Targos, Termalaine (the most beautiful of all settlements) and Lonelywood (behind a forest sharing the same name). By Lac Dinneshere lays Caer-Konig, Caer-Dineval and one of the newest, Easthaven. By Redwaters lie Good Mead and Dougan's Hole. These two cities don't cooperate much, only get together to discuss of pressing matters, and are usually only cooperating under great threat. As always, there are treaties regarding “who gets to fish where” but the fishermen can never quite agree.

Most important of the Ten Towns is the central, walled, trading town of Bryn Shander. It is here that most travelers will end up, unless they really want to join the fishing trade. From Bryn Shander, a gravel trail known as the Eastway leads east to Lac Dinneshere, and to the community of Easthaven at its end. Another caravan route head’s south towards the Spine of the World and the dwarven town of Hundelstone.

The speaker (the title of the nominal leader of the town) for Bryn Shander dwells in the largest building of the Ten Towns. Despite its pillared porch, it’s no larger than a small inn of the rest of the North. Every town has a speaker, usually coming from a family that commands great respect amongst their peers. Most towns have some militia and fortifications with varying strengths and numbers.

For adventurers, there are always opportunities to find ice, more ice and then some H2O in solid form. Rumors persist of white dragon lairs in the glaciers nearby that are crowded with treasure. Some, the whispers go, even feature abandoned heaps of frozen gems as tall as a house. The treasure descriptions grow even wilder when people speak of the dwarven delves under Kelvin’s Cairn and the Spine of the World. It is true that some adventurers come back from Icewind Dale rich beyond their wildest dreams but most of them have never come back.


Players and Characters

1. Gusto - Helga Stormfist, Dwarven Battlerager
2. Escusion - Tyrdin Non, Tiefling Ardent|Psion
3. Doomdragon - Falagar, Human Wizard
4. rathkor - Rathkor, Dragonborn Sorcerer
5. FalineofLight - Sylvaria, Human Chuckie


Helga Stormfist

Early Life
- Born to Thurzin and Darla Stormfist, the ruling family of the Stormfist Clan.
- The Stormfist Clan is a family of lesser nobles in Ironmaster, the last trading hub between Icewind Dale and the world at large.
- The Stormfist Clan is a proud, resilient and strong household, known for their fortitude and upstanding reputation. They are a clan of warriors of virtue.
- Stormfist men generally work as guards in Ironmaster, while women raise the children in the proud dwarven tradition.
- Warriors of the Stormfist Clan identify themselves by emblazoning the family crest, two isosceles triangles in blue, on their faces. It is a mark of great pride for them.

Adult Life
- Helga was raised to uphold all the cornerstones of dwarven culture and Stormfist family values.
- She fell in love with a visiting dwarven adventurer, Magar Stonesmirk.
- Her father, Thurzin, protested to their union, because Magar was a scoundrel and acted more like a chaotic halfling than a proud dwarf.
- Thurzin was concerned that Magar would join the family, dwindle their coffers, sully their hard-earned reputation, and ultimately break Helga's heart.
- Reluctantly, he allowed Magar to marry into the Stormfist clan, on the agreement with Helga that she would not let him ruin everything the family had built.
- Several years passed, and Helga had two children - a boy named Kurzon, and a girl named Jalee a few years later.
- Eventually Magar became sick of being cooped up and the wanderlust crept back in. He resumed his life of adventuring.
- Helga remained at home to raise the children, left only to wonder what her husband was up to out in the Dale, both missing him and suspicious of him.

Recently
- Helga continued to raise her children for a couple more years, until a family messenger arrived with grim news.
- The bloody belongings of Magar were returned to Helga's home, including his craghammer and shield, and a few bloodstained documents.
- Magar was presumed dead.
- The documents seemed to be IOUs for gambling debts in a small port town called Dougan's Hole. Magar had been squandering money from the Stormfist coffers all this time.
- Helga was devastated at the loss of her husband, and Thurzin was infuriated at his behaviour.
- As per their agreement from years earlier, Helga would now have to go out into Icewind Dale and correct any damage Magar had caused in his final years.
- Without giving herself the time to properly grieve, Helga left Kurzon and Jalee with her mother, painted the crest upon her face, took up her late husbands hammer and shield, and left Ironmaster.
- Going on the only lead she had at the time, she headed for Dougan's Hole to pay off his one known debt.

Motivation
- Helga's mission is to right any wrongs she's heard of being committed by Magar Stormfist, in order to restore her family's reputation.
- Her personal mission is to use the stories she hears of him to investigate what her husband was up to the last few years on his own. What kind of man he truly was, what company he kept, if he's even really dead.
- She does this all because of her devotion to her family, her culture, and a strong urge to see her children again.

Personality
- Stubborn, grim, untrusting.
- Showing strong dwarven upbringing - steadfast, resolute, proud.
- Still dealing with the grief of her dead husband.
- Very maternal - she may be slow to trust, but she takes care of her allies.




Rathkor:

Rathkor (last name withheld) grew up in a prosperous city that relied heavily on trade and commerce. He grew up surrounded by just about every race in the lands. Adventurers passed through daily, and spending time in the local pubs and taverns promised an exciting tale from many strange adventurers. Rathkor eagerly listened to these tales, imagining one day to live out adventures like these. His father, Balthazar, wasa former adventurer himself, and prided himself on his strength. He trained Rathkor daily, building up his strength. Rathkor didn't mind this training, but he never felt like he was very cut out for fighting. Besides his desire to be an adventurer, Rathkor also desired knowledge. He loved studying and learning. Late at night, he would read tomes he found at the local library. The books that facinated him the most were the ones pertaining to magic. One night, he decided he wanted to be a sorcerer. He knew, however, that his father would much prefer him to be a strong warrior. He knew he'd have to find a way to train in magic in secrecy.

The very next day, he was approached by a cloaked figure. The figure said nothing, but handed him a slip of paper. All the paper said was "Center of town. Midnight. Come alone." Bewildered, Rathkor decided to see what the note was about, but knew he shouldnt be too foolish. He decided to go, but he would bring his father's daggers as protection.

That night, he went to the center of town. He arrived around twenty minutes early. It was an old habit he picked up from his father. "If youre fifteen minutes early for an appointment, youre late," his father would always say.he was alyaws expected to be early for everything. The cloaked figure from earlier appeared in front of him. Rathkor held tha blades in front of him. "Who are you?" he asked.

"I am Salvitor," The figure said. He pulled his hood back, revealing a male elf. "I understand you've decided to study the magical arts. I can help you."

From that night forward, Salvitor trained Rathkor, teaching him many fantastic abilities. Rathkor excelled at magic, quickly mastering the abilities he was taught. By day, he was trained in fighting up close with daggers, and by night he learned to figt with magic.

One day, Salvitor told Rathkor their training would be put on hold. Salvitor had to do some work in the northern mountains. He was to be gone for a few weeks. Rathkor eagerly studied and practiced in his absence. After a couple months, Rathkor begain to worry about his master. Eventually he gave up on seeing his master ever agian. He slowly began to give up practicing his magic.

One day, a little over a year after the disapearance of Salvitor, Rathkor was at a bar. There he heard a group of adventurers from the north mentioning several brutal murders that occured in a town in the mountains. Rathkor didn't know how, but for some reason he knew this might be connected to Salvitor's absence. It was then that he knew he had to investigate. That night, he packed up some supplies, including his father's daggers, and took off, leaving a note for his family: "I have to go. I shall return some day, with tales even greater than Father's. I wish you the best. -Rathkor."

And so his adventures, and his investigation, began in the North.





Falagar:

Falagar (real name: Willian Nebyl, known only to his mother, and possibly his father) is a boisterous, loud-mouthed wizard whose legendary incompetence is matched only by his nigh-encyclopedic knowledge of beasts.

Sometime around while he was the age of 21, Falagar’s mother took illness, forcing her to be bedridden most of the time. This prompted Falagar’s father, a seasoned hunter of small game and a true beast of a man, to take his trade up a few notches. He set out on the road to become a monster hunter for hire. No longer bringing the family a meager living of whatever he’d caught, Falagar’s father sent instead his son and sick wife a letter or two every month, filled with fantastic tales along with his earnings to support them. At first the earnings were slim, just enough to cover what they had already been used to, if just barely. But as the months dragged on, his father would send greater and great amounts of money, and more impressive trophies to boot. Where his first letters had included a wolf’s tooth, his later packages contained things like the feather of a cockatrice or the scale of a drake.

Things went on like this for about 13 years, the two getting at least a letter per month. Then, one month, nothing came. And another month. And another, and another. Falagar and his mother finally assumed the worst. With what little money they had left dwindling, Falagar took an oath to his mother – that he would set out in the world to become a monster hunter just like his father and make enough money to support her and maybe even find a cure. He also vowed to find what had happened to his father, or if he was even still alive. [The last clue of his father is a large blue Behir scale, received in his father’s very last package four months before Falagar set out on his own.] She begged and pleaded him not to go, but he would have none of it. He adopted the name Falagar and set out to become a monster hunter.

He had little success.

Most of his excursions ended at best in failure, at worst in a village being burned down. In such latter cases, he reasoned that the beast he’d been charged with finding had burned too, and chalked it up as a success.

As he traveled tavern to tavern, he built himself up to its patrons and invented elaborate stories of his victories against tougher and tougher monsters. He used his father’s trophies to bolster his own stories and won the favor of everyone around him, eventually earning him his next job, almost always doomed to expose him for what he was. These tavern trawls were not huge wastes of time, of course, as he used them to drink in the tales of the world around him. He collected stories of creatures, places, people, and even incorporated the details into his own stories.

He maintained a steady income, however, taking care of small nuisances like Giant Rats or other infestations. The occasional happy accident would occur, now and then, when things would go his way. A missed magical bolt would break the branch that crushed the Krenshar; A leaking oil barrel would cause the explosion that killed the spider queen, and so on. This only bolstered his image and provided him real trophies for his “modified” tales.

During a period of successive failures, he would even create his own trophies. A pilfered scale off of a shop’s scale armor became the scale of a large metal beast. The long-decomposed skeleton of a bull provided the sharp horn of a Horned Drake. He began to build himself up so much that he even began to forget what was true and what wasn’t.

His infamy towards destruction caught up to him, however, and he was apprehended by the (kingdom? Insert large government body here). He explained his story, which was enough to save him from a kingdom prison. Instead, they banished him to an icy land devoid of warmth or happiness, and a place where it was unlikely he’d catch much of anything on fire. They told him he could still send his packages to his mother, but to never set foot inside the land again.

Now he treks across the land of Icewind Dale in hunt of new monsters and new contracts, his only “companions” being a Dretch he managed to catch inside a magic crystal, that’s just as likely to attack him as his enemies, and a little baby Gelatinous Ooze named Bloby that he found after clearing a tavern of an Ooze in its basement.

He now sets out to hunt even bigger and better game, to make a name for himself, win back the favor of his kingdom, raise enough money to finally cure his mother, and find what happened to his father.

Tyrnin Non:

"Almost there," the midwife cried.
"If it has horns, I will bash its head in," Lord Non said, pacing furiously behind her. "My compassion will only go so far... It couldn't have horns. It can't."
"Maybe you should sit down, lord, and be optimistic," Argen said.

A small cry leapt from between Lady Milla's legs as a heavy cry of relief swept from her mouth. "Thank the gods, it's done."
"Almost," the midwife said. "Yes. There's the head. No horns, my lord."
"Good," Lord Non said sternly.
"And the body." The midwife took the baby close to her. "Yes, a perfectly healthy, normal--"
"Wonderful."
"--baby girl."

Lord Non stormed forward, glaring over the midwife's shoulder. "A girl..." He strafed along the bed, glaring down on his wife's sweaty, worn body, and his fist railed down on her cheek to the startled cries of the midwife and handmaiden. "You stupid bitch! You do nothing but fail me!"

At the far end of the room, peeking around a doorway, 11-month-old Tyrdin sat on the floor, sniffling and tearing as nubs of bone slowly worked through his head at the same time as teeth broke through his gums. He scratched his head, sniffled again, and watched Argen rush to restrain Lord Non.


---------- Post added at 11:32 AM ---------- Previous post was at 11:20 AM ----------


Snow covered the balcony outside the playroom where the children made shapes in the falling white. Argen watched them dutifully.
"You're letting them play again," the handmaiden noted from behind the adviser. "Lord Non has said--"
"Lord Non barely sees either child," Argen said. "I don't care, because he'll barely be aware, and if he is, I'll take the blame, not you, nor Lady Milla, nor his son."
"He isn't--"

The little girl Samia giggled, running from the balcony, skidding on the floor, and then she slammed the glass doors together, locking red-skinned Tyrdin outside.
"Now, Samia, don't do that to your brother," the handmaiden called.
Samia went on giggling, holding the door shut.

Tyrdin smirked for a moment, shoving the doors, and then his smile died. He glared a moment at his sister, banged the door again, and then the snow ceased to touch his skin. He banged the door once more and Samia skidded back two feet on her wet boots, dragged a wet streak across the floor. The lock unhinged and Tyrdin swung the doors open, smirking again.

"And now look what a mess you've made, Samia!" the handmaiden cried, rushing to the girl. "Honestly, you children..."
Argen stared wide-eyed. "You didn't notice what he did?"
"What, banging on the door?" the handmaiden asked. "You're lucky you didn't break the glass, young man!" She dragged Samia away by the arm, scolding her down the hall.

Argen went on staring at Tyrdin. Tyrdin went on smirking.

"I'm concerned about him," Argen whispered to the handmaiden. She hadn't aged well, running after the children for years. "He gets along fine with his sister, but the lying, the running around with street urchins--"
"He's only trying to get away from our poor lord," the handmaiden said.
"Poor in wisdom," Argen groaned. "I can't get anything through his head. I'm lucky he hasn't cut mine off."
"FIFTEEN YEARS!" a roar shook through the halls.
"...Yet." Argen swallowed. "He's squandered his goodwill, his happiness, his family. The only thing he's kept properly is his wealth."
"Lucky us for that," the handmaiden muttered.

"Why?" Lord Non bellowed, back-handing his wife. "What's the problem? You can't hold my seed anymore?"
"I don't choose when to have a child!" Lady Milla shouted.
"No, it's your body." Another blow. "So I've punished your body, and it still won't give me a son."
"You have a son!"
"I have a demon." Lord Non looked past his wife, at a dark passage of hallway. "I know you're listening, goat-head. Cowering with your sister?"
"You have a daughter," Lady Milla whined.
"And no heir!" Lord Non raised his fist again and slammed his wife to the floor.

Tyrdin rushed from the dark passage. Samia raised her hand behind him. "Don't!"
Lord Non turned just as Tyrdin plowed his fist into the older man's gut, sending him doubling over. Red ether seeped across his skin, toward his mother, and Lady Milla found her breath. He offered a hand to help her up, but his mother shook her head. "You're only making it worse, Tyrdin."

"Argen!" Lord Non shouted. "Lock that thing in the dark again!"
Argen appeared and nodded. "Yes, lord." He took the teenaged Tyrdin by the arm and led him away.
"You hit me again, demon, and I'll bring a cleric!" Lord Non bellowed. "You'll burn, boy!"

Argen shoved Tyrdin into his room. The boy was strong, and Argen had to stand tall, firm, unshaken by his own emotions. "I've watched you, boy," Argen said. "Don't do anything stupid."
"Let me have a light this time," Tyrdin said in his low, strange voice. "Please."
Argen slammed the door shut. He wouldn't risk his head for the boy. The boy had Lord Non's compassion not to be drowned, and the lord no longer listened to advice.

Tyrdin's breath hissed in the dark. "Nothing here," he whispered, touching the corners of his bed. "Nothing here but my room." His hands felt the doorknob and wrenched, but it was locked from outside, in a system of screws and cog-work, as if the engineers knew he could feel the locks with his mind. Someone had told him, he was sure, but he didn't know who understood his secret.

"We understand it."

Tyrdin shook in the dark. "Who's here?"
"We are. We are here with you." Many voices spoke at once, in unison. Some spoke common, others spoke Giant, which he knew from the dock-workers, some spoken Elven, but he wasn't sure how he knew it, and some spoke other languages, mysterious, beautiful, and terrible.
"Can you make light?"
"Yes, but we will not," the voices said. "This visit will be brief, for we have only come to let you know we exist, we are here in this darkness, and when you are put here again, we will return. We are not your enemies, Tyrdin."
"Then what are you?" Tyrdin asked. "Hello? Are you still there?" He considered for a moment that they might always have been here, in the dark with him, and had only chosen to speak now.


He grew to be seventeen, and eighteen. The voices spoke to him.
"We understand your power. We have seen you, in the dark corners of this manor, moving objects without a touch, weakening Lord Non's will so that Argen can speak with him, aiding your sister and mother when injured, and shielding yourself with the ether formed of your mind and bloodline. We understand you. We're the only ones who do."
He asked questions at times, of their origins, their purpose, but the answers never satisfied him, and there were no faces from which to glean understanding.
"We are creatures of the darkness, of the Fey, of the things this world does not understand. And we are here to aid your loneliness, for now. In time, we will help you."

At nineteen, locked in the dark again, though Argen could plainly see he was too strong to be man-handled and took his punishments willingly like a good son, the voices spoke with purpose.

"Do you tire of imprisonment?" they asked in their many pitches, growls, and languages.
"I come here to listen to you," Tyrdin told them. Their presence had also made him increasingly afraid of the dark. He never told them this, but he had a feeling they knew, somehow. Still, he was drawn back, again and again, with a desire to understand them as much as they seemed to understand him.
"There is a life beyond this. You're old enough, strong enough. You're ready to kill."

Tyrdin's heart froze. "Kill? I shouldn't--"
"Ah, the wording. Shouldn't. You should not kill, and perhaps you're right. But you did not choose want. You want to kill. There is killer's blood in you."
Tyrdin felt his hands in the dark. "From father?"
"Indeed," the voices said. "And to kill him, you will become a king."
"I live in a merchant housing. I'm supposed to learn trade routes, shipping--"
"When you bring your father's heart to us, ripped still beating from his chest, you will become a king," the voices said. "However it must be done, bring us his heart. You will be a king."

The voices faded, like always, and Tyrdin sat silently in the dark. "Kill father?" he whispered. He visualized his mother's face. He had healed her spirit time and again, but to stop the damage entirely... and to be a king... "I don't know if I can, but I will do it. Somehow, they'll have his heart."

"I heard you're good," Tyrdin said.
The assassin simply nodded, handing him a document.
Tyrdin scanned it disinterestedly--he could tell more from the assassin's face, with any luck. "I've never done this before. I'll need assistance, but you won't be doing the real kill. I have to remove the heart. Can you help me get to that point?"
The assassin nodded again, without hesitation.
Tyrdin unrolled a map of the main floor plan to Lord Non's manor. "Father sleeps here. My room is here. I can get a window open on this side, but there are guards. I can slip past them easily." He watched the assassin's face. "Okay, you can too, I get it."


Tyrdin slipped past the guards easily, some letting him through, others fearing him, and some avoided entirely, believing they heard a noise elsewhere in the manor's halls. Finding the assassin had been simple through various contacts in the Windrise Ports, but he couldn't open up the chambers of Lord Non, nor deliver the killing blow, without some assistance... and a knife.

The assassin had unlocked the complex doors somehow, a feat Tyrdin couldn't manage with his mind--the palace had proofs for it all over. Now the door opened easily. Lady Milla slept in the tower, as she had since Samia was born, and Samia had her own room as well. A family apart, Tyrdin thought. Wedged by you. Maybe now we can find love again, like families are supposed to. No matter what I look like. His father rested fitfully on the bed, and Tyrdin at last saw the black shape of the assassin draw apart from the darkness, like the voices in his room ripped from the silence. He sent words across the room through his mind: I'm ready.

Lord Non was awake only seconds before blades plunged through his back and a hand fiercely shoved his jaws together. His hand stretched desperately for the greatsword by his bedside and the assassin pinned the arm to the mattress.

Tyrdin's breath caught in his throat and doubt rained over him, whether he could do this, should do this--but like the voices said, he wanted to do this. He'd wanted it since the day his sister was born. Red ether slid from his skin and the skin split down Lord Non's chest. Blood and bone spread apart. More pressure, quickly, before he dies.

Dropping the knife, Tyrdin opened his hand toward Lord Non's sword, and it flew through the air, landing its hilt in Tyrdin's palm. He pressed it under the ribcage, careful not to pierce the heart, and like a prying bar to a crate, the sword cracked the ribcage open. Tyrdin's hand flew down immediately, grasping the bloody heart between his fingers. "It's done." He glanced at the assassin, who seemed to be drifting into the shadows already. "You'll find the other half of your payment on the balcony outside the playr--outside the den, where sheets drape the furniture. Thank you."
The assassin nodded one last time and vanished.

Tyrdin ran through the halls, greatsword in one hand, bloody heart in the other, leaving a spotted red trail over the mansion floor. The voices had never said he had to be anonymous about it. They never gave any prerequisites. Kill father, become a king. He wanted people to know, for everyone to know. Especially Samia, and his mother.

He slammed the door of his room behind him and held the heart forward to the darkness. "It's done!" he shouted proudly. "My father's heart!"

"Tyrdin, you are wonderful," the voices said, and finally, a pale green light flooded over the room. "We did not expect you so swiftly." Twisting, shapeless faces writhed in the dark, and they may have been Fey, they may have been otherwise, but they were unknown to the young man who held a bloody heart. "What is this?"
Tyrdin frowned. "My father's heart."

"This is the heart of Lord Non," the voices said. "We need your father's heart. Go and find your father, and bring us his heart."
"This is my father's heart!" Tyrdin cried. "Lord Non--"
"Was a human. Your mother is a human. You are a Tiefling, Tyrdin. Your father is a Tiefling."

Tyrdin staggered back. "So... what I've done..."
"You may have done well for your family, but it is worthless to us. Find your father."
The voices faded, as they often did, and Tyrdin worried he'd be hearing them in a dungeon somewhere, or in some other plane of the world, if he didn't do something fast. He whirled around, dropping the heart on the floor with a soft, wet splat, and grasped the doorknob--someone had locked it. "No!" he shouted. "You can't do this!"

Argen's voice greeted him coldly. "Over many years, you've been locked in here, in the darkness, both deservedly and unfairly," the adviser said. "But I think everyone can agree, it's too good for you this time. What possessed you, boy?"
"Justice!" Tyrdin shouted. "After mother, and Samia, and me!"
"I hope your soul feels it's worth your life," Argen said.

Time passed slowly. They would kill him, Tyrdin was certain. His trembling fist held fast to Lord Non's greatsword. He'd kill whoever came for him, however many came. And if they locked him in here to starve to death, fearing his power, then he'd off himself, and not give them the satisfaction.

The locks behind the door clicked together in their cog-work and Tyrdin poised himself, readying to pull the next person into his blade. The door cracked open and his mother's face appeared around the darkness. "Quickly, Tyrdin, come!"
Tyrdin obediently ran forward, and Lady Milla led him through the halls, down to the first floor, through a narrow hallway he didn't remember, and out the back of the mansion. A carriage and horses awaited, and a bag slung over the top. Lady Milla pushed her son inside and the carriage sped along the road before the door had even closed behind her.

"Why didn't you tell me he wasn't my father?" Tyrdin growled. "I would've done it years ago if--"
"Why?" Lady Milla asked, wiping tears from her eyes. "Why would you?"
"For you and Samia," Tyrdin said, laying the sword onto the carriage floor and staring into his mother's gloomy eyes. "For me. We could be a family and--"
"Samia wants you dead."
Tyrdin's heart skipped a beat. "But we're siblings. She's been my only friend--"
"And she was her father's little girl, always," Lady Milla said. "Shouting and all, she loved him. I loved him, once." She shook her head. "Like I've said, Tyrdin, you only make things worse."

Tyrdin looked away from her. "Then why help me?"
His mother's pale hand touched his red cheek, stroking one curving horn, and then the small ridges under his chin. She bent forward and kissed his forehead, like she had when he was small. "Because I love you more. We're going far away now, Tyrdin. We won't be coming back."
Tyrdin nodded, closing his eyes. He could live with that.

They'd come through many towns and crossed waters to come to this little icy shit hole of a town, and Tyrdin hated the place. "But I suppose no one will find us here."
"I hope not," Lady Milla said. "And I have friends across borders. If anyone's getting close, we'll move on, maybe into the mountains, or that dwarf settlement we passed through, or perhaps go backward. They wouldn't expect that."
Tyrdin reassuringly patting his mother's shoulder. "We're here. It'll be okay for a while."
"Yes. I have a job lined up for you, helping them load fish, cut it--I know it's not what you're used to or trained for, but maybe you'll help them in their trade in your own way. You're smart. You're good with people, when you want to be. We can make a life here."

Tyrdin nodded begrudgingly. He hated it. And he assured himself he'd hate it more, and then grow to accept it. He had to accept it, after all. It was his fault. But you're wrong on one count, he thought. We may go all the way back someday. If Samia can be reasoned with, or if you can forget me. He stared across the snowy hovel of a town, sighing. Or if I ever find my true father--if you'd ever say a word when I ask--and I become a king.

Tyrdin and his mother own a shack on the edge of Dougan's Hole. Tyrdin works at the fishing with an unfortunate fisherman's widow, who was desperate enough for help to hire a young, strong Tiefling, and if she ever notices that sometimes objects move without being touched, or that she feels a little younger some days when he's around, she hasn't mentioned it to him yet.
Lady Milla works her fingers to the bone in knitting and sewing, and while she probably misses a wealthy life, she too doesn't mention her thoughts to Tyrdin.

But he feels them anyway, sometimes, from everyone. And at night he keeps an Everburning Torch by his bedside, to assure there will be no true darkness to his room, even as a dark stain rests on his soul.


Day 2

'I shouldn't have gotten involved,' Tyrdin thought as he wandered the catacombs.
Helga pressed the lead with Falagar up ahead, the lamp shining in mid-air, and the wizard's finger glowing like he'd shoved it down a mage bear's throat.
'And if I'm involved, I should be pressing ahead, not covering the back.' Tyrdin waved his everburning torch, scrutinizing the shadows. It wasn't the time to be fearful--or maybe it was, but not of the usual fears. Fearing the dark was a child's game, a luxury to be terrified of darkness manifested. He had adult fears to stress over, like being alone and losing loved ones. 'If I'd been home, it wouldn't have happened. What was I thinking, trying to scrape up some extra money? Mother has plenty.' He wished that were true. 'Mother had it all sorted it out.' He wished that were true too.

Truthfully, every coin he earned at the docks and every little scrap saved from his mother's tailoring helped keep them afloat because she had little left of what she'd taken from Lord Non's home--unless she was lying. Tyrdin couldn't discern anymore, or at least not at the moment. They'd had a nice, simple period of peace up here until the murderers came through, and they wouldn't pass with the worsening season. 'We were lucky to avoid it all until now. But what's it got to do with her and me? We're not townies here. We're no one.' Eying the others, he realized it wasn't that simple. Aside from Sylvaria, who could've been some unknown daughter of anyone in Dougan's Hole, Tyrdin was the most residential of them all. Each of the others had come in within the last few days. 'For all I know, they're in on it, more than they say.' He didn't really believe that. Helga appeared decent enough, and seemed genuinely pissed about her husband's involvement in the situation. Rathkor had been groomed to some extent, either by a disciplinary mentor or a sheltered life. While Tyrdin could relate to both, he'd come through tougher than a lord's son should--the Dragonborn was soft, or at least unprepared. To consider Falagar among them would give him more credit than reasonably possible, unless he was a genius at acting stupid, or perhaps sharing his body with another soul. The shadowy one might've been an issue.

'So what's his motive?' Tyrdin thought. 'Mother's body parts? She's not any more special than any other human here. There's something more going on and he seemed to be in it for the simple gold, like most of us. So what the hell's going on?'

Falagar and Helga seemed to be fumbling with the door and Tyrdin guessed they'd have it open soon. Falagar might have turned out half-dead afterward, but the door would be open.

'So who then? Who'd see us as important enough to target? The killers might have caught onto who I was. Someone local would have to be in on it then. Dammit, I should've been home last night.' Tyrdin shook his head. Now wasn't the time to blame himself--blame had to dress whoever took her. And she'd best be alive. 'So they might know me and have taken her. But then it would've been smart to leave a note, telling me to knock it off if I wanted her back. Taking her mutely only means I'll come looking. So maybe they want me.'

'Or it could be worse. What if Samia had finally tracked us here? They could be offshore and on their way home by now. We got careless, hanging around so long, month after month. We should've gone farther north, up the white hell. Samia wants her mom.' Other thoughts broached his mind. 'Maybe she wanted to go, maybe they only needed to break the door, maybe this was her chance to leave me here--' 'No, stop it, that's stupid.' Tyrdin waved his torch again. The door handle melted ahead. 'Or maybe my real father found me. I don't know how I came to be, but odds are he wanted her at some point and maybe that's the case again.' He stared into the darkness, creeping in the hall behind, and the darkness stared back. 'Or is it you, whatever you are, who makes promises? Do you have something for me? Am I distracted? I'm not looking for him. There are Tieflings scattered all over the world.'

The rage over his dream pulsed through his blood again, his nails hungering for someone's flesh. He had no desire to seek out others of his kind. He could barely stand the one Tiefling he could never escape.

Falagar said something loud and stupid. The door was open, as predicted. Much as Tyrdin wanted to find his mother, he hoped she wasn't down here. This way promised death--that's all he knew.




Campaign Storyline
(will be updated as the storyline goes on)​
Prologue


The dawn of another chilling morning woke the weary people of Dougan’s Hole. The weather was cold… much colder than usual, even for Icewind Dale's standards. The local folk were advised not to travel until the snowstorm let up though some have fled this town to escape the local horrors. The town has been affected for some time now by gruesome murders and the mysterious disappearance of the local folk during the night.


The streets of Dougan's Hole are barren of all life except for the occasional militia patrol as a town curfew has been implemented and the people have reinforced their doors and nailed closed their shutters, yet despite their best efforts to defend the town, to defend themselves.... every few days a new mutilated body would show up, or someone reported missing by their loved ones... the town militia once again unable to find any further clues to the problem and have to deal with a trapped general populace growing.



Scene 1: The Party Meets in a Tavern


The game begins with Falagar regaling a bar of weary travelers with the story of how he came across his ooze companion Bloby. While the serving wenches are distracted from their duties with this tale of magic and heroism, the noble Helga Stormfist is fending off the sloppy and often racist advances of a crude dwarf man, young Rakthor is asking all other patrons about the whereabouts of his master, and Tyrdin is trying to keep to himself and enjoy a quiet meal.

Soon after Falagar ends his tale and Helga receives a mysterious letter from the rude dwarf, Harold, the owner and proprietor of the Hairy Lemon, suggests that the mighty Falagar and any other heroes looking to save some lives and earn some gold should investigate a strange rash of disappearances and smugglings that are happening in the small port town of Dougan's Hole. He directs them to the Speaker's domicile, where they meet Malren, the city's de facto leader.

Helga and Falagar announce their intentions to work for the Speaker, and bear witness to an argument between the Speaker and his captain of the militia, a young woman named Theldara. She argued that every other adventurer who thought they could get to the bottom of these disappearances had ALSO disappeared, and that the militia should be left to investigate it without interlopers. Tyrdin muttered that the militia hadn't done a great job so far either, and this caused her to make some racist remarks and storm off. Malren resigned to hire the party and said that they should look down around the docks, an area that Tyrdin knew very well.



Scene 2 : The Docks


After gathering some necessary supplies, the party ventured to the docks and arrived shortly after the day's work had ended, at dusk. The area was completely vacated and the party was free to investigate crates and warehouses in search of clues. Breaking into one warehouse netted them nothing of value or any information, but the next warehouse had been partially emptied recently, so they decided to look closer. Breaking into the warehouses administrative offices, Helga set off an alarm that was quickly silenced by the business end of her hammer. Looking around the office, Helga was able to find a mysterious shipping invoice from another warehouse, stating that a order was due to be shipped from their in a couple weeks, but not what the items were. Remembering the mysterious letter she had read, it seemed likely to her that that "shipment" was going to go missing before those weeks were up, possibly even tonight. While she was puzzling this out, Falagar and Tyrdin were able to find a magical gem that had been hidden in the arm of the deskchair, unlocked by the enchanted drawers of the desk if opened in the proper order. Given Helga's new suspicions, the group headed towards the suspicious warehouse.

Upon arriving at the warehouse and beginning to investigate, the group was ambushed by a gang of thugs. After managing to defeat these attackers using a combination of attacks, magic, and broken glass, the group has decided to search the warehouse and the tower from which their attackers came.

fter taking a minute to investigate the tower which housed some of their assailants, the party ventured into the basement after finding a hidden ladder concealed in a locked chest. Once in the caves under the docks of Dougan's hole, Tyrdin pulled out his everburning torch and discovered a teenage boy tied up on the floor. Upon rescuing him, e introduced himself as Vahlden, an aristocrat's son. Clearly lost, scared, and targeted by these thugs, the boy decides to stick with his saviours for protection.

The party decided to investigate the labyrinthine catacombs, and quickly discovered that the caves we're not carved from the most stable of rock. There were parts where cave-ins had filled the paths with rubble, or the party had to squeeze tight areas to pass through, or deep chasms had broken in the middle of there paths. At one point, Helga even broke through the floor, and if not of Tyrdin and Rathkor's help, would have fallen to her doom.

The party also discovered several other murdered thugs and guard in the halls of the catacombs. Helga made a note to take all of their identification papers in order to report their deaths to the Speaker. There were also a few other rope ladders leading up the surface, providing alternative entrances to the smugglers and potential exits for the party. Rathkor took a minute at each exit to peek above the surface, but found only empty warehouses, and in one case, snowy outdoors.

Eventually the party came to a large cave filled wit the sound of fluttering wings, separated by deep canyons, and linked together with a rickety rope bridge. Knowing only one way to proceed through the cave, they attempted to cross the bridge, but fell on it a couple times, broke a few planks, and ultimately attracted a swarm of stirges they had to contend with wile on the bridge.

Due to their unstable footing and the suddenness of the attack, the party had a hard time defending themselves; their attacks would occasionally hit allies, or miss altogether, and several stirges got their fill of delicious adventurer blood. At one time, Helga was being feasted upon by three stirges, wile trying to crawl across the rickety bridge, and falling victim time after time to Rathkor's misfired Blazing Starfall. Fortunately, due to Helga's perseverance, Tyrdin's healing, and Vahlden's heretofore unknown shadow powers, they were able to fend off their attackers and get out of the room.
Falagar's Journal

Day 1
Met a bunch of rubes down at the pub. Bar wench was totally into me. Hilarious dwarf told some awesome jokes. "Why do elves have pointy ears? ... There's gotta be some sharpness to elves, right?" Hahaha! Or, something like that anyway.​
Bartender told me to talk to the speaker, and convinced me to take some protege`s. When we got there I saw that the Speaker was a skilled Mage Bear slayer. Had one's skin lying right in the room. The sheer audacity of the man! He earned my respect immediately. Anyway, he said some blather about assassins and warehouses and disappearances. It seemed like the perfect time to save the day, so I readily volunteered my help.​
Getting to the docks, I admired the perfect curvature of my nose in the water, then went about investigating. My hirelings looked up to me to do all the dirty work, so I abliged. The first warehouse was empty, save for the stuffed carcass of a dire bear. How it got there, I don't know. It intrigued me, but more imortant things were at hand. A second warehouse had a peculiar little chair guarded by a magical desk. My moderately dense cohorts couldn't figure it out, so after a heavy sigh I went over and showed them how it was done. Out of the chair popped a Polyglot gem. The dragon man in my group deigned it his right to pick the thing up, even though he didn't have a clue what it was. Even after I graciously told him what it was and that it contained the Gobin language, he decided to keep it. The ingrate.​
While invesigating some more, we were ambushed by a pack of assassins! There were at least 20 of them, I took them out handily, of course. Fools didn't even lay a hand on me!​
After the fight, we came upon a tower that was only two stories high. My sharp intellect immediately realized it had to be an earth tower-- a tower that's only tall (and thus, a tower) by going into the earth. My nooblet adventure team shunned me. I had the last laugh, however, when we found a secret passage underground in the basement.​
Don't question the mighty Falagar!​
DAY 2
After a long fought battle that almost claimed the lives of the heroes, the adventurer’s decided to investigate the basement where the battle took place. The basement was broken up into two parts: The large open area where the fighting took place, and a smaller room used as a dungeon. One prisoner, a Dwarf, appeared to still be barely alive. The party tried their best to heal the Dwarf, but were unable to do much. Tyrdin, using his mental abilities, managed to determine that the Dwarf was being controlled by some unseen being, something dark, violent, and evil. The being was easily able to detect Tyrdin’s meddling with his puppet.​
The party decided that they should rest, as almost all of them were exhausted from the battle. They claimed their rooms and slept, Helga sleeping in the dungeon in case anyone attempted to attack the prisoner. In the night, Tyrdin had a nightmare that shook him to his core. When he awoke, He found himself angry, holding back some violent force.​
When the party awoke, they decided to head to the Speaker to report their findings. As they were leaving the building, they heard the prisoner screaming. They ran down to the basement to find out what caused the Drawf to scream. When the got down to the basement, they discovered a previously undiscovered secret door, large enough to fit a large cart. In the cart was a small girl. When the party tried to free the girl, an invisible force struck Rathkor, who was attempting to undo the ropes that bound her.​
After much fear and confusion, Helga’s maternal instincts kicked in, and she decided to bring the girl along. The party left and decided to head straight to the Speaker. On the way there, they were stopped by the city guard. They informed Tyrdin that there was a break in at his house, and his mother had gone missing. Tyrdin ran straight towards his home. The party followed him.​
When the party arrived, the began looking around, looking for clues. Tyrdin noticed some large footprints on the ground. He cursed under his breath and took of running for the nearest large creature he knew: Bubbles the half-Ogre. Rathkor inspected the footprints and noticed they belonged to a Dragonborn, not a half-Ogre. Realizing the mistake Tyrdin was about to make, He took off after him. The others decided to speak with the Speaker.​
Rathkor caught up with Tyrdin and explained to him the true nature of the footprints. He also presented him with a note that was written in Draconic the party found in the basement of the building where they battled Kalad. The note corroborated his claim that a Dragonborn was involved. The two decided to join the others at the Speaker’s place.​
The party relayed the events leading up to their arrival, and were advised to speak with the town’s gravekeeper, who had been reporting strange activity in the graveyard late at night the past several nights. The party was told he could be found at the bar.​
The party arrived at the bar, and say the gravekeeper. After interrogating him, they received a key to the gaveyard. They then headed to the graveyard.​
Once there, the party discovered several freshly dug holes, with trails leading towards a large mausoleum. They decided to head inside. Helga and the little girl discoved a secret passage in one of the rooms, and the party began to investigate. The passage led to some cataclysms. Heading down the tunnels, the party reached a fork in the path. They decided to head down the southern tunnel, which led to a ladder. The headed down and discoved a large room that was haunted by three wraiths. The wraiths addressed Tyrdin, and told him they would help him in his plans, but only if he passed their test.​
After solving the wraiths’ riddles, they were allowed access to a room full of a ton of gold, and a chest. Tyrdin opened the Chest and discovered a bag full of medical powder. Falagar began filling his pockets with gold. Everyone headed back into the large room. The last to leave the treasure room was Falagar. As soon as he entered the room, the party was told they had failed.​
What horrors await the party of Louts? We shall find out next time.​
Rathkor's Journal

Day 1


It had been several weeks since I departed to find Salvitor, my teacher. The only clue I had to my teacher's whereabouts was that he was headed north. After hearing about several murders and people disappearing from a region in the north, I felt as if I was being called northward by some mysterious force. My search had so far proven fruitless. Only occasionally would someone remember someone matching my teacher's description passing through heading north. Eventually, my search led me to a mountainous region. I was looking for a trade town known as Bryn Shandor. I was told the area is very populous, and someone there was bound to have met my teacher. Unfortunately, a blinding snowstorm cut my visibility down to nothing, and I ended up lost. As the storm died down, I found a small town called Dougan's Hole. It was late, and fighting the storm had exhausted all of my energy, so I decided to rest in the local inn. I noticed several guards patrolling the area, more than I would have expected from such a small town. On my way to the inn, I passed a bar. I decided to head inside, hoping one of the patrons or servers had some information on my teacher's whereabouts.

As I stepped into the bar, I heard someone regaling about an adventure from his past. I barely listened to the adventurer's story, but I did notice his grammar was a bit off at times. I began asking about my teacher around the bar. Almost everyone I asked said they didn't know about too many elves in the area. As I investigated, I was approached by a Teifling who asked me what I'm doing in Dougan's Hole. Not wanting to reveal I only stumbled into the town after getting lost, I decided to simply tell him of teacher, and that I was searching for him. He pessimistically implied that he may not be alive. This though had crossed my mind a few times, but I refused to believe it was possible. I overheard the bartender and the storytelling adventurer haggling over the price of a drink. I heard the barkeep mention something about Dougan's Hole being a very poor town. I then remembered the patrolling guards, and became curious. I asked what the need for such a large military presence in such a poor area could be. He told me of some brutal murders and kidnappings that had occurred in the area. The story sounded very similar to the stories I heard back home. The bartender suggested I should work with the adventurer in seeking out the cause of the murders and kidnappings. The adventurer seems excited at the mention of a gold reward, and some extra gold would also be very helpful in my journey. A female Dwarf and a male Teifling volunteered to join us. The bartender pointed us in the direction of the Speaker, the town's leader. We briefly introduced each other. The adventurer's name was Falagar. The Teifling's was Tyrdin. The Dwarf's was Helga.

We arrived at the Speakers house, and were met by two guards. Falagar demanded entrance, which seemed to annoy the guards. The guards demanded to know why we wished to see the Speaker. Falagar explained that we intended to help with finding out what is causing the murders and kidnappings. After speaking briefly with the Speaker, the guards let us in. Once inside, we were greeted by the Speaker and the captain of the guard. The Speaker informs us of not only several kidnappings and murders, but also stolen goods, which he suspects may be related. He then hires us to investigate, much to the chagrin of the captain.

As we were leaving the Speaker's house, I decided to stop into a local shop, hoping to find some warmer clothes. Inside, I found a very nice Yeti fur jacket. The store clerk told me it was ten gold pieces. That sounded a bit high to me, and Tyrdin confirmed to me the price was indeed high. After some haggling, we managed to get a fair price for the jacket. As we walked to the door, Tyrdin warned me to be wary when dealing with shop owners in town, because they might not have any qualms about ripping off out of towners. I put on the jacket and we rejoined the others outside.

Once we regrouped, we decided to begin our investigation at the docks, where the cargo had been stolen. Once at the docks, we began searching some nearby warehouses. Falagar entered one of the warehouses through the window. The rest of us waited outside. After several minute, we decided to leave Falagar to search the warehouse alone, and investigated elsewhere. After several more minutes, Falagar steped out of the warehouse, shouting something about a bear. We approached another building, and we decided to investigate it as well. Tyrdin informed us that this building was the dock's administrative office. We had Falagar enter the office first. After searching for several minutes, we entered the building to help searching. Helga opened a door and entered into another room. As she did, there was a loud ringing noise. I decided to retreat to keep an eye out to for anyone who might have come to investigate the alarm. No one seemed to notice the alarm, but I decided to stay where I was to make sure no one showed up to catch us After several minutes of silence, I decided to rejoin the others. I walked in just in time to see Helga trying to smash a desk with her craghammer. As the hammer connected, a feint blue aura appeared around the desk, bouncing the attack back to Helga. I recognized the spell as one Salvitor once showed me. It was meant as a spell to protect important items. I was sure there was something important in that desk. Falagar begins trying out the drawers of the desk one at a time. Once he opened, a secret compartment in the desk's chair opened, revealing a small pouch. Falagar seemed preoccupied inspecting the contents of the desk to notice the chair's compartment, so I decided to grab the small bag and see what it held. Inside was a small gem. I examined it, but could not figure out exactly what it was. Falagar tried to snatch the gem away from me, but I was too quick and he ended up grabbing the air. He asked if he could see the gem. I decide to hold up the gem for him to inspect. He informs me that the gem is a Polyglot Gem, that contains the knowledge of the Goblin language. We decided to leave to continue investigating the docks.

Once again outside, we moved to another warehouse. This warehouse showed signs of having been broken into. I suddenly heard the crunch of snow, as if we were being followed. I warned the others and we turned to see who or what was following us. Suddenly, an arrow shot from an alley, hitting Helga pretty hard. After that, there was a loud whistling sound. More arrows hit Helga. More assailants arrived. After an intense battle with several bowmen and mace wielders, we managed to defeat them. The foes were strong, but with the help of Helga's hammer, Tyrdin's longspear and strange abilities, Falagar's magic, as well as my own magic and Dragonborn abilities, we survived their cowardly ambush and dispatched them with relative ease. With the exeption of Falagar, who took some major damage in the fight, everyone else only suffered minor injuries.

We decided to take a short break to heal our wounds. Tyrdin tended to Falagar's more severe wounds. After several minutes of resting, Helga decided to inspect a nearby warehouse. We decided to join him, but after several minutes of investigating, we concluded that the only significance this warehouse held was that it was the latest target of the thieves. We then decided to head over to the tower where several of the thugs had come from. We headed down into the tower's basement. There we found a treasure chest. Helga tried opening it, but it was locked. I pulled out my crowbar and attempted to pry it open, but the chest was just too well made. Helga tried smashing it with the hammer, but the chest withstood the attack. Falagar pulled out his gelatinous friend Bloby. He had Bloby crawl into the chest's keyhole, and much to everyone's surprise, the lid popped open. Opening the chest, we found a hidden ladder. After climbing down the ladder, we found ourselves in a very dark area. I had to pull out a lantern and some oil in order to see anything. We discovered a young boy of about sixteen or so tied up in the corner of a dungeon looking area. We released the boy, who seemed frightened. He told us he was the son of an aristocrat, that his name was Vhaldin, and that he had been kidnapped by the thugs. We found his bag lying in the opposite corner and gave it to him. He then agreed to follow us, afraid to leave alone.
We headed down a cave hallway. We preceded slowly, trying not to alert any thugs that might have been hiding down in the caves. We eventually came to an area with a ladder leading to a trap door. I decided to climb up and try to peek through the door, but the door didn't budge. We decided to continue down the hallway. We soon found a body lying on the ground. Helga inspects him. He was dressed like the thugs we defeated earlier. He seemed to have been stabbed in the stomach by a sword. We again decided to continue down the hallway until we reach an area where the cave divides. I decided to see how far each cave goes by throwing pebbles in each direction and listening to how far they went. We determine that the right path was about seventy or eighty feet or so, and that the left path was significantly shorter. We decided to head down the left path, until we came to a tiled room with a large wooden rope bridge. Every sound seemed to echo much more than the rest of the cave. The noise seemed to upset some unseen creatures in the room, so we decided to turn back and head down the right path. Helga noted that the cave seemed to be in worse condition than the rest of the cave, and mentioned that we should be careful of floor collapses or cave ins. We continued cautiously, Helga leading the way. We soon approached an area that seemed to have already caved in. We squeezed past the rubble to the other side. We found another ladder. This time the trap door was not locked. I didn't notice anything in the immediate area, so I decided to fully open door and look around. It was snowing pretty hard, so it was difficult to see anything. I used my Expanded Dragon Breath to clear the snow long enough for me to get a quick glimpse of the area. I noticed a building somewhat nearby, but didn't think it was of any particular importance. I climbed back down and we continued down the cave. As we were walking down the hallway, Helga stepped on a portion of floor that suddenly collapsed underneath her. Helga managed to catch herself on the edge of the hole. I rushed over to try and pull her up, but I struggle just to hold onto her. Tyrdin tried to help me pull her up, but he stumbled and bumped into me, almost causing me and Helga to fall, but I managed to maintain enough balance to keep from falling in. Helga tried climbing out of the hole. As she did, my balance slipped, but I managed to avoid falling into the hole with Helga. Finally, Helga managed to climb out of the hole. We continued down the hallway as cautiously as possible, hoping to avoid another pitfall. We reached a clearing, which seemed to be another entrance into the tiled area from before. I began to cross the wooden bridge, testing to see if it will hold our weight. It seemed to hold well enough, but we decided to proceed as slowly and quietly as possible. I continued down the bridge. The bridge swayed as I was in the middle of it, and I fell to the ground. Tyrdin and Helga decided to crawl across the bridge, and Vhaldin stayed on the platform. One of the planks below Helga cracked, but she managed to avoid falling into the abyss. One cracked below me, and I managed to move off the bridge before it broke and I climbed to my feet. I tossed Helga a rope, in case the bridge collapsed under her. Suddenly, a swarm of bats attacked from the shadows of the ceiling.
During the battle, the “ordianry kid” Vhaldin, teleported across the room and appeared next to me. We were overrun by bloodsucking bats. At on point, Helga had the bats attached to her, draining her blood rapidly. I had no choice but to use a spell I was only vaguely familiar with: Blazing Starfall. Most of my practice sessions had only been one-on-one with Salvitor, so I was not as familiar with attacks that target multiple enemies. The bats all managed to avoid the attack, but the allies in range took damage. After two more failed Blazing Starfall attacks, the strange powers and abnormally good fighting skills of the so-called normal aristocrat's son, and a lot of luck, we managed to survive the attack, if only just barely. I grabbed the body of a soldier that was in nearby and quickly dragged it into the cave with us before we could anger more bats. Helga searched the body, finding some gold and identification. I confronted Vhaldin about his powers, and he vehemently denied doing anything but hiding, saying I must have been seeing things in the confusion of the battle. No one else seemed to have noticed this, so I thought to myself in that moment that I should keep a close eye on him in the future. We then decided to rest and tend to our wounds before moving on.
I spotted a bloodstain on the ground a few feet in front of us. As we approached it, Falagar spotted more blood. Helga inspected the blood, and concluded that whatever was bleeding was being dragged through the cave. It had come from the left tunnel and was being dragged down the right tunnel. She also pointed out that the blood is still wet, therefor fresh. We decided to head left, where the blood was coming from, to see if there was anyone we could rescue from a similar fate to whatever was being dragged through the caves. Turning a corner, I spotted a body. It appeared to be another dead thug. I could tell he hadn't been dead long, as blood was still pouring from the body. Tyrdin noticed cuts to his midsection that looked like he was cut up by a sharp instrument. He mentioned that the cuts weren't haphazard, but looked to have been implemented with extreme precision. There was another ladder nearby, and I decided to peek through the door. I climbed down and told the others that this one didn't lead outside. As I was talking to them, we hear some noises coming from the trap door, as if someone was locking the door. I shot an Acid Orb at the door. There was some panicked noises followed by something heavy being dragged over the door, followed by a hammering noise, as if they were nailing the door shut. I pushed against the door as hard as I could, but the door only budged. I noticed oil dripping through the cracks of the door.. I jumped off the ladder and the others ran down the tunnel. Falagar mentioned turning the tables on them and igniting the oil before they could. I liked the idea, so I turned and used my Dragon Breath to ignite the oil. Then Falagar and I ran to rejoin the others, but as we ran I could hear major panicking noise coming from the door.

We made it back to the bloodstain, and we decided to follow it to the right. Falagar got bored and began running recklessly down the hallway, shouting loudly. The rest of us decided to stay back and wait to see if he drew any attention. He disappeared around a corner. When we rejoined him, he was reading a message pinned to a wall between two levers. I decided to hang on the opposite wall from the levers, fearing what would happen if the wrong lever is pulled. Helga pulls the right lever, but nothing happens. Falagar pulls the left lever, and the floor beneath him disappeared. Falagar fell into the pit. We called out to him to see if he's okay, but he didn't respond. I ran towards the hole, and saw Falagar lying on the ground. He appeared to be unconscious. I pulled out a length of rope. Several small spider-like creatures appeared in the pit. I threw a portion of the rope down to the bottom. I asked Helga to climb down, and she obliged, When Helga touched the bottom, several of the Spiders ran in fear. Helga managed to resuscitate Falagar. Falagar and Helga climbed the rope. Falagar seemed confused and a little dazed. Vhaldin decides to inspect the levers, and Tyrdin, Falagar, and I immediately stepped back into the tunnel to avoid another trap. Tyrdin tended to Falagars wounds. Vhaldin reset the right lever, and we heard a scraping noise coming from the tunnel behind us. We headed in the direction of the noise, and discovered a new tunnel. The tunnel had more bloodstains heading down it, so I figured we must be heading in the right direction. The tunnel lead to a large opening. There were large boulders littered throughout the area. I saw a shadowy looking figure in the middle of the room. A voice in my head warned us not to come any closer. The figure teleported across the room. There is a strange sounding voice coming from one corner of the room. The voice belonged to a very disgusting looking man. The man revealed his name to be Selmik.
I fired an Acid Orb at the shadow figure, but he teleported out of the path of the attack. There was a growling noise to my left. A strange dog like being appeared from behind a boulder. Falagar recognized the beast, and told us to avoid its bite at all costs, because it was capable of ripping men to pieces, and it is very difficult to get released from its grasp.. Vhaldin ran and hides behind a boulder. The shadow figure ran down a tunnel, and pulled a lever. Gates dropped in both tunnels, sealing us in the area. Selmik threw sand on the ground, and two large rats appeared from the sand. During the fight, another shadow figure appeared, but this one seemed to actually be attacking the same targets we were attacking, using some familiar attacks. Selmik eventually summoned some more rats, but these rats were different from the first set. They attacked Helga and Falagar, and then turned into copies of them. At one point, Selmik made the biggest mistake he could make. He charged in close and attacked me head on. He bit down on my arm. I pushed him back, and hit him with my Dragon Breath. He howled out in pain. I followed up by hitting him with the strongest spell in my arsenal: Dazzling Ray. The attack hit Selmik hard. But I wasn't about to let up yet. I hit him with an Acid Orb. The creature grew fearful of me after such a display of power. He tried running away, and tried climbing a wall. He got a few feet up, but then fell to his back. Unfortunately, after the attacks, I began to feel very ill. I realized that Selmik's bite must have infected me with something. Eventually, we defeated the rats, the dog, and Selmik.

We began searching the room. We each found some expensive silverware that we were sure would fetch a nice price in stores. We also tended to our wounds. Even though I managed to take care of my wounds, Selmik's sickness was still making me feel weak. I knew I would need to see a doctor. I asked Tyrdin if he knew of any doctors in the area. He told me he knew of one, and that he would lead me there as soon as we were out of the caves. Selmik suddenly sprang to life and attacked Tyrdin. We swiftly knocked him to the ground and Helga slammed her hammer down on his head, crushing it. Vhaldin reappeared in a human form, but by now even the others were suspecting he was not what he appeared to be. Falagar conjured a magical hand to raise the lever, which raised the gates. We followed the tunnel to an exit, which led to an area of the town. Tyrdin led me to a doctor, who managed to heal me and remove Selmik's disease from me. Tyrdin once again helped me avoid paying more than I should. We rejoined the others and decided to report to the speaker. I informed he of everything we encountered, including the underground caves, the dead bodies, and Selmik and the mysterious shadow man. She rewarded us in gold, and a free night at the local inn. I asked her for one more favor. I asked her if she knew anything of my teacher Salvitor. She replied that she in fact, had heard of him and that he was most likely in Dougan's Hole's rival town: Good Mead. I was ecstatic. I felt as if I were finally getting close to finding my teacher.

Tyrdin decided it was time for him to head home, and the rest of us decided it was as good a time as any to get some sleep, so we headed to the inn. Tomorrow, I shall head to Good Mead to find my teacher.
Day 2
When I awoke, I found myself three hundred gold short. It was as if the Speaker's reward had been stolen, but nothing else. I left my room and discovered the same had happened to the others who stayed at the inn, except for the mysterious Vhaldin, who had disappeared in the night. Even Helga's teapot was missing. I was upset at the loss of the gold, and the fact that the murders hadn't stopped, but the fact that I now knew I was on the right track to finding my mentor after such a long journey without even the slightest hint of his location distracted me from that. I went downstairs and ask the innkeeper for the fastest route to Good Mead, but I was told travel outside the city would be almost impossible due to the weather. This news frustrated me greatly. I returned upstairs to rejoin the others. Helga informed me that she and Falagar were searching for clues to try and find anything they could regarding the theft of their gold. Falagar began searching Vhaldin's room, and I decided to join him. We soon discovered a note that made it seem as if Vhaldin had stolen the gold and ran. We rejoined the others, and the others decided to interrogate the innkeeper. I decided to leave them to it so I could talk to the speaker. I knocked on her door, but got no response.
I returned to the inn, and as I approached, the others were being led out by a militiaman. Apparently another murder had taken place in the night. The body was sprawled out in front of a stable. It was a woman. As we approached the body, we saw Tyrdin walking down the street. We decided to investigate the body. Helga and Falagar noticed she had been stabbed by a large sword, and that her hands have been removed. I asked the militiaman if this murder is connected to the murders we investigated. He said that the number of murders in the town was very low, and the missing body parts make it seem as if it was connected. While the others were checking around the body, I decided to look at the nearby stable. Inside was a large sleeping figure and a black horse. Falagar stepped up next to me and mentioned that he felt a magical energy coming from that stable. I noticed a faint glowing chest near the large sleeping figure. I pointed this out to he others.
Falagar decided to try and sneak in and get a closer look at the chest. He managed to get close to the chest without waking up the giant creature. He conjured up a magical hand to open the chest and pull out its contents. He pulled out a very nice looking dagger out of the chest. He brought the dagger to him and grabbed it from the magical hand. As soon as he touched the dagger, he appeared to be frozen in place. Shortly afterwards, he began lo laugh very loudly, waking up the giant creature. The creature saw Falagar stealing the dagger, and stepped forward, ready to attack. Falagar. Falagar, still laughing, manages to utter an incantation. The giant man began to slow down somewhat, and Falagar turned an ran for the exit, still laughing. The giant creature, which now that it was closer began looking like an ogre, but not quite, shambled slowly forward, and suddenly passed out in mid stride. Without wasting any time, we decided to run away before the ogre-like creature could wake up. Once we got far enough away from the creature, Falagar stuffed the dagger into his bag and quit laughing. Using his Mage Hands, Falagar lifted the dagger back out of his bag, careful not to touch it, and began to inspect it. We determined that the object appeared differently to each of us. Whereas it looked like a dagger to me, Falagar saw a tome, and Tyrdin saw a heart. It seemed to have some other strange properties, but it also seemed cursed, making the user laugh uncontrollably, so out of fear of it affecting us, we decided to stop inspecting it. Falagar held onto the strange object, but was very careful not to touch it again.
I was conflicted. I still wanted to help the town, but I had to act fast before Salvitor's trail grew cold. But it seemed the weather was not going to allow me to travel. So I decided to stick with the group, but I was still annoyed at not being able to continue on my search. We decided to head back to the Speaker to see if they were in today. The Speaker told us that the murders were indeed still continuing, and that we should continue investigating. He said we would be rewarded again if we continued to assist. Helga asked about a man named Flint. He was apparently the drunken Dwarf from the bar. I suggested he might still be at the bar, seeing as he seemed like the time to spend a lot of his time in bars. We decided to swing by there, but he was not there. Helga asked the bartender about him. The bartender told us he was part of a group of adventurers who were passing through the time. Helga seemed excited to hear this news. Helga stated that she wanted to return to the bar later tonight. She pulled out a piece of paper and sat at a nearby table.
She told us the note was given to her by the drunken Flint. It was apparently written in her supposed late husband's handwriting, and seemed to implicate him with some very bad men. It also seemed to connect him with the stolen goods and murders. It would seem Flint gave us this information to try and bring down this organization. It stood to reason talking to him would be worthwhile, as he probably knows more than he let on. I carefully searched the room, making sure no one was listening to our conversation. I couldn't notice anything, but Helga noticed me looking and decided to scan the room herself. She noticed that a woman was listening in on us. Helga stared her down until she was sure the woman stopped listening in.
We decided to search the town, keeping an eye out for Flint or any evidence of the murders we can find. We leave the bar, but watch the door for several minutes after to make sure we aren't being followed. After several minutes of no activity, we decided it was safe to leave. We headed out to the slums and began searching. Everyone seemed to be keeping an eye out for anyone who might have been following us. After a long time of searching and finding nothing, we decided to head back to the bar to see if Flint had arrived. As we headed back to the bar, we hear some loud, drunken laughing coming from behind us. Something didn't feel right about that. We looked back to see what was going on, but we couldn't see anything. Falagar conjured up some light, and we could see a small man, possibly a Halfling. I called out to it, but the man didn't respond. We decided to ignore the man and head to the bar.
As we passed by the man, I bumped into him. In retaliation, the man insulted me, and in a fit of anger, I grabbed the man's shirt. He insulted me again, so I tried throwing him to the ground. I was done humoring this fool and was going to leave him to his drunken state. But when I threw my arms forward to toss him, he appeared to be stuck to the scales of my hands. I tried slamming him into the ground, but the crafty little bugger slithered out of my grip and appeared behind me, holding on to me. I noticed his grubby little hands were digging into my pockets. I threatened the man, and Helga pulled out her hammer in a threatening manner. I tried to break his grip, but the man stuck on to me. He was much trickier than I would have made him out to be. I told the others to stand back. As soon as they were out of my way, I cast Blazing Starfall in the area around me. I managed to avoid hitting myself, but the attack did hit the man. However, the man seemed unfazed. He then called me a lout, a word I haven't heard too often, but it did appear in the note the shape-changer left behind. This made me wonder if this man was the same guy, of if the note was planted in an attempt to turn us against each other. Either way, I would have to be more cautious around the man if we ever run into him again. Helga stepped forward to strike the Halfling with her hammer. The hammer crashed into the man, but he seemed unaffected by the attack, though he did release his grip on me.
The man pulled out a dagger. Looking closer, I noticed the dagger looked familiar. It was one of my Daggers. I growled at the man and snatched my dagger from his hand. He then threw a strange powder on the ground. Helga tried smashing the Halfling with her hammer once again, and the man reacted by shining faintly. A second figure, looking exactly like the first, appeared behind Helga. One of the figures spun its head completely around and looked at Tyrdin, and mumbled something I couldn't quite hear. Tyrdin seemed freaked out by this bizarre act. More mirror image appeared behind Tyrdin and Falagar. I cast Frostbind on one of the figures, which caused another figure to appeared behind me. Then I spun around and hit the newest one with my Dragon Breath. Two more appeared behind me again. All the figures began laughing at once. Then one of the figures threw down some more power and took off running. The remaining figures tried to grab onto us in an attempt to keep us from following what was presumably the original. Helga has grabbed, but almost immediately shook free of his grab. She then hit one of the figures who had slipped and was lying on the ground at her feet. He shattered and disappeared. Helga stepped aside and swung at one of the figures, killing it and making it disappear as well. Tyrdin chased after the one that took off running, but as he looked around the corner, he froze in place. He was terrified by something that was out of sight. Falagar unleashed a loud, radiating attack, and the two figures that were grabbing him were destroyed. I ran after the man, avoiding the grab of another mirrored figure. I didn't see what was causing Tyrdin to freak out, so I continued running down the alley after the Halfling. I attacked the fleeing Halfling with my most powerful Dazzling Ray, hitting him right in the back, who began bleeding. The Halfling disappeared from my sight by running around a corner. I called back to the others, telling them to try and cut him off around the corner. Tyrdin fell backwards, still being scared by some unseen threat.
I ran around the corner where I saw the Halfling run, and waiting for me was a giant cyclops. Startled, I attacked it with my Acid Orb, but seeing as the attack was out of reflex and not properly aimed, I missed it completely. Helga rushed forward to attack the cyclops, but the hammer bounced off of it as if it were nothing. The cyclops stared at Helga angrily and began to grow taller. Tyrdin and Falagar appeared from around the corner. Tyrdin seemed unafraid of this creature for some reason. The cyclops howled out, and looked towards Tyrdin and grew a little bit more. It spoke a strange language I've never heard before. Falagar began speaking in the same strange language as the cyclops. After what seemed life a brief conversation, the being vanished. It would seem as if Falagar managed to banish the cyclops away.
We heard laughing coming from behind the cyclops, and it sounded like the tricky Halfling. I suggested we split up to try and trap him so he cannot slip away. We circled a building, only to bump into each other on the other side, no one having seen the Halfling. We heard a scuffle coming from inside the house we circled. Helga smashed the door down with her hammer. We entered the house, preparing to find the Halfling. Instead, we found a man and a woman in bed. Tyrdin explained that we were chasing a criminal that we thought might be hiding in the area. The couple agree to let us look around. All we find are some books, a bear skin rug, and a teapot on a stove. After realizing that the house was not housing the Halfling, we decided to check out a well we passed to make sure the Halfling didn't hide down it. I picked up a small rock and dropped it down to judge how far the well went. After realizing we were being led down another dead end, we decided to go to the bar to see if Flint was there.
On our way back to the bar, notice a cloaked Halfling hiding in the corner. I called out to him and he took off running. Tyrdin pointed out that it could either be a trap or that someone is distracting us from getting to that bar, to keep us from asking too many questions. We decided to ignore the Halfling and continue to the bar. A voice called out, and we ignored it. Suddenly, sever people appeared, stepping out from the shadows. There was no way around it, we would have to fight to get past them.
The first enemy hit me with a strange contraption on his wrist, which launched a net at me, knocking me to the ground. Falagar ended up getting hit pretty hard a couple of times, and began bleeding profusely. An old man appeared from down the street and joined our fight. He attacked the enemies with a familiar looking attack. It was an attack we saw the shadow man use in the caves earlier. A few more attacked with nets and bolas, as if they were trying to capture us alive instead of killing us. I was still trapped under the net, but I managed to crawl towards one of the enemies. I tried to attack him with my Frostbind, but the net hindered my ability to move, causing me to miss my attack. Tyrdin managed to patch up Falagar, at least stopping his bleeding. A few of them attacked with arrows, but the arrows were not strong enough to get past Helga's shield. I managed to break free of the net, but before I could get to my feet, I was attacked by one of them. Unable to defend myself, I was hit pretty hard. The old man was stabbed in the shoulder by an assailant's dagger. And the would began to bleed heavily. Falagar Attacked an enemy with a loud thunderous attack, which threw one of the enemies backwards. Then he did the smartest thing I think I've ever seen him do, he pointed to the sky and fired up an explosion of lights that crackled loudly. He seemed to be trying to signal the town militia. Tyrdin stepped forward and threw his hands out, and one of the enemies was lifted slightly off the ground. I've never seen anything quite like that in my entire life. Tyrdin waved his hand, and the man was thrown in the direction of one of his allies. The ally managed to avoid his flying teammate, but the man Tyrdin tossed crashed into the ground. I climb to my feet and try to attack one of the assailants, but having my ribcage smashed in earlier made it extremely painful to move my arms, causing my Acid Orb to go flying several feet over one of their heads. One of the enemies slashed Falagar's arm very badly, causing a lot of blood to come pouring out of the room. Tyrdin waved his hand again, and the guy he threw earlier went flying towards another of his allies. The ally dodged the attack, but the man Tyrdin threw still crashed into the a statue. He moved aside and attacked one of the enemies with his spear. Falagar managed to patch himself up again. After several more minutes of fighting, militiamen showed up to provide us with some much needed backup. On of the enemies decided to try and run away. Falagar managed to charm one of the enemies into turning on one of his companions and attacked them. I sensed more than words were at work. Tyrdin waved his hand, and once again is flying puppet was launched at the enemy that was running away. The guy was too focused on running away, so he was unable to avoid getting hit. The collision was enough to knock the guy down. When he hit the ground, there was a cracking sound, and he fell limp. Helga smashed one of the remaining enemies so hard that he coughed and sputtered up blood, but managed to remain standing. One enemy struck Falagar, and Falagar went limp. He appeared to still be alive, but only barely. I fired off a Blazing Starfall, and hit one of the last of the enemies, nearly killing him. The militiamen charged forward, and one the enemies was killed with relative ease. One of the enemies took off running and managed to disappear into the darkness. Tyrdin threw his puppet back towards us, making him crash into a statue. Tyrdin then managed to help Falagar recover, at least helping him regain consciousness. One of the last enemies launched an attack on the man Tyrdin has been throwing around. He managed to kill him and loot the body before running away as fast as he could manage. Helga manages to catch up to him and knocked him into a nearby tree. I ran after the fleeing man, trying to close the distance between us. I throw out an Acid Orb, but because of my chest, which was still hurting me quite a bit, I barely missed the enemy. The old man killed the last remaining fighting assailant, save for the one who was running away. Falagar climbed to his feet and ran after the fleeing man. He then conjured some flames around the last enemy. Hitting not only she enemy, but the tree next to him. The tree exploded, hurling the enemy several feet away, rendering him unconscious.
The old man began waving a sword around, looking for more enemies. Falagar limped over to the enemy who Tyrdin was throwing around and began looking over the body. Helga and I moved to the last enemy to go down. Helga kicked away his weapon and I started tying him up with a ten foot length of rope. The body Falagar was searching sprang to life and attacked him with the net launching contraption, knocking Falagar backwards and trapping him. He climbed to his feet and started running away. I saw him pull out a small potion. At this point, I was growing very tired of all of these enemies running away, forcing us to chase them down.
Tyrdin and Helga go running after the man, heading in two separate directions around different sides of the building. Helga shouted to me that he was headed towards her. Falagar managed to escape from the net and then used a strange ability to cause a ruckus to appear from a nearby alley which sounded like a ton of militiamen running towards them. The old man ran swiftly towards the man, catching up to him rather quickly. I followed Helga and when I spotted the man running towards me, I roared as loudly as I could. The walls around me seemed to reverberate with the sound of my roar echoing though the streets. The man must have felt trapped, because he began nervously looking for an exit. He ran towards a wall and ran up it, trying to reach the rooftop. Tyrdin tried talking him into just giving up, but he wouldn't hear any of that. Helga ran forward, tried jumping over a small fence, and tried grabbing him, but she fell short, crashing to the ground. The militia ran to join up with the rest of us. Falagar summoned an illusion of a cat on the roof above him, which growled and hissed right in his face. The man slipped and fell to the ground hard. I ran over to the man and tied him up with rope before he could come to and try and run off again. Helga dragged the other guy we tied up and dropped him next to the other guy.
As soon as the two came to, and after we'd procured some of their supplies, we decided to interrogate them. One of the two began to shake violently, then started coughing. He somehow managed to swallow some poison. His eyes rolled into the back of his head and his mouth began to foam. We quickly searched the other man to prevent him from poisoning himself. We found no poison on the second man. Luckily he appeared to be the one in charge, so he would be the one with more information. I grabbed the man and pulled him away from the dead man, to prevent him from trying anything. I told the man to tell me everything he knew, and he was unsurprisingly uncooperative. It was then that I saw him for what he was: he was acting tough by acting unafraid of death, because he saw death as an escape. But in reality he was a coward. He was weak. He was afraid of pain without the release that only death offers. That fear would be the only thing that got him to speak. I had to show him there was worse things in the world than death. I pulled out my dagger and placed it on his right thumb, getting ready to slice it off. Suddenly, the man spoke up. He told us to investigate the home of a man named Donogan. The old man shoved me out of the way. After seeing that the others weren't going to let me harm him, the man decided to stop talking. I whispered in the man's ear that the others would only protect him as long as he kept talking, but if he stopped being useful, they would surely lose interest in protecting him. Helga asked him a question, but he refused to answer. I asked him who he was working for, but he didn't say anything. The man looked at Falagar a smiled. He began threatening him with some vague threats of giants and weapons. Falagar used a Mage Hand to pull out the strange object from the stable. Only now it looked like a rod. The man stared at the rod with fear and awe. I suggested Falagar give the rod to the man, hopefully cursing him with whatever curse affected Falagar when he first touched it. The man was terrified of the though. Falagar hit the man in the head with the rod, and then it turned into a very powerful magical dagger. Falagar tried to find out what the man saw when he looked at the rod. I must admit, the sight of Falagar poking the man over and over again with a dagger and asking “What do you see!?” in such an angry voice was a bit amusing. The man threw his head forward and impaled himself on the staff. The staff was jammed through his eye.
Falagar used his Mage Hand to retrieve the staff and put back into his bag. I untied the corpses and repacked my rope. I approached the militiamen to ask them a few questions. I asked them where we could find Donogan's house, so that we could continue our search. They instructed us on how to get there. It was on the other side of the town, and the bar has on the way there, so we decided to check in and see if Flint had arrived yet.
When we arrived at the bar, Flint had not arrived. Since he had not arrived, we decided to investigate more of the town, agreeing to check back later to see if he arrived. We decided to investigate the home of a Dwarf who was supposed to somehow be connected to the murders, whose body we discovered in the caves a day before.. When we got there, we had a little bit of trouble finding the exact building. We decided to investigate the largest building in the area. We decided to peer into one of its windows. I noticed a small movement inside. Tyrdin cracked the window, and a strange, thick, green liquid covered his hands. The liquid appeared to be causing him much pain, but luckily Tyrdin was able to stay calm enough to shove his hands into the snow. When he pulled his hands out, they seemed scarred and burned, but no longer were the covered in that painful slime.
We decided that the fact that the house was booby-trapped probably meant there was something worth protecting inside. We found the door and knocked on the door. There was no response, despite both Tyrdin and me. I saw a sturdy tree near the building, and I decided to break a branch of of it. One never knows when a good sturdy stick will come in handy, especially when dealing with booby-traps. Helga opened the door and we walked cautiously inside, followed by the others, except for Tyrdin and the old man. Tyrdin wanted to remain outside to keep an eye out. The old man was at the window Tyrdin hurt himself on, carefully inspecting the slime trap. Inside appeared to be a shop. There was a counter on the far wall, and goods scattered throughout the room. Helga opened another door, and when the door opened, she was attacked by a large beast of a man.
After Helga recovered from the surprise attack, she swung her hammer at her attacker, but the man jumped back, avoiding the blow. Helga uses this moment to slip into the room. Judging from the noise, Helga must have ended up fighting a a decent sized group of enemies. Falagar ran forward and leaped over the counter. There was a sound of wood scraping against metal. I ran to join the others. I could see a small group of enemies standing together, so I cast Blazing Starfall on them. Most of them managed to avoid the attack, but one of them was hit so hard he began coughing up blood. Helga got hit pretty hard by an arrow. But she quickly managed to shake it off and return to combat. She swung her hammer towards an enemy, who only barely managed to avoid getting crushed. Tyrdin attempted to charge through the window, but he helplessly bounced off the glass and fell to a heap on the ground. A shadowy figure snuck into the room from the other side of the room. The figure darted behind the bar. Falagar saw Helga about to be attacked by the large man, ant thinking quickly, he spoke to one of the large man's min ions, and the minion blindly attacked the large man. The large man retaliated with the blade of his ax. Blood sprayed out of the wound. I hit two of the lesser enemies with my Blazing Starfall, killing one and severely wounding another. I then rushed forward, placing me between a wounded Helga and the large man, and I hit the large man with my Dragon Breath. The man glared angrily at me. An arrow from one of the archers flew inches from my head. I tossed Helga the tree branch so she could attack the man from a safer distance. Tyrdin moved from the window he was at to the one looking into the room where we were all fighting. The shadow figure unleashed a large flurry of shadow bolts on one of the archers, killing him. Now more than ever, I was sure that this figure was the same from the caves, as well as the old man and the young aristocrat. I still didn't know if he could be trusted, but for now, he seems to be fighting on our side. The large man shambled backwards. Blood trickled down his angry face. He charged past me and swung for Helga. Helga cried out in pain as the large ax crashed down on her. I feared she wouldn't make it much longer without some help. Desperately, Helga swung out with her hammer, but the man blocked the attack with his ax. She swiftly swung her hammer in the opposite direction., The man tried blocking again, but was not fast enough. The hammer crashed into his ribcage. There was a sickening set of cracking sounds, and the large man slumped to the ground. Blood pooled around him, and it became obvious he was dead. Tyrdin appeared to be fighting another Teifling outside. Falagar fired of a magic bolt which crashed through the window, causing it to explode. The magic energy struck the opposing Teifling, killing him.
Tyrdin walked around and joined us inside the building. We decided to investigate the surrounding area. Some gargoyle statues in the room seemed odd and out of place, so we decided to inspect them. The shadow man closely inspected a shield on one of the statues. Falagar seemed more intent on inspecting the bar's alcohol collection. The shadow man removed the helmet from one of the statues. There was a faint scraping noise from the next room. He handed the helmet to Helga and asked her to return it once he was in the next room. When he left, she placed the helmet back on the head of the statue. When she did, flames shot out of the gargoyle's mouth. Helga tried to jump back, but was unable to act in time to avoid getting hit. After putting out the flames, Helga began inspecting the statue once again. We find a flight of stairs that leads to an alcove. There is a chest stored there, but it was locked. Helga decides to try the key we got earlier that day. Inside the chest were a couple vials of poison, a parchment with a ritual inscribed on it, and a magical protective amulet. We head back down and continue investigating. We find several bedrooms, and I found a closet filled with expensive looking clothes and rugs. I figured these items might be the stolen goods we were hired to track down. I called out to the others, and Tyrdin walked in holding a teapot he had found in a kitchen. Suddenly, a hidden trap door opened in the closet. Opening the door revealed a stairway leading into a basement looking area. I called out to the others, telling them I found a trap door. We climbed down the stairs.
The basement smelled of death and blood. Limbs and other various body parts were littered throughout the room. The area looked to be a rest area got the men here, complete with a bar, card table, and a stove with a teapot on it. At the far end of the basement was a small army, led by a knight in full plate armor. He seemed to be the leader of the entire operation. With him out of the way, the murders, kidnappings, and thefts would drop significantly. The only problem was this man seemed much stronger than the others we faced so far, he had more followers, and today had been a long day with many tough battles, and the signs of fatigue were showing on the entire group. This would not be an easy battle.
I slipped out a small bottle from my belt pouch. I spotted a card table in the back of the room with several piles of gold scattered on it. While most of the room was focused on us, on opportunistic man used the distraction as a chance to begin swiping gold from the table. Helga looked at the armored knight with an intense anger I've never seen her show before. Usually she seems pretty level headed. Falagar once again talked an archer into firing on the knight, but the arrow bounces off of the steel plate armor. The knight only laughed at Falagar's attempt. He stepped towards Helga and swung his mace He began radiating some sort of energy that seemed to strengthen all of his men. I knew this man was going to be trouble, and I had to somehow do as much damage as I could. If I could only get behind him I could catch him off guard, but there was no way I would be able to move fast enough for him not to prepare for me. It was then that I remembered a skill my master had begun to teach me just before he left. I had never mastered it, but it seemed I would at least have to try. I closed my eyes tightly, focused all of my energy in an area just behind the night, and spun around. When I opened my eyes, I had appeared behind him. It was amazing, my Spatial Trip technique worked! Acting quickly, I poured out the contents of my vial, a pint of oil, on the ground at the knight's feet. I then unleashed my Dragon Breath, which ignited the oil. Somehow, the knight only seemed to take a minimal amount of damage, and was able to stand in the flames without much problem. The next thing I knew, a large cart began floating off of the ground, hovered over Helga and the knight, and dropped, but before it could crush Helga, she seemed to get pulled back by an unseen force. The cart came crashing down on the knight, but the knight managed to crash through the bottom of the cart and remain standing. The wooden cart then caught fire from the oil fueled fire I created. The man who was stealing gold from the card tables apparently filled his pockets as full as he could, because he ran away into another room, leaving a few piles of gold still on the table. After a much heated battle, we finally managed to finish of the knight, but it took just about everything we all had. And after he fell, there were still a few minions left. Tyrdin and Falagar both went down, and I wasn't to far behind. I fully expected to be killed. But If I was going down, I was going to make hell for whoever was going to bring me down. Helga had finished off most of the remaining minions, but there was still an archer behind the bar. I had been hiding behind some crates to avoid the archer, who seemed to be focused on me for much of the fight. I jumped up from my hiding spot and finished off the last minion with my Frostbind attack.
I wanted to black out, but I couldn't let myself go just yet. Falagar managed to climb to his feet, but Tyrdin wasn't doing as well. I would be damned if I was going to let him down after all he'd done for me. We all circled around him and tried our hardest to keep him alive. I have to admit, Tyrdin was one tough guy, because he held in their much longer than he should have. It wasn't looking good though, and just when it looked like we'd lost hi, Helga began slamming her fists on his chest, which seemed to restart his heart. Tyrdin coughed up blood and regained consciousness. He slowly crawled to his feet.
Tyrdin, Helga, and I decided to find a spot to rest up and mend our wounds. Falagar and the shadow man investigated the area we saw one man run to. After the three of us were done resting, we joined them in investigating the area. We picked up the remaining gold from the table, inspected the knights corpse, and found a chest. In the chest was a bunch of useless supplies. Tyrdin investigated the bar, and found a secret switch, the switch opened a secret compartment in the bottom of the chest. We found some useful items, as well as a medallion with a symbol on it. I recognized the symbol as that of a dark and evil god. It seems this group worshiped them, and may have been collecting these body parts for some sort or religious ritual or ceremony. Helga noticed that the teapot had gone missing. We also found a not in Draconic speaking of a dark god and ordering subordinates to collect body parts and create chaos. This troubled me. Perhaps there is a Dragonborn in the ranks of the enemies.
We joined Falagar and the shadow man, who had discovered a dungeon with several dead prisoners chained to the wall. There was also a large pit in the middle of the floor and a secret lever which opened a door to the next room, near the stairs we came down. Upon further investigation, we discovered one of the prisoners was still alive, but just barely. We tried resuscitating him. We were unable to help the poor man, as his mind seemed to be possessed by someone else. While we were dealing with the Dwarf, the shadow man managed to disappear once again. We decided it would be best if we rested, as we were all exhausted fro the last fight.


#2

Gusto

Gusto

D&D Jay's Game - INSERT WITTY LINE HERE

I'm in, and calling dibs on Defender for the time being. :)


#3

Gusto

Gusto

D&D Jay's Game - INSERT WITTY LINE HERE

Helga Stormfist, Dwarven Battlerager:


(Her face and hair are different but this picture shows the proper armor, shield, weapon, AND hints at her character background.)


#4

Jay

Jay

D&D Jay's Game - INSERT WITTY LINE HERE

That looks pretty damn solid. Looking forward to the background story. Will she be from the area or be from a distant land? Exciting.


#5

Gusto

Gusto

D&D Jay's Game - INSERT WITTY LINE HERE

Your description doesn't really tell me, but if there's a settlement around with a strong and respectable dwarven population, then she'll be from there. Otherwise I might make adjust the story a bit to fit.


#6

Jay

Jay

D&D Jay's Game - INSERT WITTY LINE HERE

As far as I know, near Icewind Dale there are two Dwarven settlements. One lies a few miles north of Bryn Shandler called Bremen's Run, with its leader being the well known Bruenor Battlehammer (BattleHammer Clan) with about 200 dwarves or so. Then there's another settlement to the south, along the west side of the Spine of the World along The Cold Run trade route called Ironmaster. IronMaster is the only trading town between Icewind Dale and the rest of civilization. There are about 400 or so dwarves here. Though you may perhaps pursue other options.


#7

Shawn

Shawn

D&D Jay's Game - INSERT WITTY LINE HERE

I'm in. Changeling Assasin most likely.


#8

Gusto

Gusto

D&D Jay's Game - INSERT WITTY LINE HERE

I'm in. Changeling Assasin most likely.
They're so great! :awesome: I bet you can do a lot of good stuff with it, Shawn, you're great with the RP and the voices and all that.

---------- Post added at 09:07 AM ---------- Previous post was at 09:07 AM ----------

As far as I know, near Icewind Dale there are two Dwarven settlements. One lies a few miles north of Bryn Shandler called Bremen's Run, with its leader being the well known Bruenor Battlehammer (BattleHammer Clan) with about 200 dwarves or so. Then there's another settlement to the south, along the west side of the Spine of the World along The Cold Run trade route called Ironmaster. IronMaster is the only trading town between Icewind Dale and the rest of civilization. There are about 400 or so dwarves here. Though you may perhaps pursue other options.
Ironmaster will be perfect for my purposes, thanks. :)


#9

Gusto

Gusto

D&D Jay's Game - INSERT WITTY LINE HERE

Sorry if it seems like I'm getting ahead of myself here, but...





#10

Jay

Jay

D&D Jay's Game - INSERT WITTY LINE HERE



"Helga Doesn't Approve"


#11

Gusto

Gusto

D&D Jay's Game - INSERT WITTY LINE HERE

Dwarves that cling fastidiously to their traditional upbringing despite personal feelings rarely approve of your bullshit.


#12

doomdragon6

doomdragon6

D&D Jay's Game - INSERT WITTY LINE HERE

I'd like to join with your permission, Jay. I can promise that my schedule will absolutely be solid when school starts. No one in their right mind is going to want to hang out on Thursdays. I honestly don't know what the hell was up with all those Thursdays in a row. Plus, I keep wanting to see what the hell happens in your game, and now it might actually last. =P

If so, I believe I'd like to go ahead and call Human Wizard.

Edit: I knew I had something else to say! What you can do for the music is this-- and if you don't have a spare computer I can help you--

Take the music you want, and play it on your spare computer. Use a cable to hook your audio-out to your audio-in. Get on vent, and use something heavy to keep your shift key held down. I use a stapler. Anyway, this will allow your music to come in perfectly crisp. You can loop it, change it, and change the volume very quickly without having to link anyone anything and be like, "Okay, hold up, music's changing."

I've done it before and it works awesome.


#13

Jay

Jay

D&D Jay's Game - INSERT WITTY LINE HERE

When is school starting? As far as the music goes, I think Gusto was excited to be DJ Kevin for the game though you guys could alternate as you'd like. Whoever's got the better microphone. :)


#14

Gusto

Gusto

D&D Jay's Game - INSERT WITTY LINE HERE

Doom, you're on music. I want as little extra responsibility as possible.

I'll take the summaries, since I'm usually pretty good at summing stuff like that up anyway.


#15

Hailey Knight

Hailey Knight

D&D Jay's Game - INSERT WITTY LINE HERE

You can't keep the music going through vent the whole time; it's going to make communication difficult. I think Jay's Youtube idea made more sense, especially since it wouldn't be constant music playing, just music for when we're getting ready to do something, rolling initiative, transitioning, etc. If we did it the way Doom is saying, I'd just mute that channel. It'd get really annoying.

Also, we have Gusto as Defender, Shawn as Striker, Doom as Controller, HC as Controller, and me as Striker, meaning we have no Leader (meaning no heals) unless Julie changes her mind in the next three weeks. I've played two Leaders for Julie's game and one for Jay's first Icewind Dale attempt, so I'm excusing myself of it (I have some classes running through my head, 3 Strikers, 1 Controller) and of Defender since I have Grendmir.

I'm intending to play a Tiefling. I know that will have consequences--that's partly why I'm doing it. I have the backstory pretty much set in stone, accept for the class.


#16

Gusto

Gusto

D&D Jay's Game - INSERT WITTY LINE HERE

I seem to remember HC saying he might roll a Leader...?

Also, it's possible that I will have to keep track of several sources of temporary hit points which, due to my class features, will stack in a very specific way.


#17

Hailey Knight

Hailey Knight

D&D Jay's Game - INSERT WITTY LINE HERE

HC said he wanted to do Controller.

It's okay if we have no Leader; I just wanted people to be aware of that.


#18

Gusto

Gusto

D&D Jay's Game - INSERT WITTY LINE HERE

Hmmm.

No Leader makes Defender sad. :(

BUT I WILL SURVIVE


#19

Jay

Jay

D&D Jay's Game - INSERT WITTY LINE HERE

About the music. It's mostly for when I'm working out the initiative order in combat (though as you can see from the first post, it's also used to enhance the reading of the story!). The songs play for about 2 minutes or so and are for purely atmospheric effect. Most of the time when I'm done with initiative, I'll speak up and ask it to end. I mean, who doesn't want to hear an epic tune when you're about to die? A lot of time, it's dead time unless it's something cool. I wanted to avoid that.

No leader? Ouch. This may be a short journey.


#20

Hailey Knight

Hailey Knight

D&D Jay's Game - INSERT WITTY LINE HERE

With a dwarf, it must be. :p Maybe it will make the game more harrowing? I can peruse the Leader classes, but I don't think any of them are going to fit my character. I have his personality and background, with room to tweak towards a class, but I'm really going for class to fit him that I like, not molding him to fit a class, so I'd only consider being the Leader if I had something appropriate. I liked being a Warlord, but I don't feel it would fit right.

I understood what you meant with the music; I think Doom had the idea of recreating someone putting a CD on the stereo when you're playing D&D at a physical table, physically.


#21

doomdragon6

doomdragon6

D&D Jay's Game - INSERT WITTY LINE HERE

Ohhh, I see what you mean. I thought you wanted a very low-volume thing to play throughout the game. But aight. If no one else wants it I can try to DJ.


#22

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

As the new game takes place in 2 weeks, if we could all settle on our characters by this upcoming week with a starter background it would be great as it will me with a couple of weeks to work on the campaign.


#23

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

Lord Non paced proudly back and forth behind the midwife. "Any moment now," the middle-aged woman gasped, wiping sweat across her sleeve. Lady Milla Non sweated worse on the bed in front of her.

"Any moment," Lord Non repeated to Argen, his good friend and adviser. "Did you hear? Any moment now, I'll have a son."
Argen smirked. "You're so sure it'll be a boy."
"It's my first," Lord Non said. "Of course. My son is being born. He must be."
"Just be happy there's no complications," the midwife hissed. "Come on, dearie, a little more."

Lord Non tried to ignore his wife's squeals and groans as he paced. He wanted this to be a proud, happy moment, where they could all sit and bask in the glory of the newborn, not sit wiping sweat from her forehead, telling her how well she'd done. It was his son--she only birthed the good boy. "My son..." he mused.

"It's coming," the midwife.
Lord Non's fists tightened and he restrained himself from peaking over the midwife's shoulder. A small cry lifted to his ears and he glanced at Argen. "You hear that?"
"Of... course," Argen muttered, staring.
"There's the head," the midwife said. "Oh my."
"Hurry up," Lord Non hissed. "You're almost done, Milla. You've almost brought him in. Keep going."
"Yes..." Lady Milla whispered. "It's hurting..."
"And there's the body," the midwife said.
Lord Non grinned at Argen. "And my son is--"
"And... the... tail..." the midwife muttered.
"It's an umbilical cord, you stupid woman," Lord Non growled, whirling around. His eyes fell on the red-skinned bundle dripping bodily fluid over the midwife's arms. There was indeed an umbilical cord, and also a thin numb slashing back and forth from behind the child's legs. Two tiny nubs bulged from the baby's forehead. "What the hell is THAT?"
"This," the midwife said softly, cradling the baby, "is your son."


#24

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

The handmaiden wrung her hands, sitting beside the locked, metal door. "How long will he keep her up there? It's been two months."
Argent shrugged. "Until she's pregnant again."
"That could be years."
"Then we won't be seeing Lady Milla for some time," Argen said despondently. After the... child was born, Lord Non had Lady Milla locked in a tower, where he and he alone entered. "How is the boy?"
The handmaiden glanced at a crib to her left. "Healthy. Strong. Besides how he looks, he's growing like a perfectly normal baby." She smiled softly. "He actually seems sweet."

A door slammed behind the metal door, signaling the closing of the one within the tower stairwell.
Argen glowered. "Don't let Lord Non hear you say anything like that."

The metal door flashed open and Lord Non tightened his pants, nodding to Argen. "It'll happen."
Argen smirked. "Yes, you're quite the seer."
"Shut up." Lord Non glanced at the crib. "When she's with child again, I want you to take that thing and drown it."
"But it's your son!" the handmaiden cried. "I mean, he. He's your son."
"Shut up, you stupid woman," Lord Non growled. "You don't know anything about how all this works."
"Might I please see the lady?" the handmaiden asked. "She must need... someone. I don't see why I can't be there with her."
"Because I don't trust anyone." Lord Non examined the handmaiden's frail body. "All right." He turned and opened the metal door. "I suppose you won't get her pregnant, after all."
The handmaiden bowed deeply and gratefully, and rushed through the open door, up the stone stairs of the tower.

"I don't think people would think well on killing the baby," Argen said, struggling to find a good angle to settle the lord's nerves. "You've always been viewed as stern, but fair. A man to be feared, but also trusted. You are thought of as strong and compassionate. If one aspect of this view by the people were to falter, the rest might fall with it. Think about it, my lord."
Lord Non nodded. "Yes, I am strong and compassionate. All right. He can live. But I don't want to deal with him. He's not mine."
"Anything you say."

Footsteps clattered down the stairs and Lord Non tensed against the door, ready to slam it if Lady Milla tried to escape. The handmaiden emerged from the damp darkness, her frail face now beaming. "Sir! My Lord! She's with child again!"


#25

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

I liked that origin story very much. Nicely done. :) Lord Non Non Non

What would be cool is if all characters be created this week and you'll spend the rest of the time role-playing and coming up with ways on how you know eachother.


#26

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

I haven't posted the whole thing yet; I just can't proceed until I know what class I'm going to be.

Because people choose their occupations in childhood!!!!

Along with this written out version, I will post a one paragraph synopsis version when I do a full stats/powers/picture post for the people who don't wanna read the dialogue and such :p.


#27

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

I'm not so much with the creative writing but I'll see what I can come up with...


#28

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

Eh, one doesn't need to write a long narrative--my other characters just had short paragraphs describing where they've come from and what they did. I just felt inspired with this one in particular as his story came to life in my head.


#29

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Well I hve a decent idea of what I wanna write to introduce the character, but don't have time to do it just now. Here's the opening line, as a teaser:

She hadn't arrived, but then, I was ready early. I was always ready early.


#30

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

"Almost there," the midwife cried.
"If it has horns, I will bash its head in," Lord Non said, pacing furiously behind her. "My compassion will only go so far... It couldn't have horns. It can't."
"Maybe you should sit down, lord, and be optimistic," Argen said.

A small cry leapt from between Lady Milla's legs as a heavy cry of relief swept from her mouth. "Thank the gods, it's done."
"Almost," the midwife said. "Yes. There's the head. No horns, my lord."
"Good," Lord Non said sternly.
"And the body." The midwife took the baby close to her. "Yes, a perfectly healthy, normal--"
"Wonderful."
"--baby girl."

Lord Non stormed forward, glaring over the midwife's shoulder. "A girl..." He strafed along the bed, glaring down on his wife's sweaty, worn body, and his fist railed down on her cheek to the startled cries of the midwife and handmaiden. "You stupid bitch! You do nothing but fail me!"

At the far end of the room, peeking around a doorway, 11-month-old Tyrdin sat on the floor, sniffling and tearing as nubs of bone slowly worked through his head at the same time as teeth broke through his gums. He scratched his head, sniffled again, and watched Argen rush to restrain Lord Non.

---------- Post added at 11:32 AM ---------- Previous post was at 11:20 AM ----------

Snow covered the balcony outside the playroom where the children made shapes in the falling white. Argen watched them dutifully.
"You're letting them play again," the handmaiden noted from behind the adviser. "Lord Non has said--"
"Lord Non barely sees either child," Argen said. "I don't care, because he'll barely be aware, and if he is, I'll take the blame, not you, nor Lady Milla, nor his son."
"He isn't--"

The little girl Samia giggled, running from the balcony, skidding on the floor, and then she slammed the glass doors together, locking red-skinned Tyrdin outside.
"Now, Samia, don't do that to your brother," the handmaiden called.
Samia went on giggling, holding the door shut.

Tyrdin smirked for a moment, shoving the doors, and then his smile died. He glared a moment at his sister, banged the door again, and then the snow ceased to touch his skin. He banged the door once more and Samia skidded back two feet on her wet boots, dragged a wet streak across the floor. The lock unhinged and Tyrdin swung the doors open, smirking again.

"And now look what a mess you've made, Samia!" the handmaiden cried, rushing to the girl. "Honestly, you children..."
Argen stared wide-eyed. "You didn't notice what he did?"
"What, banging on the door?" the handmaiden asked. "You're lucky you didn't break the glass, young man!" She dragged Samia away by the arm, scolding her down the hall.

Argen went on staring at Tyrdin. Tyrdin went on smirking.


#31

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

"I'm concerned about him," Argen whispered to the handmaiden. She hadn't aged well, running after the children for years. "He gets along fine with his sister, but the lying, the running around with street urchins--"
"He's only trying to get away from our poor lord," the handmaiden said.
"Poor in wisdom," Argen groaned. "I can't get anything through his head. I'm lucky he hasn't cut mine off."
"FIFTEEN YEARS!" a roar shook through the halls.
"...Yet." Argen swallowed. "He's squandered his goodwill, his happiness, his family. The only thing he's kept properly is his wealth."
"Lucky us for that," the handmaiden muttered.

"Why?" Lord Non bellowed, back-handing his wife. "What's the problem? You can't hold my seed anymore?"
"I don't choose when to have a child!" Lady Milla shouted.
"No, it's your body." Another blow. "So I've punished your body, and it still won't give me a son."
"You have a son!"
"I have a demon." Lord Non looked past his wife, at a dark passage of hallway. "I know you're listening, goat-head. Cowering with your sister?"
"You have a daughter," Lady Milla whined.
"And no heir!" Lord Non raised his fist again and slammed his wife to the floor.

Tyrdin rushed from the dark passage. Samia raised her hand behind him. "Don't!"
Lord Non turned just as Tyrdin plowed his fist into the older man's gut, sending him doubling over. Red ether seeped across his skin, toward his mother, and Lady Milla found her breath. He offered a hand to help her up, but his mother shook her head. "You're only making it worse, Tyrdin."

"Argen!" Lord Non shouted. "Lock that thing in the dark again!"
Argen appeared and nodded. "Yes, lord." He took the teenaged Tyrdin by the arm and led him away.
"You hit me again, demon, and I'll bring a cleric!" Lord Non bellowed. "You'll burn, boy!"

Argen shoved Tyrdin into his room. The boy was strong, and Argen had to stand tall, firm, unshaken by his own emotions. "I've watched you, boy," Argen said. "Don't do anything stupid."
"Let me have a light this time," Tyrdin said in his low, strange voice. "Please."
Argen slammed the door shut. He wouldn't risk his head for the boy. The boy had Lord Non's compassion not to be drowned, and the lord no longer listened to advice.


#32

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

Tyrdin's breath hissed in the dark. "Nothing here," he whispered, touching the corners of his bed. "Nothing here but my room." His hands felt the doorknob and wrenched, but it was locked from outside, in a system of screws and cog-work, as if the engineers knew he could feel the locks with his mind. Someone had told him, he was sure, but he didn't know who understood his secret.

"We understand it."

Tyrdin shook in the dark. "Who's here?"
"We are. We are here with you." Many voices spoke at once, in unison. Some spoke common, others spoke Giant, which he knew from the dock-workers, some spoken Elven, but he wasn't sure how he knew it, and some spoke other languages, mysterious, beautiful, and terrible.
"Can you make light?"
"Yes, but we will not," the voices said. "This visit will be brief, for we have only come to let you know we exist, we are here in this darkness, and when you are put here again, we will return. We are not your enemies, Tyrdin."
"Then what are you?" Tyrdin asked. "Hello? Are you still there?" He considered for a moment that they might always have been here, in the dark with him, and had only chosen to speak now.


He grew to be seventeen, and eighteen. The voices spoke to him.
"We understand your power. We have seen you, in the dark corners of this manor, moving objects without a touch, weakening Lord Non's will so that Argen can speak with him, aiding your sister and mother when injured, and shielding yourself with the ether formed of your mind and bloodline. We understand you. We're the only ones who do."
He asked questions at times, of their origins, their purpose, but the answers never satisfied him, and there were no faces from which to glean understanding.
"We are creatures of the darkness, of the Fey, of the things this world does not understand. And we are here to aid your loneliness, for now. In time, we will help you."

At nineteen, locked in the dark again, though Argen could plainly see he was too strong to be man-handled and took his punishments willingly like a good son, the voices spoke with purpose.

"Do you tire of imprisonment?" they asked in their many pitches, growls, and languages.
"I come here to listen to you," Tyrdin told them. Their presence had also made him increasingly afraid of the dark. He never told them this, but he had a feeling they knew, somehow. Still, he was drawn back, again and again, with a desire to understand them as much as they seemed to understand him.
"There is a life beyond this. You're old enough, strong enough. You're ready to kill."

Tyrdin's heart froze. "Kill? I shouldn't--"
"Ah, the wording. Shouldn't. You should not kill, and perhaps you're right. But you did not choose want. You want to kill. There is killer's blood in you."
Tyrdin felt his hands in the dark. "From father?"
"Indeed," the voices said. "And to kill him, you will become a king."
"I live in a merchant housing. I'm supposed to learn trade routes, shipping--"
"When you bring your father's heart to us, ripped still beating from his chest, you will become a king," the voices said. "However it must be done, bring us his heart. You will be a king."

The voices faded, like always, and Tyrdin sat silently in the dark. "Kill father?" he whispered. He visualized his mother's face. He had healed her spirit time and again, but to stop the damage entirely... and to be a king... "I don't know if I can, but I will do it. Somehow, they'll have his heart."


#33

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Darryl you are intimidating me.

I can't write for shit.


#34

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

"I heard you're good," Tyrdin said.
The assassin simply nodded, handing him a document.
Tyrdin scanned it disinterestedly--he could tell more from the assassin's face, with any luck. "I've never done this before. I'll need assistance, but you won't be doing the real kill. I have to remove the heart. Can you help me get to that point?"
The assassin nodded again, without hesitation.
Tyrdin unrolled a map of the main floor plan to Lord Non's manor. "Father sleeps here. My room is here. I can get a window open on this side, but there are guards. I can slip past them easily." He watched the assassin's face. "Okay, you can too, I get it."


Tyrdin slipped past the guards easily, some letting him through, others fearing him, and some avoided entirely, believing they heard a noise elsewhere in the manor's halls. Finding the assassin had been simple through various contacts in the Windrise Ports, but he couldn't open up the chambers of Lord Non, nor deliver the killing blow, without some assistance... and a knife.

The assassin had unlocked the complex doors somehow, a feat Tyrdin couldn't manage with his mind--the palace had proofs for it all over. Now the door opened easily. Lady Milla slept in the tower, as she had since Samia was born, and Samia had her own room as well. A family apart, Tyrdin thought. Wedged by you. Maybe now we can find love again, like families are supposed to. No matter what I look like. His father rested fitfully on the bed, and Tyrdin at last saw the black shape of the assassin draw apart from the darkness, like the voices in his room ripped from the silence. He sent words across the room through his mind: I'm ready.

Lord Non was awake only seconds before blades plunged through his back and a hand fiercely shoved his jaws together. His hand stretched desperately for the greatsword by his bedside and the assassin pinned the arm to the mattress.

Tyrdin's breath caught in his throat and doubt rained over him, whether he could do this, should do this--but like the voices said, he wanted to do this. He'd wanted it since the day his sister was born. Red ether slid from his skin and the skin split down Lord Non's chest. Blood and bone spread apart. More pressure, quickly, before he dies.

Dropping the knife, Tyrdin opened his hand toward Lord Non's sword, and it flew through the air, landing its hilt in Tyrdin's palm. He pressed it under the ribcage, careful not to pierce the heart, and like a prying bar to a crate, the sword cracked the ribcage open. Tyrdin's hand flew down immediately, grasping the bloody heart between his fingers. "It's done." He glanced at the assassin, who seemed to be drifting into the shadows already. "You'll find the other half of your payment on the balcony outside the playr--outside the den, where sheets drape the furniture. Thank you."
The assassin nodded one last time and vanished.

Tyrdin ran through the halls, greatsword in one hand, bloody heart in the other, leaving a spotted red trail over the mansion floor. The voices had never said he had to be anonymous about it. They never gave any prerequisites. Kill father, become a king. He wanted people to know, for everyone to know. Especially Samia, and his mother.

He slammed the door of his room behind him and held the heart forward to the darkness. "It's done!" he shouted proudly. "My father's heart!"

"Tyrdin, you are wonderful," the voices said, and finally, a pale green light flooded over the room. "We did not expect you so swiftly." Twisting, shapeless faces writhed in the dark, and they may have been Fey, they may have been otherwise, but they were unknown to the young man who held a bloody heart. "What is this?"
Tyrdin frowned. "My father's heart."

"This is the heart of Lord Non," the voices said. "We need your father's heart. Go and find your father, and bring us his heart."
"This is my father's heart!" Tyrdin cried. "Lord Non--"
"Was a human. Your mother is a human. You are a Tiefling, Tyrdin. Your father is a Tiefling."

Tyrdin staggered back. "So... what I've done..."
"You may have done well for your family, but it is worthless to us. Find your father."
The voices faded, as they often did, and Tyrdin worried he'd be hearing them in a dungeon somewhere, or in some other plane of the world, if he didn't do something fast. He whirled around, dropping the heart on the floor with a soft, wet splat, and grasped the doorknob--someone had locked it. "No!" he shouted. "You can't do this!"

Argen's voice greeted him coldly. "Over many years, you've been locked in here, in the darkness, both deservedly and unfairly," the adviser said. "But I think everyone can agree, it's too good for you this time. What possessed you, boy?"
"Justice!" Tyrdin shouted. "After mother, and Samia, and me!"
"I hope your soul feels it's worth your life," Argen said.

---------- Post added at 03:00 PM ---------- Previous post was at 02:53 PM ----------

Time passed slowly. They would kill him, Tyrdin was certain. His trembling fist held fast to Lord Non's greatsword. He'd kill whoever came for him, however many came. And if they locked him in here to starve to death, fearing his power, then he'd off himself, and not give them the satisfaction.

The locks behind the door clicked together in their cog-work and Tyrdin poised himself, readying to pull the next person into his blade. The door cracked open and his mother's face appeared around the darkness. "Quickly, Tyrdin, come!"
Tyrdin obediently ran forward, and Lady Milla led him through the halls, down to the first floor, through a narrow hallway he didn't remember, and out the back of the mansion. A carriage and horses awaited, and a bag slung over the top. Lady Milla pushed her son inside and the carriage sped along the road before the door had even closed behind her.

"Why didn't you tell me he wasn't my father?" Tyrdin growled. "I would've done it years ago if--"
"Why?" Lady Milla asked, wiping tears from her eyes. "Why would you?"
"For you and Samia," Tyrdin said, laying the sword onto the carriage floor and staring into his mother's gloomy eyes. "For me. We could be a family and--"
"Samia wants you dead."
Tyrdin's heart skipped a beat. "But we're siblings. She's been my only friend--"
"And she was her father's little girl, always," Lady Milla said. "Shouting and all, she loved him. I loved him, once." She shook her head. "Like I've said, Tyrdin, you only make things worse."

Tyrdin looked away from her. "Then why help me?"
His mother's pale hand touched his red cheek, stroking one curving horn, and then the small ridges under his chin. She bent forward and kissed his forehead, like she had when he was small. "Because I love you more. We're going far away now, Tyrdin. We won't be coming back."
Tyrdin nodded, closing his eyes. He could live with that.

---------- Post added at 03:08 PM ---------- Previous post was at 03:00 PM ----------

They'd come through many towns and crossed waters to come to this little icy shit hole of a town, and Tyrdin hated the place. "But I suppose no one will find us here."
"I hope not," Lady Milla said. "And I have friends across borders. If anyone's getting close, we'll move on, maybe into the mountains, or that dwarf settlement we passed through, or perhaps go backward. They wouldn't expect that."
Tyrdin reassuringly patting his mother's shoulder. "We're here. It'll be okay for a while."
"Yes. I have a job lined up for you, helping them load fish, cut it--I know it's not what you're used to or trained for, but maybe you'll help them in their trade in your own way. You're smart. You're good with people, when you want to be. We can make a life here."

Tyrdin nodded begrudgingly. He hated it. And he assured himself he'd hate it more, and then grow to accept it. He had to accept it, after all. It was his fault. But you're wrong on one count, he thought. We may go all the way back someday. If Samia can be reasoned with, or if you can forget me. He stared across the snowy hovel of a town, sighing. Or if I ever find my true father--if you'd ever say a word when I ask--and I become a king.


Tyrdin and his mother own a shack on the edge of Dougan's Hole. Tyrdin works at the fishing with an unfortunate fisherman's widow, who was desperate enough for help to hire a young, strong Tiefling, and if she ever notices that sometimes objects move without being touched, or that she feels a little younger some days when he's around, she hasn't mentioned it to him yet.
Lady Milla works her fingers to the bone in knitting and sewing, and while she probably misses a wealthy life, she too doesn't mention her thoughts to Tyrdin.

But he feels them anyway, sometimes, from everyone. And at night he keeps an Everburning Torch by his bedside, to assure there will be no true darkness to his room, even as a dark stain rests on his soul.


#35

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

Faaaaantastic stuff Darryl. Eating lunch and reading this = Good Times!

I got ideas flowing in my head.


#36



Runefyst

D&D Jay's Game - Helga Doesn't Approve

Hi Jay & fellow adventurers!

So I was pointed to this forum by a friend that I was talking to as there are no local gamers where I live. Online is clearly my best option and it seems like you've got a helluva good campain brewing.

However, it seems that I may be hitting another dead end as I work Mon-Fri 4pm-10 pm atlantic time. However, I thought I'd ask anyway, if you plan on playing the same day every week? That or know of any other options that I may pursue?

Either way, I hope you guys enjoy your campaign. With the backstory & character backstories I've glimpsed at here, it seems like it'll be a good one. :)


#37

doomdragon6

doomdragon6

D&D Jay's Game - Helga Doesn't Approve

I'm working on the backstory some, but here's a brief rundown:

Name: Falagar
Race: Human
Class: Wizard
Primary Occupation: Monster Hunter

Has a pet Tiny Gelatinous Cube (Familiar)

Brash, loud, and oftentimes incompetent, though he has an extensive knowledge of creatures of all planes. Well-versed in legend and lore, and has a story for just about everything; rarely does anyone know if they're true or not.

Has Bruce Campbell's voice

Meta-Game:
Monster Hunter Backround (+2 to monster knowledge checks)
Wild Sage Feat (+5 to identify natural monsters)
[Level 2 when it comes] Legend Lore Skill Power (Use History in place of ANY knowledge check) [History is +10]

So monster-wise, I (will) have a +12 to any monster check, +17 to natural creatures. I'd take Deep Sage (+5 aberrant monster knowledge) but I think my familiar will be fun.


#38

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

Hi Jay & fellow adventurers!

So I was pointed to this forum by a friend that I was talking to as there are no local gamers where I live. Online is clearly my best option and it seems like you've got a helluva good campain brewing.

However, it seems that I may be hitting another dead end as I work Mon-Fri 4pm-10 pm atlantic time. However, I thought I'd ask anyway, if you plan on playing the same day every week? That or know of any other options that I may pursue?

Either way, I hope you guys enjoy your campaign. With the backstory & character backstories I've glimpsed at here, it seems like it'll be a good one. :)
Game starts at 7pm and probably ends around 10pm or a little later.


#39

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

Sadly I'm not looking for another player for the game though you may check out the other D&D thread.

So, who's still unsure on what characters to roll?


#40

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

So far we have a Tiefling Hybrid Psion/Ardent (controller/leader), a Dwarf Fighter (defender), a Human Wizard (controller), and a Changeling Assassin (striker).

I haven't posted my character stat stuff yet because I'm still trying to decide which will be the more useful Psion talent, telekinesis or telepathy. At level 2 I get something like telekinesis, but it's a daily instead of an encounter. I used both in Tyrdin's backstory for the sake of art, but I'm not sure which will better suit us.

I'll post the short, short version of his backstory soon for those not wanting to read the long spiel.


#41

doomdragon6

doomdragon6

D&D Jay's Game - Helga Doesn't Approve

Hmm, I'd been considering potentially changing to a Revenant Wizard. I'm not sure which would go better with the other party members. Falagar would go better with a "normal" group, and this group is a motley crew, Helga being the most normal.

I dunno. What do you guys think would be more fun to party with? A bumbling, loud-mouthed, incompetent monster-hunting wizard, or a lich bordering on comedic violent insanity looking for his purpose, his past, and to get revenge on whoever created him?


#42

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

I liked the big-game hunter vibe a lot actually. :)

Plus Jay has told us that we'll have to deal with the consequences of our races. Which I took to mean that people would be kinda weirded out (ie. possibly terrified or even hostile) about a group that's like, one human, a goblin, a half-demon, a dragonman, some kinda undead, etc. It's a disturbing sight. It'd be kinda cool if we could go into a town ever. I'm normal, Shawn's capable of a myriad of disguises, and Darryl's character is based around the idea that he'll never really be welcomed with open arms by society. I can't imagine a "comedically insanely violent lich" keeping a low profile anywhere.

By all means, play whatever you feel like playing, but I prefer the monster hunter idea myself.


#43

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

I'm not huge on that lich idea. I'm not one to say NO to my potential players but that also puts a lot of unneeded thought process on how to consistently have to take that into consideration especially when a "comedically insanely violent lich" would be a bad fit for an adventure group. I even though Revenants are a very particular choice as well as that character type is the carton of milk type of character with an expiry date. The Raven Queen didn't grant you ever lasting life afterall.

I like the monster hunter idea myself. I can work many types of sub-plots with that kind of storyline depending on what you provide.

I also want to take an opportunity to inform you that HC won't be joining us this game. Yesterday, he sent me a vague message he won't be attending my game. No reason why.


#44

doomdragon6

doomdragon6

D&D Jay's Game - Helga Doesn't Approve

I pretty much agree. I was curious on what others thought though. Monster Hunter it is!

So no Julie or Hugs?

But.... But.... We wuff them. :( Who else will play wif us?

Actually, I have a friend that is -desperate- to play DnD, and he'd probably love this game. He really gets into it. Thing is, he plays basically a Kratash with no regard for consequences. =P Which always leads to comedic happenings. I can see if he'd be able to play, if you want?


#45

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

A Kratash type character or person???

:awesome:


#46

doomdragon6

doomdragon6

D&D Jay's Game - Helga Doesn't Approve

I'm not sure what you're asking, but his play style is basically the same as Kratash. Bad ideas, disregard for safety, etc. =P


#47

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

Hopefully not the interrupting "before you can answer, I kill him" type of thing Kratash was doing the first few sessions, before we explained that this isn't like playing with your action figures.

Hang on before talking to him, though, Doom, and see if we can get anything more on HC--if not, sure.

Julie's out for now--she may or may not change her mind in the future. She just needs one less D&D game going on right now. When she's feeling better, we'll see.


#48

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

We'll a 5th player would suit my needs so he should get an answer within a few days. What sort of character?


#49

doomdragon6

doomdragon6

D&D Jay's Game - Helga Doesn't Approve

I think that was the go ahead to talk to him, so I'll call him, get him on the forums, and he can post here.


#50

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

Yeah, go ahead and talk to him; HC and Julie are not in.


#51



rathkor

D&D Jay's Game - Helga Doesn't Approve

Hi guys. DoomDragon invited me to the forums to join a game. What all would I need to play?


#52

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

You can play whatever you want but a Leader might be nice. :)


#53

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

I'm half a Leader; let him play what he wants. I'll have us covered.


#54

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

You say so boss.

---------- Post added at 07:33 PM ---------- Previous post was at 07:32 PM ----------

Although I don't think we need another Controller, either.


#55



rathkor

D&D Jay's Game - Helga Doesn't Approve

im considering either a sorcerer or a fighter, but im not sure which. i can also do leader if needed. either way, my race will definatly be Dragonborn.


#56

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Well I'm playing a Fighter, so probably not that. :)


#57



rathkor

D&D Jay's Game - Helga Doesn't Approve

sorcerer then?


#58

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Whatever you want dude. :) Maybe talk to Doom if you wanna play a sorceror, he plays one in our other game, plus as a Wizard in this game, you guys might end up looking for similar kinds of loot, depending on your build.


#59

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

Someone run me down what we got thus far.

1.
2.
3.
4.
5.


#60

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Dwarf Fighter - Defender
Changeling Assassin (?) - Striker
Tiefling Psion/Ardent - Controller/Leader
Human Wizard - Controller


#61



rathkor

D&D Jay's Game - Helga Doesn't Approve

well, before i decide what to play, is there anything in particular the group NEEDS?


#62

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

Healing is always good (as I like to run fast intense combat). But as far as the group comp goes, it's got all the basics covered. Whatever makes you happy.


#63

Shawn

Shawn

D&D Jay's Game - Helga Doesn't Approve

My character is almost done, but I'm putting work on him on hold so I can do some planning for the game tomorrow.


#64



rathkor

D&D Jay's Game - Helga Doesn't Approve

I've discussed it with Doom, and he's alright with playing with a sorcerer. So I'm officially stating right now I'll play a Dragonborn Sorcerer.

---------- Post added at 08:23 PM ---------- Previous post was at 08:22 PM ----------

If that's okay with everyone else, of course.


#65

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

Welcome to the game then! I'll allow Doom to descibe things to you. Read my first post to get up to speed on the rules and the storyline. I'd like a character sheet from you by the weekend if possible. Actually, this goes for everyone. You can take a bit more time for your backstories. I got a few more questions for you to fill out sometime next week as well.


#66

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Character sheet attached. I might edit a few minor things but this is it for the time being.

Attachments



#67

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Almost immediate edit: Change Shield Feint (at will) into Brash Strike.


#68

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

Welcome, Rathkor!

I recommend, Doom, you test Gametable with him beforehand so we don't have any delay issues the first night of Jay's game.

I'll post my summary version of backstory and character sheet stuff soon.


#69

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

Remember that I'm using a new version of gametable (check first post). Download it, open it and take a look.


#70

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

I tried opening it; nothing comes up aside the icon of it being a Java program. No actual grid appears, nor a place for macros.


#71



rathkor

D&D Jay's Game - Helga Doesn't Approve

A couple quick questions about the terrain. Dragonborn are known to be well suited and comfortable in cold environments. That being said, is the cold in this land cold even for Dragonborn, or would i be comfortable, and are their any Dragonborn settlements nearby?


#72

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

====== Created Using Wizards of the Coast D&D Character Builder ======
Helga Stormfist, level 1
Dwarf, Fighter
Build: Battlerager Fighter
Fighter: Combat Superiority
Fighter Talents: Battlerager Vigor
Background: Oathbound Death-Seeker (+2 to Endurance)

FINAL ABILITY SCORES
Str 18, Con 16, Dex 10, Int 8, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 8, Wis 11, Cha 10.


AC: 18 Fort: 16 Reflex: 12 Will: 11
HP: 31 Surges: 12 Surge Value: 7

TRAINED SKILLS
Intimidate +5, Endurance +9, Athletics +6

UNTRAINED SKILLS
Acrobatics -3, Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +1, History -1, Insight +1, Nature +1, Perception +1, Religion -1, Stealth -3, Streetwise, Thievery -3

FEATS
Level 1: Dwarven Weapon Training

POWERS
Fighter at-will 1: Brash Strike
Fighter at-will 1: Crushing Surge
Fighter encounter 1: Covering Attack
Fighter daily 1: Driving Attack

ITEMS
Adventurer's Kit, Heavy Shield, Warhammer, Chainmail
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
My daily and one of my at-wills have the invigorating keywords, which means hitting with them grants me temporary hit points equal to my Constitution modifier (+3) that DO NOT STACK with other sources of temp HP, including OTHER invigorating attacks. This is especially brutal paired with my Battlerager Vigor class feature. This is all assuming I'm trained in Endurance, which I am.

Battlerager Vigor Class Feature EXPLAINED
- Whenever you hit an enemy with a melee or close attack, you gain temporary hit points equal to your Constitution modifier (+3) after the attack is resolved.

- Whenever you miss all targets with an attack with the invigorating keyword, you gain temporary hit points equal to your Constitution modifier (+3).

- When wearing light armor or chainmail, you gain +1 to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you're wielding an axe, hammer, mace, or pick.


#73

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

I can't find a Tiefling image that suits what I'm going for with Tyrdin. I wish I could, because there are so many better artists out there, but I will probably just have to draw my own before Jay's game and use one of the D&D Character Builder icons to make a pog.

Gusto's strategizing! Get him!

Like I said end of last page, the new Gametable doesn't do anything; just opens an empty Java tab when I click the application after unzipping.


#74

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

The cool thing about being a Battlerager is I can eventually get boatloads of temp HP. There's a feat I'll take soon that only works for Dwarven Battleragers, where they gain 2 more temp anytime one of the invigorating effects would grant temp.


#75



rathkor

D&D Jay's Game - Helga Doesn't Approve

I'm having the same problem with Gameboard as escushion.


#76

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Add in the dwarf's ability to use Second Wind as a minor and it helps make up for that missing half-Leader. ;)


#77

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

For you, anyway :p. Guess I'll just worry about the temp HP I can pass from Energizing Strike for others, and save my Ardent Surges for anyone but the defender, Ms. Half-Leader.


Yeah, I'm definitely drawing Tyrdin myself. If I'd made a female, I'd have found a pic already, because people seem to like drawing female Tieflings... in a lot of ways. In ways I didn't know, scouring the filthy depths of DeviantArt. Did you know people like drawing Tieflings kissing Dragonborn? I didn't, until tonight. I wish I still didn't know. I wish I hadn't seen many of the horrors I saw tonight. No matter how bad my art is for Tyrdin, at least it won't hurt anyone's soul.


#78

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

For you, anyway . Guess I'll just worry about the temp HP I can pass from Energizing Strike for others, and save my Ardent Surges for anyone but the defender, Ms. Half-Leader.
Aw hell man, you know what I mean! :p


#79

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

I'm hoping, not at level 1, but maybe soon, someone will take a secondary class feat with a daily enc x 2 healing power, just in case, but we have that in other games too. People seem to love Majestic Word for some reason.


#80



rathkor

D&D Jay's Game - Helga Doesn't Approve

escushion, no ideas. my Dragonborn ain't kissin' no teifling. lol


#81

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

Bad enough seeing puppet-possessed Dragonborn and half-elf/half-vampire make-out in another D&D game. Bleh...

Looking forward to reading some people's backstories!


#82

HCGLNS

HCGLNS

D&D Jay's Game - Helga Doesn't Approve

My daily and one of my at-wills have the invigorating keywords, which means hitting with them grants me temporary hit points equal to my Constitution modifier (+3) that DO NOT STACK with other sources of temp HP, including OTHER invigorating attacks. This is especially brutal paired with my Battlerager Vigor class feature. This is all assuming I'm trained in Endurance, which I am.

Battlerager Vigor Class Feature EXPLAINED
- Whenever you hit an enemy with a melee or close attack, you gain temporary hit points equal to your Constitution modifier (+3) after the attack is resolved.

- Whenever you miss all targets with an attack with the invigorating keyword, you gain temporary hit points equal to your Constitution modifier (+3).

- When wearing light armor or chainmail, you gain +1 to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you're wielding an axe, hammer, mace, or pick.
:doh:

It works exactly opposite to what you have written Gusto.


#83

doomdragon6

doomdragon6

D&D Jay's Game - Helga Doesn't Approve

Here's my char-sheet assuming you can download it. ALSO, pics of Falagar!

http://www.filedropper.com/falagar



Yes, that's Jim Darkmagic. But his appearance best suited Falagar, to me. Don't let Jim's pre-existing personality get in your mind though. He's similar, but Falagar's going to have a more gung-ho cockiness to what he does. Maybe the same level of incompetence. And of course, don't forget the Bruce Campbell voice. If only I could imitate that.

His pog (He wears purple robes with a gold trim):



Backstory to come.

-----------

Info for others:

Real Name: William Nebyl (adopted the name Falagar)

Familiar: Tiny Gelatinous Cube named Bloby. (That's one 'b', pronounced Bloh-bee.)
[Tiny Gelatinous Cube - Inactive: 5 Acid Resistance // Active: Can consume nonliving organic material at a rate of 1 pound per minute + Is/Can Be Invisible]

Fairly high monster knowledge checks for obvious reasons. Will hoefully come into play a bit.

Powers:
At-Will: Phantom Bolt - Slide 1
At-Will: Thunde Wave - Close Blast 3x3
At-Will: Scorching Burst - Area Burst 3x3

Pretty much has his bases covered; a single, a close-range, and a ranged burst.

Enc: Skewering Spikes (3 targets within 5) [Jay, I know the flavor text is metal spikesare conjured, but that's retarded. Mine will shoot from the ground from whatever terrain is present.]
Enc Tome: Charm of Misplaced Wrath (Slide 3, Target makes attack against adjacent creature.) [I would play this as goading a sentient enemy or maybe putting the scent of a natural enemy on the other creature for a non-intelligent enemy.]

Fun to have a wizard without Burning Hands for once.

Daily: Summon Dretch [Playing it as a creature he caught and has in a crystal or something.] [Cue Pokemon theme.]
Daily Book: Sleep
-------------------------

I'm gonna have some fun when we hit level 2.


#84

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

My daily and one of my at-wills have the invigorating keywords, which means hitting with them grants me temporary hit points equal to my Constitution modifier (+3) that DO NOT STACK with other sources of temp HP, including OTHER invigorating attacks. This is especially brutal paired with my Battlerager Vigor class feature. This is all assuming I'm trained in Endurance, which I am.

Battlerager Vigor Class Feature EXPLAINED
- Whenever you hit an enemy with a melee or close attack, you gain temporary hit points equal to your Constitution modifier (+3) after the attack is resolved.

- Whenever you miss all targets with an attack with the invigorating keyword, you gain temporary hit points equal to your Constitution modifier (+3).

- When wearing light armor or chainmail, you gain +1 to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you're wielding an axe, hammer, mace, or pick.
:doh:

It works exactly opposite to what you have written Gusto.[/QUOTE]

Well then explain it to me, because I was so confused that I searched the internet several times and read through a copy of Martial Power.

EDIT: And the language is pretty explicit. I copied the Battlerager Vigor text verbatim.

EDIT AGAIN: Okay I see what happened here. The text in Martial Power is different from the description in Character Builder, which is the description of it that I copied. All I looked up in Martial Power was what "invigorating" meant as a keyword.

Based on what we've seen before, I can only assume that the rules for Battlerager have changed and UPDATED in the CB and obviously not in the Martial Power supplement. And Huggs is right - the description as given in MP is basically the opposite of what it is now in CB.

But I will defer to Jay's judgment.


#85

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

If we're not gonna be playing Shawn's game tonight I will probably dedicate that time to getting my story done.


#86

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

Ah yes... my bad guys...go here and download the new version of Gametable: The Gametable Project (OSU-gt) | Download The Gametable Project (OSU-gt) software for free at SourceForge.net

Install it then use the download in my first post to overwrite the Java file as the fix only affects that Java client and not the entire install. This fix provides JPEG compatibility which is essential to me. Kindly confirm to me when you have it done. I'd also like to run a test to make sure everything is working with someone if possible.

A couple quick questions about the terrain. Dragonborn are known to be well suited and comfortable in cold environments. That being said, is the cold in this land cold even for Dragonborn, or would i be comfortable, and are their any Dragonborn settlements nearby?
Dragonborn are generally no different than humans (mechanically) when it comes to the cold and as far as I know have no distinct advantages unless they take the racial cold breath ability to which perhaps we could arrange a game rule to provide you a slight bonus to the cold. Basically, they'll need to wear clothes (and at times LAYERS) and have a strong Endurance roll as it’ll play a HUGE roll in my game in and out of combat.

Did you know people like drawing Tieflings kissing Dragonborn? I didn't, until tonight. I wish I still didn't know. I wish I hadn't seen many of the horrors I saw tonight.
I LOLed hard. Nice….
I’m pretty sure I got a few male tiefling pogs amongst my 2215 total pogs or so I picked up….

As far as the character stuff goes, if there’s no game tonight, I’ll scout out the character sheets that have been sent to me to view them into more detail. What was the big issue about the battlerager exactly?

Oh and Doom, I know you’re rolling a Wizard but I need to talk to you about magic missile… I know they granted them to be auto-hits but goddamn that sucks the life out of turns and I’m not fond of them. “Ya I do Magic Missle… blah blah damage*. I’d like them to be rolled with the same modifier you have for all the other abilities. If I give you permission to roll them with a special dice that gives +1 max damage dice (aka: 1d5 instead of a 1d4) would you feel this would be a fair compromise?


#87

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

The deal with the battlerager is that they've changed the rules on it since Martial Power came out. So I have te most recent version of it, whereas it was much different in the Martial Power supplement that HC was referencing.

Here's what you basically have to know:

1) If I hit with an attack, I gain 3 temporary hit points.
2) If I hit with an invigorating attack (which will be clearly labeled in my macros), I gain 3 temporary hit points THAT STACK WITH OTHER SOURCES OF TEMP HP.
3) If I MISS with an invigorating attack, I still gain 3 temporary hit points with the same stacking as in 2).

Example: I attack with Crushing Surge, an attack with the invigorating keyword.

HIT: I resolve the attack, and gain 6 temporary hit points (rules 1 and 2)
MISS: I gain 3 temporary hit points (rule 3)

______________________

And Jay, Doom didn't take Magic Missile. ;)


#88

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

Wow. I'll have to take a long look at that and gauge things in terms of balance. As far as I know the rules always clearly stated that Temp HP never stack unless it specifically states it does. If this was changed, it's news to me. I'll have to 411 that tonight.

No magic missle? What a Falatard.


#89

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

As far as I know, Invigorating attacks with Endurance training are the only way this works. The +3temp on any hit and the +3temp on an invigorating miss are specific to the Battlerager Fighter build.

And it'll increase with my Constitution, and a feat that I'll take probably next level or definitely by level 4.

And I dunno if it's a gamebreaking balance thing either; my character is basically built with survivability being the number one priority. I don't have a massive bonus to-attack and my skills are pretty shitty. *shrug*


#90

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

I don't have an issue with it as long as the definition of Temp HP is properly understood. I did some research right now and came up with a good explanation:

Okay, there's a LOT of misunderstandings of how this is working here. It's really simple, but it's being needlessly overcomplicated.

You have Temp HP's that are granted from various sources, one of those being Battlerager Vigor. Temp HP's do not stack. So if you have 4 temp HP and you're hit by a melee attack for 2 damage, and you would gain 4 Temp HP from BV (with 18 CON) then you would have a total of 4 Temp HP since they don't stack.

The only new thing here is that Invigorating powers grant Temp HP that stacks with any Temp HP you already have. So assuming you have 4 Temp HP and then hit with an Invigorating power, you gain 4 Temp HP that stack with the Temp HP you already have. So now you have 8 Temp HP. Not 4 of one kind and 4 of another, it's just 8 Temp HP and they follow the normal rules of no stacking except when an Invigorating power is used.

So if you have 8 Temp HP from any source and then you get hit for 2 damage, you will have 6 Temp HP. You will then gain no Temp HP because you already have more temp HP than you'd be gaining. If you then attack with an Invigorating power, it will grant 4 Temp HP that will stack with the Temp HP that you already have, thus giving you 10 Temp HP.

Invigorating powers only stack on top of what you already have. So once they added into your Temp HP pool they are just like any other Temp HP you had.
The explanation makes a lot of sense. I could easily accept this only because I'll build encounters to specifically avoid falling into this loophole. I could create minions with high damage that will dwindle the Temp HP pool or focus on more ranged foes that simply will avoid this issue altogether. There are also other strategies that I won't reveal. Overall, this is nothing to worry about.


#91

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Right exactly.

But I don't know if you need to go out of your way to make things more difficult for me just because I'll have a sort of temporary Regen effect going on. I can totally picture circumstances where combat ends and all my temp fades, and I am completely bloodied. It's almost like a Barbarian's Rage in that way, I imagine...

But I don't think you need to change encounters for the sake of killing me, certainly not this early in the game. See how things work out first and then adjust.


#92

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

But I don't think you need to change encounters for the sake of killing me, certainly not this early in the game.
Didn't you get the memo?



Helga must die.


#93

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

HC has been kind enough to point out to me that a Craghammer has all the same properties as a Warhammer but ALSO has Brutal 2. :) I'll be using that for my weapon now instead of a Warhammer. :)


#94



rathkor

D&D Jay's Game - Helga Doesn't Approve

Since I'm more used to building fighters than spellcasters, I figured I'd see if I could get any input. Is there anything specific you guys thing I should look into, skill or power-wise?


#95

HCGLNS

HCGLNS

D&D Jay's Game - Helga Doesn't Approve

Your feat should Implement Expertise.

Take the Heal skill if you can.


#96

doomdragon6

doomdragon6

D&D Jay's Game - Helga Doesn't Approve

lol, I didn't take Magic Missile because of the auto-hit, PLUS it's just a boring attack imo. Its range is nice, but Phantom bolt is basically the same thing, plus a slide.

While I was DMing, I put as much terrain fun as possible in every single encounter, and the wizard's phantom bolt having a slide made for so much entertaining combat. Throw a troglodyte off a ledge here, send a hobgoblin into a trap there...

Personal note: Terrain with lots of detail and opportunities for fun attacks (holes, ledges, etc) are how I have fun in an encounter. Remember Serin sliding that creature into the oil river, then Adia lightning bolting it to do massive damage AND set the river on fire? I love that shit.


#97

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

What's a crabhammer?


#98

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

A craghammer is a weapon I get to use wit my Dwarven Weapon Proficiency feat.

It's 1d10 Brutal 2, which means I reroll 1s and 2s until I get 3 or higher, which means for me 1[W] = 1d8+2.


#99

doomdragon6

doomdragon6

D&D Jay's Game - Helga Doesn't Approve

Here's Rathkor's character sheet. (For whatever reason character builder -will not- update for him, so he has to use my computer.

http://www.filedropper.com/rathkor


#100

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

but Falagar's going to have a more gung-ho cockiness to what he does
So, exactly like Jim Darkmagic? :p


#101

doomdragon6

doomdragon6

D&D Jay's Game - Helga Doesn't Approve

Eh, maybe. I promise I'm not copying him =P I just needed an image of a character, and I can't google "Jackass Wizard" really, so I thought of the only one I knew off-hand. =P


#102

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

But the personality really, really sounds like Jim Darkmagic, even if the background (monster hunter) sounds different. You can probably make it your own and the monster hunter angle sounds quite interesting; I'm just telling you from what you're typing. Not really any fault on your part--wizards by nature are somewhat arrogant anyway, I'd assume.


#103



rathkor

D&D Jay's Game - Helga Doesn't Approve

Okay Jay, I Downloaded Gametable, and I'm pretty Sure i successfully downloaded and extracted the file from your first post.


#104

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

I put gametable up for people to connect and test their connection over the next day or so. Let me know if you see the JPEG images as well.

76.69.189.84
Port : 6812
Password: halforums


#105



rathkor

D&D Jay's Game - Helga Doesn't Approve

I'm not connecting. What could be wrong?


#106

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

He said the next day or so; he's not doing it yet.

You can only connect if someone's hosting at the same time you're connecting.

Also, it loaded up Gametable this time. I will assume that's the go-ahead for making macros.


#107



rathkor

D&D Jay's Game - Helga Doesn't Approve

Oh. I thought he said it would be up for a couple. days. nevermind.


#108

Hailey Knight

Hailey Knight

D&D Jay's Game - Helga Doesn't Approve

Jay's left it running now, so anyone who wants to give it a shot, try to connect. I was successful. I see a bear, a tavern-type place, and some stuff I can't discern in red and gold.


#109

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

I connected, but I see a box with an upside down question mark and a sideways question mark.


#110

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

Make sure to overwrite the Java file with the fix I provided or you won't be able to see the JPEG files.


#111

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Yeah I did that. :(


#112

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

I just tried it with my girlfriend's laptop. I see everything perfectly fine.
And I tested it with my computer from work as well just now. Worked perfectly fine.
Make sure you properly replace the Java file.


#113

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

I figured this would be somewhat interesting to deal with. So I'm going to create my own Gametable package with all my pogs and underlays so that all the references will be perfectly fine with almost no downloads done on either end. I'll provide you guys the package in the next few days once I'm ready.


#114

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Alright bro, thanks.


#115

Gusto

Gusto

D&D Jay's Game - Helga Doesn't Approve

Also I'm reattaching this because I've changed several things since my previous upload.

Attachments



#116

Jay

Jay

D&D Jay's Game - Helga Doesn't Approve

Alright, I just spent the last few hours wrapping up my work with Gametable (adding Pogs and Underlays) for the campaign. I'd like you guys who have installed Gametable to delete it and to simply download the entire new package (that has all I will require you off the start) off my upload here: RapidShare: 1-CLICK Web hosting - Easy Filehosting

Mind you, if you already started making your macros for your character kindly make sure to copy and paste the macro file over the new install folder and overwrite the file.

Furthermore, I'd like everyone to provide me the following before Shawn's game this Thursday :

- A link to your character sheet or to simply attach it to the forums like Gusto just did.
- Provide me an initial background to your character by PM that I can work with. You need not provide me great stories like escusion did. A paragraph or two will be fine for this week.
- Discuss what brings you to Dougan's Hole. How you guys want to start off... etc.
- I'd like you to answer this along with the answers to the following mini-quiz just as your character would answer them. Be honest as I'll incorporate your answers to my "plans" :

1. How trusting are you?
2. How do you react when faced by setbacks?
3. How assertive are you when it comes to making a decision? Will you take charge or let others lead?
4. Somebody plays a joke on you. What's your first reaction?
5. You find yourself in a bad situation but find an escape route. However, this will leave others to their fates. What do you do?


#117

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

Man, what the hell, I can't even open Gametable using that download...


#118

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

As soon as I get a free minute (should have some in about an hour) I'll send everything.


#119

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

Man, what the hell, I can't even open Gametable using that download...
This is getting frustrating. The package works fine on my computer (I just downloaded it and opened it) and I just tested on my woman's laptop as well as my work laptop. 3 computers that work perfectly fine running 3 different OS. Maybe your Java is fucked up? Maybe your Windows? This is the EXACT same application with minor corrections made by the people who created the original gametable.


#120



rathkor

D&D Jay's Game - Things to Do By Thursday

I got it to load up. I not able to connect, though that might be me doing it wrong. Can someone tell me how to connect real quick?


#121

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

Go to Menu - Press Network then Join



Replace character and player name with your character name (this doesn't matter for connection purposes). Then connect.


#122

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

In Enter Host Address paste the IP that Jay posted earlier.
In password, put halforums with no period, and make sure it's plural. No capital letters either.
In Port, put 6812 as the number.

Gusto, you installed it in Program Files, pasted the gametable file from the OP into it, deleted the old gametable file (the java bit) and renamed the new one as gametable?


#123



rathkor

D&D Jay's Game - Things to Do By Thursday

I got connected and i saw a couple carts and a few pogs. Is that everything i should be seeing?


#124

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

Yes.


#125



rathkor

D&D Jay's Game - Things to Do By Thursday

Finally got it working. Thanks guys.


#126

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

I'm leaving the server up tonight. Tomorrow though, I'm going to put it down so that I can start preparing the adventure. Make sure to take the opportunity for the next 24 hours to check things to make sure everything works.


#127

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

Works perfectly for me. Now to type a backstory. Alas, my keyboard is dying and randomly skips keys I press, and I have no keyboard I can plug in. So typing is a BITCH.

I'm going to retype that last line without fixing errors so you can see how bad it is.

Works perfectly for me. Now to type a backstory. alas, my keyboard is dyig and randmly skps keys I press, and I have no keyboard I can plug in So typing is a BITCH.

Surpisingly, better than usual.


#128

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

I got the character sheets for Rathkar and Gusto. Should I have any others?


#129

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday



Tyrdin Non, level 1
Tiefling, Ardent|Psion
Ardent Mantle (Hybrid): Mantle of Clarity (Hybrid)
Hybrid Ardent: Hybrid Ardent Fortitude
Discipline Focus (Hybrid): Telepathy Focus (Hybrid)
Windrise Ports Benefit: Windrise Ports (Intimidate)
Background: Windrise Ports, Out for Revenge, Society - Wealthy, Pivotal Event - You Kill, Early Life - Social Outcast, Fugitive from a Vengeful Rival (Windrise Ports Benefit)

FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 19, Wis 10, Cha 17.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 17, Wis 10, Cha 15.


AC: 16 Fort: 12 Reflex: 14 Will: 14
HP: 25 Surges: 7 Surge Value: 6

TRAINED SKILLS
Bluff +10, Streetwise +8, Endurance +6

UNTRAINED SKILLS
Acrobatics, Arcana +4, Diplomacy +3, Dungeoneering, Heal, History +4, Insight, Intimidate +3, Nature, Perception, Religion +4, Stealth +2, Thievery, Athletics -1

FEATS
Level 1: Unarmored Agility

POWERS
Hybrid at-will 1: Energizing Strike
Hybrid at-will 1: Mind Thrust
Hybrid daily 1: Mental Trauma

ITEMS
Cloth Armor (Basic Clothing), Greatsword, Trail Rations (10), Hempen Rope (50 ft.), Bedroll, Everburning Torch, Waterskin


Short version of his backstory:

Tyrdin has been rejected since the day he was born. A member of the human family Non, Tyrdin believed his Tiefling nature to be a weird fluke, much like his psychic powers which have slowly developed since his young childhood. Rejected by others, particularly his father Lord Non, Tyrdin spent many days locked in his room, growing in him a strong fear of darkness. This fear culminated when the voices came, first promising to understand his difference and his powers, and then promising him the rank of king if he killed his father.

With an assassin's aid, he took Lord Non's heart to the voices, and then he learned the truth--his nature was no accident. His mother had slept with a Tiefling, some stranger he never knew. With Lord Non dead, his mother had to take him away before his sister Samia, the new ruler of the trade dynasty, could have him killed. They escaped to Dougan's Hole, as far out of the way as you can get, where he works cutting fish, hating life, and wondering if one day he'll return home--or find his true father and become a king.


#130

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

Did you get my Char Sheet?

Not especially well-written, but here's the backstory:
-----------

Falagar (real name: Willian Nebyl, known only to his mother, and possibly his father) is a boisterous, loud-mouthed wizard whose legendary incompetence is matched only by his nigh-encyclopedic knowledge of beasts.

Sometime around while he was the age of 21, Falagar’s mother took illness, forcing her to be bedridden most of the time. This prompted Falagar’s father, a seasoned hunter of small game and a true beast of a man, to take his trade up a few notches. He set out on the road to become a monster hunter for hire. No longer bringing the family a meager living of whatever he’d caught, Falagar’s father sent instead his son and sick wife a letter or two every month, filled with fantastic tales along with his earnings to support them. At first the earnings were slim, just enough to cover what they had already been used to, if just barely. But as the months dragged on, his father would send greater and great amounts of money, and more impressive trophies to boot. Where his first letters had included a wolf’s tooth, his later packages contained things like the feather of a cockatrice or the scale of a drake.

Things went on like this for about 13 years, the two getting at least a letter per month. Then, one month, nothing came. And another month. And another, and another. Falagar and his mother finally assumed the worst. With what little money they had left dwindling, Falagar took an oath to his mother – that he would set out in the world to become a monster hunter just like his father and make enough money to support her and maybe even find a cure. He also vowed to find what had happened to his father, or if he was even still alive. [The last clue of his father is a large blue Behir scale, received in his father’s very last package four months before Falagar set out on his own.] She begged and pleaded him not to go, but he would have none of it. He adopted the name Falagar and set out to become a monster hunter.

He had little success.

Most of his excursions ended at best in failure, at worst in a village being burned down. In such latter cases, he reasoned that the beast he’d been charged with finding had burned too, and chalked it up as a success.

As he travelled tavern to tavern, he built himself up to its patrons and invented elaborate stories of his victories against tougher and tougher monsters. He used his father’s trophies to bolster his own stories and won the favor of everyone around him, eventually earning him his next job, almost always doomed to expose him for what he was. These tavern trawls were not huge wastes of time, of course, as he used them to drink in the tales of the world around him. He collected stories of creatures, places, people, and even incorporated the details into his own stories.

He maintained a steady income, however, taking care of small nuisances like Giant Rats or other infestations. The occasional happy accident would occur, now and then, when things would go his way. A missed magical bolt would break the branch that crushed the Krenshar; A leaking oil barrel would cause the explosion that killed the spider queen, and so on. This only bolstered his image and provided him real trophies for his “modified” tales.

During a period of successive failures, he would even create his own trophies. A pilfered scale off of a shop’s scale armor became the scale of a large metal beast. The long-decomposed skeleton of a bull provided the sharp horn of a Horned Drake. He began to build himself up so much that he even began to forget what was true and what wasn’t.

His infamy towards destruction caught up to him, however, and he was apprehended by the (kingdom? Insert large government body here). He explained his story, which was enough to save him from a kingdom prison. Instead, they banished him to an icy land devoid of warmth or happiness, and a place where it was unlikely he’d catch much of anything on fire. They told him he could still send his packages to his mother, but to never set foot inside the land again.

Now he treks across the land of Icewind Dale in hunt of new monsters and new contracts, his only “companions” being a Dretch he managed to catch inside a magic crystal, that’s just as likely to attack him as his enemies, and a little baby Gelatinous Ooze named Bloby that he found after clearing a tavern of an Ooze in its basement.

He now sets out to hunt even bigger and better game, to make a name for himself, win back the favor of his kingdom, raise enough money to finally cure his mother, and find what happened to his father.

---
I tried sending the below in PM but it was to long
---

- A link to your character sheet: http://www.filedropper.com/falagar

1. How trusting are you?
-- It's easy to read people (Insight: 2) so I'm confident that nobody's going to get the drop on ol' Falagar.
2. How do you react when faced by setbacks?
-- Setbacks? Setbacks are just "inopportune moments" to skip over during the story later.
3. How assertive are you when it comes to making a decision? Will you take charge or let others lead?
-- Most people can't keep a straight head in trying times,, so I try to steer them in the right direction.
4. Somebody plays a joke on you. What's your first reaction?
-- Challenge them to a duel, of course.
5. You find yourself in a bad situation but find an escape route. However, this will leave others to their fates. What do you do?
-- Survival of the fastest, my friend. No, no, I'm just kidding-*cough*But, uhh, if nothing else, I can use the others as bait while I concoct my master plan.

------------------

-Hunts monsters for money
-Also an avid treasure hunter—will hunt treasure just as vivaciously as a creature
-Takes trophies from his kills – also tries to establish contacts to sell monster parts (scales, horns, sacs) to [**Would be cool if we could set up something where maybe if I roll high enough, I can find something of value to sell/trade to someone when I kill a ceature]
-I have provided many things to work with—for example, if we leave Icewind Dale, there’s the danger of being found by whatever kingdom banished him. Also, potential for father things, etc.


#131

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

Sounds like we're with a jar of explosives in a wizard suit :p. It's cool; I'm looking forward to seeing him in action.

Jay, the old method of replacing the gametable files got me into the server, and the pogs loaded fine. Your new package does not work for me; it won't open Gametable at all.


#132

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

*Sigh* Really weird. Well make sure to have the right Java file and if you downloaded the pogs, extract the pogs/underlays/overlays and overwrite the folders. Oh and send me your character sheet, it would be swell. I didn't see you logon this afternoon though.

Thanks for the background story Doom and the file. It's very creative and my brains is shooting me a couple of ideas that I'll be writing down shortly.


#133

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

I tried to redownload and re-install and everything but now I can't even connect to your server, where before I just couldn't see your pogs.

Server down?


#134



rathkor

D&D Jay's Game - Things to Do By Thursday

Rathkor (last name withheld) grew up in a prosperous city that relied heavily on trade and commerce. He grew up surrounded by just about every race in the lands. Adventurers passed through daily, and spending time in the local pubs and taverns promised an exciting tale from many strange adventurers. Rathkor eagerly listened to these tales, imagining one day to live out adventures like these. His father, Balthazar, wasa former adventurer himself, and prided himself on his strength. He trained Rathkor daily, building up his strength. Rathkor didn't mind this training, but he never felt like he was very cut out for fighting. Besides his desire to be an adventurer, Rathkor also desired knowledge. He loved studying and learning. Late at night, he would read tomes he found at the local library. The books that facinated him the most were the ones pertaining to magic. One night, he decided he wanted to be a sorcerer. He knew, however, that his father would much prefer him to be a strong warrior. He knew he'd have to find a way to train in magic in secrecy.

The very next day, he was approached by a cloaked figure. The figure said nothing, but handed him a slip of paper. All the paper said was "Center of town. Midnight. Come alone." Bewildered, Rathkor decided to see what the note was about, but knew he shouldnt be too foolish. He decided to go, but he would bring his father's daggers as protection.

That night, he went to the center of town. He arrived around twenty minutes early. It was an old habit he picked up from his father. "If youre fifteen minutes early for an appointment, youre late," his father would always say.he was alyaws expected to be early for everything. The cloaked figure from earlier appeared in front of him. Rathkor held tha blades in front of him. "Who are you?" he asked.

"I am Salvitor," The figure said. He pulled his hood back, revealing a male elf. "I understand you've decided to study the magical arts. I can help you."

From that night forward, Salvitor trained Rathkor, teaching him many fantastic abilities. Rathkor excelled at magic, quickly mastering the abilities he was taught. By day, he was trained in fighting up close with daggers, and by night he learned to figt with magic.

One day, Salvitor told Rathkor their training would be put on hold. Salvitor had to do some work in the northern mountains. He was to be gone for a few weeks. Rathkor eagerly studied and practiced in his absence. After a couple months, Rathkor begain to worry about his master. Eventually he gave up on seeing his master ever agian. He slowly began to give up practicing his magic.

One day, a little over a year after the disapearance of Salvitor, Rathkor was at a bar. There he heard a group of adventurers from the north mentioning several brutal murders that occured in a town in the mountains. Rathkor didn't know how, but for some reason he knew this might be connected to Salvitor's absence. It was then that he knew he had to investigate. That night, he packed up some supplies, including his father's daggers, and took off, leaving a note for his family: "I have to go. I shall return some day, with tales even greater than Father's. I wish you the best. -Rathkor."

And so his adventures, and his investigation, began in the North.

---------- Post added at 11:31 PM ---------- Previous post was at 11:27 PM ----------

Also, after reading Doom's backstory, I think it would be kinda funny if one of the adventurer's stories Rathkor listened to in the taverns was Falagar. Doesn't have to be, but it might be funny. I'm good either way.


#135

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

Also, after reading Doom's backstory, I think it would be kinda funny if one of the adventurer's stories Rathkor listened to in the taverns was Falagar. Doesn't have to be, but it might be funny. I'm good either way.
Alas, you may never know. ;)


#136

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

I have a request. If you tell me to make a knowledge check or something and I don't meet the DC, can you instead of saying "You don't know," tell me something that's just wrong instead? That sort of keeps the character's know-it-all have-an-answer for everything attitude, and has the potential for getting the group into trouble.

For example,

Me: Can I tell what caused the wounds on this man?
You: Roll a heal or a nature.
Me: *rolls and doesn't meet the DC*
You: You believe that is is the mark of a large bird of prey, perhaps the legendary Snow Falcon.
Me: Awesome!
Actuality: Dude got mugged with a knife.

Edit: Added two daggers to my Char. Sheet and equipped one in my off-hand. Gold left: 2.25


#137



rathkor

D&D Jay's Game - Things to Do By Thursday

Here's a pic of Rathkor:

And a pog:


#138

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

Lol.. Looking through items for fun, and saw the Rat Killer's Coat. So perfect for Falagar. What if we all started with a Level 2 item based on our character? Make us a little unique. This one is even described as a fur-trimmed coat. Would make sense given the cold. =P

Granted, I understand starting with a magical item could overpower us an eency bit. But I'd never buy something like the above.


#139

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

I have a request. If you tell me to make a knowledge check or something and I don't meet the DC, can you instead of saying "You don't know," tell me something that's just wrong instead? That sort of keeps the character's know-it-all have-an-answer for everything attitude, and has the potential for getting the group into trouble.

For example,

Me: Can I tell what caused the wounds on this man?
You: Roll a heal or a nature.
Me: *rolls and doesn't meet the DC*
You: You believe that is is the mark of a large bird of prey, perhaps the legendary Snow Falcon.
Me: Awesome!
Actuality: Dude got mugged with a knife.

Edit: Added two daggers to my Char. Sheet and equipped one in my off-hand. Gold left: 2.25
You never seen me DM yet have you. MUAHAHAHHA! Yes, I'll make sure to throw you some witty comments... especally when you THINK you have met the DC. :)


#140

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

Lol.. Looking through items for fun, and saw the Rat Killer's Coat. So perfect for Falagar. What if we all started with a Level 2 item based on our character? Make us a little unique. This one is even described as a fur-trimmed coat. Would make sense given the cold. =P

Granted, I understand starting with a magical item could overpower us an eency bit. But I'd never buy something like the above.
There will be no shortness of magical items. Those who properly seek rooms will be rewarded appropriately.


#141

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

Jay is the server still up? Same info and everything? I find myself unable to connect at ALL now, either with your whole zipped package, or the new java file in the Program Files installation.


#142

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

I wouldn't know until tonight when I get back home from work. Last I checked it should be up.

I know last night both Doom and Rath logged on without issue. Darryl did as well earlier in the afternoon. No news from Shawn.


#143



rathkor

D&D Jay's Game - Things to Do By Thursday

After seeing Gusto having issues, i just now tried to connect and failed.


#144

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

My connection probably changed IP or went down overnight. We were hit with a pretty big thunder storm this morning. I'll check it when I get home tonight though I plan to start creating my campaign and MUST KEEP IT A SECRETS.... MY PRECIOUSSSS PRIVATE MAP!!!!



#145

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

That's.... That's horrifying.


#146

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

Well I'm glad it's not just me.


#147

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

We must burn the fat dwarf..... what a lava pit you say my preciouuuus? Yeaaaaassshhh.

Smelly humans.


#148

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

Jay, I sent you my character sheet via Gmail, but if that's no good I'll post it here... if I can figure out how to do that.

I had everything set up correctly; clicking gametable in the package's unzipped folder would not do anything. The old way worked, packaged way didn't. Would it be okay for me to just use the older folder that I had to replace the gametable file in? Your pogs loaded fine for me there.


#149

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

I know that GameTable usually comes with a .jar and a .bat. The .bats never did anything for me. Try the .jar?


#150

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

.jar does nothing. I actually replaced it with one that worked in another Gametable folder and it stopped working in Jay's folder.

I'm going to just drop the pogs elsewhere and work from what worked earlier, so that at least the Gametable will pop up on the screen,


#151

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

Yep, electricity was knocked out and thus my computer shut down. Anyways, the server is back up. New IP: 174.93.152.107

As far as why it doesn't open Darryl, I don't know. Didn't it work before? I don't get why it doesn't now. I fully tested this on 3 computers and my girlfriend's laptop runs VISTA and it ran WITHOUT any issues. At worst, we can use TeamViewer and I'll fix it myself. One thing is for sure people, make sure to have those pogs/underlays/overlays because if the game starts and people start telling me they see ? I'll get pretty annoyed. I ran a triple session and spammed a bunch of images without any issues at all.

---------- Post added at 06:31 PM ---------- Previous post was at 06:27 PM ----------

And yes, I got the character sheet.


#152

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

I copied the pogs to the old folder and it works fine now.

Gusto, if you want, I'll pack this version up and send it to you; might not work, but it's worth a shot.

Also, Tyrdin's character sheet. I went for telepathy because I'll get a sustainable daily that's a stronger telekinesis than the psion class talent, and Doom will have Mage Hand, which is essentially the same as the psion class talent.

Attachments



#153

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

Gusto, if you want, I'll pack this version up and send it to you; might not work, but it's worth a shot.
Send it over, worth a shot.


#154

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

Okay... it won't let me send because Gmail hates executable files, so onto filefront it goes.

Download Jaytable.zip


#155

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

I have everyone's character sheet except Shawn. I needs some more background and Quiz answers. Some of your answers are.... intriguing. :confused:


#156

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

Hopefully Shawn's delay is caused by him planning his game for Thursday.

Which he delayed for planning the sheet.

Which he delayed for planning last Thursday.

And so if you go back in time to kill him, he can't be your enemy, so then you won't go back in time, and he will be your enemy, so then you have to go back in time--


#157

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

Alright so I can open Gametable in Darryl's pack and see the pogs there in offline mode, but for whatever reason, I STILL can't connect to Jay's server.


#158

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

He has a different IP now, I believe, if he has Gametable up and hosting.


#159

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

Yeah that's the one I tried. What the hell man.


#160

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

Gusto, get on vent. We're gonna experiment.


#161

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

Word.


#162

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

Like girls do, in college.


#163

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

Hey Gusto, where's that awesome character background? It sounded cool on Vent; you should post so everyone can see and Jay can remember. I think overall Jay has plenty of character material. For connections we seem to have...

- Most of us have probably heard of Falagar in the sense of tavern stories, and maybe a couple of us have heard of him as amazing, and others have heard the truth. I guess we'll each have to roll History or something with Jay. That'll be amusing.
- Helga and Tyrdin both come from lesser noble families, so they've likely heard of each other's families even if they don't know of each other personally.
- Possibly Shawn's changeling is the assassin who helped Tyrdin, but Tyrdin likely wouldn't recognize him unless he becomes the same race and form as that incident.

Maybe there will be more? And Jay says we'll be starting in a tavern, so even if we're not necessarily there together, we should try coming up with reasons we're there and possibly talking or ignoring each other. Perhaps all crowded around to listen to a tale from the infamous Falagar? :p Jay said for us to figure this stuff out.



So far everyone has been tested positive for working with Jay's Gametable except Shawn, so hopefully he'll be able to work it and we'll all be good for Jay's first game's night.


#164



rathkor

D&D Jay's Game - Things to Do By Thursday

Well, i figured I'd be introduced to the group while investicating my master's disappearance. But we probably sould come across something more concrete.


#165

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

Yeah, but Jay's not going to narrate that right away; he wants us in and interacting in some capacity so he can just get things started with his murder mystery. Falagar is an attention-grabber, so that's my suggestion for gathering us up at the start in some way. Everyone is welcome to make theirs.


#166

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

Oh good, now I need to come up with a story to tell on Vent. =P

Just a note, he probaby wouldn't be so famous that everyone would have heard of him. Maybe someone would have heard a tale of his told by a friend of a friend of this guy who knew a guy who knew the barkeep of this other taven. ;)


#167



rathkor

D&D Jay's Game - Things to Do By Thursday

Hey Doom, how famous would your father and his exploits have been, particularly to the characters?


#168

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

Good afternoon gentlemen. Last night, during my dreams I had an epiphany. Today, I have started 3 of your sub-quests and let me tell you... I got shivers up my spine and my brain is working its creative juices at full potential. Let me just say that some of these initial drafts... are awesomesauce. The question is.... when the time will come... which pill will you choose? Be wary though... for it shall have deep consequences... whether to yourself, your companions, family or friends... or god forbid... Icewind Dale's very future. The reprecussions shall be grave indeed.



#169



rathkor

D&D Jay's Game - Things to Do By Thursday

Wow, I can't wait to see how things unfold.


#170

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

I get the feeling this "only 2 weeks a month" thing is going to kill me.


#171



rathkor

D&D Jay's Game - Things to Do By Thursday

I'm thinking the same thing. lol


#172

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

Hey Doom, how famous would your father and his exploits have been, particularly to the characters?
Not terribly famous. Where Falagar tells tall tales that might get spread around by others, it's unlikely that anyone would recognize the name Falagar, except for maybe people in direct contact with him, especially in this land, where it's not likely that the tales would have spread.

His father, who I guess I should give a name.. How 'bout Telgar.. Anyway, he wouldn't be uber-famous either. He's obviously had around 13 years to build his name, but it's not like he'd be a legend or anything. Just as people who'd experienced Falagar ("He's the guy who burned down our town!!"), people would probably only recognize him if they'd experienced him ("He's the guy that saved my son from the giant pythons!!"). That kind of thing.

HOWEVER, I'm letting Jay do whatever he wants with the father figure, so he can change any of this if he wants, including the name. I want to be just in the dark about what's happened as Falagar is.


#173

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

I have that approach too, Doom, and I think it's wisest. We each know all about our own characters, but the people they know is for the DM to work with. Tyrdin doesn't know the truth of the voices, the identity of his father, how pressed Samia is on hunting him--and neither do I. It's all in Jay's hands now. Gusto's got stuff too, though I don't want to spoil his character backstory before he types it up.


#174



rathkor

D&D Jay's Game - Things to Do By Thursday

Yeah, come to think of it, I don't know much about my character's father other than he's a former adventurer and a fighter. And I also didn't really think out my character's teacher. I don't know his motivation for teaching him, or even exactly how he knew Ratkor wanted to learn magic. You got a point.


#175

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

Yup. All good stuff for Jay to work with.

Gusto, post your backstory!

Shawn, exist!


#176

Shawn

Shawn

D&D Jay's Game - Things to Do By Thursday

Hey. Check it out. It's my guy finally.

"It was like the entire town was out to get me."
-Some guy.

Attachments



#177

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

Point form stylez, because apparently I can't write anything this week.

Early Life
- Born to Thurzin and Darla Stormfist, the ruling family of the Stormfist Clan.
- The Stormfist Clan is a family of lesser nobles in Ironmaster, the last trading hub between Icewind Dale and the world at large.
- The Stormfist Clan is a proud, resilient and strong household, known for their fortitude and upstanding reputation. They are a clan of warriors of virtue.
- Stormfist men generally work as guards in Ironmaster, while women raise the children in the proud dwarven tradition.
- Warriors of the Stormfist Clan identify themselves by emblazoning the family crest, two isosceles triangles in blue, on their faces. It is a mark of great pride for them.

Adult Life
- Helga was raised to uphold all the cornerstones of dwarven culture and Stormfist family values.
- She fell in love with a visiting dwarven adventurer, Magar Stonesmirk.
- Her father, Thurzin, protested to their union, because Magar was a scoundrel and acted more like a chaotic halfling than a proud dwarf.
- Thurzin was concerned that Magar would join the family, dwindle their coffers, sully their hard-earned reputation, and ultimately break Helga's heart.
- Reluctantly, he allowed Magar to marry into the Stormfist clan, on the agreement with Helga that she would not let him ruin everything the family had built.
- Several years passed, and Helga had two children - a boy named Kurzon, and a girl named Jalee a few years later.
- Eventually Magar became sick of being cooped up and the wanderlust crept back in. He resumed his life of adventuring.
- Helga remained at home to raise the children, left only to wonder what her husband was up to out in the Dale, both missing him and suspicious of him.

Recently
- Helga continued to raise her children for a couple more years, until a family messenger arrived with grim news.
- The bloody belongings of Magar were returned to Helga's home, including his craghammer and shield, and a few bloodstained documents.
- Magar was presumed dead.
- The documents seemed to be IOUs for gambling debts in a small port town called Dougan's Hole. Magar had been squandering money from the Stormfist coffers all this time.
- Helga was devastated at the loss of her husband, and Thurzin was infuriated at his behaviour.
- As per their agreement from years earlier, Helga would now have to go out into Icewind Dale and correct any damage Magar had caused in his final years.
- Without giving herself the time to properly grieve, Helga left Kurzon and Jalee with her mother, painted the crest upon her face, took up her late husbands hammer and shield, and left Ironmaster.
- Going on the only lead she had at the time, she headed for Dougan's Hole to pay off his one known debt.

Motivation
- Helga's mission is to right any wrongs she's heard of being committed by Magar Stormfist, in order to restore her family's reputation.
- Her personal mission is to use the stories she hears of him to investigate what her husband was up to the last few years on his own. What kind of man he truly was, what company he kept, if he's even really dead.
- She does this all because of her devotion to her family, her culture, and a strong urge to see her children again.

Personality
- Stubborn, grim, untrusting.
- Showing strong dwarven upbringing - steadfast, resolute, proud.
- Still dealing with the grief of her dead husband.
- Very maternal - she may be slow to trust, but she takes care of her allies.

---------- Post added at 10:28 AM ---------- Previous post was at 10:22 AM ----------

1. How trusting are you?
"Why do you ask? Have something to hide? *wry smirk* Not very... I'll give you a chance, but I've got my eye on you."

2. How do you react when faced by setbacks?
"I never thought this was going to be easy or fast. Setbacks are annoying, but inevitable."

3. How assertive are you when it comes to making a decision? Will you take charge or let others lead?
"Depends on whether they're leading me somewhere I want to go. My father would say getting me to change my mind is like trying to move the mountains, but I think I'm a little more flexible than that."

4. Somebody plays a joke on you. What's your first reaction?
"Remind them that no one should make a fool of a Stormfist warrior without making sure their posthumous affairs are in order."

5. You find yourself in a bad situation but find an escape route. However, this will leave others to their fates. What do you do?
"Like I said, I never thought this would be easy. And what good is restoring our sterling reputation if we are thought of as cowards?"


#178

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

====== Created Using Wizards of the Coast D&D Character Builder ======
Helga Stormfist, level 1
Dwarf, Fighter
Build: Battlerager Fighter
Fighter: Combat Superiority
Fighter Talents: Battlerager Vigor
Background: Oathbound Death-Seeker, Redemption Seeker, Narfell (Narfell Benefit)

FINAL ABILITY SCORES
Str 18, Con 16, Dex 10, Int 8, Wis 13, Cha 10.

STARTING ABILITY SCORES
Str 18, Con 14, Dex 10, Int 8, Wis 11, Cha 10.


AC: 18 Fort: 16 Reflex: 12 Will: 11
HP: 31 Surges: 12 Surge Value: 7

TRAINED SKILLS
Intimidate +5, Endurance +10, Athletics +6

UNTRAINED SKILLS
Acrobatics -3, Arcana -1, Bluff, Diplomacy, Dungeoneering +3, Heal +1, History -1, Insight +1, Nature +1, Perception +1, Religion -1, Stealth -3, Streetwise, Thievery -3

FEATS
Level 1: Dwarven Weapon Training

POWERS
Fighter at-will 1: Brash Strike
Fighter at-will 1: Crushing Surge
Fighter encounter 1: Covering Attack
Fighter daily 1: Driving Attack

ITEMS
Adventurer's Kit, Heavy Shield, Chainmail, Craghammer
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


Also, reatttaching. Made only a small change, but still.

Attachments



#179

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

About time bitches! Any backstory content done yet Shawn?

"Chapter 1" subquest stories are done and will focus on 2 members of the party. Lots of possible outcomes. "Chapter 2" will focus on 2 new members and one of the original two will get some progression and so forth. Did I mention your decisions will affect the storyline?

So if I understoof this correctly, you guys are all part of Falagar's music troupe? Sound like fun!


#180

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

Only if I can play the banjo.


#181

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

That's "yodeling" troupe, thankyou very much.


#182

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

I'm not "with" him, but Tyrdin would be listening.


#183

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

Oh wait, we're setting up how we meet? And we've actually decided it's listening to me in a bar?

Shit. *writes a story to tell*


#184

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

We doing this? Roleplaying meeting in a bar?


#185

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

Oldie but a goodie?


#186

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

Jay said he wanted us to have it figured out so we weren't dawdling at the beginning; that we could just get shit started. I suggested the easiest way would be for us to be among those listening to Falagar tell a tall tale. What else are you gonna do on a blizzard night but drink something alcoholic, chat with some strangers, and listen to a guy dressed in purple and gold? Some of us may get chatty with each other, some more than others. Tyrdin would be unlikely to chat a ton right away, but he'd listen, nod, and maybe get into a trade discussion with Helga. Not all of us need to be chummy with each other right away, as long as we establish some strings of conversation. We could even just comment on Falagar.

"This guy's a genius."
"He's an idiot."
"Well, I think he's an idiotic genius."


Crap, I gotta figure out a voice for Tyrdin.


#187

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

Heh. This is actually kind of fun. I'm writing a short story (will probably write more) for Falagar to tell periodically. I'm purposefully adding holes in the story or misused words or grammar. Heh. I'll also provide you guys an OOC bonus of what really happened.


#188

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

I wanna see Shawn's shit but he's been suspiciously absent.

---------- Post added at 07:51 PM ---------- Previous post was at 07:48 PM ----------

Haha oh wait there it is.

---------- Post added at 07:58 PM ---------- Previous post was at 07:51 PM ----------

I can't wait to make the best of our group's total lack of perception training. :)


#189

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

I just recorded myself telling the story. I hate my voice so. much. I just can't convey what I want.

Anyway, since I probably won't say this whole thing over Vent, here's the recording (about 4 minutes): 1 Twin Rats.mp3

--
And, here's the written version if you want. Following that is what the bonus what "really" happened.

So, you wish to hear a tale of Falagar the Great? Well, I suppose I could spin a yarn—for a pint of course.

Now let’s seeee… Which one of my grand adventures should I tell…

*sees Bloby crawling around / sneeze*

Ah, how about how I found my good friend and faithful travel companion Bloby, here?

Alright… It was a dark and stormy night. Lightning crackled in the sky and the rain was coming down in torrents. The roads were wet and sludgy. My trusty steed could barely see, let alone walk in that muck. But we pressed onward, determined to get our last haul of Dragonflies— little winged serpents, nasty buggers— to the town of Knoxwater, a quaint little village whose entire way of life revolved around the fishing trade. The Dragonflies loved to eat their little fishies, you see, so they hired me. I don’t normally go for such small game, but I thought to myself, “Falagar, these people will die if you don’t help them!” so I agreed to help. My reputation had proceded me, it seemed, and the village offered me a grand reward, but I took one look at their paltry living and cut the reward in half.

Er, wait. I’m getting into a whole different story. That’s a story for another time, and another free pint.

So, back to the stormy night. …. THUNDER BOOMED AND LIGHTNING STREAKED THE SKY! My horse could barely continue any further when I saw glowing lights in the distance. I squinted to see through the darkness and the rain splattering in my eyes. Could they be the glowing eyes of the dreaded Mage Bear? *pause* Ha ha ha, no my friends, it wasn’t--- but I do have a story about that one as well.

As we drew closer, I discovered it to be a little hovel of a shack by the name of the Twin Rats Tavern. As we neared, the door slammed open with a loud bang that echoed with the thunder! A woman fell out, shrieking for help. I dismounted my horse, grabbing her by the shoulders to steady her. She looked in shambles, face smudged and hair now matted by the rain. I said, “Now miss, what seems to be the matter? Please, calmly tell me what’s wrong.”

She stammered and stumbled over her words, but managed to point into the tavern. I could make out the words “monster” and “attack.”

Without another stammered word, I sprung into action! I dropped the woman and ran into the building, tome ready! “Where is this beast!?” I shouted.

The bartender, a sniveling wisp of a man, shakily pointed to the basement door. “We’ve been asieged by monstrous ooze! It’s been attacking our patrons and destroying our wares! Please, save us, Falagar!”

“An ooze?” I said, with a cock of my brow, “Groovy.”

As I shut the cellar door behind me, I immediately knew that it was a trap. The stairs beneath me collapsed into a smooth ramp, and I slid down for what seemed like minutes. As I saw the end rushing towards me, I prepared myself and did a spring-step roll to my feet. They can’t get the drop on ol’ Falagar.

And that’s when I saw it. At the cellar’s back wall—the snarling, raging behemoth of a monster ooze. It must have been as big as the basement itself, and it wasted no time in noticing me. It lashed out with its burning acidic appendage. I rolled out of the way and took cover behind a wine barrel. I had to act fast—if this thing got a hold of me, I was a goner! And then it hit me—the barrel! Acting quickly, I punctured a hole in the wine cask, upended it, and shoved it towards the beast. The monster took the bait perfectly, and consumed the barrel that would end up being his undoing.

That’s when I striked. Raising my tome into the air, I called out—that’s right, baby. “SCORCHING BURST!” The creature was consumed in my flames, along with the trail of wine that lead right to the barrel in its belly. KAFOOM! The barrel exploded, tearing the ooze apart with it. Smoldering bits of slime went everywhere. As I dusted myself off, I surveyed my work. “You won’t be hurting anyone today, monster,” I said.

Heading back upstairs, I was praised as a hero. The barmaid from before was especially appreciative. They asked to sketch me for their wall, so naturally I posed for them. As they placed my image on their wall to commemorate their safety, I decided to take my leave before they tried to keep me forever, ha ha…

Upon placing my hand in my pocket, however, I felt a strange tingling. Pulling it out, there was a small piece of the ooze I had destroyed! Still wiggling about and trying to destroy everything, but too small and harmless to do any damage. I decided to keep the little guy. I stepped out into the fresh evening air and continued on my way. It was a long hike in front of me, but with the gorgeous sunset in front of me and my new friend, I knew t would be okay.

Now, we’re best friends and inseparable companions.

--

What really happened:


Falagar was trekking down a dirt road on a sleepy summer morning on foot. What he was trailing behind him was an empty net, from his failed attempt to capture the Dragonflies. While his description of the town was fairly accurate, he definitely didn’t cut their already-meager reward offer down, and even tried to boost it a bit, citing his fame.

As he approached the lone tavern, a woman came out, saying, “May I help you?” (Not shrieking, so much.)

After a few drinks, but no one to tell his stories to, Falagar mentioned that he was a monster hunter.
“Oh really?” the old barkeep said. “Well, we could use one a them. There’s this ooze in the cellar that keeps eating through our barrels. We’ve tried to catch it, but it keeps slipping away and we don’t want to get burned. Think you can help?”

Of course Falagar accepted this challenge, and immediately set to the basement. Upon stepping in, however, one of the steps beneath his feet crumbled, causing him to lose his step and begin tumbling down the stairs, landing him on his face.

It was dark and Falagar could barely see a thing, so he grabbed a torch off its sconce and began hunting around the barrels.

He yawned. After a few minutes he was about to give up and head back upstairs, when suddenly a slimy ooze blob plopped in front of him from the ceiling. He yelped and stumbled back, accidentally knocking one of the barrels’ spouts lose, spewing harsh-smelling alcohol all throughout the floor, surrounding the little ooze in front of him. Of course, he also happened to drop the torch in his surprise, so guess what happened. FWOOM! Instant basement fire, along with an ooze that was starting to look like a smoldering marshmallow.

Falagar escaped the fire as best he could, putting out little embers on his robes, and stood back, watching as the fire caught more barrels on fire, sizzling and spilling their contents. One of the barrels contained wine, which eventually poured out and put most of the fire out.

As he stepped closer to the charred-but-wet ooze remains, he saw a tiny little ooze scooting around the corner, scared and attempting to escape the heat. Falagar took pity on it and decided to keep it as a pet, since it didn’t seem to burn him much.

As he went upstairs, the barkeep surveyed his work and through a fit, making the barmaid pin him down while he sketched Falagar’s face and put it on the wall with a “NOT ALLOWED IN BAR” written in huge letters under it. After that, they kicked him out, for him to continue his long walk to wherever he was headed.


#190

doomdragon6

doomdragon6

D&D Jay's Game - Things to Do By Thursday

I want to mention to Shawn that his background is conferring no benefit currently.


#191

Hailey Knight

Hailey Knight

D&D Jay's Game - Things to Do By Thursday

Doom... you're brilliant and I love your character, even though I'm not sure he and Tyrdin will get along greatly, I can't wait to hear more of him. I'm gonna paste that to the beginning of the session recording whenever tavern roleplay begins :p. Awesome job. Julie and I were laughing the whole way through (and at the real version).


#192



rathkor

D&D Jay's Game - Things to Do By Thursday

Geez, I feel like I need to spice up Ratkor a little bit now.


#193

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

That was fantastic Doom. Great job!


#194

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

Interesting note... as I worked some puzzles around the party's character decisions.... for extra languages... one speaks dwarven, one giant and 3 elven.


#195



rathkor

D&D Jay's Game - Things to Do By Thursday

should we try and diversify our languages better?


#196

Jay

Jay

D&D Jay's Game - Things to Do By Thursday

Nope, it's up to the party. I just don't know if that's what everyone wants. Just giving more information. Here's more. People trained in skills:

Acrobatics: 1
Arcana: 2
Athletics: 1
Bluff: 3
Diplomacy: 2
Dungeon: 1
Endurance: 3
Heal: 0
History: 1
Insight: 0
Intimidate: 2
Nature: 1
Perception: 0
Religion: 0
Stealth: 1
Streetwise: 1
Thievery: 1


#197

Gusto

Gusto

D&D Jay's Game - Things to Do By Thursday

I can't really change anything about my character right now. Common and Dwarven are my languages with no flexibility, and until I eventually take a Barbarian multiclass, I'll only have three skill trains, and those are pretyy locked at Athletics, Endurance, and Intimidate. Very in-character, very battlerager.


#198

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

I could change Elven, it's not so important which of the languages the voices spoke to Tyrdin that he understands. His skills are set for the character though :/. Good gods, none of us know Insight or Perception. Where's Adia when you need her?

May tweak my character sheet still before the game; I'm still trying to settle if I want telepathy or telekinesis, and if I take a certain Ardent mantle, everyone gets additional +2 to Perception and Insight if they're in 5 squares of me.


#199

Jay

Jay

D&D Jay's Game - First Session Next Thursday

Yep, no one with Perception or Insight. I'm going to f___ you guys up. :)


#200

Shawn

Shawn

D&D Jay's Game - First Session Next Thursday

Well #$%^ to that. Swapping Athletics with Perception.

Attachments



#201

Gusto

Gusto

D&D Jay's Game - First Session Next Thursday

I'll probably pick up Perception with my eventual multiclass feat skill training. I wouldn't worry about retraining too much now until it is PROVEN to be a problem. ;)

But thanks Shawn. :)


#202

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

Endurance, I suppose I took knowing we'd be in the north, so it was Meta anyway.

I will take Insight in its place. Mantle of Clarity was already there (+2 for everyone's Insight, Perception within 5 squares of me).

Not sending the new sheet until I decide for certain between telepathy and telekinesis.


#203

Jay

Jay

D&D Jay's Game - First Session Next Thursday

I wouldn't worry about retraining too much now until it is PROVEN to be a problem. ;)
Sounds like a challenge!

Don't worry it'll be met. Perception can... and will play a huge part of the game... surprise/ambushes (with no insight guy? ouch) are always possible, hidden stashes of loot you'll miss, dangerous, life changing traps.... oh! there shall be traps. Avoiding reapers from harvesting your souls.



#204

Gusto

Gusto

D&D Jay's Game - First Session Next Thursday



#205

doomdragon6

doomdragon6

D&D Jay's Game - First Session Next Thursday

Falagar's insight and perception are low, because, well, he's not very observant. Missing stuff like that is half his point.

It is funny that perception / insight rarely come up in the other games as very importatnt, and here it'll probably kill us.

Oh well, seems it's taken care of.


#206

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

Insight's been very important in my game; just that no one's using it. So they keep falling into tricks, lies, and traps.

Julie basically abuses Shawn's game. "I see ALLLLLLL..."

Now that I've lost Endurance though, if I collapse in the snow, don't leave me to die, 'kay?


#207

Jay

Jay

D&D Jay's Game - First Session Next Thursday

I'll be making most use of all skills in my game. In fact, you'll be surprised how the use of them can change things for you guys. Perception and Insight are huge, having NO one with training in them will make things interesting. :)
Just because one DM doesn't make use of them it won't mean another DM won't. Either way, you'll get the flow the game after a couple of sessions.


#208

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

Shawn's trained in Perception; I'm trained in Insight.

Your move, Jay. Your move.


#209

doomdragon6

doomdragon6

D&D Jay's Game - First Session Next Thursday

Rathkor wants to let you know he changed his background to Alagrond, untrained Diplomacy, and trained Perception.

So now...

The only one left with Diplomacy...

is Falagar.

MUA HA HA HA HAHAAHAHA


#210

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

We're fucked in every situation, by our own choices.


#211

Jay

Jay

D&D Jay's Game - First Session Next Thursday

No one is trained in Healing. *schemes*


#212

doomdragon6

doomdragon6

D&D Jay's Game - First Session Next Thursday

People are natural creatures. I can use my Nature knowledge to heal them. :| *nod*


#213

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

No Heal training and half a Leader. :p Some people had better get some healing dailies for their second level feats.


#214

Gusto

Gusto

D&D Jay's Game - First Session Next Thursday

An actual Leader, most likely high in Wisdom, would likely be trained in Heal, Insight and Perception.

---------- Post added at 01:27 AM ---------- Previous post was at 01:27 AM ----------

This is what the group lacks.


#215



rathkor

D&D Jay's Game - First Session Next Thursday

This is unrelated, but odd: I just found out Vin Diesel is a D&D fan. Am I the only one suprised by this?


#216

Gusto

Gusto

D&D Jay's Game - First Session Next Thursday

This is unrelated, but odd: I just found out Vin Diesel is a D&D fan. Am I the only one suprised by this?
Nope.



#217



rathkor

D&D Jay's Game - First Session Next Thursday

Well, how was I to know they were being serious?


#218

doomdragon6

doomdragon6

D&D Jay's Game - First Session Next Thursday

Oh hey look.

It's Falagar on his DM screen. =P

------

In the game I DM, when I saw that nobody was playing a healer, I created a pacifist cleric to join the party, that I played. This way, they got the heals but no help in fighting.

You could also provide lots of healing potions. =P

Or, we could convince Julie to play and have her be a leader. :3


#219

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

I hate DMed PCs. I'd rather Jay let us sink or swim on our merits.

I'm half a Leader; at first level I can pass temp HP to nearby allies with one attack, and I have Ardent Surge (the encounter x2 general healing a la Inspiring Word, Healing Word, etc). That'll be enough for now. Even if I went full Ardent, it wouldn't help the Wisdom situation, as it's a Charisma-based leader like Warlord and Bard.

Also, leave Julie alone. As I told Jay and thought I told others, the best chance you'll have of getting her to join is by not bringing it up. You invite her, it pushes her farther from the game. Have fun, do cool stuff like you're Falagar tavern tale, and she'll start feeling she's missing out and hopefully join in. She intends to listen, at least until her usual bedtime. So I'm asking everyone, if you want her in, don't go "Join us, Julie" or "There's room for one more". Just let it sit. That's the best chance you'll have.

And I say that as one who also wants her to play, but I know how she works. If she feels like she's being pressured to play, she may do it out of guilt, and then crumble and back out. If she's gonna play and stay playing, it's gotta be because she feels she's ready for another game.


#220

Gusto

Gusto

D&D Jay's Game - First Session Next Thursday

Ain't tryin' to pressure anyone.

I'm actually kinda excited by the idea that we're more ragtag a group than normal.


#221

doomdragon6

doomdragon6

D&D Jay's Game - First Session Next Thursday

I wasn't there for whenever all of that was announced or whatever, so I had no idea that she wasn't playing, and then when I found out, I had no idea why. Not trying to pressure anybody, I was just curious.

The general concensus seems to be that everyone hates DMed PCs, but in our game everyone loved the cleric I made so much that they wouldn't let me take her out of the game, haha..


#222



rathkor

D&D Jay's Game - First Session Next Thursday

Maria, Doom's PC cleric, was awesome. Her reactions to all the bloodshed and hideous monsters she had to deal with was awesome.


#223

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

I'm glad it worked for your game, but I'd really appreciate Jay not doing that. I admit sometimes when there's an NPC along they should fight (ie: it was weird in Julie's game how this powerful deva was tagging along, but not doing anything) but to be a constant party member feels the DM trying to be player and DM at once, and I'd rather it not be that way as a constant.

We'll be okay, guys. Don't be scared :p.


#224

Jay

Jay

D&D Jay's Game - First Session Next Thursday

Officially, I won't be DMing any PCs. However, you'll definitely get to travel with interesting people. All storyline driven of course. There's a start date and an end date. Or it may not even happen at all, depending on your choices.


#225



rathkor

D&D Jay's Game - First Session Next Thursday

End date as in a set number of sessions before we end?


#226

Jay

Jay

D&D Jay's Game - First Session Next Thursday

End date as in, when they served their purpose in the storyline or when they simply die.


#227



rathkor

D&D Jay's Game - First Session Next Thursday

Ah. I thought you meant for the game, not the characters. That might be interesting. Haven't done anything like that in a game before.


#228

doomdragon6

doomdragon6

D&D Jay's Game - First Session Next Thursday

Ah. I thought you meant for the game, not the characters. That might be interesting. Haven't done anything like that in a game before.
You've done it in my game! NPCs follow you and fight as long as they think it's necessary. Or at least more of that will happen if we ever get started again.

Anyway, I think that's exactly how it should be. Like when in Shawn's game, we entered the cathedral and all the undead sprung up? I was expecting clerics to start flinging holy hell at those monsters. Alas, nothing happened. :(


#229

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

Because they were fucking surprised.

Plus, it was our fault, so we pretty much had to clean it up and run. I liked how Shawn pretty much had to tell us the undead weren't going to stop coming so we knew to run away.


#230



rathkor

D&D Jay's Game - First Session Next Thursday

endless waves of baddies? sounds like great level grinding to me. lol


#231

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

We were level 3 and had expended most of our powers killing our way to the door. They weren't coming in waves, it was just the six of us surrounded by dozens of non-minions. The lich bastard would've had our souls already if we stayed there. We'd all be dead like Kratash :(.

If we wanted to just level grind, we could've started killing random civilians.


#232



rathkor

D&D Jay's Game - First Session Next Thursday

So how did Kratash die?


#233

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

The player decided to stop playing. Kratash continued on as part of the group until we found a lich under the city Astrazaylian. Adia taunted her to show her power and the lich turned Kratash into dust.


#234

Gusto

Gusto

D&D Jay's Game - First Session Next Thursday

Dust that I still carry to this day.


#235

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

Jay, I'll send my finalized character sheet tonight. Only differences should be skill training, weapon choice, and possibly a language.


#236



rathkor

D&D Jay's Game - First Session Next Thursday

Hey Jay, you ever get the small changes I made from Doom?


#237

Gusto

Gusto

D&D Jay's Game - First Session Next Thursday

Pog made and saved, macros made, I am ready to rock. :toocool:


#238

Jay

Jay

D&D Jay's Game - First Session Next Thursday

Rath: Sent me the character sheet if there's any doubt. I'll revise ALL the character sheets tomorrow night to make sure we'll nice and ready.

I'm ready for the game. I've been having some fun tonight with.... your recurring villains. There's one guy though... aaaw man, he's such an asshole. Let's see if his plans will spell.... your D O O M


#239

Gusto

Gusto

D&D Jay's Game - First Session Next Thursday

Protip: Villains only recur if I don't kill them dead dead dead dead.


#240

Hailey Knight

Hailey Knight

D&D Jay's Game - First Session Next Thursday

Yeah, I noticed recurring villains had a hard time coming back in Shawn's game.

Anyway, here's the final version. Changes are:

Tyrdin is trained in Insight rather than Endurance.
He uses a Longspear now instead of a Greatsword (I like to think he hocked Lord Non's sword for expenses at some point).
He heard Primordial and understood instead of Elven. It'll make more sense for a certain feat I plan to take later (IMO) and will diversify us just a tiny bit more.

Macros adjusted--I'm all set.

Attachments



#241



rathkor

D&D Jay's Game - First Session Next Thursday

Protip: Villains only recur if I don't kill them dead dead dead dead.
I used to say this all the time, but my last team hated me killing evil characters.


#242

Gusto

Gusto

D&D Jay's Game - First Session Next Thursday

Yeah, I noticed recurring villains had a hard time coming back in Shawn's game.
Well Rusk came to avenge his brother! That's something!

I also expect that Cooper will sic a new gang on Errik eventually, once we're back in that part of the world, and Errik still owes 4 favours to mysterious interdimensional gypsies.


#243



rathkor

D&D Jay's Game - First Session Next Thursday

And Jay, the Character Builder doesn't work AT ALL on my computer, so all I have is a jpeg of my updated Character Sheet. is that ok?


#244

Jay

Jay

D&D Jay's Game - First Session Next Thursday

Any chance you can get Doom to send the shee while you work out this issuet?

Protip: Villains only recur if I don't kill them dead dead dead dead.
Ah.... I shall enjoy surprising you. :)


#245

Gusto

Gusto

D&D Jay's Game - First Session Next Thursday

I don't want you to think I'm trying to taunt myself into an early grave here, I'm just eager to start.


#246

Jay

Jay

D&D Jay's Game - First Session Next Thursday

Aren't we all buddy, aren't we all. Well... let's provide us some intro for you pups to go with our salivating tongues shall we?

As people cautiously went about doing their business in Dougan's Hole... a beginning of a grand new adventure started... inside the town’s sole tavern, The Hairy Lemon. The tavern was owned by a local human named Harold and despite the local issues, he welcomed his patrons into his inn without any worries and kept it running around the clock despite all the surrounding dangers. A few days before the adventure started a dwarven Cleric by the name of Joran arrived in town to provide assistance in local affairs. However, he ended up being the last victim as he disappeared without a trace. A few new faces are in the inn tonight...


#247



rathkor

D&D Jay's Game - No Pants Day is Thursday

Can I ask something? I've been searchin the site without much luck. Does anyone know a game i can join on the Thursdays we aren't playing? I need something to tide me over between sessions. Thanks if you can. Until then, I'll keep searching.


#248

doomdragon6

doomdragon6

D&D Jay's Game - No Pants Day is Thursday

Rath's new char sheet: http://www.filedropper.com/rathkor

And we've messed with his car builder as much as I can think to, Jay, and CB will just not work on his computer for whatever reason.

Also, Rathkor: The only game on Thursdays is our other game, which is full with a waiting list of 1.


#249

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

Just a thought: Does Doom have all the stuff he needs to DJ this session?


#250

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

What do you mean?

All I need him to do is to play the links "from the start" that i'll copy/paste in gametable. At times with special instructions.. aka start at 1m 20 seconds... or play at half volume.


#251

doomdragon6

doomdragon6

D&D Jay's Game - No Pants Day is Thursday

If anyone else wants to do it, by all means please do. =P


#252

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

Too late, Doom.


#253

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

Doom, stop sucking.


#254

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

But then how's he gonna make money?

:p

Jay, if all you're doing is posting the links to the music (I'm guessing Youtube) why not just post them before you start messing with initiative? Of course, if it's that simple I guess Doom can just do it.

I'm writing summaries, so I ain't doing it.


#255

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

... that's what I'm doing.


#256

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

I thought I was writing summaries.

Oh well, mine will be cooler. :awesome:


#257

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

I said I'd do it back when we started discussing it, but if you're going to, I won't.


#258

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

Alright, deal. I'm on it boss.


#259

doomdragon6

doomdragon6

D&D Jay's Game - No Pants Day is Thursday

Edited to not stir up shit.

However, the post said roughly that I do not appreciate your passive aggressive negative rep notes, Jay.


#260

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

If they're signed, then by forum standards, they're not passive aggressive, they're full on aggressive. Because I really want the D&D threads to turn into the shit-chuckery of the rest of the forums.

You two sometimes squabble like Gurpel and Julie did. We should have Shawn force your characters to make out.


#261

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

God DAMN I wish we were playing this RIGHT NOW.

In good news, my parents will be at Niagara Falls tomorrow night, so I don't need to go silent at any point.


#262

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

I haven't noticed you needing to go silent recently.


#263

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

Well last week my parents knocked on my door and told me to keep it down, I wasn't paying attention and it got to be like 10:30. But we stopped playing like right after that so it wasn't really noticeable.

Before then we'd kinda stopped at 10 or so and that's when I need to shut up. Before, that, my parents were away again. :)

Before that I think we had a couple weeks of hiatus.

It just hasn't come up.


#264

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

After some last minute consideration, I'm re-rolling a Goliath Warlock because we need a new Striker, and putting all his points in Dex. And he'll have the Bard feat so we can get some music up in this joint.

I'll get a character sheet up by midnight. Hope it's all cool, Jay.

Keepin' it real!!!




:p


#265

doomdragon6

doomdragon6

D&D Jay's Game - No Pants Day is Thursday

See, the tonguey face indicates it's a joke.

Kinda like my posts.

That I get stupid-ass neg rep notes for. :mad:

(The angry face denotes grumpiness.)


#266

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

:rolleyes:

This face indicates "who gives a shit".

:awesome:


#267

Shawn

Shawn

D&D Jay's Game - No Pants Day is Thursday

Tried catching Jay on Steam yesterday but I must have caught him while he was at work or elsewhere. Should have posted here yesterday but I guess I was still kinda mulling it over. I'm going to need another week before I can join the game. Things have been... stressful lately. And sure enough Tuesday morning things got downright annoying when some teen rams my car from behind on the freeway. I'm fine. She's fine. We're both insured and she's at fault. But right now I'm without a car. Add that to my current lady issues (got involved with a girl that gets her claws in deep and won't let go), my room being an absolute war zone, no backstory for my character and no macros done, and now I'm working on running a Planescape campaign for some guys every other Friday.

So just a lot going on right now. Going to need a day to sort out some things, and I'll join you guys next week. I'll speak to Jay about a good way to get my character involved.

Sorry folks.


#268

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

Jesus, Shawn, sounds like you have more important crap to sort out.

Get your shit right, son, and I mean tat in the friendliest possible way. :)


#269

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

Thanks for the head's up Shawn.

GAME IS CANCELED

Just kidding. Make sure to be there at the VERY LATEST 6:45. We have some setup to do, of course.


#270

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

My heart stopped there for a second.


#271

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

Note I posted that at 9:11


#272



rathkor

D&D Jay's Game - No Pants Day is Thursday

what does the time have to do with it?


#273

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

I was at work all day. Starting at 9.


#274

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

My reaction would've been "NO FUCKING WAY" except I read the remainder of Jay's post and so it only got to "NO--oh, goddamn, phew."

Sorry you got so much shit going on, Shawn. I was wondering where the backstory was and considered that you were keeping it secret from the players and would only tell the backstory of whichever front you were posing at first. But as Gusto said, you have more important things going on right now.


#275

doomdragon6

doomdragon6

D&D Jay's Game - No Pants Day is Thursday

GameTable USE THIS ONE.rar


#276

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

Thanks Doom.


#277

doomdragon6

doomdragon6

D&D Jay's Game - No Pants Day is Thursday

I hope everyone enjoys Falagar's nonsense.


#278

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

I like it a lot!


#279



rathkor

D&D Jay's Game - No Pants Day is Thursday

It does make things interesting.


#280

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

Please make sure to post the summary before you forget the details. :)

I hope everyone enjoyed the session.


#281

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

Now to put gay pron thoughts into Falagar's head.

Yeah, I had fun :D.


#282

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

Recordings will be up soon. I decided to break it up for easier casual listening, kind of like the PA podcasts. First is 40 minutes, next is 23, next is around 50 minutes, and the next is almost an hour. And I edited them to cut silences. There'll be a description so you know what's what, but no detailed summary like Gusto should be providing.


#283

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

Summary will be coming probably tomorrow afternoon, when I'm less swamped.


#284

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

001 - Harold's Heroes

Strangers meet in the tavern The Hairy Lemon, and Harold has a few words for them--though maybe not as many words as Falagar the Great. (Note: Doom's story has been added in here where I felt it was appropriate.)

002 - The Speaker Speaks

The strangers meet the speaker, and Rathkor goes shopping.

003 - The Docks

In which the group finds many strange things, like a desk that fights back.

004 - Caught in the Act

Okay, enough fooling around! The group finds a disturbance at the wharf and are set upon by the foulest of creatures who aren't Falagar.


#285

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

How detailed a summary should I be writing here? Like, I think I can recall every conversation that was had in the bar, and every mistake we made trying to open that desk, but it seems like writing all of that out will be unnecessarily long.


#286

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

I don't think you need to post dialogue itself; just get a decent summation of events so in reading it later, we'd remember what matters. NPC convos, for example. You could probably skip the shopping entirely, and get down to the basics with the warehouse. If someone wants a transcript, they have the recordings.


#287

doomdragon6

doomdragon6

D&D Jay's Game - No Pants Day is Thursday

Falagar's summary:

Met a bunch of rubes down at the pub. Bar wench was totally into me. Hilarious dwarf told some awesome jokes. "Why do elves have pointy ears? ... There's gotta be some sharpness to elves, right?" Hahaha! Or, something like that anyway.

Bartender told me to talk to the speaker, and convinced me to take some protege`s. When we got there I saw that the Speaker was a skilled Mage Bear slayer. Had one's skin lying right in the room. The sheer audacity of the man! He earned my respect immediately. Anyway, he said some blather about assassins and warehouses and disappearances. It seemed like the perfect time to save the day, so I readily volunteered my help.

Getting to the docks, I admired the perfect curvature of my nose in the water, then went about investigating. My hirelings looked up to me to do all the dirty work, so I abliged. The first warehouse was empty, save for the stuffed carcass of a dire bear. How it got there, I don't know. It intrigued me, but more imortant things were at hand. A second warehouse had a peculiar little chair guarded by a magical desk. My moderately dense cohorts couldn't figure it out, so after a heavy sigh I went over and showed them how it was done. Out of the chair popped a Polyglot gem. The dragon man in my group deigned it his right to pick the thing up, even though he didn't have a clue what it was. Even after I graciously told him what it was and that it contained the Gobin language, he decided to keep it. The ingrate.

While invesigating some more, we were ambushed by a pack of assassins! There were at least 20 of them, I took them out handily, of course. Fools didn't even lay a hand on me!

After the fight, we came upon a tower that was only two stories high. My sharp intellect immediately realized it had to be an earth tower-- a tower that's only tall (and thus, a tower) by going into the earth. My nooblet adventure team shunned me. I had the last laugh, however, when we found a secret passage underground in the basement.

Don't question the mighty Falagar!


#288

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

Session 1: The Party Meets in a Tavern

The game begins with Falagar regaling a bar of weary travelers with the story of how he came across his ooze companion Bloby. While the serving wenches are distracted from their duties with this tale of magic and heroism, the noble Helga Stormfist is fending off the sloppy and often racist advances of a crude dwarf man, young Rakthor is asking all other patrons about the whereabouts of his master, and Tyrdin is trying to keep to himself and enjoy a quiet meal.

Soon after Falagar ends his tale and Helga receives a mysterious letter from the rude dwarf, Harold, the owner and proprietor of the Hairy Lemon, suggests that the mighty Falagar and any other heroes looking to save some lives and earn some gold should investigate a strange rash of disappearances and smugglings that are happening in the small port town of Dougan's Hole. He directs them to the Speaker's domicile, where they meet Malren, the city's de facto leader.

Helga and Falagar announce their intentions to work for the Speaker, and bear witness to an argument between the Speaker and his captain of the militia, a young woman named Theldara. She argued that every other adventurer who thought they could get to the bottom of these disappearances had ALSO disappeared, and that the militia should be left to investigate it without interlopers. Tyrdin muttered that the militia hadn't done a great job so far either, and this caused her to make some racist remarks and storm off. Malren resigned to hire the party and said that they should look down around the docks, an area that Tyrdin knew very well.

After gathering some necessary supplies, the party ventured to the docks and arrived shortly after the day's work had ended, at dusk. The area was completely vacated and the party was free to investigate crates and warehouses in search of clues. Breaking into one warehouse netted them nothing of value or any information, but the next warehouse had been partially emptied recently, so they decided to look closer. Breaking into the warehouses administrative offices, Helga set off an alarm that was quickly silenced by the business end of her hammer. Looking around the office, Helga was able to find a mysterious shipping invoice from another warehouse, stating that a order was due to be shipped from their in a couple weeks, but not what the items were. Remembering the mysterious letter she had read, it seemed likely to her that that "shipment" was going to go missing before those weeks were up, possibly even tonight. While she was puzzling this out, Falagar and Tyrdin were able to find a magical gem that had been hidden in the arm of the deskchair, unlocked by the enchanted drawers of the desk if opened in the proper order. Given Helga's new suspicions, the group headed towards the suspicious warehouse.

Upon arriving at the warehouse and beginning to investigate, the group was ambushed by a gang of thugs. After managing to defeat these attackers using a combination of attacks, magic, and broken glass, the group has decided to search the warehouse and the tower from which their attackers came.

TUNE IN NEXT TIME ET CETERA


#289

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

Theldara


#290

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

Fixed.

Was that an adequate summary?


#291

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOyeah.


#292

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

Very well written!

Flint the Dwarf


#293

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

Anyone hear anything from Shawn this week?


#294

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

Not a word.


#295

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

I am worried.


#296

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

I'm worried you're up at 4AM. Drinking the sauce much? :)


#297

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

Nah, having unpleasant dreams again.

Sleep by 10, wake up by 3, back to sleep by 5, up by 8.

Last few days.


#298

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

Damn son, what's up??


#299

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

I have a retarded subconscious, and it doesn't help that Leo and JGL keep poking around in there.


#300

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

I hate to be Doomdragon--I mean, Deschain--I mean, Kratash...

I'm gonna be late tomorrow. We have a lot of shit going on right now with our trip on Friday, other plans getting crunched together, and then I may be late in Shawn's game next Thursday (hope not, but don't know--I fortunately have a half-day at work that week), due to another trip that weekend, so... I expect to be on by 8:30. PLEASE have the game; I want to be able to hop on and join in when I can, and I want you guys to keep playing, because I don't want this to turn into the last couple Dougan's Holes. It's just a crazy couple of weekends right now.

On an aside, I believe Julie's going to try calling Shawn--no promises; we're busy getting stuff situated here. Hopefully he's heard from on here before that.

EDIT: And please hope that we have electricity. :/


#301

Shawn

Shawn

D&D Jay's Game - No Pants Day is Thursday

Sorry. Just been crazy week. Using a rental right now. Need to go car shopping tomorrow and Friday. Should be here for the game but I don't know how prepared I'll be.


#302

Hailey Knight

Hailey Knight

D&D Jay's Game - No Pants Day is Thursday

I'll be heading out soon after Julie gets here, might be putting things away and packing on game, but I am paying attention.

I'll be leaving Vent on and recording so I don't miss anything (I'll listen on the way up to NY tomorrow)... no one treat that as an invitation to be retards.

Usually when people will be late or absent they provide no explanation, leaving it to the poor DM. Tyrdin will see the area they're descending into and decide to stand watch for now to be sure no militia show up and get in the way, with the intention of catching up soon. He may be coping with not wanting to go into a dark place though--he won't tell the others, of course.

I'll be on soon as I can be.


#303

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

Half a session without our beloved healer nooooooooooo

Looking forward to playing again. :)


#304

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

Jay, I'm interested in switching from a Heavy Shield to a Light Shield. I don't have to make the change right now since we're in the middle of an adventure but if you plan on giving any heavy shields as loot in the near future, I'd prefer they be light. :) Thanks.

I don't know what I was thinking.


#305

doomdragon6

doomdragon6

D&D Jay's Game - No Pants Day is Thursday

Jay's game is cursed, for serious.


#306

doomdragon6

doomdragon6

D&D Jay's Game - No Pants Day is Thursday

Oh yeah, I was never able to figure what was wrong with my li'l laptop's gametable, so if someone else wants to DJ, go for it. OTherwise I'll need to just play the music on the speakers and yous guyses'll have to shu'up.


#307



rathkor

D&D Jay's Game - No Pants Day is Thursday

Don't mess with Rathkor, he will eff your ess up.


#308

Gusto

Gusto

D&D Jay's Game - No Pants Day is Thursday

The interesting thing is that roleplay-wise, Helga's preconceptions of devil-men were proven somewhat faulty over the last two sessions, seeing Tyrdin as someone she can trust in the heat of battle.

Rathkor, however, has only diminished her view of the savage dragon-men even further. She, so far, has no reason to trust him.

And you guys know that I love to take my roleplay into combat. :)


#309

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Great session folks. LOL

I updated the first post. Enjoy.


#310

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

Yeah, I hadn't been taking combat into RP so much in games because we can't control dice rolls, only really considering any of it as Errik blasting Grendmir with permission and owing him drinks later, but I think here I will start taking that RP into account, such as when I chose to save Helga from a bat instead of Rathkor.

That said, Tyrdin's not going to take Rathkor as malicious, just... of ilk to Falagar.


#311

Jay

Jay

D&D Jay's Game - No Pants Day is Thursday

Oh yeah, I was never able to figure what was wrong with my li'l laptop's gametable, so if someone else wants to DJ, go for it. OTherwise I'll need to just play the music on the speakers and yous guyses'll have to shu'up.
Nuuuu make it works!

---------- Post added at 11:18 PM ---------- Previous post was at 11:13 PM ----------

Yeah, I hadn't been taking combat into RP so much in games because we can't control dice rolls, only really considering any of it as Errik blasting Grendmir with permission and owing him drinks later, but I think here I will start taking that RP into account, such as when I chose to save Helga from a bat instead of Rathkor.

That said, Tyrdin's not going to take Rathkor as malicious, just... of ilk to Falagar.
I approve of this stuff.


#312



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Rathkor isn't evil, just really new to magic, as well as real combat situations. Since he mostly did 1-on-1 sparring, he's more familiar with Acid Orb than he is with Blazing Starfall. That's what happened.


#313

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

Sorry for jumping out like that, folks. I feel bad about it, but I just had a huge sudden onset of, err.. intestinal troubles. After 'taking care' of a few things, I didn't feel up to RPing or being able to keep up, nor stray too far from the throne. I blame the burrito. :(

Anywae, apologies all round, sounds like it was a fun session, looking forward to the next one.


#314

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

It was an excellent session that could have benefited from a controller's powers. But your loudmouthed RP would probably have made things much much worse. ;)

---------- Post added at 08:16 AM ---------- Previous post was at 08:10 AM ----------

Also, bringing RP into combat makes combat a lot more interesting, especially when the Party has a little Discord, if you know what I mean.

I've detailed before that Errik's list of of priorities in combat goes something like this.

1) Protecting himself.
2) Protecting Adia.
3) Increasing chance-to-hit as much as possible,usually by targeting as many enemies as possible.
4) Dealing as much damage as possible, usually spread between multiple targets or involving environmental damage.
5) Protecting everyone else, where applicable.


#315

HCGLNS

HCGLNS

D&D Jay's Game - I Cast Blazing Starfall...

Also, bringing RP into combat makes combat a lot more interesting, especially when the Party has a little Discord, if you know what I mean.

I've detailed before that Errik's list of of priorities in combat goes something like this.

1) Protecting himself.
2) Protecting Adia.
3) Increasing chance-to-hit as much as possible,usually by targeting as many enemies as possible.
4) Dealing as much damage as possible, usually spread between multiple targets or involving environmental damage.
5) Protecting everyone else, where applicable.
On Tuesday I abandoned my traditional strategy for RP reasons, ... 400 pts of damage and 7 healing surges 6 rounds later


#316



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

I just want to reitterate, what happened in-game was almost impossible. What the heck happened???


#317

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Great entertainment.


#318

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

My idea for RP combat was to stress Falagar's incompetence my making him frequenty hit his own teammates in battle by accident. (Or at least a chance to.) But I figured with no real healer, that would just be annoying and not fun for you guys.


#319

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

I'd be okay with it if it was just that you'd attack an ally if he just happened to be surrounded by enemies and you hit them with a burst, and then try to play it off cool afterwards in-character.


#320



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Unless of course you miss every enemy and nail the good guys, right Gusto?


#321

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Unless of course you miss every enemy and nail the good guys, right Gusto?
Hehe, well, Falagar would've made it entertaining. ;)

Seriously, dude, it was funny as hell, even the second time. I contemplated telling you to do it a third time, but we had expended all of our healing.


#322

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

But the question is... when Falagar will fail, will we get to hear a train when you'll try to come up with excuses?

That had me rolling a solid 15 minutes after that. My attention was shot.


#323

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

LOLtrain comes to Dougan's Hole:



#324

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

Oh, did a train go by while Rathkor was talking? XD He lives like RIGHT next to the tracks.


#325

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

It happened right after his 3 failed starfall. Like aim for 6 people, connects with 2.... every time... and the 2 are PCs. As we start laughing, he starts talking but is cut off by the train.

I had TEARS.


#326



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Ok, I'm sure now that I've had a day of terrible rolls, perhaps I'll have some really awesome rolls. But if this is anything like my last game, it's just gonna go downhill from here.


#327

Shawn

Shawn

D&D Jay's Game - I Cast Blazing Starfall...

I would think that rolls in Gametable are probably more fair than rolls with real dice. Real dice have the tendency to have imperfections that make them heavier on one side and therefore more likely to roll a particular number.


#328

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

I dunno, tell that to the 4 consecutive 1s in Darryl's D&D game with my Barbarian.


#329

HCGLNS

HCGLNS

D&D Jay's Game - I Cast Blazing Starfall...

I would think that rolls in Gametable are probably more fair than rolls with real dice. Real dice have the tendency to have imperfections that make them heavier on one side and therefore more likely to roll a particular number.
Quite true, but don't take it from me; he's the premier expert in the field!





Recently I have been measuring my dice down to 1/1000" and everything he says in those videos holds true.

Also I think Gametable recognizes the word skill and only rolls 20's for skill checks. It's strange that Aurora and Jaisahn have rolled 20's like crazy but Kraag has had maybe 2 of them?


#330

Shawn

Shawn

D&D Jay's Game - I Cast Blazing Starfall...

that's pretty cool. I may actually get a set of those dice.


#331

HCGLNS

HCGLNS

D&D Jay's Game - I Cast Blazing Starfall...

He really explains the fallacy that rolling is random. The more the dice rolls the less random it really it becomes. I have an original TSR blue d20 from the 70's and it rolls forever it is so rounded now and it will roll certain numbers far more than others.


#332

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

And quality dice cost good coin and you see the whole problem unfold.

Anyways, guys, just wanted to state the game will run for a 3rd week in a row as Shawn's game has moved back one week due to RL issues on his end. Still expecting the short, yet entertaining summary. The group got beatup by some stirges... will they prevail to unveil the mysteries of the docks?


#333

Hailey Knight

Hailey Knight



#334

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Blazing Starfail? Nice.


#335

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

Hmm. Might have to get some real dice now. :|


#336



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

I wonder how balanced those jade dice you [Doom] got are.


#337

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

not at all. you can see they're lopsided.


#338



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

You asked for it, and I deliver in really crappy quality...
View attachment 711
MAGEBEAR!!!

Attachments



#339

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

Fucking awesome.


#340

Shawn

Shawn

D&D Jay's Game - I Cast Blazing Starfall...

I still don't understand why people are so convinced that my character actually did anything in that fight. He's just a helpless little kid. :whistling:


#341



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Shawn, maybe it had to do with the fact that you used your Shadowstep with MY OWN SHADOW, thus effectively teleporting within inches of me. Pretty sure I'd notice that. lol


#342

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

.... roll a perception check.


#343

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Because I noticed all of us failing to land any attacks except for on each other, or preoccupied with keeping ourselves alive, and yet somehow the enemies died.


#344



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Perception Roll: 14+6=20


#345

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Tomorrow night... you may meet your DOOM.


#346

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Not that you'll be getting anything in the next game but I'd like to poll everyone for their top 3 item types they'd like their character to have (i'd rather not give items that you guys will toss away completely needlessly). So, show me your loot tables!


#347



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Magic Daggers, Magic Cloth Armor (or Magic Leather Armor, as that is what I plan to use once I gain profeciency in it), and... I don't know of a 3rd item i need yet.


#348

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Light Shield
Chainmail
Craghammer

...Neck Slot.


#349

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

I really don't know.

Looking through the items, I thought the Tangler (Arms Slot) or the Tongueworm (Head Slot) looked interesting considering they're basically animals (that Falagar could identify and utilize).

Hmm, otherwise, I don't really know... A fun neck slot?


#350

Shawn

Shawn

D&D Jay's Game - I Cast Blazing Starfall...

Shawn, maybe it had to do with the fact that you used your Shadowstep with MY OWN SHADOW, thus effectively teleporting within inches of me. Pretty sure I'd notice that. lol
But, man. All I need is a good bluff check and you could be like "Yeah. I guess I was just really drunk."


#351



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

How would you being drunk cause teleportation?


#352

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

How would you being drunk cause teleportation?
I think you missed like 3 points in that sentence. Bravo.


#353

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

I don't know with items yet. Let me get back to you about it before the 4th session.


#354

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Full party tonight?


#355

Shawn

Shawn

D&D Jay's Game - I Cast Blazing Starfall...

I'll be there.


#356

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

I'll be there, though I never got a good chance to listen to the recordings. =\


#357



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Basically, when I cast Blazing Starfall, RUN!!!


#358

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Doom you should give yourself 7 gold too.

Also I forgot to write a summary. Fuck. I was busy until like Tuesday morning and by then I had school and other crap. I had today completely off but by then I had forgotten. FUUUUUUU

I'll double up the summaries for next week I guess. Sorry.


#359



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

I'm fairly satisfied with my prowess in combat today. I didn't hurt my allies and i did MASSIVE damage to the big boss rat man.


#360

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Jay, she was charging 10g for a yeti jacket and 5g for a light shield. I was attempting to trade for my heavy shield, also 10g.

We can roleplay this here, if you want.


#361

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

It's a deal, she'll give you the yeti jacket and the light shield for 10g for the heavy shield.


#362

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Sweet, done.

My AC and Reflex are now 1 lower, but all my Strength/Constitution/Dexterity skill checks are 2 higher.

Which means my Endurance is +12 and now +14 vs. cold effects.


#363

Hailey Knight

Hailey Knight



#364

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Session 2: Crawling in the Dark, Looking for the Answer

After taking a minute to investigate the tower which housed some of their assailants, the party ventured into the basement after finding a hidden ladder concealed in a locked chest. Once in the caves under the docks of Dougan's hole, Tyrdin pulled out his everburning torch and discovered a teenage boy tied up on the floor. Upon rescuing him, e introduced himself as Vahlden, an aristocrat's son. Clearly lost, scared, and targeted by these thugs, the boy decides to stick with his saviours for protection.

The party decided to investigate the labyrinthine catacombs, and quickly discovered that the caves we're not carved from the most stable of rock. There were parts where cave-ins had filled the paths with rubble, or the party had to squeeze tight areas to pass through, or deep chasms had broken in the middle of there paths. At one point, Helga even broke through the floor, and if not of Tyrdin and Rathkor's help, would have fallen to her doom.

The party also discovered several other murdered thugs and guard in the halls of the catacombs. Helga made a note to take all of their identification papers in order to report their deaths to the Speaker. There were also a few other rope ladders leading up the surface, providing alternative entrances to the smugglers and potential exits for the party. Rathkor took a minute at each exit to peek above the surface, but found only empty warehouses, and in one case, snowy outdoors.

Eventually the party came to a large cave filled wit the sound of fluttering wings, separated by deep canyons, and linked together with a rickety rope bridge. Knowing only one way to proceed through the cave, they attempted to cross the bridge, but fell on it a couple times, broke a few planks, and ultimately attracted a swarm of stirges they had to contend with wile on the bridge.

Due to their unstable footing and the suddenness of the attack, the party had a hard time defending themselves; their attacks would occasionally hit allies, or miss altogether, and several stirges got their fill of delicious adventurer blood. At one time, Helga was being feasted upon by three stirges, wile trying to crawl across the rickety bridge, and falling victim time after time to Rathkor's misfired Blazing Starfall. Fortunately, due to Helga's perseverance, Tyrdin's healing, and Vahlden's heretofore unknown shadow powers, they were able to fend off their attackers and get out of the room.

TUNE IN NEXT TIME, ADVENTURERS



#365

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

LOL

Great stuff Kevin.


#366



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Meant to post this way before we started playing, but forgot. I thought up a little flavor text for my attacks. Pretty basic.


Blazing Starfall-


Rathkor raises his daggers into the air. Energy shoots into the air. The energy comes down on the target area, and bursts, rippling outwards.


Acid Orb-


Rathkor thrusts a single dagger forward, and an acidic sphere fires out in that direction.


Dragon Breath-

Rathkor inhales and breathes out fire. For a larger burst, He will inhale more air and hold his breath a few seconds longer.


Frostbind-


Rathkor stabs both daggers towards the ground, stopping inches from the ground. Ice appears and moves towards the target. Once it reaches the target, it begins creeping up the enemy.


Dazzling Ray-


Rathkor spreads his arms, builds his energy, focuses it into his daggers, pulls his arms together, then thrusts them both forward. A powerful beam erupts from the daggers and hits the target enemy.


#367

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Dazzling Ray-


Rathkor spreads his arms, builds his energy, focuses it into his daggers, pulls his arms together, then thrusts them both forward. A powerful beam erupts from the daggers and hits the target enemy.


#368



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Actually, i was thinking more like Vegeta's Final Flash.


#369

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

:)


#370



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Another quality I'd like to mention about Rathkor is he likes to MacGuyver stuff. Use the environment and other various items to get past an obstacles. So you'll notice me taking seemingly insignificant items like the rope that was used to tie up Vhaldin, and if given the chance, will try and come up with cool ideas for how to solve problems.


#371



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Rathkor's Journal: Day 1




It had been several weeks since I departed to find Salvitor, my teacher. The only clue I had to my teacher's whereabouts was that he was headed north. After hearing about several murders and people disappearing from a region in the north, I felt as if I was being called northward by some mysterious force. My search had so far proven fruitless. Only occasionally would someone remember someone matching my teacher's description passing through heading north. Eventually, my search led me to a mountainous region. I was looking for a trade town known as Bryn Shandor. I was told the area is very populous, and someone there was bound to have met my teacher. Unfortunately, a blinding snowstorm cut my visibility down to nothing, and I ended up lost. As the storm died down, I found a small town called Dougan's Hole. It was late, and fighting the storm had exhausted all of my energy, so I decided to rest in the local inn. I noticed several guards patrolling the area, more than I would have expected from such a small town. On my way to the inn, I passed a bar. I decided to head inside, hoping one of the patrons or servers had some information on my teacher's whereabouts.


As I stepped into the bar, I heard someone regaling about an adventure from his past. I barely listened to the adventurer's story, but I did notice his grammar was a bit off at times. I began asking about my teacher around the bar. Almost everyone I asked said they didn't know about too many elves in the area. As I investigated, I was approached by a Teifling who asked me what I'm doing in Dougan's Hole. Not wanting to reveal I only stumbled into the town after getting lost, I decided to simply tell him of teacher, and that I was searching for him. He pessimistically implied that he may not be alive. This though had crossed my mind a few times, but I refused to believe it was possible. I overheard the bartender and the storytelling adventurer haggling over the price of a drink. I heard the barkeep mention something about Dougan's Hole being a very poor town. I then remembered the patrolling guards, and became curious. I asked what the need for such a large military presence in such a poor area could be. He told me of some brutal murders and kidnappings that had occurred in the area. The story sounded very similar to the stories I heard back home. The bartender suggested I should work with the adventurer in seeking out the cause of the murders and kidnappings. The adventurer seems excited at the mention of a gold reward, and some extra gold would also be very helpful in my journey. A female Dwarf and a male Teifling volunteered to join us. The bartender pointed us in the direction of the Speaker, the town's leader. We briefly introduced each other. The adventurer's name was Falagar. The Teifling's was Tyrdin. The Dwarf's was Helga.


We arrived at the Speakers house, and were met by two guards. Falagar demanded entrance, which seemed to annoy the guards. The guards demanded to know why we wished to see the Speaker. Falagar explained that we intended to help with finding out what is causing the murders and kidnappings. After speaking briefly with the Speaker, the guards let us in. Once inside, we were greeted by the Speaker and the captain of the guard. The Speaker informs us of not only several kidnappings and murders, but also stolen goods, which he suspects may be related. He then hires us to investigate, much to the chagrin of the captain.


As we were leaving the Speaker's house, I decided to stop into a local shop, hoping to find some warmer clothes. Inside, I found a very nice Yeti fur jacket. The store clerk told me it was ten gold pieces. That sounded a bit high to me, and Tyrdin confirmed to me the price was indeed high. After some haggling, we managed to get a fair price for the jacket. As we walked to the door, Tyrdin warned me to be wary when dealing with shop owners in town, because they might not have any qualms about ripping off out of towners. I put on the jacket and we rejoined the others outside.


Once we regrouped, we decided to begin our investigation at the docks, where the cargo had been stolen. Once at the docks, we began searching some nearby warehouses. Falagar entered one of the warehouses through the window. The rest of us waited outside. After several minute, we decided to leave Falagar to search the warehouse alone, and investigated elsewhere. After several more minutes, Falagar steped out of the warehouse, shouting something about a bear. We approached another building, and we decided to investigate it as well. Tyrdin informed us that this building was the dock's administrative office. We had Falagar enter the office first. After searching for several minutes, we entered the building to help searching. Helga opened a door and entered into another room. As she did, there was a loud ringing noise. I decided to retreat to keep an eye out to for anyone who might have come to investigate the alarm. No one seemed to notice the alarm, but I decided to stay where I was to make sure no one showed up to catch us After several minutes of silence, I decided to rejoin the others. I walked in just in time to see Helga trying to smash a desk with her craghammer. As the hammer connected, a feint blue aura appeared around the desk, bouncing the attack back to Helga. I recognized the spell as one Salvitor once showed me. It was meant as a spell to protect important items. I was sure there was something important in that desk. Falagar begins trying out the drawers of the desk one at a time. Once he opened, a secret compartment in the desk's chair opened, revealing a small pouch. Falagar seemed preoccupied inspecting the contents of the desk to notice the chair's compartment, so I decided to grab the small bag and see what it held. Inside was a small gem. I examined it, but could not figure out exactly what it was. Falagar tried to snatch the gem away from me, but I was too quick and he ended up grabbing the air. He asked if he could see the gem. I decide to hold up the gem for him to inspect. He informs me that the gem is a Polyglot Gem, that contains the knowledge of the Goblin language. We decided to leave to continue investigating the docks.


Once again outside, we moved to another warehouse. This warehouse showed signs of having been broken into. I suddenly heard the crunch of snow, as if we were being followed. I warned the others and we turned to see who or what was following us. Suddenly, an arrow shot from an alley, hitting Helga pretty hard. After that, there was a loud whistling sound. More arrows hit Helga. More assailants arrived. After an intense battle with several bowmen and mace wielders, we managed to defeat them. The foes were strong, but with the help of Helga's hammer, Tyrdin's longspear and strange abilities, Falagar's magic, as well as my own magic and Dragonborn abilities, we survived their cowardly ambush and dispatched them with relative ease. With the exeption of Falagar, who took some major damage in the fight, everyone else only suffered minor injuries.


We decided to take a short break to heal our wounds. Tyrdin tended to Falagar's more severe wounds. After several minutes of resting, Helga decided to inspect a nearby warehouse. We decided to join him, but after several minutes of investigating, we concluded that the only significance this warehouse held was that it was the latest target of the thieves. We then decided to head over to the tower where several of the thugs had come from. We headed down into the tower's basement. There we found a treasure chest. Helga tried opening it, but it was locked. I pulled out my crowbar and attempted to pry it open, but the chest was just too well made. Helga tried smashing it with the hammer, but the chest withstood the attack. Falagar pulled out his gelatinous friend Bloby. He had Bloby crawl into the chest's keyhole, and much to everyone's surprise, the lid popped open. Opening the chest, we found a hidden ladder. After climbing down the ladder, we found ourselves in a very dark area. I had to pull out a lantern and some oil in order to see anything. We discovered a young boy of about sixteen or so tied up in the corner of a dungeon looking area. We released the boy, who seemed frightened. He told us he was the son of an aristocrat, that his name was Vhaldin, and that he had been kidnapped by the thugs. We found his bag lying in the opposite corner and gave it to him. He then agreed to follow us, afraid to leave alone.


We headed down a cave hallway. We preceded slowly, trying not to alert any thugs that might have been hiding down in the caves. We eventually came to an area with a ladder leading to a trap door. I decided to climb up and try to peek through the door, but the door didn't budge. We decided to continue down the hallway. We soon found a body lying on the ground. Helga inspects him. He was dressed like the thugs we defeated earlier. He seemed to have been stabbed in the stomach by a sword. We again decided to continue down the hallway until we reach an area where the cave divides. I decided to see how far each cave goes by throwing pebbles in each direction and listening to how far they went. We determine that the right path was about seventy or eighty feet or so, and that the left path was significantly shorter. We decided to head down the left path, until we came to a tiled room with a large wooden rope bridge. Every sound seemed to echo much more than the rest of the cave. The noise seemed to upset some unseen creatures in the room, so we decided to turn back and head down the right path. Helga noted that the cave seemed to be in worse condition than the rest of the cave, and mentioned that we should be careful of floor collapses or cave ins. We continued cautiously, Helga leading the way. We soon approached an area that seemed to have already caved in. We squeezed past the rubble to the other side. We found another ladder. This time the trap door was not locked. I didn't notice anything in the immediate area, so I decided to fully open door and look around. It was snowing pretty hard, so it was difficult to see anything. I used my Expanded Dragon Breath to clear the snow long enough for me to get a quick glimpse of the area. I noticed a building somewhat nearby, but didn't think it was of any particular importance. I climbed back down and we continued down the cave. As we were walking down the hallway, Helga stepped on a portion of floor that suddenly collapsed underneath her. Helga managed to catch herself on the edge of the hole. I rushed over to try and pull her up, but I struggle just to hold onto her. Tyrdin tried to help me pull her up, but he stumbled and bumped into me, almost causing me and Helga to fall, but I managed to maintain enough balance to keep from falling in. Helga tried climbing out of the hole. As she did, my balance slipped, but I managed to avoid falling into the hole with Helga. Finally, Helga managed to climb out of the hole. We continued down the hallway as cautiously as possible, hoping to avoid another pitfall. We reached a clearing, which seemed to be another entrance into the tiled area from before. I began to cross the wooden bridge, testing to see if it will hold our weight. It seemed to hold well enough, but we decided to proceed as slowly and quietly as possible. I continued down the bridge. The bridge swayed as I was in the middle of it, and I fell to the ground. Tyrdin and Helga decided to crawl across the bridge, and Vhaldin stayed on the platform. One of the planks below Helga cracked, but she managed to avoid falling into the abyss. One cracked below me, and I managed to move off the bridge before it broke and I climbed to my feet. I tossed Helga a rope, in case the bridge collapsed under her. Suddenly, a swarm of bats attacked from the shadows of the ceiling.


During the battle, the “ordianry kid” Vhaldin, teleported across the room and appeared next to me. We were overrun by bloodsucking bats. At on point, Helga had the bats attached to her, draining her blood rapidly. I had no choice but to use a spell I was only vaguely familiar with: Blazing Starfall. Most of my practice sessions had only been one-on-one with Salvitor, so I was not as familiar with attacks that target multiple enemies. The bats all managed to avoid the attack, but the allies in range took damage. After two more failed Blazing Starfall attacks, the strange powers and abnormally good fighting skills of the so-called normal aristocrat's son, and a lot of luck, we managed to survive the attack, if only just barely. I grabbed the body of a soldier that was in nearby and quickly dragged it into the cave with us before we could anger more bats. Helga searched the body, finding some gold and identification. I confronted Vhaldin about his powers, and he vehemently denied doing anything but hiding, saying I must have been seeing things in the confusion of the battle. No one else seemed to have noticed this, so I thought to myself in that moment that I should keep a close eye on him in the future. We then decided to rest and tend to our wounds before moving on.


I spotted a bloodstain on the ground a few feet in front of us. As we approached it, Falagar spotted more blood. Helga inspected the blood, and concluded that whatever was bleeding was being dragged through the cave. It had come from the left tunnel and was being dragged down the right tunnel. She also pointed out that the blood is still wet, therefor fresh. We decided to head left, where the blood was coming from, to see if there was anyone we could rescue from a similar fate to whatever was being dragged through the caves. Turning a corner, I spotted a body. It appeared to be another dead thug. I could tell he hadn't been dead long, as blood was still pouring from the body. Tyrdin noticed cuts to his midsection that looked like he was cut up by a sharp instrument. He mentioned that the cuts weren't haphazard, but looked to have been implemented with extreme precision. There was another ladder nearby, and I decided to peek through the door. I climbed down and told the others that this one didn't lead outside. As I was talking to them, we hear some noises coming from the trap door, as if someone was locking the door. I shot an Acid Orb at the door. There was some panicked noises followed by something heavy being dragged over the door, followed by a hammering noise, as if they were nailing the door shut. I pushed against the door as hard as I could, but the door only budged. I noticed oil dripping through the cracks of the door.. I jumped off the ladder and the others ran down the tunnel. Falagar mentioned turning the tables on them and igniting the oil before they could. I liked the idea, so I turned and used my Dragon Breath to ignite the oil. Then Falagar and I ran to rejoin the others, but as we ran I could hear major panicking noise coming from the door.


We made it back to the bloodstain, and we decided to follow it to the right. Falagar got bored and began running recklessly down the hallway, shouting loudly. The rest of us decided to stay back and wait to see if he drew any attention. He disappeared around a corner. When we rejoined him, he was reading a message pinned to a wall between two levers. I decided to hang on the opposite wall from the levers, fearing what would happen if the wrong lever is pulled. Helga pulls the right lever, but nothing happens. Falagar pulls the left lever, and the floor beneath him disappeared. Falagar fell into the pit. We called out to him to see if he's okay, but he didn't respond. I ran towards the hole, and saw Falagar lying on the ground. He appeared to be unconscious. I pulled out a length of rope. Several small spider-like creatures appeared in the pit. I threw a portion of the rope down to the bottom. I asked Helga to climb down, and she obliged, When Helga touched the bottom, several of the Spiders ran in fear. Helga managed to resuscitate Falagar. Falagar and Helga climbed the rope. Falagar seemed confused and a little dazed. Vhaldin decides to inspect the levers, and Tyrdin, Falagar, and I immediately stepped back into the tunnel to avoid another trap. Tyrdin tended to Falagars wounds. Vhaldin reset the right lever, and we heard a scraping noise coming from the tunnel behind us. We headed in the direction of the noise, and discovered a new tunnel. The tunnel had more bloodstains heading down it, so I figured we must be heading in the right direction. The tunnel lead to a large opening. There were large boulders littered throughout the area. I saw a shadowy looking figure in the middle of the room. A voice in my head warned us not to come any closer. The figure teleported across the room. There is a strange sounding voice coming from one corner of the room. The voice belonged to a very disgusting looking man. The man revealed his name to be Selmik.


I fired an Acid Orb at the shadow figure, but he teleported out of the path of the attack. There was a growling noise to my left. A strange dog like being appeared from behind a boulder. Falagar recognized the beast, and told us to avoid its bite at all costs, because it was capable of ripping men to pieces, and it is very difficult to get released from its grasp.. Vhaldin ran and hides behind a boulder. The shadow figure ran down a tunnel, and pulled a lever. Gates dropped in both tunnels, sealing us in the area. Selmik threw sand on the ground, and two large rats appeared from the sand. During the fight, another shadow figure appeared, but this one seemed to actually be attacking the same targets we were attacking, using some familiar attacks. Selmik eventually summoned some more rats, but these rats were different from the first set. They attacked Helga and Falagar, and then turned into copies of them. At one point, Selmik made the biggest mistake he could make. He charged in close and attacked me head on. He bit down on my arm. I pushed him back, and hit him with my Dragon Breath. He howled out in pain. I followed up by hitting him with the strongest spell in my arsenal: Dazzling Ray. The attack hit Selmik hard. But I wasn't about to let up yet. I hit him with an Acid Orb. The creature grew fearful of me after such a display of power. He tried running away, and tried climbing a wall. He got a few feet up, but then fell to his back. Unfortunately, after the attacks, I began to feel very ill. I realized that Selmik's bite must have infected me with something. Eventually, we defeated the rats, the dog, and Selmik.


We began searching the room. We each found some expensive silverware that we were sure would fetch a nice price in stores. We also tended to our wounds. Even though I managed to take care of my wounds, Selmik's sickness was still making me feel weak. I knew I would need to see a doctor. I asked Tyrdin if he knew of any doctors in the area. He told me he knew of one, and that he would lead me there as soon as we were out of the caves. Selmik suddenly sprang to life and attacked Tyrdin. We swiftly knocked him to the ground and Helga slammed her hammer down on his head, crushing it. Vhaldin reappeared in a human form, but by now even the others were suspecting he was not what he appeared to be. Falagar conjured a magical hand to raise the lever, which raised the gates. We followed the tunnel to an exit, which led to an area of the town. Tyrdin led me to a doctor, who managed to heal me and remove Selmik's disease from me. Tyrdin once again helped me avoid paying more than I should. We rejoined the others and decided to report to the speaker. I informed he of everything we encountered, including the underground caves, the dead bodies, and Selmik and the mysterious shadow man. She rewarded us in gold, and a free night at the local inn. I asked her for one more favor. I asked her if she knew anything of my teacher Salvitor. She replied that she in fact, had heard of him and that he was most likely in Dougan's Hole's rival town: Good Mead. I was ecstatic. I felt as if I were finally getting close to finding my teacher.


Tyrdin decided it was time for him to head home, and the rest of us decided it was as good a time as any to get some sleep, so we headed to the inn. Tomorrow, I shall head to Good Mead to find my teacher.


#372

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

That is a lot more detail than I'd remembered on my own.

Rathkor seems so out of his element. Good job downplaying the level of problems with Blazing Starfall, but I like the explanation that he was unfamiliar with the spell.


#373

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Damn Rath, that's pretty amazing!


#374



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Thanks for the compliments you guys.


#375

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

So as mentioned before, I have to write a test this coming Thursday night.

However, odds are strong that I'll either have a ride home, or the car available to drive, rater than having to take the bus like normal. If this ends up being the case, I'll be able to join in at around 8ish rather than 9ish.


#376

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Rolllllllllllllll call... will you be here this week? :)


#377

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

Damn straight. (But no Gusto.)


#378

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Damn straight. (But no Gusto.)
See my post above!


#379



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

I'll be here, definately.


#380

Shawn

Shawn

D&D Jay's Game - I Cast Blazing Starfall...

I'll be there.


#381

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

I'll be in slightly after 9, as originally planned.

No car. :(


#382

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

Rolllllllllllllll call...
I mean... Cambot!


#383

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

I be der


#384

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

Gypsy!


#385

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Hey folks, it looks like I'm going to have to cancel the game tonight. Sorry for the last minute.

We're having big issues at our Toronto office and I've been told (today at 4PM no less) that I need to be on site tomorrow morning to be the hero di niro. My plane is already booked and takes off after 6AM which means I have to be up at 3AM. No way I'll be able to do all of this especially since I'm already dead tired.

FUCK

See you next week. I'll make up for it.


#386

Shawn

Shawn

D&D Jay's Game - I Cast Blazing Starfall...

I have just gotten off the phone with a friend, so I do have back-up plans. Sorry to hear about the last minute trip, Jay. Rest well. Looking forward to next week.


#387

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

Guess I get to finally play some Minecraft now XD


#388

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

No D&D! NOOOOOOOOOOOOOOOOO!


#389

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Whew, what a perfect night to get home with a massive headache. :-/

Jay, if you're gonna be in Toronto for a few days and can get to KW, let me know, I'll buy you a beer.


#390

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Sounds good Kevin but I got a plane scheduled for tonight and heading right back home. I'm dead tired but all's well. Big boss is happy, the Jay gets Monday off.

His secretary has the longest and most amazing pair of legs I've ever seen.


#391

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Der ye go.


#392



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Sorry to hear you got sick and that that pushed things back. Is tomorrow's game definately cancelled? just wanting to be sure.


#393

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

I just stopped working (yes it is 1am) and I got a lot still on my plate. If Shawn wants to host, it's his prerogative but I doubt I'll be available tomorrow for this. As some of you already know my boss left the company and the company is lookin' at me strong to take his place. I didn't expect the position and I'm showing them what I got. This flu couldn't have had better timing. So, lots of work to do, a lot to prove during the busy part of the year which should calm down within a few weeks.

Sorry for sucking folks. But hopefully you DO understand and I've given a few days head's up.


#394



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Hey man, D&D's a game, this is life youre talking about. Good luck man, I hope you get that promotion and you do what you gotta do to make that happen. I'll see ya during the next game, man.


#395

Shawn

Shawn

D&D Jay's Game - I Cast Blazing Starfall...

Unfortunately I'm not prepared for tomorrow.
But if we are keeping to the same two week schedule do you want me to run my game next week?


#396

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

I'd really would like to run my game next week but don't want to overcommit. Any chance you can get your material and we'll see next week mid-week?

PS: I woke up this morning feeling like crap again.

FUCK TORONTO


#397

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

Sorry for sucking folks. But hopefully you DO understand and I've given a few days head's up.
And I've given two last minutes, because I suck more. Jay's the good one!


#398



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Whose game is being played this week? I'm ok with either one.


#399

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

Yeah, I'm sure you guys are gonna hate me, but I won't be able to make the game this Thursday. :( Sorry peeps.


#400

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Shawn's game!


#401

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

Are you canceling a third week, Jay?

I hate to say this, but with Shawn having trouble, you having trouble, and my keep having troubles, I'm wondering if we should call a break on the D&D games for a little bit. (And no, not killing your game, just that this has been a few weeks of crazy, and I can't speak for all, but I have another three weeks of crazy ahead and I don't know what's gonna happen.) We've had these going for over 17 months strong, which is incredibly impressive.


#402

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

DARRYL IS A BASTARD HEATHEN


#403

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Considering that I currently cannot talk more than a couple of words before coughing fits I fear the fate of my attendance to anything this week. I also sound like Michael Clarke Duncan.


#404



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

so does this mean i wont be playing either game this week? if thats the deal, that's cool, i just wanna know so i can try and make plans with someone.


#405

Far

Far

D&D Jay's Game - I Cast Blazing Starfall...

I'm assuming this would affect your game as well esc?


#406

Shawn

Shawn

D&D Jay's Game - I Cast Blazing Starfall...

How many folks do we have that are still good for Thursday if it's my game?


#407

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

I can't make Thursday with my work schedule this week and Julie is probably in the same boat as she's trying to pick up slack for stuff at home.


#408

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

Well I guess Shawn could always DM himself.


#409

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Or I could really stretch my RP wings and roleplay 6 characters!

Yeah probably not.


#410

HCGLNS

HCGLNS

D&D Jay's Game - I Cast Blazing Starfall...

I can play. With me and Gusto that's all you need.


#411

Shawn

Shawn

D&D Jay's Game - I Cast Blazing Starfall...

Yeah. I don't think a two player game is going to be as awesome as it sounds. Even with Gusto and HC at the reins. I envision Gusto and Adia having a threesome with Serin (who's turned into another Adia), Grendmir being sent ahead to test for all traps, and Saryon gets convinced that a squirrel is talking to him and he spends the entire session threatening it with bodily harm if it doesn't reveal itself to the party.


#412

HCGLNS

HCGLNS

D&D Jay's Game - I Cast Blazing Starfall...

Yeah. I don't think a two player game is going to be as awesome as it sounds. Even with Gusto and HC at the reins. I envision Gusto and Adia having a threesome with Serin (who's turned into another Adia), Grendmir being sent ahead to test for all traps, and Saryon gets convinced that a squirrel is talking to him and he spends the entire session threatening it with bodily harm if it doesn't reveal itself to the party.
I was actually thinking that Serrin would move into melee and use range attacks on marked targets by Grendmir. Justicia would do all the scouting and solo mobbing, while Adia and Eriik hold the monsters at bay while Saryon deals with the damaged funneled into Grendmir.

Justicia might help the entire party join the Raven Queen if your scenario unfolded.


#413

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

It's too soon to discuss threesomes. Even Errik knows that.


#414

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

Feel better, Jay.


#415

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

On antibiotics that have been kicking my ass. :)


#416

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Slept 13 hours last night. Feel alive again! I sound less like Barry White!


#417



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

glad to hear it man.


#418



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Which game, if either, is being played this week?


#419

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

I believe it was Shawn's 2nd week?


#420



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

I thought so, just wanted to be sure.


#421

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

Well we skipped two of yours and one of his, so technically that's true if you count the weeks as having games :p.


#422

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

Shawn's Hiatus-ing.

So what's the plan for this game, and who's still playing?


#423

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

I'm perfectly fine in playing next week. Hopefully you'll all be there.

Take the week off.


#424

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Yup.


#425



Runefyst

D&D Jay's Game - I Cast Blazing Starfall...

Looks like an excellent adventure thus far. Rath's journal was really cool. :)


#426

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

I have all intention in being there, but there's a chance I'll have to work late and show up late.

I'm hoping neither happen; I really don't feel like doing overtime this week.


#427



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Looks like an excellent adventure thus far. Rath's journal was really cool.
Thanks.


#428

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Game will start no later than 7. Make sure to be there at 6:45. I will start without you.

:)

I got a special session planned.


#429

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Worrrrrrd. :)


#430

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

I will have to work late on Thursday, but I should still be home plenty early enough for the game, so long as nothing goes wrong, and nothing ever does, so we're fine.

:)


#431

HCGLNS

HCGLNS

D&D Jay's Game - I Cast Blazing Starfall...

I got a special session planned.
Translation from DM to Player speak: "You better have a new PC rolled up just in case."


#432



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Rathkor better not die. He has so much he's got to do.


#433

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Roll call!


#434

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Helga!


#435

Shawn

Shawn

D&D Jay's Game - I Cast Blazing Starfall...

My apologies. I won't be able to make it. GF has bought tickets for a special event. I am both down for missing the game and excited for the event (Rifftrax live).


#436



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Rathkor will be there.


#437

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Psionic Power was added to the October Character Builder update, so Darryl, you might wanna look into that if you're interested.


#438

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

The great and wondrous Falagar shall be gracing you all with his presence. Assuming he doesn't forget.

Seriously, y'all. Have Rathkor call me if I don't show up. :bush:


#439

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

No, be there on time.

Oh and you fix mini-DJ yet?


#440

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

Psionic Power was added to the October Character Builder update, so Darryl, you might wanna look into that if you're interested.
Will do so tonight, thanks.

Also, I don't have to work late anymore, so I will be on-time :D.

EDIT: Holy crap, look at all the new powers! Damn, these new level 1 powers make my current Psion At-Will and Daily look like crap. We gotta get to level 2 so I can retrain at least one of these, guys!


#441

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

Nope, now my main computer is crapped out, so I'm on another one entirely. Wee.


#442



rathkor

D&D Jay's Game - I Cast Blazing Starfall...

Doom, I'll call you early to remind you, because I KNOW you'll forget.


#443

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

By the way, Jay, I just noticed that they changed the way dwarven racial bonuses to abilities work. Before it was +2 CON+WIS, but they changed it to +2 CON+(WIS/STR).

So I took the liberty of changing my ability scores around ever so slightly. The only difference right now is that I have 1 more HP but the changes will be more beneficial when I hit 4th level.


#444

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

I just realized I don't even have character builder installed on this new computer.

Sigh.


#445

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

Installing updates and such now.


#446

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Summeries and journal updates folks. Sorry it started slow but was over a month ago.

I hope you enjoyed. PM feedback if you have any.

Ciao


#447

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

I think our characters make poor investigators.

Sorry I started to drag a bit at the end; I've not been getting much sleep this week. Tonight's no different.


#448

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

Decisions made in this session will make the next session even more interesting. I hope folks are paying attention to the "small details". Since we got some people unwilling to share some knowledge they got, odds are the storyline still needs time to reveal itself. Do read the first page summary to remember what is going on, I understand it's been over a month since the last game. :)

Once the summary gets put up, Shawn it would be a good idea to read it and tell me how your character wants to handle it as I took liberties with your character during your absence.


#449

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Comedy of errors.

:p

I'm starting to look at level 2 utilities. I'll probably take either Defensive Stance or Inspiring Fortitude.


#450

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

I've had my level 2 utility planned, but I wonder when we'll get there.

In fact, Jay, at the rate we're climbing, would it be okay to retrain one of my at-wills and my daily (as I've not used it yet for this day)--it's not like I made a mistake and want to dodge the consequence, but these were choices unavailable to me when we started the game and I'm kind of stuck with what was fairly meager offerings as it were.


#451

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

That's fine.


#452

Gusto

Gusto

D&D Jay's Game - I Cast Blazing Starfall...

Actually, with only 330 xp to go, and the meat of the encounters we could ave had so far avoided, I expect we could be level 2 by the end of next session. After all, it looks like we'll be starting out next week surrounded by thieves, halfling or otherwise. If they're connected to all this business (likely) then hopefully we can get some answers and move onto a big boss soon afterwards.

I don't think Jay's slowing down our progression, per se, we've just had a lot of encounters were the big enemy ran, or we ran from the big enemy.

---------- Post added at 07:45 AM ---------- Previous post was at 07:43 AM ----------

Another question: Jay, I know you've got a lot of your campaign planned out. In the current absence of any other Thursday night games, do you plan to run your game EVERY Thursday night, whenever possible?


#453

Hailey Knight

Hailey Knight

D&D Jay's Game - I Cast Blazing Starfall...

I don't think he's slowing it; I just think it's less than expected for low levels. I don't have a problem with it; I've just been dying to get my level 2 daily utility and abuse the hell out of its Sustain power to make it last all day, and also do cool fun stuff. The powers thing only came up because of that new update.

Thanks, Jay. I'll get you my new character sheet soon. It'll only be a couple powers' difference; I need to keep the Ardent one for the healing unless a better healing one was added.


#454

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

In terms of progress, the experience points are going to be real and everything will be calculated. Things you do will provide you X amount of XP points. Encounters, XP amount of XP points depending on combat encounters, traps and also many roleplay events will all be part of things. What you decide to do, the consequences of it will matter later on. I think it will be cool to see later on. The storyline has also barely been grazed. Thus your progress will be steady. You won't hear me tell you that you gained a level between sessions. You'll find out as the game progresses.

Feel free to prepare your LVL 2 characters but do not take it as granted that's what is going to happen next session. :)

As far as how often my game will run. For the sake of sanity if it'll be the only D&D game, I have no problems running it every 3 weeks with a one week break. AKA 3 sessions, then break, 3 sessions, break. The break can easily be for those weeks where things such as holidays may get in the way of things.

What will happen next session? Will the "nameless company" survive the ambush within the slums of Dougan's Hole? What will Simkin's Rod of Folly do next? And will its previous owner Bubble seek Ogrish revenge?


#455

doomdragon6

doomdragon6

D&D Jay's Game - I Cast Blazing Starfall...

I don't think anyone else wants more games, but if you guys want a second one again, I wouldn't mind DMing. I had a story arc that never got far off the ground due to schedule conflicts, so I've got some stuff stored up.

Also, I totally feel like we should've gotten full exp for the half-ogre. I know we didn't kill him, but I used a daily for it. Anyone else could've used powerful attacks to take him down and still not kill him. I also feel like we shouldn't be punished for letting innocents live. =P

That being aside, however, since sleep renders someone unconscious, does that mean they are Helpless and can be coup-de-graced?

I was thinking sleep wouldn't be overly useful on a group of monsters, but if it can be used to set up some coup-de-graces...


#456

Jay

Jay

D&D Jay's Game - I Cast Blazing Starfall...

You're under the assumption that he wasn't a LVL 8 Brute with close to 300 hit points and able to easily cripple you in a hit.


#457

doomdragon6

doomdragon6

D&D Jay's Game - Prediction? 100% chance of Louts

Hm, I suppose.

But HE was under the assumption that he wasn't up against the great and mighty Falagar. >:D


#458

Hailey Knight

Hailey Knight

D&D Jay's Game - Prediction? 100% chance of Louts

It's up to you what you wanna do, Doom, but I won't be in. I just need less games right now.


#459

HCGLNS

HCGLNS

D&D Jay's Game - I Cast Blazing Starfall...

That being aside, however, since sleep renders someone unconscious, does that mean they are Helpless and can be coup-de-graced?

I was thinking sleep wouldn't be overly useful on a group of monsters, but if it can be used to set up some coup-de-graces...
Yes, it renders them helpless and susceptible to coup-de-graces. Sleep is a magnificent spell for that reason alone.


#460



Runefyst

D&D Jay's Game - Prediction? 100% chance of Louts

If you plan on starting a game & need players Doom, I'd be interested. :)


#461

doomdragon6

doomdragon6

D&D Jay's Game - Prediction? 100% chance of Louts

Like I said, I don't think this group actually wants more games, which is why the others died.

I'd like to continue my campaign, but now that I think about it we played for like 12 hours at a time. 3-4 hours would take forever to get anywhere. XD


#462



rathkor

D&D Jay's Game - Prediction? 100% chance of Louts

Come on, Doom, I'm sure you can get the game started and working. If you do, let me know, I'm in. that campain was fun.


#463

Hailey Knight

Hailey Knight

D&D Jay's Game - Prediction? 100% chance of Louts

If you wanna do it, Doom, you should. There are numerous people who've been wanting to get in on these games who haven't. You could at least scout around if you really wanted to do one.

Plus, I'd kind of prefer Jay's game at two weeks at a time. I'll play regardless; it's just what I'd prefer. I'm only one voice in the group though and I don't want it determining anything.


#464

doomdragon6

doomdragon6

D&D Jay's Game - Prediction? 100% chance of Louts

I'm not sure if I'll be available this Thursday-- I'm in a film class and we're suppsed to have a movie made in about 6 months, and I think this Thursday we might be doing some casting?

Not sure. I don't care either way, I doubt I'm making that movie. We'll see what's up.


#465

Hailey Knight

Hailey Knight

D&D Jay's Game - Prediction? 100% chance of Louts

If you aren't going to be there on Thursday, you'd better come up with a reason Falagar is out of the fight, before Jay invents one for you.


#466

Gusto

Gusto

D&D Jay's Game - Prediction? 100% chance of Louts

COWAAAAAAARD!


#467

doomdragon6

doomdragon6

D&D Jay's Game - Prediction? 100% chance of Louts

Nope, I'll be there. Think it's next Thursday, though.


#468

Jay

Jay

D&D Jay's Game - Prediction? 100% chance of Louts

Summary?

Shawn?


#469

Hailey Knight

Hailey Knight

D&D Jay's Game - Prediction? 100% chance of Louts

I'll get the recording up tomorrow.


#470

Hailey Knight

Hailey Knight

D&D Jay's Game - Prediction? 100% chance of Louts

Getting the recording up today may be questionable. Worst comes to worst, I'll just have to upload it unedited, though I liked the polish I was putting on cutting the silences out.

But I have sent Jay my redone character sheet, just in time for combat. I hope I actually hit for a change, because these new powers are awesome. I actually feel like a Controller now rather than a half-assed Striker wannabe.


#471

Gusto

Gusto

D&D Jay's Game - Prediction? 100% chance of Louts

What powers have you changed to? I'm kinda curious.


#472

Hailey Knight

Hailey Knight

D&D Jay's Game - Prediction? 100% chance of Louts

Mind Thrust is now Mind Lock. What was simply a damage ability now allows me to slow an enemy every hit, and with two augments, I can slow a burst 1.

My daily went from Mental Trauma, which was fun in the sense of having Jay come up with traumatic memories on the fly for enemies, but was a simple damage attack. Now I have Living Missile. It starts with me attacking one enemy. Hit means immobilized, miss means slow, either way, he's mine until he saves. I can then as a minor use the Living Missile Attack, where I can slide him 10 squares (like flinging him through the air) and launch the attack on one enemy he was adjacent to at any point during the slide. If it hits, the second target takes full damage, the flying guy takes half damage, and both go prone. If I miss, the flying guy takes half and goes prone.

The best part is, as long as he's still affected by the immoblized/slowed, I can fling him once every turn as a minor.


#473

Gusto

Gusto

D&D Jay's Game - Prediction? 100% chance of Louts

Yup! Living Missile was the one I just read that I hoped you'd picked. You can attack the secondary target anywhere along the slide 10, which means you can move a dude 5 squares east, bang him into a friend, and then move him 5 squares north into a fire pit.

Then repeat it all again next turn, since the guy you just hit is now prone and likely won't move beyond standing. :twisted: Damage and control keeps piling on. :)

And the ability to slow someone with an at-will ranged attack will be invaluable his campaign, as people keep friggin' running away from us.


#474

Jay

Jay

D&D Jay's Game - Prediction? 100% chance of Louts

Thanks for the effort Darryl, I should be able to check your sheet tonight.

I still need a summary and would like Shawn to be up to speed before 7PM tomorrow night.

Tomorrow's session should be very...very combat centric and a few important options will be available for you guys to consider that will and I emphasize, dramatically, change the course of the storyline. I'm excited to see what will happen.




Tomorrow’s Preview:

(using sideshow bob's voice)

The party has agreed to assist Dougan’s Hole’s town speaker Malren in his plight in finding the cause of the mysterious disappearances of its local folk and what grim fate they most likely have received at the hands of most unsavory people. Not that the party have much of a choice, given Icewind Dale’s harsher than normal winter weather that impedes all rational thought of travel. The party patrolled the older section of town, beyond the old docks and interesting events have led them astray from the bigger roads… and on their way back towards the center of town… AMBUSH!

The session will start with an intense combat as the party has been waylaid and are surrounded by wicked foes that seemingly have crept from the shadows. Who exactly was that Simkin character? And what kind of magical means did he use to escape? Was he somehow connected to these crimes or another problem altogether? Where exactly did that boy assassin go? Did he steal their reward money along with Helga’s teapot?


On that thought, what exactly is this Simkin’s Rod of Folly that Falagar holds? And will its previous owner seek revenge against those who stole it from him? Furthermore why does everyone see something different when they view it?


Get those dices out folks, for the session will be intense and your decisions… dire indeed. You’ll have ½ of a milestone and will be expected to be logged in at 6:45 for the game will start exactly at 7.


#475

HCGLNS

HCGLNS

D&D Jay's Game - Prediction? 100% chance of Louts

That's a nice daily. Slide them into flanks, off of cliffs, into static damage fields, into you friends :)


#476



rathkor

D&D Jay's Game - Prediction? 100% chance of Louts

Interesting choice of music, seeing as I've actually been playing Secret of Mana, Jay. lol


#477

Jay

Jay

D&D Jay's Game - Prediction? 100% chance of Louts

Don't forget, there's a game this week.

Furthermore, where's the summaries? qq

---------- Post added at 01:03 PM ---------- Previous post was at 01:02 PM ----------

Oh and don't forget to prepare and send me your LVL 2 sheets.


#478

Gusto

Gusto

D&D Jay's Game - Prediction? 100% chance of Louts

I won't be there this week, it's the second-last of my Thursday night tests.


#479

Hailey Knight

Hailey Knight

D&D Jay's Game - Prediction? 100% chance of Louts

And no Doom either.


#480

Jay

Jay

D&D Jay's Game - Prediction? 100% chance of Louts

You guys suck. No game this week then.

See y'all next week hopefully with some balls.


#481

doomdragon6

doomdragon6

D&D Jay's Game - Prediction? 100% chance of Louts

Sorry Jay. I was lookin' forward to it, but school calls. =\


#482

Jay

Jay

D&D Jay's Game - Prediction? 100% chance of Louts

Roll call for Thursday! And do you have you LVL 2 character sheets ready?


#483

Hailey Knight

Hailey Knight

D&D Jay's Game - Prediction? 100% chance of Louts

I'm in, and have my level 2.

However, the following week (November 25) is Thanksgiving here in the U.S. and I will likely be no-show.


#484

doomdragon6

doomdragon6

D&D Jay's Game - Prediction? 100% chance of Louts

It's that time again!

HELP DOOM PICK HIS NEW STUFF!!!

I'm taking Skill Power as my Feat, so I have two utility powers to choose from, and here's what I'm looking at with a rating system:

- Memory to Mist (DAILY) - One creature within 2 that is not in combat and is a lower level than me forgets everything that happened in the past 10 minutes and for the next 1 minute
(2 out of 5 - Can be super fun, but only once per day. Cannot miss, but limited due to the combat thing. Also, only townspeople would be lower level. But great for stealing! Jay might not allow that though. =P)

- Spectral Image (ENCOUNTER) - Create an illusion of creature or object up to Medium size in a square. It can move around in its square and make sounds. Defenses 10. Last until end of encounter (5 mins), until an attack hits it, or until a creature touches or moves through it.
(3 out of 5 - Can be insanely fun, use it far more often.)

- Arcane Mutterings (ENCOUNTER) - Arcana (+10) instead of Bluff, Diplomacy, Intimidate
(2 out of 5 - It lets Falagar be the oddly enchanting person that he is, while still making his inherent stats so low that he is still baseline incompetent.)

- Legend Lore (ENCOUNTER) - Make any knowledge check with History (+10) instead of other skill.
(3 out of 5 - I will probably pick this one. This means that Falagar is a repertoire of random knowledge, and increases his monster knowledge to insane levels.)

So so far it's looking like Legend Lore and Spectral Image, but I'm open to thoughts.

Edit: Oh damn, I forgot I can pick a second for the Spellbook.

So it's looking like Spectral Image with Memory to Mist for the Spellbook, and then Legend Lore.


#485

Hailey Knight

Hailey Knight

D&D Jay's Game - Prediction? 100% chance of Louts

Definitely take Memory to Mist; the RP potential is endless.

Julie says "Jedi Mind Trick, hells yeah", which is more what I do than what that does, but she be crazy, yo.


#486

Jay

Jay

D&D Jay's Game - Prediction? 100% chance of Louts

I'd def allow that and in fact might setup some situations that could apply to it.


#487

Gusto

Gusto

D&D Jay's Game - Prediction? 100% chance of Louts

Feat: Berserker's Fury (Multiclass Barbarian): Barbarian skill training (perception), +2 damage for the rest of the encounter as a free action once per day.

Power: Boundless Endurance (Daily Stance): You gain regeneration 2+CON(3) while bloodied.


#488



rathkor

D&D Jay's Game - Prediction? 100% chance of Louts

I'll be there, but I still need to get with Doom to get my level 2 char. sheet.


#489



rathkor

D&D Jay's Game - Prediction? 100% chance of Louts

also, i can next week cuz of thanksgiving as well.


#490

Shawn

Shawn

D&D Jay's Game - Prediction? 100% chance of Louts

I'm good this week but not following week.


#491

doomdragon6

doomdragon6

D&D Jay's Game - Prediction? 100% chance of Louts

Yes yes, we're all busy Thanksgiving.


#492

Gusto

Gusto

D&D Jay's Game - Prediction? 100% chance of Louts

Except for us real Americans.

(read: Canadians)


#493



rathkor

D&D Jay's Game - Prediction? 100% chance of Louts

New Feat: Snake Blooded - Don't remember what it did. Ask Doom. Something about poison and saving throws.

New Power: Spatial Trip - Encounter Utility: I can teleport half my movement speed.


#494

doomdragon6

doomdragon6

D&D Jay's Game - Prediction? 100% chance of Louts

Sigh. You resist 5 poison. And +2 to poison saves. Come on dawg.


#495

doomdragon6

doomdragon6

D&D Jay's Game - Prediction? 100% chance of Louts

Here's my char. file: falagar.dnd4e


#496

Jay

Jay

D&D Jay's Game - Prediction? 100% chance of Louts

Need everyone's character sheet!


#497

Hailey Knight

Hailey Knight

D&D Jay's Game - Prediction? 100% chance of Louts

Sent.

I took Telekinetic Lift as a daily utility I intend to abuse, and Scion of the Gods as my feat (+1 to fort and will).


#498



rathkor

D&D Jay's Game - Prediction? 100% chance of Louts

*SIGH* Doom, why didn't you just go ahead and send mine?


#499

doomdragon6

doomdragon6

D&D Jay's Game - Prediction? 100% chance of Louts

Rassafrassin' ungrateful grumblegrumble

Rathkor.dnd4e


#500

Hailey Knight

Hailey Knight

D&D Jay's Game - Prediction? 100% chance of Louts

You'd better send his; he might try to send to Jay and hit everyone else's Emails instead.


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