Zerg vs World of Warcraft

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Truly awesome.

I was wondering if Blizz would do something like this for the SC2 launch. They did not, so this fan video is appreciated.
 
E

Element 117

My only take away from this is that despite WoWs great gameplay, the graphics drive me mad. Especially in light of their cinematics.
 
They keep the graphics requirements low so more people can play.

And so WoW continues to be the top MMO while the other guys make MMOs requiring hardware upgrades.
 
What I find interesting, is even though the graphic quality is low, you never really notice it that much unless you watch as an outside observer. Playing the game the graphics feel very cohesive, so you take in everything as a whole rather then worry about the graphics.

I mean I would have gone insane a long time ago if I actually paid attention to things like the squirrels and their claw hands, looking at me with those cold, dead eyes.

 
E

Element 117

They keep the graphics requirements low so more people can play.

And so WoW continues to be the top MMO while the other guys make MMOs requiring hardware upgrades.
Understandable. Doesn't mean it's not the Walmart of visual design. Walmart is a hugely successful company after all.

---------- Post added at 08:59 AM ---------- Previous post was at 08:57 AM ----------

What I find interesting, is even though the graphic quality is low, you never really notice it that much unless you watch as an outside observer. Playing the game the graphics feel very cohesive, so you take in everything as a whole rather then worry about the graphics.

I mean I would have gone insane a long time ago if I actually paid attention to things like the squirrels and their claw hands, looking at me with those cold, dead eyes.

I put in my time, and got a few alts to 70ish. A combination of graphics fatigue and the 12 year old raiders just killed my interest in the story.
 
C

Chazwozel

Gameplay>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>graphics
 
I think it was Mike Krahulik who said it first, but I think what I like about WoW, graphically, is the art design, despite the technical limitation. It's designed so well that you can tell exactly what everything is supposed to be, and nearly every zone and monster type is distinct and memorable in that way.
 
I don't want to be comic book guy here but... I have to....

-a steel axe would bounce off zerg chitin.
-Zerglings are actually way bigger than the average humanoid.
-hydras are about 3 times the size of a person and their spikes can penetrate neosteel bunkers, they would've gone right through that guy's shield.
-That ultra got snared when the defining feature of ultalisks is their resistance to being snared.
-Protoss don't fight the zerg on the ground, they just scorch the planet.
 
NERD POWERS ACTIVATE!

-a steel axe would bounce off zerg chitin.
How do we know it's steel? Since most of the guards in starter areas have been upgraded to lvl 75 mobs (at least), it wouldn't be completely out of the question that their weapons have been upgraded to saronite replacements. We have no idea about the effectiveness (or potential lack thereof) vs. zerg chitin of weapons crafted from the frozen blood of an Old God.

-Zerglings are actually way bigger than the average humanoid.
They're one-meter tall. Big, to be sure, but the video shows them as pretty big, too.

-hydras are about 3 times the size of a person and their spikes can penetrate neosteel bunkers, they would've gone right through that guy's shield.
See my comment above regarding what the shield may be made out of. Through-out the video, Hydralisks are shown to be at least twice as big as the guys they're fighting. Considering that their posture curls them up, the estimated length (about 6 meters) would be right for the video.

-That ultra got snared when the defining feature of ultalisks is their resistance to being snared.
See Scythe's reply. :p

-Protoss don't fight the zerg on the ground, they just scorch the planet.
Maybe Raynor asked them not to.

Where's my No-Prize?
 
-Zerglings are actually way bigger than the average humanoid.
Lester and Sarge would like to have a word with you... well, their ghosts anyway.

-That ultra got snared when the defining feature of ultalisks is their resistance to being snared.
One game (and that was a patch too) does not a defining feature makes... plus, it's magic, wizard did it.

-Protoss don't fight the zerg on the ground, they just scorch the planet.
Teh Conclave is dead, and Tassadar is considered their new greatest hero... that practice is probably not as used as it was.

---------- Post added at 08:30 AM ---------- Previous post was at 08:27 AM ----------

My only take away from this is that despite WoWs great gameplay,
You're funny...
 
C

Chazwozel

-Zerglings are actually way bigger than the average humanoid.
Lester and Sarge would like to have a word with you... well, their ghosts anyway.

-That ultra got snared when the defining feature of ultalisks is their resistance to being snared.
One game (and that was a patch too) does not a defining feature makes... plus, it's magic, wizard did it.

-Protoss don't fight the zerg on the ground, they just scorch the planet.
Teh Conclave is dead, and Tassadar is considered their new greatest hero... that practice is probably not as used as it was.

---------- Post added at 08:30 AM ---------- Previous post was at 08:27 AM ----------

My only take away from this is that despite WoWs great gameplay,
You're funny...[/QUOTE]

Dude, you can hate WoW all you want, but you can't deny it has one of the best game interfaces and gameplay experiences out there. Yeah it gets boring after a couple of months, but initially you can't tell me that the game doesn't just suck you in.
 
Playing the free month from BC right now, and yes i can...

It's Blizz polish gameplay, but it still feels like 60% of the time i'm just walking around wasting time... WHY AM I SO SLOW DAMMIT. Oh well, raids seem to be better for LVL-ing anyway.

But i guess yo could be right about it having the best MMO experience (haven't tried them all).
 
It's Blizz polish gameplay, but it still feels like 60% of the time i'm just walking around wasting time... WHY AM I SO SLOW DAMMIT. Oh well, raids seem to be better for LVL-ing anyway.
I have to admit, if you find WoW slow, you might want to avoid all other MMOs out right now.

Really, I can understand what you mean because the old world is very scattered and spread out, so if you restarted with the free month you probably have to deal with that again. You have to run around a lot just to get to decently filled quest hubs. That is one of the reasons they did Cataclysm, so that they could change that and make a zone questing flow that means little downtime from quest to quest.

WoW has actually been getting complaints by people about how fast they are allowing players to move around now.

Mounts at level 20 (Used to be 40)
Epic Mounts at 40 (Used to be 60)
Flying Mount at 60 (Used to be 70)
Cold Weather Flying at 68 (Used to be 77)
Instant Dungeon Teleportation (Used to have to walk to the place, hello Alliance wanting to do SM)
Most class speed buffs or talents were also reduced, like Travel Form and Ghost Wolf.

Even in Cataclysm, though they are removing the Dalaran Portals, will have easy portal access to all the new zones out of Orgrimmar and Stormwind, plus you can get your Azeroth Flying License at 60, meaning the minute you hit Outland you can fly in Azeroth too.
 
Why are they removing the Dalaran portals?
They feel the portals in Dalaran and Shattrath are an overwhelming incentive to stay in those cities, but they want people to base themselves out of the new upgraded Orgrimmar and Stormwind. Basically, why would you set your hearthstone to Orgrimmar or Stormwind when you could just set it to Dalaran and then instantly go to either of those cities or one of the other cities a mouse click away?

They realize removing the portals would make leveling annoying in the current system, so they are adding class trainers and an auction house to both Shattrath and Dalaran so that the cities will officially have everything the other cities do when it comes to learning abilities and selling loot.
 
It's Blizz polish gameplay, but it still feels like 60% of the time i'm just walking around wasting time... WHY AM I SO SLOW DAMMIT. Oh well, raids seem to be better for LVL-ing anyway.
I have to admit, if you find WoW slow, you might want to avoid all other MMOs out right now.
[/QUOTE]

Someone hasn't been paying attention to my opinion on MMO's...

But the movement thing was always annoying in other games too... Sacred really pissed me off when even the fastest horse was only marginally faster then walking... slow walking is the worst artificial time sink ever...


BTW, if i took a skill out of the tab for the water elemental, where would i find it so i can put it back?


Instant Dungeon Teleportation (Used to have to walk to the place, hello Alliance wanting to do SM)
Whoever wants that back needs to die... (having to find it once is fine though)
 
I guess that will help break down the Shatt/Dalaran lag.
The lag is going to be a lot better just by the fact we no longer have a neutral hub. All Horde and Alliance will be split back between Orgrimmar and Stormwind, so city lag should mostly improve. I have yet to get in the beta, but I also hope they make multiple locations for banks and auction houses. It would help a lot with whatever lag does his Orgrimmar and Stormwind. So far the only city I have seen with two of each located in different locations is Silvermoon, which is one of the least used cities in the game. :rolleyes:

My idea for Orgrimmar would be a bank and auction house in the Valley of Strength and Valley of Honor (Strength would be the same as they are now, Honor would be located near the entrance to Azshara and would be run by Goblins). My idea for Stormwind would be Trade District and Dwarven District (Trade District would be the same as it is now, Dwarven District would be more of a bazaar type location with random night elves, draenei, worgen, and gnomes, etc... giving them more of a presence in the city. It basically would be less a dwarf specific district like it is now and more a multi-racial district.)

No idea if they are planning this, but it seems silly after spending two expansions making sure we had at least two banks to prevent congestion, that they would move back to only one in the revamped city hubs.

BTW, if i took a skill out of the tab for the water elemental, where would i find it so i can put it back?
Do you mean the pet based skills on the pet bar? Anytime you have a pet out, a new tab will appear in the spellbook (It should be right between professions and mounts if I remember correctly) that has all pet based skills. You can only place pet based skills on the pet bar, though you can make macros to allow casting of pet skills with regular action buttons.
 
My idea for Stormwind would be Trade District and Dwarven District (Trade District would be the same as it is now, Dwarven District would be more of a bazaar type location with random night elves, draenei, worgen, and gnomes, etc... giving them more of a presence in the city. It basically would be less a dwarf specific district like it is now and more a multi-racial district.)
That's a good idea, then it would also be right next to the tram. If they sped up the tram a little, then IF and SW could really be a dual-hub city, which is kind of what they always intended. Part of the problem with vanilla is that Lagforge was the city that provided the most access to most of the end-game, by far. The only thing closer to SW was ZG, and the serious endgame guilds grew out of that fairly quickly.
 
That's a good idea, then it would also be right next to the tram. If they sped up the tram a little, then IF and SW could really be a dual-hub city, which is kind of what they always intended.
My biggest issue with Stormwind is more about racial flavor. Orgrimmar, even more so the new and improved Orgrimmar, is a very multi-racial city. In Cataclysm you have the Valley of Strength, which is mostly the orcs. You have the Valley of Spirits, which holds both the Goblins slums and a small alcove of Trolls. The new Valley of Wisdom is now a Tauren district filled with tents and much better scenery, and the Drag and Valley of Honor is still mostly a conglomeration of races leaning more towards orcs.

Stormwind is still almost entirely a human city. It has a Dwarven District that holds dwarves and gnomes in some degree, and it used to have the Park for the Night Elves, which is now a smoldering crater. It just feels like the Horde is a more cohesive group, which is odd considering the Alliance is supposed to be the much more cohesive group in Cataclysm. That is why I think turning at least the Dwarven District into a more mutli-racial area would help improve that image of cooperation they should be experiencing.
 
Alliance are racists, Horde aren't; they've been drumming that since Frozen Throne.
I wouldn't call the Alliance racists. If that was the case the Alliance wouldn't exist, since they would all hate eachother.

The issue is the Alliance often finds itself unforgiving to people that were once enemies. The humans hate the orcs and forsaken, the night elves hate the blood elves, orcs, and the trolls, the draenei hate the orcs and blood elves. They all have valid reasons to hate them for the most part, but that will always be the largest barrier. The Horde has a similar problem going to the other side.

Once again, my biggest issue is the fact the Alliance in Cataclysm are supposed to be more cohesive then the Horde. Here is the political landscape.

Horde
Orcs - In complete control.
Trolls - Mostly banished from Orgrimmar by Garrosh, Vol'jin wants to kill him and even considers leaving the Horde, only Thrall's words stop him from leaving. Vol'jin was supposed to be one of his advisers in the absence of Thrall.
Undead - At odds with the new leadership. Sylvanas does not care anything about Garrosh and basically strokes his ego to get her way.
Blood Elves - Have become mostly secluded again, other then a group of adventurers that call themselves the Reliquary, which act like a horde version of the Explorer's League.
Tauren - Baine has taken over after Garrosh kills Cairne. Thankfully Garrosh helped Baine take back Thunderbluff from the Grimtotem, making their relationship the most favorable out of all the faction leaders. This is why the Tauren get an area in Orgrimmar that is not considered a "slum".
Goblins - Gallywix is mostly out for himself, and joins the Horde so Thrall won't kill him. He does not hold any actual loyalty to the Horde and would probably drop it unless he is making good money from them, like he is probably doing.

Alliance
Humans - In complete control. Even more independent races like the Night Elves are going to Varian for orders on what to do with the war on the Horde.
Night Elves - Mostly just follow the humans, giving a large section of their own land to the Worgen.
Dwarves - Varian institutes the Council of Three Hammers to keep Ironforge under control after a near outbreak of civil war following the loss of Magni. Most dwarves are pleased with this arrangement.
Gnomes - Retook part of Gnomeregan and moved out of most of Ironforge peacefully, still very close with the dwarves and humans.
Draenei - Decided rather then return to Outland, that they will instead stay to work with the Alliance, as they feel they owe the Alliance much.
Worgen - Saved by the Night Elves, given part of the Night Elves city and possibly part of Stormwind in the future.

It just seems the Alliance is supposed to be the most cohesive right now, and yet it seems more the opposite, which is odd considering how the story is playing out so far. (at least when it comes to the hub cities)
 
I thought Cairne was going with Thrall to handle the elemental threat.
The Shattering Spoilers.

Nope, basically Thrall leaves for Nagrand, and asks Cairne, Vol'jin, and Eitrigg to help advise Garrosh. Cairne is the first to come up to Thrall and basically tell him he is making a mistake in appointing Garrosh as the leader of the Horde and calls him reckless, causing Thrall to leave on less then great terms with his old friend. Later on, during a mission of peace between the Tauren and the Night Elves, lead by Hamuul Runetotem, they are attacked by a band of orcs and everyone other then Hamuul is killed. Hamuul, buried under the corpses of all those at the meeting, is able to get out a desperate letter to Cairne saying they were slaughtered. While the reader knows this was caused by orcs under the Twilight's Hammer, Cairne does not, and he thinks Garrosh was the one who sent the group to disrupt the peace talks.

Cairne basically walks into Orgrimmar and backhands Garrosh. The two exchange words and Cairne challenges Garrosh to a duel, which Garrosh convinces Cairne to allow as a duel to the death. The two fight with no armor and a single weapon, the weapon enchanted by a shaman. The one that enchanted Garrosh's weapon was Magatha Grimtotem, and unknown to Garrosh, she poisoned his blade. Cairne beats Garrosh around the arena until Garrosh hits the old bull with a small cut. The cut allowed the poison into his blood, and Caine began to lose his composure, falling right into Garrosh's axe, dying instantly.

At this time, Magatha calls on the entire Grimtotem Tribe to take Thunderbluff. They attack the city killing hundreds, and it was only through a Grimtotem loyal to Cairne that Baine is able to escape. Garrosh finds out what Magatha did to his weapon and is angry that she "robbed him" of his honorable victory in the arena. He sends his forces to help Baine retake Thunderbluff, and Baine is made the new leader to take the place of his father. Magatha is banished for her treason.
 
Alliance are racists, Horde aren't; they've been drumming that since Frozen Throne.
I thought that the racist elements from Frozen Throne were mostly taken out of power, due to having gotten slaughtered when the Blood Elves broke out, or from having gotten slaughtered in between Frozen Throne and WoW when their fleet attacked Durotar.

I think the lack of cohesiveness actually makes sense. Inter-Alliance relationships may be better in Cata than inter-Horde (thanks, Garrosh!), but they were never as strong as the Horde's originally was (when 3 of the 4 races basically swore personal fealty to Thrall). They finally have a central figure to rally around, but Varian simply doesn't have the kind of influence over the Alliance that Thrall had over the Horde.

As to Orgrimmar being more culturally-variable, I would attribute it to Garrosh being clearly reluctant to let the other Horde races directly out from under his thumb, especially since he knows most of the non-Orcs hate him.
 
BTW, if i took a skill out of the tab for the water elemental, where would i find it so i can put it back?
Do you mean the pet based skills on the pet bar? Anytime you have a pet out, a new tab will appear in the spellbook (It should be right between professions and mounts if I remember correctly) that has all pet based skills. You can only place pet based skills on the pet bar, though you can make macros to allow casting of pet skills with regular action buttons.

No, i mean i took a skill out of that tab once by mistake and now it doesn't show up when i summon it anymore...
 
No, i mean i took a skill out of that tab once by mistake and now it doesn't show up when i summon it anymore...
Not sure what you mean by "tab", do you mean the tab in the spellbook? If so that is rather odd, since you can't remove stuff from the spellbook unless you are a hunter reseting your talents on the pet (at which point all the talented skills will vanish until you apply the talents again). The only pet object where skills can be physically removed is the pet bar.

What skill did you lose?
 
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