So, I don't have the dudes you have, for sure. Nor the ilevels. But I tried to use my newfound understanding of Warduke (plus my new Imoen pickup) to see what I could do....One thing to remember, is that the inversion is a programming inversion (a logic NOT applied to every target slot), not a common sense inversion. So, if a character's ability is "boosts damage for champions in the row in front" it does NOT mean the inversion is "boosts damage for champions in the row behind," it means "boosts damage for all champions NOT in the row in front" - including champions 2 rows to front. It's easiest to see this effect with Tyril, who will then be constantly pulsing heals on everyone NOT ajacent to him - including himself, because he is not adjacent to himself.
Unfortunately, this does render some of my previous favorite characters unusable in the Warduke meta - Cattie-brie's positional ability is "boosts damage of everyone in front of her" which inverts to "everyone in the same rank or behind her" so she only affects Warduke if she's in the same rank as him... which is not an ideal place for her, glass cannon that she is. Which is too bad, because her high single target damage and damage debuffs make her a boss-murderer. It's just as well Vlahnya is in the same bench seat as Warduke, because his inversion would similarly make her useless.
If you do get a formation that has more than one front rank, I recommend Arkhan the Cruel as your secondary tank. His damage is middling at first, but the more people attacking him, the more he cleaves, until he starts breathing AOE fire for 25x damage to pretty much the whole enemy group on screen. And he's VERY tanky and can take a lot of punishment and has high overwhelm value. He can also copy positional effects affecting adjacent allies that don't reach him normally. His downside is his damage isn't great in most circumstances and his "ultimate" is kind of lackluster.
For some reason, I got Orkira almost immediately after getting the game (I don't remember how), and I never went back to Bruenor. Orkira is just MUCH more useful. Bruenor is actually a rather lackluster character (as is Drizzt, tbh)
I recommend when you get enough time gate pieces, you do try to pick up Penelope. She's a middling character for most things, but her ultimate is glitched (I think) that, when paired up with a warduke boosted to the levels I outline, makes it an instant kill even on boss enemies. The down side of that is that the glitch-kill also removes most of the gold you'd get for killing everyone in its radius of effect.
Also, bear in mind to spend some of your influence on permanent buffs - especially those that would affect Warduke (IE - "all hero damage" buffs, "human damage" buffs, front rank damage buffs, etc). But never spend more than 33% of your favor, or you'll nerf your gold gathering rate. IE, the game shows you unspent and spent favor, the former should always be at least 2x the latter.
I think you've got the formation down (I too have taken to running Nayeli in that exact same position, found her buff to be stronger than the other one I was using). Now it's just a matter of farming and spending favor to get further permanent boosts. Start saving (meaning not opening) your silver chests so you can unlock Mirt the Moneylender as a patron so you can do patron variant missions (extra limitations on the missions you've already done) that will get you patron currency and influence you can spend on even more buffs and items. It's the unlocked achievement bonuses and patron bonuses that will make the other adventures doable, which up until now I thought was kinda bullshit that their first missions turn "deadly" difficulty so fast. I guess it's because they assume you've capped out Grand Tour of the Sword Coast first.So, I don't have the dudes you have, for sure. Nor the ilevels. But I tried to use my newfound understanding of Warduke (plus my new Imoen pickup) to see what I could do....
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Ended up dying on 412, with an 8e04% increase in Torm's. Highest damage dealer: Imoen.
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I guess that's ok
Yeah, I don't know what's going on with Imoen. Her base damage right now is 1e99 on level 400, and Wardukes is 1e117. Mobs are at 1e125 hp. He's hitting stuff and barely moving the hitbox, and she's one-shotting everything. I think something's broken, but I'm not complaining.I think you've got the formation down (I too have taken to running Nayeli in that exact same position, found her buff to be stronger than the other one I was using). Now it's just a matter of farming and spending favor to get further permanent boosts. Start saving (meaning not opening) your silver chests so you can unlock Mirt the Moneylender as a patron so you can do patron variant missions (extra limitations on the missions you've already done) that will get you patron currency and influence you can spend on even more buffs and items. It's the unlocked achievement bonuses and patron bonuses that will make the other adventures doable, which up until now I thought was kinda bullshit that their first missions turn "deadly" difficulty so fast. I guess it's because they assume you've capped out Grand Tour of the Sword Coast first.
There's a lot of bugs like that once you start to get into the multihundred rounds. Before I had Warduke, my favorite exploit was to load Orkira up with buffs as much as possible, and watch as she did no damage yet her lingering fire ticks would inexplicably kill people for no reason. It wasn't as reliable as Warduke (or even Imoen), but it was good enough to get a couple hundred rounds in.Yeah, I don't know what's going on with Imoen. Her base damage right now is 1e99 on level 400, and Wardukes is 1e117. Mobs are at 1e125 hp. He's hitting stuff and barely moving the hitbox, and she's one-shotting everything. I think something's broken, but I'm not complaining.
Oh, I think I've starting hitting Nayeli's dad joking...There's a lot of bugs like that once you start to get into the multihundred rounds. Before I had Warduke, my favorite exploit was to load Orkira up with buffs as much as possible, and watch as she did no damage yet her lingering fire ticks would inexplicably kill people for no reason. It wasn't as reliable as Warduke (or even Imoen), but it was good enough to get a couple hundred rounds in.
I've had several runs now with imoen consistently outdamaging warduke for no reason I can discern. Like you, I'm happy to sploit that for as much as I can. I don't really have any expectation for it to get fixed, either - from what I've read and experienced, Codename isn't very motivated to squash bugs.
So, I let the game idle overnight on Werewolves in the mist. Woke up to being stuck on about level 421, which isn't a terrible problem to have. But I got busy at work and doing the end-of-month bill payment cycle, and I came back to the heroes just cutting through the enemies like butter. I must have idled on 421 until I leveled enough to get over the hump, because...
Finished Watch_Dogs, and my final verdict is the gameplay is mediocre to poor, and the plot is absolute garbage.Watch_Dogs
I'm of mixed opinions on this one. On the positive side, it's a beautifully created world, with lots to do, and some interesting ideas. On the other hand, virtually nothing about this feels polished, probably because it tries to do way too much.
The best parts:
Speaking of flaws:
- Observing enemies via cameras and then making stuff around them explode is a lot of fun.
- Some of the hacked phone conversations are amusing.
- The world is heavily populated and the people do more than just walk around.
- Walking around and hacking people's phones is engaging, if flawed..
- The hacking has some rough edges. Who thought it was a good idea to force the player to stop eavesdropping on a conversation in order to do any other type of hack? What this means is that, as you're walking to your destination, you're forced to choose between listening to potentially interesting audio, which has no further value, or to try to hack more phones to potentially get bank accounts that give you money, which does have in-game value. Forcing players to choose between entertainment and gameplay is never a wise choice, it's lose-lose.
- Driving feels terrible. I'm not sure if it's just because my framerate tanks at speed, but I suspect it's more than that. It just does not feel good to drive around, and it feels even worse when the game, all too frequently, forces a car chase on you.
- Some of the activities are just plain bad, or stupid. Why is playing the shell game against a street hustler a thing? And why is the interface to do so terrible?
- Shooting feels stiff, and the weapon wheel is awkward.
Overall, I'm enjoying myself, but I'm going to rush through the story and ignore almost all of the side activities. I like collecting stuff, but I suck at stealth, and anything with gunplay or driving sucks.
I'll probably check out the sequel, which I also picked up for free at some point.
Semi related -@Tinwhistler
If you're running Warduke as a tank, Viconia is much better support for bench 5 than Calliope. "Cleric of Shar" only buffs evil characters, but it does so MUCH more than Calliope's unrestricted buffs. Also Imoen's stoneskin makes Calliope's damage shield obsolete pretty much.
Baeloth is also a really good utility (Support/Gold) guy to throw in the mix. Really helps with damage and gold generation. Your damage will look e01 lower on paper by round 500, but his "Cause for Celebration" ability really comes in handy because it makes enemies clumped up on Warduke die a lot faster when one of them dies.
I've put them both in my mid-rear and center columns, respectively.
If you're fighting Undead (like in the Vecna missions), Nerys actually starts outdamaging Marduke, even if they're in the party at the same time. If you're not fighting undead, her spiritual weapon makes Marduke do even more damage. Her only downside is you have to give up Penelope's knockbacks, which means bosses aren't trivialized anymore.
I have however found some kind of bug that I'm not sure how to replicate where if I'm running Nerys, and a boss comes out who has, like, 1000x more HP than Marduke's damage output, and he starts building boss power multiplier, for some reason if I switch to Penelope, let her get one knockback in, and then switch back to Nerys, the boss dies immediately on the next Marduke hit regardless of HP. I suspect it's something related to the previous bug I talked about where using Penelope's ultimate would instakill a boss who was building multiplier.
I've sunk like 50 hours into this in the span of 2 weeks since getting it during the steam sale. It is deceptively complex for something that on the surface seems very simple, from the different wands you can craft down to the level design and overall gameplay. What initially seemed like get to the bottom and move to the next level has quickly revealed to have MUCH more going on under the hood.I picked up Noita. It's a finnish indie sidescrolling platformer with randomized procedurally generated levels, permadeath, and holy fuck it is hard and unforgiving. But the fact that every play through is new and interesting and shows you something you didn't see before keeps you going back again and again like a masochist. And generally I don't like side scrolling platformer games anymore. So that's saying something.
Another interesting wrinkle to this game is that the environment is 100% destructible - as long as you have powerful enough shots to do so. Your starter wand barely scorches wood black, but you can find more powerful spells and bombs and even generate moving black holes to tunnel through things and get to hidden areas. All in all it's quite addictive.
You forgot the to mention the accidental kills,My brother basically begged me to play Red Dead Redemption 2 and I don't think I've hated playing a game more in my life. Has there ever been a game that disrespects you, your time and your intelligence more? Every time I come to part of the game that is legitimately terrible, all I read online is people saying it's supposed to be bad. Fuck you, this is a fucking video game that can't decide if it's a whacky GTA romp or serious old west story, sometimes in the middle of the same conversation. Just because the graphics are good doesn't mean the design is, because it's legitimately awful. You can't buy a rifle until you do the mission that unlocks a rifle. Stores won't sell you a fucking rifle until you do some nebulous challenges and it's just been this for SO long. They even managed to make shit like fishing and hunting in video games, something I generally enjoy doing, into a tedious, boring chore.
I'm at Guarma, which I HOPE is near the end of the game because this game is getting so fucking tiring. Guarma is literally a 2 hour shooting gallery that you immediately lose if you leave the automated track for a second, then you have to restart 10 minutes back because the checkpointing is so awful.
Right now, I fucking hate this game. Goes to show that all you need to wow people into believing a game is one of the greatest ever made is overly detailed graphics. They make this beautiful open world full of stuff to look at and then make game missions that will fail you if you take so much as three steps off of the EXACT linear bullshit Rockstar wanted. It's been an incredibly frustrating experience from the start.
I keep meaning to play these games, but since they're meant to be played as co-op (although I understand you CAN play solo) I'd really like to play them with someone.Trine 4: The Nightmare Prince (Thanks to @ThatNickGuy for gifting this to me.)
This is definitely the best Trine game yet. They've refined the formula to near perfection. The changes to controls seemed odd to me at first, but the more I used them, the more I realized the developers made very good choices. The game can still be a little fiddly sometimes, and a few puzzles felt like I'd stumbled into some sort of kludge that could not have been the intended solution, but that's part of the charm of Trine, and there are far more puzzles that feel like elegant puzzle solving than ever before.
The graphics are absolutely gorgeous. I've got more than a dozen screenshots I'll be using as wallpapers in the future. Here are just a few:
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The story is also charming, continuing in the storybook fashion with a narrator. The self-aware humor is even better than ever.
Highly recommended if you enjoy puzzle platforming.
The description just says "favoured foe that is alive", not "favoured foe that is alive and on screen". Is this a bug or just the game treating Krydle as if he's being played by a particularly convincing minmaxer?View attachment 43586
Not sure how THAT happened. I can't even fathom how... (checks math)... over 2000 favored foes were alive on screen at once.
Game's buggy, yo.
That ability is Imoen's, actually, Krydle just seemed to be benefiting from it in a way that Warduke doesn't.The description just says "favoured foe that is alive", not "favoured foe that is alive and on screen". Is this a bug or just the game treating Krydle as if he's being played by a particularly convincing minmaxer?
Well, there are a lot more sex mods for that than Idle Champions, I'll give you that.After a strong start with Idle Champions, I grew bored with it after a few weeks. So, I'm back to playing...
Sims 4. God help me.
Sorry I dropped the ball on that, depression is a bitch. I still think about playing Trine with you from time to time, I'm just bad at thinking about it when I'm not otherwise overwhelmed by life.I keep meaning to play these games, but since they're meant to be played as co-op (although I understand you CAN play solo) I'd really like to play them with someone.