Well, since all of my old KSP screenshots are dead in my last set of walk-throughs, I thought I'd start over. There'll be a bit of a learning curve for me, since things are likely to be different between my last playthrough (v1.1) and this one (v1.3). I'll attach all the screenshots via the upload files function, so they'll survive any cleaning urges I get
For the purposes of this walkthrough, I'll consider the game "complete" once I max out the tech tree. In the process, we'll visit the Mun and Minmus, and probably visit a couple planets. We may or may not capture an asteroid.
I am using stock KSP 1.3, with Mechjeb. I'll make special note when I'm using MechJeb in my episodes.
Episode 1
(spoilering mission reports to keep the screen from being so cluttered.)
So here we are. I'm starting a new game on Normal difficulty. "Easy" would make the walk-through go much quicker, as you start with more cash and earn more science and money for each mission.
The first thing to do is visit Mission Control.Take the "Gather scientific data from Kerbin" and "Launch our first vessel" missions. Without upgrading, the most you can take is 2, and these are the easiest to complete at this point.
Enter the Vehicle Assembly Building (VAB from now on) and grab a pod and stick two Mystery Goo tanks on it. Launch it.
Collect Mystery Goo by right clicking each tank (I forgot and only did once, losing me a point of science). There are diminishing returns, so you get the most science the first time around. After 3 times, it's pointless. You can get science from each "biome" (ground, water, sky, space, desert, grassland, etc). There are a ton of biomes on the Mun and Minmus (basically each large crater having their own biome). We'll get the bulk of our science there.
Also, right click the pod and do a "crew report."
Then, EVA your kerbal, and get an EVAreport. Right click the pod to "store experiments" and then jump your kerbal in the air and get an EVA report before he hits the ground. This counts as a "flying above" biome, which is a cheesy way to get two EVA reports right off the bat.
Recover your ship when done.
We've completed a mission, and earned some science. You should have 15. I have 14 because of only doing one Mystery Goo. Go to the Science center.
Buy the first two branches of science in the tree. You'll spend 10 science and have 5 left over. Go back to Mission Control.
Take "Escape the Atmosphere". We can do that with our very first rocket. Go back to the VAB.
Add a coupler, a booster, and some fins to your ship. This will get us well out of the atmosphere if we go straight up. Put the rocket on the launch pad, hit "T" to turn on stability assist (to help keep you going straight) and launch.
Collect Mystery Goo and a Crew Report when you're below 20,000 meters. Then collect another Mystery Goo at over 20,000 meters. You can't collect more Crew Reports because we can't EVA and clear out the science.
When your booster runs out of fuel, hit "M" to see how high you're going to go. We're going to hit about 85K meters. The atmo ends at 70K meters, so we'll accomplish our mission.
Wait to decouple your booster until you're almost out of atmo. If you do it when your altimeter is in the "blue" zone, your pod will flip upside down and aerobrake you, and you won't escape atmosphere. If you forgot to put a coupler on this thing to get rid of the engine and fins, you'll fall really aerodynamically to the earth, and won't slow down enough to deploy chutes. Bye bye Jeb
Once you hit atmo, you should aerobrake until your're going under 300m/s and your parachutes are no longer red on the staging bar. This'll happen at about 10,000 meters. Deploy chutes and drift back to earth. Once there, do some EVA (on earth and in air as before) and a crew report. Recover your ship.
64 science! $240,000. A good start.
For the purposes of this walkthrough, I'll consider the game "complete" once I max out the tech tree. In the process, we'll visit the Mun and Minmus, and probably visit a couple planets. We may or may not capture an asteroid.
I am using stock KSP 1.3, with Mechjeb. I'll make special note when I'm using MechJeb in my episodes.
Episode 1
(spoilering mission reports to keep the screen from being so cluttered.)
So here we are. I'm starting a new game on Normal difficulty. "Easy" would make the walk-through go much quicker, as you start with more cash and earn more science and money for each mission.
The first thing to do is visit Mission Control.Take the "Gather scientific data from Kerbin" and "Launch our first vessel" missions. Without upgrading, the most you can take is 2, and these are the easiest to complete at this point.
Enter the Vehicle Assembly Building (VAB from now on) and grab a pod and stick two Mystery Goo tanks on it. Launch it.
Collect Mystery Goo by right clicking each tank (I forgot and only did once, losing me a point of science). There are diminishing returns, so you get the most science the first time around. After 3 times, it's pointless. You can get science from each "biome" (ground, water, sky, space, desert, grassland, etc). There are a ton of biomes on the Mun and Minmus (basically each large crater having their own biome). We'll get the bulk of our science there.
Also, right click the pod and do a "crew report."
Then, EVA your kerbal, and get an EVAreport. Right click the pod to "store experiments" and then jump your kerbal in the air and get an EVA report before he hits the ground. This counts as a "flying above" biome, which is a cheesy way to get two EVA reports right off the bat.
Recover your ship when done.
We've completed a mission, and earned some science. You should have 15. I have 14 because of only doing one Mystery Goo. Go to the Science center.
Buy the first two branches of science in the tree. You'll spend 10 science and have 5 left over. Go back to Mission Control.
Take "Escape the Atmosphere". We can do that with our very first rocket. Go back to the VAB.
Add a coupler, a booster, and some fins to your ship. This will get us well out of the atmosphere if we go straight up. Put the rocket on the launch pad, hit "T" to turn on stability assist (to help keep you going straight) and launch.
Collect Mystery Goo and a Crew Report when you're below 20,000 meters. Then collect another Mystery Goo at over 20,000 meters. You can't collect more Crew Reports because we can't EVA and clear out the science.
When your booster runs out of fuel, hit "M" to see how high you're going to go. We're going to hit about 85K meters. The atmo ends at 70K meters, so we'll accomplish our mission.
Wait to decouple your booster until you're almost out of atmo. If you do it when your altimeter is in the "blue" zone, your pod will flip upside down and aerobrake you, and you won't escape atmosphere. If you forgot to put a coupler on this thing to get rid of the engine and fins, you'll fall really aerodynamically to the earth, and won't slow down enough to deploy chutes. Bye bye Jeb
Once you hit atmo, you should aerobrake until your're going under 300m/s and your parachutes are no longer red on the staging bar. This'll happen at about 10,000 meters. Deploy chutes and drift back to earth. Once there, do some EVA (on earth and in air as before) and a crew report. Recover your ship.
64 science! $240,000. A good start.
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