CivClicker

Dave

Staff member
You'll notice a new tab called CivClicker. It's a civ-style game that is single player and surprisingly addictive. It's also not real difficult to play or learn.

I'll be moving it after a time under the Games tab, but for now I'll leave it out where people can see it.

Have fun storming the castle!

Also, I know quite a bit about the game and it's open source javascript. So if you have questions or have programming ability and we want to make some tweaks, it's all up to us.
 

GasBandit

Staff member
Huh. There is a world of difference between trying to raid a village and small town. like... a 10 to 1 difference in defenders. That was a painful lesson to learn.
 

Dave

Staff member
I usually attack the next level with just 1 guy. But there's a WIDE range that it could be.[DOUBLEPOST=1394842275,1394842242][/DOUBLEPOST]Oh, and if the enemy has too many, simply remove all your soldiers and cavalry from the battlefield.
 

GasBandit

Staff member
I usually attack the next level with just 1 guy. But there's a WIDE range that it could be.[DOUBLEPOST=1394842275,1394842242][/DOUBLEPOST]Oh, and if the enemy has too many, simply remove all your soldiers and cavalry from the battlefield.
Well, the village had like 20 defenders... so I upgraded to 50 soldiers/50 cavalry to attack the next one (small town)... bam 400 defenders. They were wiped out before I could click remove.
 

Dave

Staff member
1 - 5 - Thorp
3 - 15 - Hamlet
10 - 50 - Village
100 - 500 - Small Town
250 - 1250 - Large Town
500 - 2500 - Small City
1000 - 5000 - Large City
2500 - 12500 - Metropolis
5000 - 25000 - Small Nation
10000 - 50000 - Nation
25000 - 125000 - Large Nation
50000 - 250000 - Emprire
 
1 - 5 - Thorp
3 - 15 - Hamlet
10 - 50 - Village
100 - 500 - Small Town
250 - 1250 - Large Town
500 - 2500 - Small City
1000 - 5000 - Large City
2500 - 12500 - Metropolis
5000 - 25000 - Small Nation
10000 - 50000 - Nation
25000 - 125000 - Large Nation
50000 - 250000 - Emprire
I went after the Empire with a million men, as I had no idea how many to bring, and I figured, no kill like over kill... It was ... I mean, they didn't have a chance. Poor bastards.[DOUBLEPOST=1394846991,1394846852][/DOUBLEPOST]Here's a night and day of this game, and my mighty empire. I don't think there's anymore I can do, so I'll reset for a new deity/wonder soon, probably. Spoilered for size and nonsense.

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Dave

Staff member
They also need to make trading worthwhile. I mean, you get a gold for a lot of resources and then you trade that gold for almost nothing.

I think I'm going to change that in the code.
 
They also need to make trading worthwhile. I mean, you get a gold for a lot of resources and then you trade that gold for almost nothing.

I think I'm going to change that in the code.
You can trade as long as the trader is there, so you can keep clicking it over and over... You can get just over 100 gold per trader if you're fast enough.[DOUBLEPOST=1394907321,1394907282][/DOUBLEPOST]
Reset and Resume, they need a "make 10000 worker" button to help speed up the game.
There's a button "Enable custom increments" which lets you build things at whatever number you want. It's basically necessary by the later game.
 
Oh, yeah I am definitely going to use that in this game. I couldn't make storage space fast enough with buying only 1k at a time.[DOUBLEPOST=1394908512,1394908453][/DOUBLEPOST]
They also need to make trading worthwhile. I mean, you get a gold for a lot of resources and then you trade that gold for almost nothing.

I think I'm going to change that in the code.
No, the trades are almost always fair in the end game. When it offers you 1 gold for 70000 food, thats a steal and you can't click fast enough.
 
It got to be quite the paradox "Need to raid to get the herbs to build the graveyards to bury the dead from the raid."
 
If your Deity is underworld, you make corpses into zombies but all your workers die of disease.
You can fix this with the Pantheon upgrade that reduces illness from corpses, and then a handful of apothecaries for the workers who still get sick. The best part of this is that your zombies don't count as population, so they're non-eating workers; you end up being able to produce food at a ridiculous level to sustain and increase your population. It becomes worthwhile to go on raids over and over while your clerics produce piety, then you raise all the corpses and put them all to gather food... It's madness. I have like 7 million zombies and less than 2 million workers; I'm referred to a "Necropolis", not an empire anymore.
 

GasBandit

Staff member
So what I'm learning is, it seems much faster as a nation to not have any laborers and just build the wonders via trade... since I have a little app here that lets me click ~500 times per second.

"Trader wants 10000 wood" CLICK! CLICK LIKE THE WIND!
 
So what I'm learning is, it seems much faster as a nation to not have any laborers and just build the wonders via trade... since I have a little app here that lets me click ~500 times per second.

"Trader wants 10000 wood" CLICK! CLICK LIKE THE WIND!
Tricky!

Yeah, the massive realms start to have some blah to them, when you consistently get 4M land per raid and you are just raiding to stem the boredom as the wonder build itself, it's really blah.
 

GasBandit

Staff member
I managed to have a more efficient nation because I left the durn thing running while I went off to lunch, and came back to 4000 barbarians having a field day burning down and killing everybody in sight. Fortunately they started with the tents and huts. So now I have like... 1 cottage, 4 houses, and the rest are mansions.

Edit: just made 800g from one herb-buying merchant. Much faster this way.
 
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I love the message, "You have been attacked by 45000 barbarians and 500 siege engines" and then having the very next line "you have captured 497 siege engines."
 

GasBandit

Staff member
Can you really call them barbarians if they have an organized force of 45000 and the engineering/logistics to field 500 siege engines?
 
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