[PC Game] World of Warcraft: Catch All Thread

I just healed Scholo on my priest. I had no problems keeping the monk tank and shadowpriest alive. However....the other two dps monks were bananas....constantly getting mauled even after the tank chewed them out for it. I had to explain to one of them why keeping the tank alive during a boss fight was more important than risking a wipe to keep them up.
 
It and the new SM are the first dungeons where you can't just blindly run through and some people maybe don't know that?

Also, "Harsh Lesson" is never fun when it happens to the healer in the first few minutes.
 
Pretty much. People are used to facerolling and not paying attention. Scholo is the first dungeon that has boss fights that require some sort of coordination. People also assume everyone knows what to do, so they don't try to coordinate anything.
 
It isn't just CRZ (which I loathe) but the end game daily grind rep wall that I also greatly dislike, I'm an altoholic and this expac is very unfriendly that way.

And to the first person that says "YOU DON'T NEED TO DO THOSE DAILIES", which always seems to be the replies to people who don't like the daily grind either get on the WoW forums, yeah you do if you want to continue to progress and you aren't a raider.
 
Yeah, was pretty disappointed to hear them completely ignore the outcry of questing/resource issues (that's the only real problem with CRZ)
It would be nice if they at least acknowledged it. They've talked about PVP servers, basically saying deal with it that's what PVP servers are about, but that's it. This reminds me a lot of CCP's response to the outcry on WiS when it first came out. Ignore the complaints and they'll go away.
 
I'm actually going to agree with them on the PVP server issue. It IS the situation you put on yourself for being on such a server, it also makes World PVP much more alive because of it.

However, the resource sharing and quest mob sharing, not so much.
 
I disagree on the pvp server thing. It's so easy to avoid retaliation with CRZ. It used to be you get ganked by a high level, you could always log into yours and bring it to him but now, every time you cross a zone you're in a completely different shard. And a guy can just cross borders and lose you since you'll both probably end up in different shards. It sucks.

It allows for unrepentant griefing with no way of getting back at them.
 
I don't play on a PVP server, so I really don't care either. The big problem is if you try to get on your main and take out the person ganking you. It's likely you'll get tossed onto a different server, so you can't get to them. You'd have to find someone from your server in that CRZ zone and server to group with.

*You beat me to it Frank
 
I disagree on the pvp server thing. It's so easy to avoid retaliation with CRZ. It used to be you get ganked by a high level, you could always log into yours and bring it to him but now, every time you cross a zone you're in a completely different shard. And a guy can just cross borders and lose you since you'll both probably end up in different shards. It sucks.

It allows for unrepentant griefing with no way of getting back at them.
If someone who ganked you, is stupid enough to stay in that area while you take the time to get your high level there to kill them as they're probably killing someonelse already doesn't really strike me as -PVP-
 
I disagree on the pvp server thing. It's so easy to avoid retaliation with CRZ. It used to be you get ganked by a high level, you could always log into yours and bring it to him but now, every time you cross a zone you're in a completely different shard. And a guy can just cross borders and lose you since you'll both probably end up in different shards. It sucks.

It allows for unrepentant griefing with no way of getting back at them.

This is pure bullshit. I remember the sweet satisfaction of chasing down corpse camping bastards back in the vanilla days on PvP servers. Now they can just warp out? Horseflop!
 
If someone who ganked you, is stupid enough to stay in that area while you take the time to get your high level there to kill them as they're probably killing someonelse already doesn't really strike me as -PVP-
Dude, gankers haunt zones for hours.[DOUBLEPOST=1351698095][/DOUBLEPOST]
This is pure bullshit. I remember the sweet satisfaction of chasing down corpse camping bastards back in the vanilla days on PvP servers. Now they can just warp out? Horseflop!
Exactly, it's nearly impossible now.

WORKING AS INTENDED!
 
Maybe I just don't get the dynamic of WoW PVP. I come from Ultima Online PVP in an MMO where it was vastly different.

The point of a -Murder Party- was to run into a dungeon, clear out any treasure seekers, take their goods and get the fuck back home to store it all before their posse came back. There was no such thing as a -ganker- because there were no levels. Just skill levels.
 
Maybe I just don't get the dynamic of WoW PVP. I come from Ultima Online PVP in an MMO where it was vastly different.

The point of a -Murder Party- was to run into a dungeon, clear out any treasure seekers, take their goods and get the fuck back home to store it all before their posse came back. There was no such thing as a -ganker- because there were no levels. Just skill levels.
You got something out of it. Now it's just to cause people leveling as much grief as possible.
 
WoW world pvp in low level zones is basically high levels one shotting lowbies and tea bagging them until they give up and log out.
 
You got something out of it. Now it's just to cause people leveling as much grief as possible.
Ganking has probably gotten worse now that the level cap has risen so much. I mean, I remember open PvP in certain areas with one level 60 trying to take on like 4 of us who were 45. He would usually still win in the end (after a hell of a fight), but I suspect that now a level 90 would simply have his way with 4 level 75's.

And yeah, Ultima Online had RADICALLY different PvP dynamics (I still remember I would mine with no clothes, no items and my pickaxe just to minimize losses from red pkers).
 
On my shitty geared warrior, I could literally kill dozens of level 80s with one (maybe 2 depending on how much the aoe damage was scaled down) attack and anyone left standing would be dead in a tick of deep wounds from the thunder clap.
 
On my shitty geared warrior, I could literally kill dozens of level 80s with one (maybe 2 depending on how much the aoe damage was scaled down) attack and anyone left standing would be dead in a tick of deep wounds from the thunder clap.
*sigh*

Remember when you could make up for level gaps with sheer numbers of cannon fodder? Kind of sad to see that's no longer the case.
 
I think it really boils down to the game was designed around the idea of being a part of a specific server. The world events, world PvP, resources, and player interaction, all function on the assumption that all the players in the world are on the same server. CRZ is just not the right answer for WoW, at least how it's implemented right now.
 
You got something out of it. Now it's just to cause people leveling as much grief as possible.
I just can't see the purpose in that. WoW is way too time intensive for that to be any kind of viable -fun-. Even for the ganker. Why spend all that time leveling and gearing a character, just to go to a low level zone and one shot/grief people when you could have spent a quarter of that time getting decent at a FPS and do the same thing?

Also yes, we did get something out of it in UO. Either monetary or for glory (there were Bounty Boards for the highest murderers), I can't imagine what someone, even on a personal level, gets out of one-shotting someone 40 levels lower than you over and over again.
 
I just can't see the purpose in that. WoW is way too time intensive for that to be any kind of viable -fun-. Even for the ganker. Why spend all that time leveling and gearing a character, just to go to a low level zone and one shot/grief people when you could have spent a quarter of that time getting decent at a FPS and do the same thing?

Also yes, we did get something out of it in UO. Either monetary or for glory (there were Bounty Boards for the highest murderers), I can't imagine what someone, even on a personal level, gets out of one-shotting someone 40 levels lower than you over and over again.

Dude, I know you're having trouble understanding why people do this... but there are those who like to ruin others gaming experience. There are shitloads of gankers who think it's awesome to totally dominate people below them, make the game miserable for them and now they have CRZ to help them escape reprisals. They enjoy annihilating others and they love the fact that it's not a level playing field.

Remember, UO was completely and massively different... you can't compare the two.
 
Dude, I know you're having trouble understanding why people do this... but there are those who like to ruin others gaming experience. There are shitloads of gankers who think it's awesome to totally dominate people below them, make the game miserable for them and now they have CRZ to help them escape reprisals. They enjoy annihilating others and they love the fact that it's not a level playing field.

Remember, UO was completely and massively different... you can't compare the two.
1: I completely understand the concept of griefers. I just don't understand the thought process behind a WoW griefer considering the time and effort it takes to get a char to max level/gear.

2: I'm not comparing the two, I'm simply stating that my only World PVP experience comes from UO, which explains my disconnect with the WoW PVP.
 
Man, you and your disagrees.

WoW griefers love griefing precisely because of the time and personal investement in people's characters. Why would they grief on a lousy FPS when they can cause much more anguish on a WoW server? Also, they don't have to invest a lot of time. Even if they put in the bare minimum to get a character to level 90 and have crap gear they will absolutely WRECK lower levels. These people aren't looking for fair fights (and often lose fair fights from my experience). They just want to feel powerful and irritate the hell out of everyone around them.
 
I have no idea what Bowielee is disagreeing with me on my post, but I disagreed with your post Azurephoenix and explained why.

You're misunderstanding my point completely. I'm not saying they're looking for a fair fight, I'm saying vs other mediums, it doesn't make sense in a time vs reward sense. That's it, anythingelse is being read into.
 
I'm saying vs other mediums, it doesn't make sense in a time vs reward sense.
The people griefing in WoW probably don't want to play other mediums. Just because it's easier to gank and grief in CoD or Halo doesn't mean that's everyone's cup of tea. You are also trying to logically analyse abberant social behaviour. Sometimes that just doesn't work.

How long does it really take to get a character to 90 now anyways with regular playing? A few weeks at the most?

I'm only teasing you about your disagrees because you use them a LOT... ;)
 
I take issue with people who use disagrees then don't bother posting anything to back up their reason. Was just making sure I wasn't being lumped in with that group.

I'm also not trying to analyze their behavior, I'm saying I don't understand it. I've never experienced it and I'm not so high up on myself to think I could tell people how to feel about it after hearing their side of the story (Which I have decided that I can't do anything but offering sympathy since listening to Frank describe it). Again though, a few weeks of gametime spent so you can one shot people just doesn't seem like there's a point of gain anywhere to be seen. I can see griefing in games with leaderboards like CoD or Halo but in a game where you literally gain nothing from doing it just boggles me.
 
I can see griefing in games with leaderboards like CoD or Halo but in a game where you literally gain nothing from doing it just boggles me.

For them it's some kind of psychological benefit (my personal guess is they think it's fun) hence why it's nebulous to nail down why they would bother with it at all.
 
Shame we couldn't just ask them, their response would be -U MAD BRO?!- which again I find intriguing because I thought those types were limited to FPS/Instant gratifcation games.
 
I honestly don't see how camping low levels for hours would be fun in any way, but the occasional ride by gank on the way to a raid.....
 
There is a semi-strategic rationale behind this kind of greifing. If you are griefing the opposite faction to the extent that they don't level alts, it decreases the amount of high levels you have to contend with. It's a stupid rationale, but I've heard that argument by greifers in the past.

As to my dislikes Gilgamesh, I have decided it was immature and will be removing them. However, your disagree without justification in the Lucasfilm purchase by Disney thread proves you wrong. I also know it's not the first time.
 
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