I know there are a few people playing the game here and I just wanted to see what other people thought of the game.
Overall I thought it was a pretty good remake but there were a lot of things that bugged me about it too.
Pros:
- Graphics were nice. Soldiers, aliens and effects were all great. The customization feature for the soldiers was fun. I love naming all my troops and configuring their looks and loadouts (minor nitpick... why can't I change the flag on a soldier's back?).
- The game lore was fairly faithful to the original. It was awesome seeing all our old favorite aliens like sectoids, floaters, chryssalids, sectopods, cyberdisks and mutons. I did miss the reapers and snakemen though.
- In game cutscenes with your customized soldiers were a nice touch... though this definitely could have been taken further.
- Sounds are music were great and a huge step up from the early days of xcom.
Cons:
- Game was way too short. I finished my first playthrough in about 13 hours on normal difficulty. This is really poor pacing. The original xcom could go on for way WAY longer.
- Aliens don't move around behind the scenes on their turn unless you've "activated" them (terror missions seemed to be an exception to this). It was annoying because you couldn't get aliens to blunder into an area with overwhelming overwatch fire on their turn unless you had already seen them first.
- I found the game too dumbed down and streamlined. No more inventory. No more general stores. No more ammunition (I loved having to manage all the base supplies, it made for some interesting strategic gameplay). Streamlining soldier stats worked okay with the addition of the skill trees but overall I think they just plain made things too simple (I also missed alien invasions of your own base).
- Why the hell can't I sell old laser weapons and obsolete armors on the black market? Militaries around the globe would pay top dollar for these things to help fight off the aliens.
- A lot of foundry upgrades seem totally useless to me.
- What the hell is up with stupid exploding cars (and tanks) killing soldiers in one hit when a super death beam from a Sectopod can't get the job done in one hit?
- No map function and only 6 soldiers max per mission? I loved having hordes of troops and tanks in the original. It made it feel like a large scale battle and not just a skirmish. (I also found the maps kind of small)
Despite my numerous cons, I felt the game was good overall and I'm going to be attempting an Ironman game on classic difficulty just to see how I do.
Overall I thought it was a pretty good remake but there were a lot of things that bugged me about it too.
Pros:
- Graphics were nice. Soldiers, aliens and effects were all great. The customization feature for the soldiers was fun. I love naming all my troops and configuring their looks and loadouts (minor nitpick... why can't I change the flag on a soldier's back?).
- The game lore was fairly faithful to the original. It was awesome seeing all our old favorite aliens like sectoids, floaters, chryssalids, sectopods, cyberdisks and mutons. I did miss the reapers and snakemen though.
- In game cutscenes with your customized soldiers were a nice touch... though this definitely could have been taken further.
- Sounds are music were great and a huge step up from the early days of xcom.
Cons:
- Game was way too short. I finished my first playthrough in about 13 hours on normal difficulty. This is really poor pacing. The original xcom could go on for way WAY longer.
- Aliens don't move around behind the scenes on their turn unless you've "activated" them (terror missions seemed to be an exception to this). It was annoying because you couldn't get aliens to blunder into an area with overwhelming overwatch fire on their turn unless you had already seen them first.
- I found the game too dumbed down and streamlined. No more inventory. No more general stores. No more ammunition (I loved having to manage all the base supplies, it made for some interesting strategic gameplay). Streamlining soldier stats worked okay with the addition of the skill trees but overall I think they just plain made things too simple (I also missed alien invasions of your own base).
- Why the hell can't I sell old laser weapons and obsolete armors on the black market? Militaries around the globe would pay top dollar for these things to help fight off the aliens.
- A lot of foundry upgrades seem totally useless to me.
- What the hell is up with stupid exploding cars (and tanks) killing soldiers in one hit when a super death beam from a Sectopod can't get the job done in one hit?
- No map function and only 6 soldiers max per mission? I loved having hordes of troops and tanks in the original. It made it feel like a large scale battle and not just a skirmish. (I also found the maps kind of small)
Despite my numerous cons, I felt the game was good overall and I'm going to be attempting an Ironman game on classic difficulty just to see how I do.