Lost game mechanics/conventions that you love

Status
Not open for further replies.
S

Soliloquy

Games have changed over the years... oftentimes, I'd argue, in ways that are more streamlined and less exciting. This is the thread where we reminisce about the things that we feel were better in the "good old days"

Things I miss:

RTS games without strict balancing.

Starcraft is great, yes. But I never had nearly as much with Starcraft as I did with Red Alert 2. Instead of feeling that every side was carefully balanced to create a fair game, I felt that every single unit in the game was absurdly overpowered. This gave the feeling that, no matter how hopeless the situation, you could always surprise your opponent and put a huge dent in his plans.

Blew up half my base with tanks? Well, that left a hole in your defenses that let my Tanya through to blow up your barracks and construction yard. Destroyed my buildings with a Tanya? Well, too bad you didn't notice the airships slowly making their way across the lake.

Then EA bought Westwood, and did its EA thing to it.

Explorable dungeons, not corridors.
I loved Skyrim, save for one thing -- almost all of the dungeons, caves, etc. had a single path to take though them, without even keeping up the illusion of the idea that you're exploring the place. Same goes for Mass Effect 1 & 2, which I recently played through. I miss the days of Morrowind, or A Link to the Past, where I felt like I had to figure out what the heck I was doing instead of just running through a pre-set path until I reached the end.

I understand this applies to modern FPS games as well, but I didn't play many FPSes back in the day.

Nonexistent or less-contrived Karma systems

In older western RPGs, there were just as many moral that you could make. But they weren't spelled out in black and white -- they were just there. The ghoul city uses a water chip that could purify the vault's water supply? Well, I could take the time to find a suitable replacement for them so they don't die of thirst, but I'm running out of time to complete my quest, and the chip is right there in front of me...

The games actually put you in situations where you legitimately felt torn between following your conscience and what was expedient at the moment. And what happens if you choose the easy way out? The town dies out, some people look down on you, and that's it. The consequences are exactly what the consequences are, and you have to live with that.

These days the moral choices just go down to "Do I chose the 'be a dick' option, or the 'don't be a dick' dialogue option?"

Space shooters

I miss space shooters.
 
Nonexistent or less-contrived Karma systems

In older western RPGs, there were just as many moral that you could make. But they weren't spelled out in black and white -- they were just there. The ghoul city uses a water chip that could purify the vault's water supply? Well, I could take the time to find a suitable replacement for them so they don't die of thirst, but I'm running out of time to complete my quest, and the chip is right there in front of me...

The games actually put you in situations where you legitimately felt torn between following your conscience and what was expedient at the moment. And what happens if you choose the easy way out? The town dies out, some people look down on you, and that's it. The consequences are exactly what the consequences are, and you have to live with that.

These days the moral choices just go down to "Do I chose the 'be a dick' option, or the 'don't be a dick' dialogue option?"
I really loved Dragon Age: Origins for this fact. Bioware, who had long been known for having good/evil moral alignments, got rid of the system to better portray a world of grey.

Too bad it all went to shit after the sequel.
 

GasBandit

Staff member
The goddamned motha freakin joystick. Flight simulators have all but died out. I miss Chuck Yeager's Air Combat. I miss Freespace 2. I miss X-wing and Tie Fighter (I tried playing the rerelease but it's not the same with the CD audio that doesn't change to reflect operational situations, which brings me to...)

The iMuse music system from LucasArts. Need a soundtrack that changes itself dynamically to events happening in game in real time, without it being a cutscene or FMV? Nobody did it better than iMuse, which was a staple not only of the X-Wing and Tie Fighter games but also Monkey Island 2 and every SCUMM game that came afterwards. Granted, it was just midi music, but it really added immersiveness to any title.
 
I do miss the flight sims too.

4x games with simple interfaces. I do not want to watch a bloody animation of a horse running for the 4millionth time... I want to move, then see my enemies move. Not watch some scout take a stroll between my major cities. Shit gets OLD in an 8 hour plus game.
 
The goddamned motha freakin joystick. Flight simulators have all but died out. I miss Chuck Yeager's Air Combat. I miss Freespace 2. I miss X-wing and Tie Fighter (I tried playing the rerelease but it's not the same with the CD audio that doesn't change to reflect operational situations, which brings me to...)

The iMuse music system from LucasArts. Need a soundtrack that changes itself dynamically to events happening in game in real time, without it being a cutscene or FMV? Nobody did it better than iMuse, which was a staple not only of the X-Wing and Tie Fighter games but also Monkey Island 2 and every SCUMM game that came afterwards. Granted, it was just midi music, but it really added immersiveness to any title.
Skies of Arcadia Legends did something similar. During boss fights, you had three tunes that could play:

- The normal boss fight music. Dramatic.

- The "losing" music. It's there to let you know that the boss is kicking your ass, hard... and it really ratchets the tension up a notch.

- The "winning" music. Exists to let you know that your doing everything right and that you have this handled.

Pretty interesting for a JRPG on the Dreamcast/Gamecube.
 
S

Soliloquy

I'm not sure how well a flight sim with a grey morality moral choice system and explorable dungeons would work -- but it does sound awesome.
 

GasBandit

Staff member
I'm not sure how well a flight sim with a grey morality moral choice system and explorable dungeons would work -- but it does sound awesome.
Well, just to spitball, the flight simulation could just be part of the game, you could get out (like, say, kinda like Dark Void or perhaps Battlefield 1942 or Just Cause 2). Also, you can make morality choices in airplanes... orders are to bomb a train, on flyby you see civilans packed into boxcars included in the train, but you know it also carries weapons and munitions for the enemy... do you bomb the train??
 
S

Soliloquy

I miss seeing arcade machines WORTH losing a quarter to. I haven't seen a pinball machine in 10 years.
Come to Las Vegas. Check this place out. You get to play all the machines at their original prices.

The place is as sketchy as it is awesome. Worth a visit.

Added at: 00:58
Well, just to spitball, the flight simulation could just be part of the game, you could get out (like, say, kinda like Dark Void or perhaps Battlefield 1942 or Just Cause 2). Also, you can make morality choices in airplanes... orders are to bomb a train, on flyby you see civilans packed into boxcars included in the train, but you know it also carries weapons and munitions for the enemy... do you bomb the train??
Actually, once I hit submit, I started thinking that the flight sim/dungeon approach worked in Descent.
 
-Autonomy (ie, offline play)
-Humor
-Easter Eggs
-Colors
-Choices
-Whimsy
-Wonder
-Fun, rewarding, replayable gameplay

I'm talkin' stuff like Battlechess, You Don't Know Jack, Myst/Riven, Thief, AoE2, MoO2, Addams Family Pinball.

--Patrick
 
I miss accomplishing or achieving something in a game would reward you with something in-game, like a permanent power-up or something.

Instead, these days, we just get an achievement and maybe some XP.
 
I took my kids to Marvin's Marvelous Mechanical Museum last week. It was cool to see all of the old automatons, but it really warmed my heart to walk in and be presented with a full wall of pinball machines like when I was a kid.
I didn't even know about that, I'm going to have to take my kids sometime.

BTW, we bought a Henry ford, greenfield village family pass plus two plus rides, so if you or PatrThom and family want to go and get two free admissions, let us know. Children four and under are free.

Or anyone else living near or visiting Michigan.
 
Status
Not open for further replies.
Top