Skyrim Mods YOU Want!

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Man, sometimes that Nexus Mod Manager is infuriating. Having to try 3-4 times each mod before it doesn't think I'm lying to it that a certain mod exists.
 
The manager makes it a lot easier to manage some of the modifications that don't have ESP or ESM files. A good example is a lot of the mesh or texture updates that require putting files in the meshes and textures folders, the manager will install them automatically and can even be deactivated without manually finding the files to delete.
 
Seriously, the Manager makes finding issues very fast. It also let's you know when your mods are update ready, it can instantly deactivate a mod if it starts to act up, it's just all around too useful not to use.
 
Always wish you had another quick way of getting around to all your houses while also giving you more storage options and crafting tools?

Then you may want Dovahkiin Hideout.

It adds a shared basement between all the houses, with storage, a display room, alchemy and enchanting tables, and a blacksmithing room with storage.

It's not the most immersive of modifications, since it basically allows you to teleport between owned houses through the room of doors, but with fast travel already allowing one to quickly move between cities, it does not bother me all that much (the fact I have installed it after becoming Arch-Mage, means I just explain it away as me adding a magical pocket dimension room). If you are looking for more immersive options the same guy made some nice modifications to Breezehome that don't get shared with other houses, plus a new house entirely if you want it.
 

Dave

Staff member
This is what I've been looking for! Thanks, Scythe!

(Now all I have to do is be able to play again...)
 
Better to show rather then talk about. It adds tons of spells of all types, from beam attacks to meteor attacks.



When I am not conjuring or sneaking around with a bound dagger, my favorite spell combination is actually Force Push (basically FUSRODAH in spell form) with a combination of a flame beam or meteor.
 
That mod added an annoying graphical glitch that bothered me enough to uninstall it. Everywhere I fast traveled I had the force bolt graphic floating in front of my character.
 
I want a mod that creates a character selection screen, so I can alternate characters without having to constantly fuck around with my file folders.
 
W

Weloenstal

What Bethesda REALLY needs to do with dlc is the following...

1.The thalmor take advantage of the civil war about 1 month after completeing imperial or stormcloack questline. Then after you defeat them, your faction wishes to avenge their fallen comrades, but isn't strong enough to do it alone, so they are forced to seek the help of the remainder of their former foes. The sides both agree that with the Thalmor gone What they had so brutally fought over would be meaningless and unneccessary to they team up to take the fight to Summerset Isle only to find that the Thalmor have managed to construct some form of barrier arround their Isle, and no amount of Magicka can penetrate it. At this point Talos appears before the dragonborn and tells him that he will need a shout, the only one ever forged by the Divines. The three words are broken up into the three aspects of shouting, Talos, Akatosh, and Kynereth. Talos teaches you his first word freely given that you are the dragonborn, but says that you will need to prove yourself to Akatosh and kynereth in order to obtain the other two words. (Bethesda can be creative with these tasks if they wish so I won't specify exactly WHAT the player needs to do) Basically you learn the three words and then you shout all three at the barrier, shattering it. The armies then march upon the Isle, and through various battles and other stuff that bethesda can come up with. They eventually make it to the High Palace ( or whatever they want to call it) Through which you eventually defeat the Aldmeri dominion. (A possilbe reward could be an amule tthat removes or at least heavily reduces cooldown on shouts) You return to Skyrim as a hero, but sadly if Ulfric still lives he is slain at the last minute during the seige of the Palace. Either way Skyrim is still without a high king/queen, and in honor of your tremendous service to tamriel by deafeatig th Thalmor and slaying Alduin ( Rememberign this questlien also requires that u've finished the main quest) Elisif offers to step down from her rightful place as high queen in order for you to take the throne. You may accept or decline ( But declinign seems foolish) If you accepted you are crowned high king-queen of Skyrim! As an added bonus assumign you aren't alreayd married Elisif becomes marriable.

That was the main idea of the content anyways, other stuff should include, spellcrafting, more spell effects, more marriage options, more crafting options, a spear and spear perk tree, as well as other thigns that Bethesda failed to do in the Vanilla version of the game. I think tht this idea is the full version of what people have been hinting at all along.
 

Dave

Staff member
Not sure about the Talos thing. I can get behind a lot of the rest - like becoming king or queen - but spears and the rest I guarantee are coming.

I can see the next game being more about the war between the Empire/Skyrim and the Thalmor.
 
S

Soliloquy

What I'd like is the ability to conquer Skyrim for the Forsworn, simply because their presence in the game pretty much undercuts every claim the Stormcloaks make about Skyrim belonging to the Nords.

The Nords were there before the Empire took over? Well, the Forsworn were there before the Nords took over.

Your anscestors spilled their blood fighting for the land? And how exactly did the Empire get the land, hmm?

I just... I just can't stand the Stormcloaks.

Speaking of which, I'd like the ability to kill all the Stormcloak camp leaders once the war is over. Right now every Stormcloak camp in my game consists of one angry immortal leader surrounded by a pile of corpses.
 
What I'd like is the ability to conquer Skyrim for the Forsworn, simply because their presence in the game pretty much undercuts every claim the Stormcloaks make about Skyrim belonging to the Nords.

The Nords were there before the Empire took over? Well, the Forsworn were there before the Nords took over.
That... is not exactly accurate. (Why do I feel like such a downer when it comes to these things? I am such a story snob)

A long time ago, The Reach was a highly contested area of Skyrim. It was owned by the Nords, as one of the Nine Holds, but the Bretons also wanted to claim it as part of High Rock. This caused a lot of fighting between the two human races over the various Eras as both attempted to take it/keep control of it.

At one point the two sides finally came to an agreement to stop the conflict, and basically the Bretons were allowed to settle in The Reach with the Nords, causing a sort of intermingling of cultures. Out of this was born the Reachmen, Bretons that followed a very tribal style of society and worshiped many old styles of magic. They hated the Nords, believing that they were the true citizens of the region, and over time they bred enough that they became the majority among the local outposts. Many Reachmen were bandits and outlaws during past Eras because of their hatred for the Nords and their government, and even broke away a few times, forcing the Nords to retake the region by force. They did this again into the Forth Era, when Ulfric decided to put an end to their long standing uprising once and for all. The survivors of this "war" that saw most of the Reachmen killed, gave rise to the Forsworn, who continue fighting on to claim the land for the Reachmen.

I don't like the Stormcloaks either, but the Forsworn are not actually the first. That would actually be impossible, since the Nords are the original decedents of the Nede, who landed in Skyrim with Ysgramor. Those that moved out to High Rock during the Skyrim Conquests were captured by elves and bred with them, forming the first of the Bretons. The Nord conquered much of High Rock during this time, and only lost that region later in the First Era, at which point the Bretons began to breed fast enough to become the majority race of the region (overtaking the elves, who owned it in the times before the coming of man), leading to the future conflict over The Reach.
 
S

Soliloquy

That... is not exactly accurate. (Why do I feel like such a downer when it comes to these things? I am such a story snob)

A long time ago, The Reach was a highly contested area of Skyrim. It was owned by the Nords, as one of the Nine Holds, but the Bretons also wanted to claim it as part of High Rock. This caused a lot of fighting between the two human races over the various Eras as both attempted to take it/keep control of it.

At one point the two sides finally came to an agreement to stop the conflict, and basically the Bretons were allowed to settle in The Reach with the Nords, causing a sort of intermingling of cultures. Out of this was born the Reachmen, Bretons that followed a very tribal style of society and worshiped many old styles of magic. They hated the Nords, believing that they were the true citizens of the region, and over time they breeded enough that they became the majority among the local outposts. Many Reachmen were bandits and outlaws during past Eras because of their hatred for the Nords and their government, and even broke away a few times causing various times the Nords had to reclaim the region. They did this again into the Forth Era, when Ulfric decided to put an end to their long standing uprising once and for all. The survivors of this "war" that saw most of the Reachmen killed, gave rise to the Forsworn, who continue fighting on to claim the land for the Reachmen.

I don't like the Stormcloaks either, but the Forsworn are not actually the first. That would actually be impossible, since the Nords are the original decedents of the Nede, who landed in Skyrim with Ysgramor. Those that moved out to High Rock during the Skyrim Conquests were captured by elves and bred with them, forming the first of the Bretons. The Nord conquered much of High Rock during this time, and only lost that region later in the First Era, at which point the Bretons began to breed fast enough to become the majority race of the region (overtaking the elves, who owned it in the times before the coming of man), leading to the future conflict over The Reach.
Well, dang it. That's what I get for taking the claims made by a Forsworn in an in-game book at face value.
 
Well, dang it. That's what I get for taking the claims made by a Forsworn in an in-game book at face value.
That is the nice thing about the books though, they give you different stories, even ones that are based more on opinion or fiction. There is one book that literally says that Alduin and Akatosh are the same dragon, as the writer extrapolates the way the Nords speak of Alduin with that of the deity on the level of Akatosh. It is only later we, the player, learn that Alduin is actually the first-born of Akatosh, and thus his son.
 
S

Soliloquy

Sorry to break it to you, Gas, but I killed your leader and then went to Sovngarde and beat up his spirit.
 
Is there a way to make both Nexus and Steamworks work together? Mods from Steamwork won't work if I don't launch through Steam and mods from Nexus won't work if I don't launch from Nexus.
 

Dave

Staff member
Since I basically lost everything I started over using nothing but the Workbench. Steam really fucked Nexus hard and didn't even bother with lube.
 

Dave

Staff member
Why? They got shit right and should be rewarded accordingly. Had any of the major corporations taken a hint they could have emulated the success of Steam. Is it Steam's fault that none of them have? Nope. So I'll keep using Steam because they get it.
 
S

Soliloquy

What a coincidence, I killed your General AND your emperor. But they don't go to Sovngarde, because they're imperial filth.
Yes, I'm sure they are truly sad that they don't get to be tormented in the afterlife by a vengeful Dovahkiin.

(Oh, and I killed Galmar Stone-Fist and beat on his spirit as well -- he's just such a wuss I didn't figure he was worth mentioning).
 

GasBandit

Staff member
Why? They got shit right and should be rewarded accordingly. Had any of the major corporations taken a hint they could have emulated the success of Steam. Is it Steam's fault that none of them have? Nope. So I'll keep using Steam because they get it.
So do you think Ma Bell should never have been broken up, because they got there first and "got it right?"

But what I meant was, sure, Steam seems great and all when it's your friend... but it has all kinds of potential for nasty things. It's two sides of the same coin with Origin. If valve decides you're worthy of it, they can cut you off from steam, and thus all your purchases, with a flip of a switch. It's like gamestop being able to come to your house and repo your games if they think you misbehaved in the store. And they might not even tell you why. And the avenue to seek redress is narrow and easily blocked. And now they can leverage "competing" mod provider sites out of action by this steamworks stuff.

That's my uneasiness about steam. If they didn't also act as gatekeeper and matchmaker, I'd be a lot more enthusiastic about them. Like I am about GOG.com.
Added at: 10:40
Yes, I'm sure they are truly sad that they don't get to be tormented in the afterlife by a vengeful Dovahkiin.

(Oh, and I killed Galmar Stone-Fist and beat on his spirit as well -- he's just such a wuss I didn't figure he was worth mentioning).
Psf, Galmar is the Legate Rikke of the Stormcloak side. Oh, and I killed her too, and ALSO didn't deign it worthy of mention... but at least SHE gets to go to sovngarde.
 
W

Weloenstal

Only nords go to sovngarde so duh tulius doesn't. And both sides r right, i like stormcloaks for what they believe in, but Ulfric is a greedy whelp. The Empire made that decision out of nessecity. Else all of the Empire would've been LITERALLY enslaved. My first character was Empire then my next 5 were stormcloak, then I got smart and went Empire.
 

Dave

Staff member
Only nords go to sovngarde so duh tulius doesn't. And both sides r right, i like stormcloaks for what they believe in, but Ulfric is a greedy whelp. The Empire made that decision out of nessecity. Else all of the Empire would've been LITERALLY enslaved. My first character was Empire then my next 5 were stormcloak, then I got smart and went Empire.
Neither side is without sin, as it were. The Nords are xenophobic, racist assholes but they believe heavily in individual freedoms. Meanwhile there's the Empire, which is basically your normal military dictatorship, although they really do try and use their powers for good. Still, the Empire is run by petty functionaries and strive to keep things together while trying not to let the Dunmer attack. This is why they abolished Talos worship. They need Skyrim and Skyrim unfortunately needs them. Without the Empire, the Dunmer will take over the entire area little by little. The Empire would fold as they need the fighting prowess of Skyrim and Skyrim would fall because they need the numbers that the Empire brings.

But right now Ulfric and the Stormcloaks are rebels against an Empire that they feel doesn't value them or their freedom of religion - rightly so.
 
Without the Empire, the Dunmer will take over the entire area little by little. The Empire would fold as they need the fighting prowess of Skyrim and Skyrim would fall because they need the numbers that the Empire brings.
Nerd... Senses... Tingling.... Must... Resist...

Resistance Failed.

The leaders of the Aldmeri Dominion are the Altmer, or High Elves. The faction is also made up of many of the Bosmer, or Wood Elves, that joined with the High Elves following the collapse of the Empire at the start of the Fourth Age. The Dunmer, or Dark Elves, are not part of the Dominion, as they have always been rather aloof from the other Elven races of the west due to geographical and ideological differences. To the Altmer, the Dunmer are basically like the Orsimer (Orcs), yes they are "Elves" but not pure ones, considered corrupted.
 
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