Your Unpopular Gaming Opinion(s)

Video gamer reviewers are self-aggrandizing and mainly completely useless. I don't watch them, read them, and they have 0 effect on my enjoyment of games.
 
/headdesk

I was so busy counting the Is I didn't realize it was an X and not a V.
I thought you did that on purpose since both are unpopular Final Fantasy games :p.

So, yes, I stand by my unpopular opinion that shorter games are better, because the length of games has been over-inflated for too long, and the market as a whole needs to stop encouraging that.
But a lot of the long games aren't really 100+ hours long, they just have 100+ hours worth of content. You can play Skyrim for hundred of hours, but it takes like 10 to play the main story. Witcher 3 can probably be completed in a short time, but you'd have to skip all the neat little stories. It's all optional.

I don't know how many hours of content is in an AssCreed game because I always just plow through the story and do as little side stuff as possible. I also don't play those boring ass games anymore though.

3. a. Games don't have to be difficult in order to be fun.
b. If a game isn't difficult enough for you, even on it's hardest setting, then make up your own damn rules to make it harder. Act like an adult, handicap yourself. If the OP gun is OP, then don't use the damn thing. Create a Nuzlocke version of the game. Speed run. Low percent run. Whatever. Stop demanding that everyone else cater to your poor self control.
Nuzlocke! \m/
 

GasBandit

Staff member
Does Gas review games on his channel? I haven't seen that pop up on my Youtube feed.
Not recently, but I did video reviews for Fallen Enchantress, Road Redemption, Carmageddon Reincarnation, Killing Floor 2, Robocraft, and a couple others I think...

Plus I used to have a website entirely dedicated to me reviewing video games.

If it makes you feel any better, it is the Unpopular Opinion thread. I'm in the minority.
 

GasBandit

Staff member
Well, here's one maybe... I agree with all of Brent's points about that sacredest of cows, Ocarina of Time.



Even when it first came out, my first reaction was one of revulsion. It was a clunky, blurry, smudgy, poorly controlled low-res mess that gave me a headache to play. It felt like a massive step backwards after Mario 64.
 

Dave

Staff member
Here is one: "PC master race" is a stupid phrase that is borderline offensive.
Last time I used that phrase a guy did the nazi salute, thinking I said something about the master race. I really watch what I say now. (An my wife was there, thankfully, or even I wouldn't have believed it.)
 

GasBandit

Staff member
Last time I used that phrase a guy did the nazi salute, thinking I said something about the master race. I really watch what I say now. (An my wife was there, thankfully, or even I wouldn't have believed it.)
Referencing internet memes IRL never goes well, even for the harmless ones :(
 
Can't even say "Master/Slave" with IDE any more thanks to the PC patrol.
At least you can still say "dongle."

--Patrick
 
"Other M" is not as bad as everybody claims to be.

"Last of us" is overrated and I don't get the appeal. (I haven't played it, though)

The Devolver Digital "PK" at E3 2018 was only somewhat funny.
 

GasBandit

Staff member
HERE'S one I always get raked over the coals on: RTS games should have APM caps. Nothing drives me up the walls faster than seeing a RTS player clicking like mad whether they need to, or not. Look, the point is, an RTS is supposed to simulate the difficulty of issuing orders and maintaining situational awareness in a REAL TIME environment. It doesn't mean you should be constantly doing the equivalent of screaming into your radio "GO HERE NOW 2 FEET FURTHER NOW 2 FEET FURTHER NOW HERE HERE HERE HERE NOW OVER THERE"

This is one of the things I liked about a tactical game I saw recently.. they have a "Focus" bar.



It caps at 4 (and you can unlock up to two more), and regenerates 1 command per 4 seconds. That means you can issue, at most, 4 (later 6) commands all at once, but then are limited to a command every 4 seconds until you lay off and let them regenerate. That more realistically approximates the process of issuing orders to troops.
 
HERE'S one I always get raked over the coals on: RTS games should have APM caps. Nothing drives me up the walls faster than seeing a RTS player clicking like mad whether they need to, or not. Look, the point is, an RTS is supposed to simulate the difficulty of issuing orders and maintaining situational awareness in a REAL TIME environment. It doesn't mean you should be constantly doing the equivalent of screaming into your radio "GO HERE NOW 2 FEET FURTHER NOW 2 FEET FURTHER NOW HERE HERE HERE HERE NOW OVER THERE"

This is one of the things I liked about a tactical game I saw recently.. they have a "Focus" bar.

It caps at 4 (and you can unlock up to two more), and regenerates 1 command per 4 seconds. That means you can issue, at most, 4 (later 6) commands all at once, but then are limited to a command every 4 seconds until you lay off and let them regenerate. That more realistically approximates the process of issuing orders to troops.
I'm with you? One of the things that turns me off from playing Starcraft 2 or Dawn of War 3 online is that I'm not playing the APM game. I don't need a game to show me I can't click a mouse as furiously as a 13 year old. I already know that.
 

GasBandit

Staff member
I'm with you? One of the things that turns me off from playing Starcraft 2 or Dawn of War 3 online is that I'm not playing the APM game. I don't need a game to show me I can't click a mouse as furiously as a 13 year old. I already know that.
That's why I like games like Supreme Commander, where formation and planning are much more important than giving orders quickly. Also, I recall there was another RTS (I forget which one though.. was it maybe C&C Generals?) where the first step in executing any order was the unit stood still for a half second while it "figured out" what it was going to do, so that if you clicked rapidly to give orders, the unit never moves. Penalizes the people who think "I R STRAGETIST" because they click 10 times a second.
 
I’ll go one further: fuck all RTS games made in the last 15 years.
I literally stopped playing Dawn of War 3 on the last stage.

"So here... you need to exclusively use your three main hero units to do this!"
"You mean those three fuckers I hated using the entire time? There was a reason I picked the hero units I didn't need to micromanage on the fly. If THIS is your idea of fun, I'm out."

When I uninstalled the game, they literally sent me a survey email and asked why I'd stopped on the last level (like this had happened alot) and that was basically my response. "Your hero units suck and are unfun. Let me direct my god damn army, like the last two games. Also, your campaign mode sucks and that has been THE ONLY draw I've had to this series. Maybe focus on that next time instead of shitting out this multiplayer fuck fest."

That was my response to the final mission of the Terran Campaign in SC2 as well. "So instead of being able to strategize my unit placement, all I can do is dump out whatever I can manage to build to protect the weapon until you say it's over? Fine." *15 tries later* UNINSTALL.
 
I literally stopped playing Dawn of War 3 on the last stage.

"So here... you need to exclusively use your three main hero units to do this!"
"You mean those three fuckers I hated using the entire time? There was a reason I picked the hero units I didn't need to micromanage on the fly. If THIS is your idea of fun, I'm out."

When I uninstalled the game, they literally sent me a survey email and asked why I'd stopped on the last level (like this had happened alot) and that was basically my response. "Your hero units suck and are unfun. Let me direct my god damn army, like the last two games. Also, your campaign mode sucks and that has been THE ONLY draw I've had to this series. Maybe focus on that next time instead of shitting out this multiplayer fuck fest."

That was my response to the final mission of the Terran Campaign in SC2 as well. "So instead of being able to strategize my unit placement, all I can do is dump out whatever I can manage to build to protect the weapon until you say it's over? Fine." *15 tries later* UNINSTALL.
I didn't beat that last Terran mission either. I did manage to finish others though.
 
Fucking hate online multiplayer games. Idiots everywhere.
^This. So much this. I've talked before about my love for Awesomenauts. But it's unplayable for me because of the toxic community. Same goes for any online game.

I’ll go one further: fuck all RTS games made in the last 15 years.
Now come on, what about Age of Mythology.

*checks its release date: 2002, so 16 years ago*

Never mind. Carry on.
 
I think 4x games are often needlessly complex and often get way too bogged down in minutiae by the time you finish the game. On paper they seem fucking great. When I imagine them in my mind they seem fucking great. Yet every single time I try to play them, I'm super interested for the first hour or two and then either the game has so many areas/planets/armies/etc that I need to check on that I lose focus on the overall state of my game or a player/CPU has basically death-snowballed the entire match with no hope of recovery.
This, entirely this. On paper I feel like a 4x game is everything I want. In practice it is not.
 

GasBandit

Staff member
There was a 4x space game that allowed you to set planets to self-manage so you didn't have to micromanage them later in the game when you had 20+ planets and it wasn't as important to wring every percentage of efficiency out of them... but I forget which one it was... I wanna say.. Ascendancy? That was one of my favorites, back in the day.
 

figmentPez

Staff member
There was a 4x space game that allowed you to set planets to self-manage so you didn't have to micromanage them later in the game when you had 20+ planets and it wasn't as important to wring every percentage of efficiency out of them... but I forget which one it was... I wanna say.. Ascendancy? That was one of my favorites, back in the day.
Master of Orion 2 had a self managing system, but it was dumb as bricks. I haven't played anything since Sid Meier's Alpha Centauri, so I don't know what changes have been made since then. I always wanted to be able to set global rules for the auto-managing. In MoO2 pretty much every single new colony got exactly the same build queue. I never understood why there wasn't an option to set a global build order list. You can't even tell the AI to not build certain structures in that game.
 
Master of Orion 2 had a self managing system, but it was dumb as bricks. I haven't played anything since Sid Meier's Alpha Centauri, so I don't know what changes have been made since then. I always wanted to be able to set global rules for the auto-managing. In MoO2 pretty much every single new colony got exactly the same build queue. I never understood why there wasn't an option to set a global build order list. You can't even tell the AI to not build certain structures in that game.
My MoO2 games were all the same: Take over systems, manually queue what I considered the "essential" items so that the dumb options were no longer available to the AI, manually rush construction of those essentials, then turn on auto-build so it will fill in the rest until the game notifies me that it has finished building everything available, then rebalance it to trade goods so it can contribute to the rush building of other planets.

--Patrick
 

figmentPez

Staff member
My MoO2 games were all the same: Take over systems, manually queue what I considered the "essential" items so that the dumb options were no longer available to the AI, manually rush construction of those essentials, then turn on auto-build so it will fill in the rest until the game notifies me that it has finished building everything available, then rebalance it to trade goods so it can contribute to the rush building of other planets.
But auto-build makes Food Replicators, which ruins the strategy of having farming planets.
 
Master of Orion 2 had a self managing system, but it was dumb as bricks. I haven't played anything since Sid Meier's Alpha Centauri, so I don't know what changes have been made since then. I always wanted to be able to set global rules for the auto-managing. In MoO2 pretty much every single new colony got exactly the same build queue. I never understood why there wasn't an option to set a global build order list. You can't even tell the AI to not build certain structures in that game.
Try Distant Worlds: Universe.
 
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