[PC Game] World of Warcraft: Catch All Thread

Wowhead has a guide on how to do exactly this. You do bonus quests in Shadowmood, Gorgrond, and Spires except for one kill, then chug the elixir and the one from your garrison quartermaster before flying a route to pick up treasures in the zone. Then you finish off the bonus quests.

The Savage Gift from the Winter Veil garrison dailies has a chance to drop the elixir, a mount, or a 50 ilvl follower boost.
Added another little paragraph about leveling through the garrison exclusively, though it would be more a long haul type situation.

Yes I am collecting the Savage Gift everyday (I don't really care for the decorations), I already got the mount and am hoping to save 3k gold by getting some more elixirs for my other alts, as I have not gotten the rare mission in the last week.
 
Another night, another 100. Warrior was already 93 and by the time I was done with preparing I was a good chunk into 94. More then high enough to hit 100 in one potion. Tomorrow night will be the Death Knight.
 
I don't have the heirlooms, so it doesn't progress quite as fast. I should still get to 100 on my horde side monk over my weekend even if I don't get an elixir drop.

I only have one 100 on WA, but a whole bunch of 90s waiting in their garrison. I need a couple of elixir drops from the event, or a kind soul with a whole lot of extra gold to pass along. :)
 
I'm a dummy. I've skipped the Greench daily on my WA 90s because I thought they were too low. This morning I decide to give it a shot. Dagger drops on the first run. Sold for 4K gold on the AH. :D

(Why keep it when a better dagger can be had after just a few minutes in Ashran?)
 
Yes it's best to try and do it every night, even if just for money. I also want to get the Leper Gnome pet.

Also, DK is now 100. getting very efficient at the process. Priest and Monk will be next, then I plan to do Rogue.
 
You were not able to sell it back for the crystals? Almost everything has a buyback (even gold items in Legion have a buyback now). Then again, I never had to return a apexis crystal item so maybe they don't have one for that.
 
You were not able to sell it back for the crystals? Almost everything has a buyback (even gold items in Legion have a buyback now). Then again, I never had to return a apexis crystal item so maybe they don't have one for that.
Nope. It sells as "Baleful Trinket", which doesn't show what it actually is until opened.
 
So I got into the Alpha yesterday.
I didn't get a lot of time to play as it was late, but I played through the Demon Hunter starting area as a tank-spec DH. It was pretty fun. The class looks slick in action, and I definitely felt pretty beefy even before having the full roster of skills. Probably going to take care of the Artifact quest when I get home, and then try out my staple classes and see what plays well (Warrior, Shaman, Hunter, Rogue). Definitely going to dip my toe in each spec, though, as there's a pretty substantial change in most of them.
 
So I got into the Alpha yesterday.
I didn't get a lot of time to play as it was late, but I played through the Demon Hunter starting area as a tank-spec DH. It was pretty fun. The class looks slick in action, and I definitely felt pretty beefy even before having the full roster of skills. Probably going to take care of the Artifact quest when I get home, and then try out my staple classes and see what plays well (Warrior, Shaman, Hunter, Rogue). Definitely going to dip my toe in each spec, though, as there's a pretty substantial change in most of them.
Pretty much all classes have been changed to give them more presence. Some classes are even getting spec and artifact specific visual bonuses, like if you play a Fire Mage, once you get Flamestrike, the corpse of every enemy you kill will turn burnt black and be on fire. They hope to add little stuff like that to all of them to further enhance the new melee and spell effects.
 
Pretty much all classes have been changed to give them more presence. Some classes are even getting spec and artifact specific visual bonuses, like if you play a Fire Mage, once you get Flamestrike, the corpse of every enemy you kill will turn burnt black and be on fire. They hope to add little stuff like that to all of them to further enhance the new melee and spell effects.
I hope they've got something good planned, because the last couple of expansions were just shit*\


*in my opinion, at least.
 
Pretty much all classes have been changed to give them more presence. Some classes are even getting spec and artifact specific visual bonuses, like if you play a Fire Mage, once you get Flamestrike, the corpse of every enemy you kill will turn burnt black and be on fire. They hope to add little stuff like that to all of them to further enhance the new melee and spell effects.
Yeah there's a lot of great spell/attack updates, as well as fun things, too. For example the Elemental Shaman Artifact, the Fist of Ra'Den, causes Air Elementals in Stormheim to become friendly to you because you wield "the Master's power."

I hope they've got something good planned, because the last couple of expansions were just shit*\


*in my opinion, at least.
Cata was rough, MoP was great until SoO content drought, and WoD felt pretty half-baked.
 
I hope they've got something good planned, because the last couple of expansions were just shit*\


*in my opinion, at least.
The overwhelming opinion of people these days is "turn it back to pre-WOTLK" because the changes ether aren't working or the story is just too dumb to care about anymore. Honestly, as someone who left at the beginning and who hadn't played again until post-Cataclysm, I haven't had much of a problem with the game. All the changes I've noticed (especially the zone changes, as Thousand Needles is FUN now) have been for the better. Then again, I haven't played Warlords of Draenor ether... I only played up until Mists.

Again, I don't have the attachment to the old game like others do.
 
Most of the time, the nostalgia is tied to good memories of playing, rather than the actual content they were playing in. At least in my experience.
 
Most of the time, the nostalgia is tied to good memories of playing, rather than the actual content they were playing in. At least in my experience.
Say that to the hundreds of thousands of players that were playing on that private vanilla server until Blizz shut them down.
 
WoD was actually my favorite expansion, just barely over WOTLK. Not because of the story which was kind of all over the place overall, but because it catered specifically to how I like to game. Less raiding, more dungeons, more ways to get gear outside grinding for hours, easy ways to get money without working the AH, and more cinematic storytelling, alt friendly, etc... I am actually sad it's almost over, but I am trying to milk my 17 Garrisons for all the gold I can get out of them right now.
Say that to the hundreds of thousands of players that were playing on that private vanilla server until Blizz shut them down.
Considering it was free, a couple hundred thousand isn't all that much. It's still a very niche group that would never pay a fee for a vanilla server that never got updates past Naxx. BTW, many people don't know this and don't like reporting on it since it kind of hurts the narrative, but Nostalrius was shutting down anyways, as they didn't make the money they needed to keep the servers going. The fact the C&D order came over soon after they were considering shutting down just gave them the reason they needed to let it go without getting themselves bloody in the process. All blame was on Blizzard now.
 
Say that to the hundreds of thousands of players that were playing on that private vanilla server until Blizz shut them down.
I call those people masochists.[DOUBLEPOST=1460755380,1460754989][/DOUBLEPOST]I say this as someone who saw all the content when it was current all the way from Vanilla to Cata, then as someone who just played with a few friends after that. All of my fond memories of any MMO I ever played were of the dumb shit I got away with while playing with others, or of clearing a hard as fuck boss after trying at it forever. It took me a really long time after I quit raiding to enjoy WoW again because I had to adjust my thinking. I have fond memories of EQ too, but I know I'd get bored of it all over again if I didn't have the same people connection.
 
I loved the old game, up until Wrath of the Lich King, which was the high point of the game for me. It was a steady decline after that, and everything Blizzard did just felt like it was diving harder
 
But the real question becomes, if you could play WotLK WoW today, would it still feel the same?

Nostalgia can be a filthy liar.
 
I loved the old game, up until Wrath of the Lich King, which was the high point of the game for me. It was a steady decline after that, and everything Blizzard did just felt like it was diving harder
The issue is the game changed with the times to try and capture new blood. Many people don't realize it, but WoW has not been the same ten+ million players every year for the last ten years. They have cycled through over a hundred million+ people since the game started. That means there are people that left after each expansion and new blood coming in to fill those missing ranks, which kept it at a decently consistent number for years because they changed each expansion to be more accessible to that new blood. Cataclysm was the first downward notch, and that was because they tried to deviate back to a more "vanilla" format of thinking at the start of it, which they had to regress on to stop much of the bleed. MoP suffered from similar problems, but not to the same level, and made up for it with much of the story.

Now, simply put, WoWs biggest enemy is TIME. You can only exist for so long before even the new blood look at you and says, "That game is ten years old, I ain't playing that!" and move on to something newer. However, those new fans are NOT looking for something like vanilla WoW, you can already ask the guys at Wildstar about that, as they cried long and hard that their game was going to appease those of the more vanilla wow mindset with hard, long raids, difficult gearing, etc... and it "flopped". They were forced to go FTP just to make money on it, and newer updates have brought in more of the same things WoW has been doing for years in newer expansions.
 
Now, simply put, WoWs biggest enemy is TIME. You can only exist for so long before even the new blood look at you and says, "That game is ten years old, I ain't playing that!" and move on to something newer. However, those new fans are NOT looking for something like vanilla WoW, you can already ask the guys at Wildstar about that, as they cried long and hard that their game was going to appease those of the more vanilla wow mindset with hard, long raids, difficult gearing, etc... and it "flopped". They were forced to go FTP just to make money on it, and newer updates have brought in more of the same things WoW has been doing for years in newer expansions.
No one will be able to be the "next" WoW until WoW is gone. The key to success is being different or being tied to a massive franchise: SWTOR gets along by being THE Star Wars game, ESO gets along by being Elder Scrolls AND having a different sort of buy-in, TSW gets along by being RADICALLY different than any other MMO on the market, etc...

The only MMOs failing are the WoW-types. Stop trying to be WoW! Be your own dog.
 
No one will be able to be the "next" WoW until WoW is gone. The key to success is being different or being tied to a massive franchise: SWTOR gets along by being THE Star Wars game, ESO gets along by being Elder Scrolls AND having a different sort of buy-in, TSW gets along by being RADICALLY different than any other MMO on the market, etc...
I guess what you have to question though is, what is a "success?" Many of those games in the eyes of the developers were not successful, not in the way they were hoping. They all had to drop to F2P to recoup losses, since they couldn't survive on a subscription model, which all of them had attempted to do when they were first released. Now they are successful in the general F2P game sort of way.

The only MMOs failing are the WoW-types. Stop trying to be WoW! Be your own dog.
Some have tried that too, so far the only one I hear good things about is Black Desert Online.
 
I guess what you have to question though is, what is a "success?" Many of those games in the eyes of the developers were not successful, not in the way they were hoping. They all had to drop to F2P to recoup losses, since they couldn't survive on a subscription model, which all of them had attempted to do when they were first released. Now they are successful in the general F2P game sort of way.
It really depends on what you consider a success. If "makes enough money to turn a profit and still be able to make new content" is your measure of success, all the games I've listed are successful (except SWTOR, which is STILL eating through it's 100+ million dev costs). If your measure is "Does exactly what it set out to do" then TSW is basically the most successful MMO of the bunch, as it's kept it's narrative focus it's entire lifetime and even has spin-off/tie-in games in The Black Watchmen and The Park. If your focus is "Make billions of dollars in profit like WoW did" then your expectations were already set too high.

Really, it's unlikely we're going to see too many more of these huge scale MMO projects going forward because there is simply too much risk in the front end. Once WoW ends, maybe we'll see a few more, but it's going to be rough few years until then.
 
I think at this point any major MMO is going to come from Korea, because they all seem to do well enough there. I could see FFXIV being the only forced-sub game outside of WoW sticking around for any amount of time.

Back to WoW, though, I've been putting a lot of time into trying out various specs and zones on the Alpha, and I have to say it feels leagues better than WoD ever did. The world feels a bit more alive, with NPCs here and there that give you lore and fluff about your Artifact weapon, more interesting hidden treasures and rare creatures, and generally having an actual threat this time with the Legion coming down all over the world.
 
Back to WoW, though, I've been putting a lot of time into trying out various specs and zones on the Alpha, and I have to say it feels leagues better than WoD ever did. The world feels a bit more alive, with NPCs here and there that give you lore and fluff about your Artifact weapon, more interesting hidden treasures and rare creatures, and generally having an actual threat this time with the Legion coming down all over the world.
I like the fact that the artifacts add so much new flavor to the specs. Like how fire mages now makes their kills exploding into a burning, charred corpse, or how the Shadow Priest artifact whispers to you like it's trying to influence you. Will be fun to see what else they add.
 
Some classes get more interesting bonuses than others, but they're all pretty cool. Beast Mastery gets a second pet, Thorim's favorite lighting-wolf, that follows the same commands you give your main pet. Assassination uses Garona's old daggers, giving you access to a super-potent poison. Arms Warriors start doing Shadow damage, as the blade you use was stuck in the side of the minion of an Old God for centuries.
 

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Staff member
It is really weird that nothing has duplicated WoW's success. CoH/CoV was pretty popular, but it's now long dead, and DCUO was never as much fun. Other MMOs just don't feel as immersive as those two did. I kind of felt like I was in a whole new world in both WoW and CoH. Contrast that with say, DDO, which felt like watching something on a stage. I cannot quite put my finger on why. I have a better perspective on CoH since I played that one far more. When the game starts, you feel a sense of urgency. The city feels alive. DCUO on the other hand feels like I got dropped into some static cardboard cutout with a bunch of dingbats bouncing around.

Maybe it's not the game. Maybe it's the players who have changed. In the early days, PUGs at low levels were common and fun. Now you just solo around and the real players are just sprites erratically bouncing around on screen. Low levels were fun. Now they're just something people do to get to the end.
 
It really isn't that odd that no other MMO has replicated WoW's success since WoW... when all your friends are playing one game, you want to play that game with your friends. So as long as most MMO players were playing WoW, so would their friends, and who has time to REALLY commit to more than one MMO? This is why a lot of low level content no longer seems to matter: When your friends are all max level, it's a race to do shit with them before they lose interest.
 
This is why a lot of low level content no longer seems to matter: When your friends are all max level, it's a race to do shit with them before they lose interest.
This was the whole reason they added the max level boost for WoD and Legion, plus the ability to buy further boosts. They noticed a lot of time a new player would be lured in to join the game, only the friends that invited them didn't want to level with him. This forced the new player to push himself hard through the leveling process rather then enjoy it slowly, since he joined to play with friends that were already max level. This burned them out on the game before they ever reached the cap, and thus a player was lost.

The idea with the boost was to allow new players and returning players to have at least one boosted character that they could play (in the case of a new expansion, level) with their max level friends.
 
WoD was actually my favorite expansion, just barely over WOTLK. Not because of the story which was kind of all over the place overall, but because it catered specifically to how I like to game. Less raiding, more dungeons, more ways to get gear outside grinding for hours, easy ways to get money without working the AH, and more cinematic storytelling, alt friendly, etc... I am actually sad it's almost over, but I am trying to milk my 17 Garrisons for all the gold I can get out of them right now.


Considering it was free, a couple hundred thousand isn't all that much. It's still a very niche group that would never pay a fee for a vanilla server that never got updates past Naxx. BTW, many people don't know this and don't like reporting on it since it kind of hurts the narrative, but Nostalrius was shutting down anyways, as they didn't make the money they needed to keep the servers going. The fact the C&D order came over soon after they were considering shutting down just gave them the reason they needed to let it go without getting themselves bloody in the process. All blame was on Blizzard now.
I kinda liked WoD too. So did everyone at release. Blizz dropped the ball with lack of content and end game on that expac. The ending really felt... lame? Garrosh dying so fast, and Groms big 180 is what I didn't like.

That said. Being a Vanilla from the start player, here's what's missing: forced community. Vanilla forced people to band together and interact. The community itself was different. I think the rise in popularity from WotLK onward fundamentally changed how people interacted. It became more toxic to group up, and as a result Blizz responded with a more solo friendly experience. Let's just say, I remember events and people from Vanilla and BC. I remember server famous toons, guilds, and happenings. Post-WotLK, not so much. Hell, a person in an affiliate guild died in real-life. We had a funeral for her in game at Lakeshire. I remember marching as a guild from Lakeshire to Stormwind on our mounts in remembrance, and along the way us engineers set off fireworks. I remember days old 40 man BG matches and Tarren Mill World PvP. Honestly, some of the best stuff was unscripted. Blizz kinda ruined that by trying to control those kinds of aspects of the game once they were discovered.
 
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I mean, you call the xpac Warlords of Draenor, and then half of the fucking guys are dead before you even hit 6.1. The entire premise of the xpac was a Red Herring.
 
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