Square-Enix Last Straw: They Out-Asshole Capcom

Status
Not open for further replies.
Well, there are words, their usage is just generally frowned upon in company that may be even loosely considered 'polite'.
 
Damn those multiple-page articles. Is there a TL:DR?
Square Enix released a iOS game called Final Fantasy: All The Bravest. It costs $4 to get the game, but over $50 to get all the content and areas unlocked. The article then goes on to rage about always online DRM, uPlay, and excessive micro-transactions for either low-value content or, in the case of one game, not even allowing one to see the ending without paying more.
 
Damn those multiple-page articles. Is there a TL:DR?
The new Final Fantasy for IoS is $4.

If your character dies, you can't use it for 4hrs unless you pay a fast $0.33
You only get a few classes, if you want to unlock more classes, you pay $1 and a roulette wheel picks from the classes you haven't bought yet and gives you one at random. You cannot choose the one you buy.
If you want special extra quest areas, you pay $4 per area.
 
Pay 4 bucks to buy it, and 50 bucks to enjoy it! That's capitalism for ya!

Also, you can only play the new Sim City online? That is the opposite of sense making.
 
Pay 4 bucks to buy it, and 50 bucks to enjoy it! That's capitalism for ya!

Also, you can only play the new Sim City online? That is the opposite of sense making.
It's worse than just being $50 for the full game (which is on a phone/tablet only). See my post above yours.
 
So on average for this clearly cheaply made game that uses sprites made more than ten years ago, could cost somebody more than 50 bucks? That is fucking ludicrous! What the hell is with game companies these days?
 

GasBandit

Staff member
Shareholders.
Often a decent litmus test about whether a company makes decent games or not: are they publicly traded?

It's like that Tasteful, Understated Nerdrage about EA said - the difference between:
"We want to make games, and to do that we'll need to make money"
and
"We want to make money, and to do that we'll need to make games."
 
The new Final Fantasy for IoS is $4.

If your character dies, you can't use it for 4hrs unless you pay a fast $0.33
You only get a few classes, if you want to unlock more classes, you pay $1 and a roulette wheel picks from the classes you haven't bought yet and gives you one at random. You cannot choose the one you buy.
If you want special extra quest areas, you pay $4 per area.
It's not even just random classes, it's named characters from other FF games. If you wanted, say, Cloud and Cecil, you'd have to hope the roulette worked in your favor and didn't leave you with other characters you didn't want.

Also, the other kick in the balls is All The Bravest was the tagline that most fans were hoping would be used as the imported/localized name of Bravely Default, a 3DS FF Tactics-style game that's supposed to be amazing. SE had touted this big fat juicy announcement they had waiting for CES, and this iOS crap was it. It's the same thing they did to fans with The World Ends With You last year.

On top of all that, there's still no news on the games people really want, FFXIII Versus and Kingdom Hearts III. Ever since SE merged into one big company, they've got no real competition. There's no drive to make something special to out-do the other company anymore.
 
And the God awful sales of their games is proof of that.

Without Eidos at this point, they might actually be in danger of going out of business.

FFXII-2 sold 1/5th of what FFX-2 did.
 
I'll be honest, I had fun with XIII all in all. I'll never bother to try for the post-game content, but otherwise it was enjoyable and even challenging in parts. XIII-2 got about 5 hours of my life and then I traded it in. I think XII is the last time I really tried to do anything outside the main storyline, and with the way things are going it's the last SE game I'll own. Lightning Returns looks pretty awful so far.
 
I saw this pop up on Giant Bomb on their new release crawler, so being an old school FF fan, I went to the game page on GB. There was a huge warning post from someone who had bought the game detailing all this. God damn ridiculous.
 
10 years ago, I never would have believed that by 2013, all Square would know how to do was sell old games for exorbitant prices.
 
Honestly, I started losing faith in Square around Final Fantasy 8 (which was good and even great at points, but overall, not fantastic). Then lost a LOT of faith in them after their first cutscene simulator, The Bouncer.
 
8 was just not for me, but 9 and 10 were fantastic. The MMO was okay, and 12 is fun. 13 is where they really started losing me and every decision past that has just been piss-poor on their part.
 
8 was just not for me, but 9 and 10 were fantastic. The MMO was okay, and 12 is fun. 13 is where they really started losing me and every decision past that has just been piss-poor on their part.
I never really got into 8 or 9, but I loved 10. Yes, I know a lot of hardcore FF fans like Spoony hate it to death because of Tidus, but it was the last FF I really felt I enjoyed. 11 and 12 pretty much killed most of my love for the franchise, and nothing since has made it recover.
 
12 wasn't interesting to me at first, but I was expecting the old FF battle system. Once I opened up to the idea of Gambits a bit I had a lot more fun with it. 9 I wasn't sure at first thanks to the look of it, but I think it's the strongest story on the PS1 FF's, even over 7. The MMO just wasn't for me, far too grind-heavy.
 
Auron was my favorite of FF10, no doubt there, but my all-time would have to be Cyan of FF6. Baltheir of FF12 is up there also, as well as Edgar of FF6.
 
The reason they do this is because there are consumers who will willingly pay for it.

GAZE UPON THE MONSTROSITY YOU FOOLS YOURSELVES HAVE WROUGHT.
 
Status
Not open for further replies.
Top