Pen & Paper Role Playing Games

I'm looking for a RPG setting, and I don't know what rule-base it might be in.
Not sword and board, magic and fantasy, a bit more real-world-ish. But peeps can still have odd/special abilities. Preferably human-only or limited other "races," and something that lends itself more to narrative/puzzle-solving than combat.

I feel like I'm looking for GUPRS? But that seems overly complicated for a one-off, suggestions?
 
FATE is a good system for that, and I think you can get the core rules free online?
I like free! To the Google!

EDIT to add:
Fate Accelerated looks pretty much perfect for what I was looking for. Or at the very least, can be made to fit very very easily. Sweet!
 
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So I'm banned from commenting on Palladium's FB page. Apparently my posts about having 5 of the 7 books they promised as Summer 2017 in their mid-July update now slated for sometime in 2018, and how that means they need better management and to stop posting unrealistic release dates that they have zero chance of meeting, were not appreciated.

Yes, I was trolling them, and they're not wrong, but they do need to get their shit together.
 
Question for those with more tabletop experience than me: Have you played anything based on Savage Worlds? How do you like it? (I just came across it, and it looks interesting.) Any suggestions for learning more about the system?
 
Question for those with more tabletop experience than me: Have you played anything based on Savage Worlds? How do you like it? (I just came across it, and it looks interesting.) Any suggestions for learning more about the system?
I know Deadlands and it's spin-offs play really well under Savage Worlds, but they were also made by the people who made Savage Worlds so they were uniquely suited to it and the system itself actually draws a lot of inspiration from Deadlands Classic (Bennies are basically Fate Chips for example).

If it helps, the base rules are free. If you end up liking them, the core rulebook is currently 9.99 as digital.
 
Question for those with more tabletop experience than me: Have you played anything based on Savage Worlds? How do you like it? (I just came across it, and it looks interesting.) Any suggestions for learning more about the system?
I like Savage Worlds, though I prefer to run/play Deadlands with the older rules. It feels like a more on-rails version of Unisystem, with extra crunch in the combat section (I'd shy away from it if you prefer theatre-of-the-mind combat as opposed to minis). Great (like Unisystem) for plugging in your own campaign worlds, particularly if you can find the sourcebooks covering the type of game or time period you're shooting for.
 
I like Savage Worlds, though I prefer to run/play Deadlands with the older rules. It feels like a more on-rails version of Unisystem, with extra crunch in the combat section (I'd shy away from it if you prefer theatre-of-the-mind combat as opposed to minis). Great (like Unisystem) for plugging in your own campaign worlds, particularly if you can find the sourcebooks covering the type of game or time period you're shooting for.
I too appreciate Deadlands Classic for what it is, even if combat can take forever sometimes. However, Deadlands: Noir is Savage Worlds based and doesn't have Classic rules, I believe, so I'm sort of forced into it.
 
I too appreciate Deadlands Classic for what it is, even if combat can take forever sometimes. However, Deadlands: Noir is Savage Worlds based and doesn't have Classic rules, I believe, so I'm sort of forced into it.
Yeah, Classic is like flavortown compared to SW. Sort of a product of its time. Never played Noir, but I'd be tempted to ruin it by half-assing a conversion to Classic :p
 
Yeah, Classic is like flavortown compared to SW. Sort of a product of its time. Never played Noir, but I'd be tempted to ruin it by half-assing a conversion to Classic :p
It's neat. It's Deadlands, but during the Great Depression. Lots of big changes to the setting because of it.
 
So, on Saturday, I begin running a new campaign in D&D with some old buddies. I know they won't get to it in the first session, but I intend to have them meet an eccentric lich pretty early on who's going to take an interest in them. I'm having a lot of fun goofily practicing his mannerisms and speech patterns. I'm trying to not to use the expletive Christ, but rather some old Faerun god but that's hard. It's the only good thing Far Cry 4 did for me, the lich is very inspired by Pagan Min. Undoubtedly evil, very evil, chaotic evil even but charming and tricksterish. He's very old and very bored.

The initial quest involves a play on the headless horseman, involving a nightmare and animated armor.

Here's their patron, that I doodled up instead of doing paperwork the other day.

26907693_10155895705805586_2490252949897697343_n.jpg
 
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Had a hell of a time getting them to roleplay and had to just take over moving the story along as they would let everything come to a standstill too often, but I'll pry some characterization out of their cold dead hands.
 
I wish there was more quality printed 5E material.

I own the Tome of Beasts and it's great, but there's not a whole ton of good, PRINTED, non-WotC material.
 
I got approved to run D&D as an elective for my school for 3 weeks. While other kids are out skiing, skating, bowling, etc... I'll have a group of 5 interested kids for 3 hour blocks each Thursday of those 3 weeks. Putting my extreme n00bie dm skills to the test! I run a regular D&D club in the school however we only get 40 min breaks to play which makes everything kinda rushed for a real experience. I'm super pumped!
 
I just spent the last 6 hours writing stuff for tomorrow. DM's work is never done. I think I'm just gonna adapt other people's dungeons and stuff from here on out. I just don't have the time to build one myself. Even with Donjon and Kobold Fight Club making the rolling random stuff MUCH easier.
 
My traps were perfect. They ran into one. Searched dilligently multiple times where there were no traps. Eventually forgot. Ran into another.

So you walk up to the sarcophagus?

Yeah.

Right up to it?

Uh yeah, I wanna see what's inside.

Make a dex save.
 
Stonehaven Miniatures has a Kickstarter ending soon, I love all of their minis and they have always been great on Kickstarter.

 
Back to Critical Role, it looks like the team is really coming together now, though, like I've seen on the CR Reddit, it's too bad that it took
the capture of Fjord, Jester, and Yasha plus the death of Mollymauk
to cause it.
 
Back to Critical Role, it looks like the team is really coming together now, though, like I've seen on the CR Reddit, it's too bad that it took
the capture of Fjord, Jester, and Yasha plus the death of Mollymauk
to cause it.
Considering past history...
"Death is but a door. Time is but a window. I'll be back."
...is always possible, especially with that character.
 
Today I stopped by the FLGS near the gym my daughter was going to, and asked for a source book by it's correct name and pronunciation, and the cashier was falling all over himself to tell me that they have Adventurer's League every Wed and that the first time you go is free. Which is great, but it reeked of desperation. Whether because they really need more people to show up or because I'm a woman, I do not know.
 
Got to finally play a session of D&D for the first time in decades. My brother, his wife, a friend of mine, random interested newbie, and I played a short adventure run by a local game shop. These are the characters my brother and I were playing: twin Halfling brothers Nod (my brother) the rogue and Lad (me) the bard:
Nod And Lad.png
 
I DM'd my first Adventure's League game last week. Was kinda sweet. I'd DM'd home stuff before, but this was the first AL I'd done as a DM. Was filling in, since our regular DM got a new job, and it is playing hell for when he can be there at.

Still, got some sweet DM rewards too, which let me take a few characters out of the doldrums of 1st level, which in itself was very nice and worth it.
 
I'm gonna wind up using today's XKCD as a dungeon map, where each room's icon describes a trap, such as the old greased floor in the North:

 
College Humor jumping onto the liveplay D&D train. Brennan Lee Mulligan is a seemingly pretty rad DM on top of being their best new cast member in years.





The miniatures and extra added art and such are great. The party's miniatures in particular are straight wonderful.
 
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Fighting a young white dragon tonight, everyone had unleashed on it (we're level 3ish), the monk "I'm going to whack it with my stick!" DM: "you're going to bibbity bobbity bop it with a stick?!" Monk: "maybe not"
 
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